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View Full Version : Can we get a Archtype respec


dragonsbane24
08-14-2007, 03:03 AM
hey just was wondering if it would be possible to get an archtype respec such as having a lvl 70 monk and would like to respec him to say a lvl 70 zerker or some other fighter class this can be accomplished via a npc and can only happen one time per character or account and have it cost say 50-100p. maybe this would be impossible i am not sure i think it would add some interesting things to the game and also would bring some money out of the economy and also would prolly get some less played classes into the game.  please do not flame me as i am jus curious as to whether or not this is a possible thing as i would be one that would love to take a toon that i almost never play and make him a class that i would prolly play a bit more.  Character would lose all class specs and all gear along with all spells/combat arts bieng reset to app1.  I think this would be a great thing not sure about the rest of you and the development team.

Besual
08-14-2007, 03:28 AM
No. Well, if it test server only... why not.

Rolande'
08-14-2007, 03:53 AM
 I wish they would allow transfers from pve servers.. I do realize that the current test server is like a real server to the people who play on it, so I would suggest a true test server for high level mechanic changes like we are about to have. They could even take it down to save resources and bring it up for small sessions of a week or two when they want to test out certain high level changes.  I realize they allow pvp transfers, but that is only a small percentage of the player base, and what  pvp zerker likes or doesnt like may not be the same as a pve zerker.

Nayurayne
08-14-2007, 03:58 AM
Actually I'm all for changing classes but not level 70 to another 70 for an example. I think that you should be able to change you class but you start again in your new class at level 1. I mean..what does a warden know about being a shadowknight?

Lint26
08-14-2007, 04:03 AM
<cite>Nayukhuut wrote:</cite><blockquote>Actually I'm all for changing classes but not level 70 to another 70 for an example. I think that you should be able to change you class but you start again in your new class at level 1. I mean..what does a warden know about being a shadowknight?</blockquote>Thats already in game, its called deleting an re-rolling <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Nayurayne
08-14-2007, 04:12 AM
<p>Yes but I'm talking about in a way that would let you change classes if you wanted to. Like say change from the warden to another class you had gotten up. You still put in all the work but could change on one charactor. Take the game horizons for example. You could start out as a druid and if you decided you didn't like it you could change to a wizard but still keep your druid skill levels incase you wanted to switch back. You would only be one class at a time but have the option of switching to others that you had leveled up.</p><p>Anyhow I was trying to empathize with the poster. Even in Horizons I played a dragon which had a whoping 1 class and couldn't switch to any others. I tend to pick one class and stay with it forever... I have three wardens for example.</p>

Lilj
08-14-2007, 05:31 AM
Lint@Runnyeye wrote: <blockquote><cite>Nayukhuut wrote:</cite><blockquote>Actually I'm all for changing classes but not level 70 to another 70 for an example. I think that you should be able to change you class but you start again in your new class at level 1. I mean..what does a warden know about being a shadowknight?</blockquote>Thats already in game, its called deleting an re-rolling <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>True, except that if you have a lvl 70 tradeskiller, it kinda sucks to loose that one <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Tradeskillers are allowed to start over on a new profession, why not let adventurers start over also (to lvl 1)? Let them loose AA's, quests completed, quested recipes etc. Simply let them restart but keep the tradeskill class. I don't see the harm in it.

Ogrebe
08-14-2007, 02:09 PM
if u really want to try a new character make an alt and try it. Everything you want it already in the game the difference is it on a different character.

Bramwe
08-14-2007, 02:22 PM
I think I would stay away from PUG's even more than normal if they allowed this.  It would be similar to level 70 ebay characters running around. "Hey guys I'm a defiler...I think that's like a Necro, right?"

Freliant
08-14-2007, 02:33 PM
<p>There is absolutely no lore in how a Monk would now know how to do every single possible move a berzerker has learned throught his entire lifetime and loose the ones that he knew. However, there is perfectly logical lore in a Monk abandoning all his peacefull teachings and going for the life of a bandit, as a bruiser... and how a bruiser see's the wrongs in his ways and goes for the followings of a more enlightened Monk...</p><p>If you want to keep the same look and name, and start at level 1... then delete your level 70 toon and make the level 1 toon. There is no way to switch among different jobs like what they have in FFXI. This game was not designed in that fashion, and it would take so much work to do something so trivial that is just wouldn't matter. In FFXI they did this cause you had to pay PER CHARACTER you made... hence they gave you all your classes in one character, but here, you get to pick several different playstyles.</p><p> eh... I am rambling... No archtype respec possible, sorry.</p>

Lilj
08-14-2007, 04:17 PM
<cite>Ogrebear wrote:</cite><blockquote>if u really want to try a new character make an alt and try it. Everything you want it already in the game the difference is it on a different character. </blockquote>That only works if you have a free space <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I have my slots filled with max'ed tradeskillers, but I would really like to see more of the adventurer side of the game. But I can't because my adventurer classes are already chosen, not that I gave them that much thought back in the day when I chose them. I regret that today, because I am 'punished' for it. An adventurer that picked the wrong tradeskill class can today start it over. I can understand that wish, if you sit with 7 max chars, that you like and play. If you back in the days pick the wrong tradeskill class, you can today pick a new one and perhaps return to the tradeskilling aspect of the game because you now have a profession you like. I would like to adventure more, but to do that I have to play a class I really don't like or delete a lvl 70 tradeskiller. Neither is a tempting offer and to be honest I think it is a high price to pay. I don't know how many are in a similar boat as mine, perhaps we are too few to matter <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Btw, I definitely don't support a respec from lvl 70 adventurer to lvl 70 adventurer. I think a restart to lvl 1 would be better, both so one can learn ones new class, to avoid abuse and to somehow 'pay' for it. edit: But I guess this is probably the wrong thread to suggest a respec to lvl 1, since the OP is talking about something else. I just wanted to answer Ogrebear <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

liveja
08-14-2007, 05:01 PM
<p>IIRC, Devs have already posted responses to this idea in the past, & have shot it down. It's not a matter of something they don't want to do, it's something they -- at least, currently -- can't do.</p><p>I like the idea, myself, as long as it's kept within archetypes.</p>

dragonsbane24
08-14-2007, 11:14 PM
Ok i apologize if i was unclear in the direction that i was intending the request but my request is to allow for an archtype respec therefore if you have such as myself a lvl 70 monk and dont particularly find it fun to play but like the fighter aspect stay in the fighter archtype and get a chance to reroll it to say a lvl 70 or maybe 50 SK or something along those lines.  I do understand that there is probably some major issues with doing it on the development side however I still find the idea to have much appeal and possibly have some excellent results.  Of course with an idea such as this there is certainly going to be possible problems as well as doubting thomas' but i still would really like to see this maybe happen in one form or another yes i know i can roll another toon but i have several 70 toons already and would just like to see if i can and several others get a chance at another class if it were to be allowed.

Lortet
08-15-2007, 02:24 AM
<p>I have absolutely no problems with reducing a character back to basics in adventure level ie lvl 1 and rechoosing class while retaining tradeskill level. I agree with the above poster that the betrayal system is fine allowing an equal level swap within archtype and subtype eg monk to bruiser. I am against changing archtype to anything other than back to level one. </p><p>I have recently deleted a character with lvl 50 tradeskill that was being retained for the tradeskill alone to start another - it did me (and anyone else in the game) no good whatsoever in losing that tradeskill grind and would have done no-one else any harm in having my new character with those levels.</p>

Lilj
08-15-2007, 06:55 AM
Flaye@Mistmoore wrote: <blockquote><p>IIRC, Devs have already posted responses to this idea in the past, & have shot it down. It's not a matter of something they don't want to do, it's something they -- at least, currently -- can't do.</p><p>I like the idea, myself, as long as it's kept within archetypes.</p></blockquote>Well, they started by shooting down the tradeskill respec idea down too and we have that now, so..... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I don't know, I guess I will just keep mentioning it and feedbacking it and hope for something..one day out in the future <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If enough wishes for it, they will look into it I think.

ke'la
08-15-2007, 07:07 AM
<cite>Liljna wrote:</cite><blockquote>Flaye@Mistmoore wrote: <blockquote><p>IIRC, Devs have already posted responses to this idea in the past, & have shot it down. It's not a matter of something they don't want to do, it's something they -- at least, currently -- can't do.</p><p>I like the idea, myself, as long as it's kept within archetypes.</p></blockquote>Well, they started by shooting down the tradeskill respec idea down too and we have that now, so..... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I don't know, I guess I will just keep mentioning it and feedbacking it and hope for something..one day out in the future <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If enough wishes for it, they will look into it I think. </blockquote>There is a big differance between TS class and Adventure class, First every hook in-into game system is based around your advenuter class(so that would mean giving players the ablity to change those hooks). Secondly, they would have to beable to reset you journal to empty, wich again currently they can't even reset one completed quest. Then they have to reset all your skills, basicly its an entire remake of the entire game engine to give you an ablity you can more or less already do, by rolling an Alt, and they definatly won't be doing it for the 1% of 1% that have so many High Lvl alts that they can't delete even one.

Lilj
08-15-2007, 07:18 AM
ke'la wrote: <blockquote><cite>Liljna wrote:</cite><blockquote>Flaye@Mistmoore wrote: <blockquote><p>IIRC, Devs have already posted responses to this idea in the past, & have shot it down. It's not a matter of something they don't want to do, it's something they -- at least, currently -- can't do.</p><p>I like the idea, myself, as long as it's kept within archetypes.</p></blockquote>Well, they started by shooting down the tradeskill respec idea down too and we have that now, so..... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I don't know, I guess I will just keep mentioning it and feedbacking it and hope for something..one day out in the future <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If enough wishes for it, they will look into it I think. </blockquote>There is a big differance between TS class and Adventure class, First every hook in-into game system is based around your advenuter class(so that would mean giving players the ablity to change those hooks). Secondly, they would have to beable to reset you journal to empty, wich again currently they can't even reset one completed quest. Then they have to reset all your skills, basicly its an entire remake of the entire game engine to give you an ablity you can more or less already do, by rolling an Alt, and they definatly won't be doing it for the 1% of 1% that have so many High Lvl alts that they can't delete even one. </blockquote>Thanks for your support, hun. I think we all realise it is not an easy project, but it's always good to have Ke'la come around and teach us!

liveja
08-15-2007, 10:53 AM
<cite>Liljna wrote:</cite><blockquote>Flaye@Mistmoore wrote: <blockquote><p>IIRC, Devs have already posted responses to this idea in the past, & have shot it down. It's not a matter of something they don't want to do, it's something they -- at least, currently -- can't do.</p><p>I like the idea, myself, as long as it's kept within archetypes.</p></blockquote>Well, they started by shooting down the tradeskill respec idea down too and we have that now, so..... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote><p>& in the post explaining why they CAN'T give an Archetype respec, they explained the difference between trade skill classes & adventuring classes.</p><p>In short: allowing you to re-spec your trade skill class doesn't have anywhere near the sort of database ramifications that allowing you to change your adventuring class has. It's a technical issue that is currently too cumbersome to change.</p>

Vonotar
08-15-2007, 11:44 AM
The solution is simple. They effectively 'delete' your character and then create a new level 1 character with the same appearance and name, they then give this new character all the required tradeskill information, i.e. the same list of items that they delete from characters which are respeccing tradeskill. I.e. you get a level 1 character with the same name and appearance, with your tradeskill level and receipe books intact (plus harvesting levels, channel access etc). Job done