View Full Version : Is there gonna be *gasp* solo instances in rok
lancekortesoja
08-13-2007, 03:32 PM
with names that drop loot.. class items, etc etc i loved spiltpaw
joeygopher
08-13-2007, 04:22 PM
<p>i imagine they will steer clear of it. SOE haven't put any into core game content since er... DoF I believe (MOA3 not included).</p><p>Splitpaw and Fallen Dynasty both had them. Splitpaw was ok for most classes to solo as it was painfully easy (although I remember some classes such as Shamans really struggling with the solo arena).</p><p>Fallen Dynasty gave some shameless love to the DPS classes who could go take a smoke break halfway through while many others would be sweating heavily to get pebbles from the tougher zones.</p><p>Basically, solo zones are too hard to balance - unless the zone is tailored to each archetype there will be too many cries of unfairness, especially if the reward at the end is to be any good. Soloability in this game is FAR from equal across all classes.</p>
Cusashorn
08-13-2007, 05:32 PM
All the solo content will be the overland zones themselves. I wouldn't expect a solo instance except for certain quests Ala Hoo'loh.
Leatherneck
08-13-2007, 05:37 PM
You're probably right and that makes me kinda sad, actually.
nadym
08-14-2007, 10:20 AM
pity
AegisCrown
08-14-2007, 01:33 PM
this is a MMO not FPS if you want solo content pick a new game
Josgar
08-14-2007, 01:34 PM
This game is also full of different play styles... if you dont like it go play a game that you cannot solo in!
Kizee
08-14-2007, 01:50 PM
<cite>Josgar wrote:</cite><blockquote>This game is also full of different play styles... if you dont like it go play a game that you cannot solo in! </blockquote><img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> Just stick to the outside zones where SoE has made it all for soloers. Leave the dungeons alone since thats all us groupers have left. /shakes head.....[Removed for Content] soloers keep wanting the whole game to be for them.
AegisCrown
08-14-2007, 01:57 PM
dont worry kizee soon soloers will want their laser goggles so they can beat raid content and just have the easy button implimented. they ruined outside zones already next on the list is dungeons
BarrowBott
08-14-2007, 04:00 PM
<cite>Kizee wrote:</cite><blockquote><cite>Josgar wrote:</cite><blockquote>This game is also full of different play styles... if you dont like it go play a game that you cannot solo in! </blockquote><img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> Just stick to the outside zones where SoE has made it all for soloers. Leave the dungeons alone since thats all us groupers have left. /shakes head.....[I cannot control my vocabulary] soloers keep wanting the whole game to be for them. </blockquote> Not only are we soloers to blame for ruining your game, we also stole the Lindbergh baby, founded Communism, created the Bermuda Triangle, and ate the last piece of pizza. True story.
Norrsken
08-14-2007, 04:22 PM
<cite>BarrowBottum wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><cite>Josgar wrote:</cite><blockquote>This game is also full of different play styles... if you dont like it go play a game that you cannot solo in! </blockquote><img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> Just stick to the outside zones where SoE has made it all for soloers. Leave the dungeons alone since thats all us groupers have left. /shakes head.....[I cannot control my vocabulary] soloers keep wanting the whole game to be for them. </blockquote> Not only are we soloers to blame for ruining your game, we also stole the Lindbergh baby, founded Communism, created the Bermuda Triangle,<b> and ate the last piece of pizza. </b>True story.</blockquote>hell no, that last bit was me!
Armawk
08-14-2007, 04:31 PM
Coel@Antonia Bayle wrote: <blockquote>dont worry kizee soon soloers will want their laser goggles so they can beat raid content and just have the easy button implimented. they ruined outside zones already next on the list is dungeons </blockquote> Most soloers think the changes to outside zones are a ridiculous waste of time.. really. People want challenging content that is playable but has a range of difficulty not a stupid cakewalk. And solo instances being SEPERATE to heroic ones means the heroic one doesnt get nerfed, so you should support this.
mellowknees72
08-14-2007, 04:37 PM
Coel@Antonia Bayle wrote: <blockquote>dont worry kizee soon soloers will want their laser goggles so they can beat raid content and just have the easy button implimented. they ruined outside zones already next on the list is dungeons </blockquote><p> Yes, because ALL of us who solo or duo are just trying to get the easy way out of everything...uh-huh. Yep. That's exactly it.</p><p>Couldn't be that maybe we have limited time so we don't want to be stuck doing something for long stretches...or maybe we've had bad experiences in pick-up-groups so we're not doing that for a while.</p><p>You really hit the nail on the head there...yep. Now then, where's my easy button?</p><p>Come on...seriously. People solo for a variety of reasons, just as they group and raid for a variety of reasons. This game can and should support a wide range of play styles. There is a wide player base in EQ2. There's no reason to whittle this down to a soloers vs. groupers debate.</p>
Kizee
08-14-2007, 04:50 PM
<cite>shaunfletcher wrote:</cite><blockquote>Coel@Antonia Bayle wrote: <blockquote>dont worry kizee soon soloers will want their laser goggles so they can beat raid content and just have the easy button implimented. they ruined outside zones already next on the list is dungeons </blockquote> Most soloers think the changes to outside zones are a ridiculous waste of time.. really. People want challenging content that is playable but has a range of difficulty not a stupid cakewalk. And solo instances being SEPERATE to heroic ones means the heroic one doesnt get nerfed, so you should support this.</blockquote>I don't support it because it takes away from development resources that could be used elsewhere. Kinda like the people that want 20 different server rulesets..... total waste of time. Soloers thinking that the outdoor zones are a total wast of time thats not challenging? In general soloing doesn't offer any sort of challenge...what makes you think that a dungeon would be any different? The game is 50/50 on solo group content.... soloers really don't have a leg to stand on to ask for more solo content.
Andok
08-14-2007, 05:01 PM
I spend the vast majority of my time in groups, but it’s the solo content that keeps me subscribing to this game. Soloing is how I keep myself entertained in between groups. Once I run out of interesting things to do solo, I’ll probably just log out if I can’t find a quick group. If I find myself doing that too often, I’ll just cancel my subscription and find something more entertaining to do with my free time. That said, I would like to give a big “Heck Yeah!” vote to a solo instance or two, or even scalable instances ala Splitpaw.
AegisCrown
08-14-2007, 05:10 PM
fine if you want solo content just go and work your [Removed for Content] of to beat the heroic cintent by yourself, yes this is possible in most situations GL go play oblivion
Armawk
08-14-2007, 05:52 PM
<cite>Kizee wrote:</cite><blockquote>Soloers thinking that the outdoor zones are a total wast of time thats not challenging? In general soloing doesn't offer any sort of challenge...what makes you think that a dungeon would be any different? </blockquote><p> Ah you are one of THOSE. The "My playstyle is proper, those others are stupid carebear noobs". You probably think solo means casual and casual means lazy and stupid. Read on and observe that things are not how you imagine.</p><p>One of the reasons I solo/duo more than group (and I play a LOT) is because groups tend to too often (and I stress only sometimes not always) want to go to the same old familiar dungeon and far too often I have played for hours with no challenge, no real chance of dying, and no new experiences. Its a loot/xp grind.. and an attitude that if the group wipes once then either its too hard for them or someone is an idiot.</p><p>When solo/duo I/we can make the choice to have a stab at harder content or something we havent seen before without having to think about the fact someone else in the group isnt going to be happy with that, and without caring if the end of the session yields not much loot and an xp debts for our pains. I therefore dont want that harder content taken away. Now generally heroic content provides, in overland zones/some shared dungeons, the ideal medium for that because there is space to pick and choose a bit. In instances this is less the case, because of the progressive and closeted nature of the spaces. Nonetheless Ive had much fun in heroic dungeons as a solo/duo, its just a matter of knowing when you are overmatched. </p><p>What solo instances/versions of instances provide is a place where it is tuned better for the VERY large part of the base that likes to play that way, without making it bad for the others. </p><p>They arent NECESSARY except that someone at SOE is missing the point by ruining too much overland content for anyone who isnt actually very new to the game and for groups.. someone got it into their head that because many soloers dont use dungeons and many groups dont use overland zones that soloers dont want heroic mobs, and that groupers dont want content outside dungeons. Perhaps they might have thought "hmm we need to improve our out of dungeon heroic content flows to give groupers a better experience there and provide good dungeon experiences for soloers" instead of excluding groups from overland and soloers from dungeon content altogether? You end up with nowhere for groups who DO want to play outside and nowhere for soloers who like to play hard.</p><p>Whats really confusing is how can anyone really think the best way for an MMO to work is to rigidly fence off different areas of the game for different playstyles? thats madness.</p><p>Shaun</p><p>P.S. Its actually pretty easy by the way to make a solo version of an existing instance, as far as tasks go its quite a trivial one, not requiring significant dev work, only designer/tester time. Its the same for a mob adjustment like they have done recently in overland zones.. the changes have covered huge amounts of stuff in relatively short time, because its not heavy duty dev work. Unfortunately its TOO easy and therefore has happened without being taken seriously enough.</p>
Andok
08-14-2007, 05:59 PM
SOE can just look at the game metrics to determine what their subscribers enjoy playing. If solo content is the most utilized content, then most of the development time should be devoted to creating more of that type of content. If there is content utilized by less than 5% of their subscribers, then an appropriately low amount of development time should be spent on that type of content.
Armawk
08-14-2007, 06:43 PM
<cite>Andok wrote:</cite><blockquote>SOE can just look at the game metrics to determine what their subscribers enjoy playing. If solo content is the most utilized content, then most of the development time should be devoted to creating more of that type of content. If there is content utilized by less than 5% of their subscribers, then an appropriately low amount of development time should be spent on that type of content. </blockquote><p> You are falling into a trap that a lot of managers do fall into.. (sometimes to the immense frustration of actual developers and designers) </p><p>A metric shows you what people DO. It does not in any way show you what they WANT. If the metric shows a particular 'class' of dungeon is hardly used, what does that tell you? Its easy, and lazy, to assume it means that people dont want dungeons of that clas. But it doesnt tell you that at all, it simply tells you that people dont enjoy those specific experiences, or find some other block to playing them.</p><p>What if 10% play them but another 50% wish they could but find the lag unnaceptable, or find the mob placement system unplayable, or the loot inadequate or something else,s omething you missed while reading that spreadsheet? </p><p>Your metric didnt tell you any of that, it just told you "make more of what sold best today".. but this assumes you made the best dungeon you possibly could, with no mistakes at all. In many many cases its not in fact the answer, and more success could be found by putting effort into making BETTER product not just more of the one you made well last time.</p><p>This kind of metric led design has a record of utter shambolic disasters littering our industry, and most other creative ones. Most especially sequels and addons have failed countless times because the publisher demanded the developer put in more of what was percieved as the most popular thing, and take out everything else.</p><p>Do we want a homgenous wasteland of one dimensional content?</p>
Andok
08-14-2007, 07:19 PM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Andok wrote:</cite><blockquote>SOE can just look at the game metrics to determine what their subscribers enjoy playing. If solo content is the most utilized content, then most of the development time should be devoted to creating more of that type of content. If there is content utilized by less than 5% of their subscribers, then an appropriately low amount of development time should be spent on that type of content. </blockquote><p> You are falling into a trap that a lot of managers do fall into.. (sometimes to the immense frustration of actual developers and designers) </p><p>A metric shows you what people DO. It does not in any way show you what they WANT. If the metric shows a particular 'class' of dungeon is hardly used, what does that tell you? Its easy, and lazy, to assume it means that people dont want dungeons of that clas. But it doesnt tell you that at all, it simply tells you that people dont enjoy those specific experiences, or find some other block to playing them.</p><p>What if 10% play them but another 50% wish they could but find the lag unnaceptable, or find the mob placement system unplayable, or the loot inadequate or something else,s omething you missed while reading that spreadsheet? </p><p>Your metric didnt tell you any of that, it just told you "make more of what sold best today".. but this assumes you made the best dungeon you possibly could, with no mistakes at all. In many many cases its not in fact the answer, and more success could be found by putting effort into making BETTER product not just more of the one you made well last time.</p><p>This kind of metric led design has a record of utter shambolic disasters littering our industry, and most other creative ones. Most especially sequels and addons have failed countless times because the publisher demanded the developer put in more of what was percieved as the most popular thing, and take out everything else.</p><p>Do we want a homgenous wasteland of one dimensional content?</p></blockquote> You read far more into a simple statement than was necessary. If the majority of players prefer to play solo, then the majority of development time should be spent on content for those players. Nobody suggested your hyperbolic example of a "homgenous wasteland of one dimensional content".
Armawk
08-14-2007, 07:54 PM
<cite>Andok wrote:</cite><blockquote>You read far more into a simple statement than was necessary. If the majority of players prefer to play solo, then the majority of development time should be spent on content for those players. Nobody suggested your hyperbolic example of a "homgenous wasteland of one dimensional content". </blockquote><p>Generally that is true, but in the light of recent official "our metrics show players hate grouping outside" statements its a good time to go "meh" at excessive metric following. They are dead useful but they dont prove people hate grouping outside for example.</p><p> And of course they arent suggesting that ott description I used, but antonica is now a good way towards that, and recent talk from sony of no heroic outside dungeons, no solo inside dungeons etc is just bad nasty stuff. And very one dimensional.</p>
Andok
08-14-2007, 08:44 PM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Andok wrote:</cite><blockquote>You read far more into a simple statement than was necessary. If the majority of players prefer to play solo, then the majority of development time should be spent on content for those players. Nobody suggested your hyperbolic example of a "homgenous wasteland of one dimensional content". </blockquote><p>Generally that is true, but in the light of recent official "our metrics show players hate grouping outside" statements its a good time to go "meh" at excessive metric following. They are dead useful but they dont prove people hate grouping outside for example.</p><p> And of course they arent suggesting that ott description I used, but antonica is now a good way towards that, and recent talk from sony of no heroic outside dungeons, no solo inside dungeons etc is just bad nasty stuff. And very one dimensional.</p></blockquote> Gotcha! I can agree with that.
Steve11418
08-14-2007, 11:32 PM
<p>I think its all about progression and reward and should accommodate all play styles. I think SOE are getting close to the mark.</p><p>I would like to see.</p><p>Outdoor = Solo Quest = Treasured Reward Dungeon = Group Content = Legendary Reward Raid = Raid Content = Fabled Reward</p><p>I like the SOD quests that you solo, group and raid to get a Fabled reward.</p><p>As long as the progression go's past level 80. eg:</p><p>Solo - Bad [Removed for Content] solo zone level 85 mobs with quests and drops that drop the top tier Treasured items... Darkened Gauntlets anyone.</p><p>Group - Castle Mistmore style zone for your fully legendary player to be challenged.</p><p>Raid - Raid progression is pretty good already but can always be improved.</p>
DCarnage2
08-15-2007, 01:40 AM
<p>I would like to see some solo instances, it can't be too hard, just copy a heroic zone and paste. I believe this practice was perfected in KoS... copy SoS, paste, viola we have a raid zone with diff mobs =P</p><p> Back to being serious... As a tank or healer I never had a problem looking for group but as a conjy I spend 2+ hours looking for a group. Yes I can tradeskill or play on an alt but I don't want to I want to play my conjy. So I go out and solo till I get a group. I spend most of my time raiding, second most time soloing and least amount of time grouping. Of course I would rather group than solo but sometimes it's hard to find a group.</p><p>So you know what you can do with that "soloers are ruining the game" line.</p><p> Just my 2 cp</p>
lancekortesoja
08-15-2007, 02:30 AM
Coel@Antonia Bayle wrote: <blockquote>fine if you want solo content just go and work your [I cannot control my vocabulary] of to beat the heroic cintent by yourself, yes this is possible in most situations GL go play oblivion </blockquote>that is just rude... I group and solo I just like solo instances because I can actually get some loot and maybe make some money, there is no reason why we can't just a branch off of a instance for solo, oh and yea solo instances are alot harder than group instances (not raid) ps ON oasis there is a low chance of getting a group pss I have oblivion I like to socolize to tho
lancekortesoja
08-15-2007, 02:32 AM
oh snap that was my 666th post lol
Drager
08-15-2007, 02:37 AM
<cite>joeygopher wrote:</cite><blockquote><p>i imagine they will steer clear of it. SOE haven't put any into core game content since er... DoF I believe (MOA3 not included).</p><p>Splitpaw and Fallen Dynasty both had them. Splitpaw was ok for most classes to solo as it was painfully easy (although I remember some classes such as Shamans really struggling with the solo arena).</p><p>Fallen Dynasty gave some shameless love to the DPS classes who could go take a smoke break halfway through while many others would be sweating heavily to get pebbles from the tougher zones.</p><p>Basically, solo zones are too hard to balance - unless the zone is tailored to each archetype there will be too many cries of unfairness, especially if the reward at the end is to be any good. Soloability in this game is FAR from equal across all classes.</p></blockquote> Unfair i think SOE should say [Removed for Content] it life isnt fair and a little bit of reality wont hurt...personal i think if everything is fair where is the challenge?
troodon
08-15-2007, 02:58 AM
I personally enjoy solo instances. It's a nice thing to do when you've got an hour to kill and you want to work towards a goal (the boss mob at the end) rather than just grinding through random solo trash. I don't think putting in one T8 solo instance would be a terrible waste of development resources, but if they choose not to I can live with it.
BBCBan
08-15-2007, 04:44 AM
Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.
Kizee
08-15-2007, 08:57 AM
<cite>BBCBandE wrote:</cite><blockquote>Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.</blockquote><p> Ahh yes the "I have a job and family" excuse. I was wondering when that was going to get brought up. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p><p>I think you would be suprised how many of the high end people have families and kids....probally even work longer hours than you do.</p><p>TBH I can't remember last time I did solo content. I don't like to be antisocial and actually group with people in a MMORPG.</p>
varilite
08-15-2007, 09:59 AM
I think the "job and family" argument is a valid one. I spend 10 hours, 5 days a week at work. During that work week, I get to spend about 4 hours of it with my daughter ( 2 in the morning and 2 in the evening ). Weekends, most of it is spent with my daughter so that my wife can take care of her stuff that she couldn't do during the week. I'm looking at maby 4 to 5 hours a night, depending on desire for sleep on any particular day. That being said, for a parent child under 2, even having 4 to 5 hours available to game does not mean I would have 4 to 5 hours available. Getting into a group with people I don't know can tend to lean towards the not so fun side, because they might not understand that I might need to split at a moments notice, i.e. baby wakes up and needs attention... I prefer grouping with guildies, 'cause they know me and understand my situation, unfourtunately they tend to game opposite hours that I do for the most part. Soloing is how I fill time inbetween those wonderful times that I get to do a really dungeon crawl with my mates. Now, perhaps there are those with scheduals akin to myself and can do raids, groups, and whatever while balancing a tea cup on their head, do their taxes, solve world hunger, stop global warming, but I honestly have no clue how they do it. More power to them, but for those of us that cannot figure out that magical balancing act, soloing plays an important role. It's needed, so when we can get into a group, we aren't so far behind our friends that we can't group with them. Anyroad, just two coppers from nobody in particular.
BarrowBott
08-15-2007, 10:05 AM
<cite>Kizee wrote:</cite><blockquote><cite>BBCBandE wrote:</cite><blockquote>Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.</blockquote><p> Ahh yes the "I have a job and family" excuse. I was wondering when that was going to get brought up. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p><p>I think you would be suprised how many of the high end people have families and kids....probally even work longer hours than you do.</p><p>TBH I can't remember last time I did solo content. I don't like to be antisocial and actually group with people in a MMORPG.</p></blockquote><p>The soloers and casuals pay the majority of the operating costs of the game you enjoy.</p><p>Like or lump it, you can't do anything to change that. I'm glad SOE is designing content aimed at the "other" 90% of their player base these days. </p>
Kizee
08-15-2007, 10:22 AM
<cite>BarrowBottum wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><cite>BBCBandE wrote:</cite><blockquote>Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.</blockquote><p> Ahh yes the "I have a job and family" excuse. I was wondering when that was going to get brought up. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p><p>I think you would be suprised how many of the high end people have families and kids....probally even work longer hours than you do.</p><p>TBH I can't remember last time I did solo content. I don't like to be antisocial and actually group with people in a MMORPG.</p></blockquote><p>The soloers and casuals pay the majority of the operating costs of the game you enjoy.</p><p>Like or lump it, you can't do anything to change that. I'm glad SOE is designing content aimed at the "other" 90% of their player base these days. </p></blockquote><p>Every time I see people say that soloers/casuals are the majortity I laugh. Somehow I don't really think thats true with my experiances on Befallen.</p><p>Instead of changing the game to easy mode why don't all you soloers go to WoW since that game is designed for the instant gradification crowd. <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></p>
AegisCrown
08-15-2007, 10:26 AM
<cite>BBCBandE wrote:</cite><blockquote>Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.</blockquote> yeah well i work 2 jobs and am a full time student but hey i still have time for more involved content. and no i dont make use of the solo content, i abuse heroics.
BarrowBott
08-15-2007, 10:31 AM
<cite>Kizee wrote:</cite><blockquote><cite>BarrowBottum wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><cite>BBCBandE wrote:</cite><blockquote>Coel, Kizzy, you two sound like imbiciles . Do you not understand that you too, get to enjoy ALL of the solo content in the game. It doesn't just belong to solo'ers. Sonot only do you get the raid content and the group content , you also have the solo content. For those of us who actually have jobs and families and such and can not or do not have the time to group/raid, what is the harm in adding a solo instance ? Don't forget, it will be your solo instance as well. Get off the high horse, drink your warm cup of milk and get your young immature azz'es in bed and don't worry about solo'ers, they are taking absolutely zero away from you.</blockquote><p> Ahh yes the "I have a job and family" excuse. I was wondering when that was going to get brought up. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p><p>I think you would be suprised how many of the high end people have families and kids....probally even work longer hours than you do.</p><p>TBH I can't remember last time I did solo content. I don't like to be antisocial and actually group with people in a MMORPG.</p></blockquote><p>The soloers and casuals pay the majority of the operating costs of the game you enjoy.</p><p>Like or lump it, you can't do anything to change that. I'm glad SOE is designing content aimed at the "other" 90% of their player base these days. </p></blockquote><p>Every time I see people say that soloers/casuals are the majortity I laugh. Somehow I don't really think thats true with my experiances on Befallen.</p><p>Instead of changing the game to easy mode why don't all you soloers go to WoW since that game is designed for the instant gradification crowd. <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></p></blockquote><p>You know, I had a really, really good response in this spot. It probably would have made you mad, but I've decided that I'm going to be better than that today.</p><p>No more feeding the troll!</p>
Leatherneck
08-15-2007, 01:05 PM
<p>I'm amused at how people are so quick to vilify and libel anyone who doesn't play their way.</p><p>I've seen so far:</p><p>Soloists are anti-social</p><p>Soloists aren't welcome in EQ2</p><p>Soloists want raid level gear from solo mobs.</p><p>None of the above are true, but it sure doesn't stop people from spewing that garbage out.</p>
Andok
08-15-2007, 01:25 PM
<cite>Kizee wrote:</cite><blockquote><p>Every time I see people say that soloers/casuals are the majortity I laugh. Somehow I don't really think thats true with my experiances on Befallen.</p></blockquote> Fortunately, SOE doesn't have to take either of our skewed perspectives as fact - they have game metrics that indicate what type of content their subscribers utilize. If the metrics show that less than 5% of their subscribers use high-end raid content, then they can allocate their development resources appropriately.
Kizee
08-15-2007, 01:30 PM
<cite>Leatherneck wrote:</cite><blockquote><p>I'm amused at how people are so quick to vilify and libel anyone who doesn't play their way.</p></blockquote><p> Yep, and soloists are probally the worst ones.</p><p>All they do is keep asking for more more more. Hasn't SoE done enough to satisfy you guys yet?<img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></p>
BarrowBott
08-15-2007, 01:30 PM
<cite>Andok wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>Every time I see people say that soloers/casuals are the majortity I laugh. Somehow I don't really think thats true with my experiances on Befallen.</p></blockquote> Fortunately, SOE doesn't have to take either of our skewed perspectives as fact - they have game metrics that indicate what type of content their subscribers utilize. If the metrics show that less than 5% of their subscribers use high-end raid content, then they can allocate their development resources appropriately. </blockquote>And that answers that. Well put.
Well if they acutally balanced the classes out for soloing, then it would be nice to have solo instances.
roces9
08-15-2007, 01:37 PM
<cite>BarrowBottum wrote:</cite><blockquote>Not only are we soloers to blame for ruining your game, we also stole the Lindbergh baby, founded Communism, created the Bermuda Triangle, and ate the last piece of pizza. True story.</blockquote> Haha. I haven't read the whole thread yet, but I just wanted to give props to BarrowBottum. Really made me Lol.
Leatherneck
08-15-2007, 01:41 PM
<cite>Kizee wrote:</cite><blockquote><cite>Leatherneck wrote:</cite><blockquote><p>I'm amused at how people are so quick to vilify and libel anyone who doesn't play their way.</p></blockquote><p> Yep, and soloists are probally the worst ones.</p><p>All they do is keep asking for more more more. Hasn't SoE done enough to satisfy you guys yet?<img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></p></blockquote><p> Funny you should say that, given that it's only the anti-soloists, anti-choice players doing the insulting and vilifying.</p><p>It's your "team" that's using hyperbole and outright lies to try to "make" your point.</p>
roces9
08-15-2007, 02:02 PM
Okay I read the thread and I really hate the whole "solo/casual vs raid/hardcore" debate. I'm sick of it. Would I like solo instances in RoK? Eh, one wouldn't hurt. My problem with solo instances is that they make the game feel more "Oblivion-like". But it would be kinda cool to have one 15 minute solo instance that you could run, get some vendor trash and maybe a legendary piece or two to sell on the broker for cash. Make it the solo equivilent to a quick loot/casual fun CoV/OoB group. Something that you bang out when youve got nothing better to do. However, I *would* like to see more Overland group content. You know that quest in LP where you have to kill 20-30 70^^^ werewolves? More of those with better rewards so that people have a *reason* to group overland. It really is way too cookie-cutter to have *every* overland zone full ove /s and every dungeon full of ^^^s. Plus I like feeling like I'm in a massive world. Crawling around some damp dungeon with 5 other avatars is nice, but too much of that = Guild Wars. Remember back in the day where you would see other people when you were grouping? I'm not saying that we need to bring back Camping and the whole EQLive experience (though DSP groups at the Maidens Eye or Grieg's End zones are my fondest memory of EQLive) we just need more Heroic Quest lines that give rewards on par with Heroic Dungeons in Overland Zones. Just my 2cp.
Leatherneck
08-15-2007, 02:04 PM
<p>Well, to be fair, 15 minutes for a legendary is too short.</p><p>15 minutes for a treasured? Eh, maybe.</p>
Articulas
08-15-2007, 02:05 PM
I really liked the solo content that's in Commonlands. there are at least 2 zones that were done extremely well. I'd would like to see this concept implemented for some T7 and T8 instances.
Every label you can come up with on these boards has loud and stupid people representing them. Arguing about which groups of the stupid people are the worst? Just go to a zoo and get in a poo throwing fight with a monkey. I imagine it will be more productive. At least you might win.
Armawk
08-15-2007, 02:55 PM
<cite>Leatherneck wrote:</cite><blockquote><p>Well, to be fair, 15 minutes for a legendary is too short.</p><p>15 minutes for a treasured? Eh, maybe.</p></blockquote> I agree.. apart from a tiny chance of a random legendary in a chest drop off any mob, I expect a solo quest SEQUENCE that takes some hours to be necessary to be looking at really good items. Im delighted to find a nice interesting 5 quest sequence that sends me all over the place, that I can do at my leisure, and that rewards in keeping with the difficulty and scale of the thing. Anyone wanting top gear off single quests or short instances isnt going to be lucky any time soon!
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