View Full Version : RoK Leveling Speed
Freliant
08-13-2007, 10:32 AM
<p>This came to me as I was reading information about Rise of Kunark. There is going to be so much content, and expansive zones and instances... that in all honesty, it would be a big shame if just one run to an instance nets you a level from the killed mobs and the completed quests there.</p><p>Mind you, I am not a big fan of a "grind", but if there is indeed as much content as is being promised, I do not want to be level 80 too quickly. Would be great to have a response about what is the "expected" leveling rate for this expansion for "casual", "semi-casual", and "hard-core" players. My personal vote goes for 1000 same level heroic kills per level... meaning in a full group, if you kill a mob your own level it will give you 1/10 of a percent. This would make an instance run with 100 or so mobs (a very small zone mind you that is clearable in under 1 hour) will net you 10% of your level, not counting the quest completions. At that rate, you would have to do 10 instances your level before you level up. Which means, if you are casual, and you play about 1 hour a day, you will be able to level once every 10 days... which means, you should be at maximum level in 100 days of playing 1 hour a day. That is 3 1/2 months. Of course, those that have more time will be able to level at a much quicker pace, at close to a level or more a day...</p><p>If xp can be more diluted than that, I would appreciate it, but have it be at least 1000 same level heroic per level for some descent progression.</p>
BarrowBott
08-13-2007, 10:57 AM
<cite>Freliant wrote:</cite><blockquote><p>This came to me as I was reading information about Rise of Kunark. There is going to be so much content, and expansive zones and instances... that in all honesty, it would be a big shame if just one run to an instance nets you a level from the killed mobs and the completed quests there.</p><p>Mind you, I am not a big fan of a "grind", but if there is indeed as much content as is being promised, I do not want to be level 80 too quickly. Would be great to have a response about what is the "expected" leveling rate for this expansion for "casual", "semi-casual", and "hard-core" players. My personal vote goes for 1000 same level heroic kills per level... meaning in a full group, if you kill a mob your own level it will give you 1/10 of a percent. This would make an instance run with 100 or so mobs (a very small zone mind you that is clearable in under 1 hour) will net you 10% of your level, not counting the quest completions. At that rate, you would have to do 10 instances your level before you level up. Which means, if you are casual, and you play about 1 hour a day, you will be able to level once every 10 days... which means, you should be at maximum level in 100 days of playing 1 hour a day. That is 3 1/2 months. Of course, those that have more time will be able to level at a much quicker pace, at close to a level or more a day...</p><p>If xp can be more diluted than that, I would appreciate it, but have it be at least 1000 same level heroic per level for some descent progression.</p></blockquote> Or, you could just turn off combat xp and level from quests.
<cite>Freliant wrote:</cite><blockquote><p>... I do not want to be level 80 too quickly....</p></blockquote>I understand what you are talking about and there is an easy solution called Disable adventure XP. That way you will level much slower and therefor you can experience more content before you reach max level again. The "old times" with slow leveling and so on won't come back, read your own on signature for reasoning. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And whatever the devs think how fast leveling should be, I expect the first lvl 80 chars within one week from release. edit: [Removed for Content], Barrowbuttom beat me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Freliant
08-13-2007, 11:38 AM
<p>I do disable combat xp on my lower level toons to do quests actually. I was more concerned, however, on level progression 70-80. Think of it this way: if you level too quickly from levels 70-80 by doing normal stuff, including questing, for which xp can't be disabled, then you leave content behind. At level 80, everything level 69 and down will be grey... which includes all the mobs in RoK that level range, as well as all the quests that level range. Its easy enough to say: just mentor someone, but how many of you actually pass a grey mob, and shout for a mentor to kill it because you want the loot or AA from a quest mob update? While it can happen, more often than not, it just gets ignored, and the grey quests get deleted.</p><p>Eh... I guess I should let everyone level on their own... far be it for me to suggest something that might make progression more enjoyable.</p><p> O, and as for the addition of Shards of Fear/Hate <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> Specially if it is done the way that Unrest is. I highly enjoy that zone, and since it was introduced a few months after EoF launch, it gave everyone some great fun after they had run the other zones a few times. </p>
Leatherneck
08-13-2007, 12:12 PM
<cite>Freliant wrote:</cite><blockquote><p>Eh... I guess I should let everyone level on their own... far be it for me to suggest something that might make progression more enjoyable.</p></blockquote><p> You were SO close too!</p><p>It might make it more enjoyable for you. Personally I would rather just get it over with as soon as possible.</p>
KennyG
08-13-2007, 12:25 PM
<cite>BarrowBottum wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote><p>This came to me as I was reading information about Rise of Kunark. There is going to be so much content, and expansive zones and instances... that in all honesty, it would be a big shame if just one run to an instance nets you a level from the killed mobs and the completed quests there.</p><p>Mind you, I am not a big fan of a "grind", but if there is indeed as much content as is being promised, I do not want to be level 80 too quickly. Would be great to have a response about what is the "expected" leveling rate for this expansion for "casual", "semi-casual", and "hard-core" players. My personal vote goes for 1000 same level heroic kills per level... meaning in a full group, if you kill a mob your own level it will give you 1/10 of a percent. This would make an instance run with 100 or so mobs (a very small zone mind you that is clearable in under 1 hour) will net you 10% of your level, not counting the quest completions. At that rate, you would have to do 10 instances your level before you level up. Which means, if you are casual, and you play about 1 hour a day, you will be able to level once every 10 days... which means, you should be at maximum level in 100 days of playing 1 hour a day. That is 3 1/2 months. Of course, those that have more time will be able to level at a much quicker pace, at close to a level or more a day...</p><p>If xp can be more diluted than that, I would appreciate it, but have it be at least 1000 same level heroic per level for some descent progression.</p></blockquote> Or, you could just turn off combat xp and level from quests.</blockquote>I hope it takes a whole lot more than 1000 heroic mobs to level a single level. I don't remember what it was at lvl 69 but I do remeber I was playing rather often - about 2-4 hours a day and it took between 2-4 days each to get my last 5 levels. This is WAY too short for 71-80. Admittedly I play more now, but if I level with everything turned on (and I will have it turned on unless it's just ROCKET FAST) faster than once every 10 hours of game play I will not only be disapointed, but downright unhappy. I would like to see it take 1 month for the semi-hardcore players to hit 80. 5k mobs each would be super sweet. I know that it didn't last before but hear me out. I would like to see a level barrier quest at lvl 79. You can't actually get to 80 without doing a final quest. I know that they did away with the 10/20 quests because people didn't like them, but I would argue this is different. At 10/20 you have people who are just learning the game, and have little commitment to keep playing. You have people who have no idea where anything is or how to find help. At 79, these are not major concerns. You have dozens if not hundreds of friends and guildies to help you complete quests. Make a heroic or even epic quest to get your 80th level. That would really make the accomplishment a lot more fun then just getting it at a random time when you are grinding without any help from your guildies/friends.
Conequis
08-13-2007, 12:35 PM
I always enjoy reading posts from people asking that things be made harder for other people. How about this guys. Worry about yourself and if you don't want to level fast, don't. But don't ask that things be made harder for everyone just because you guys don't like it. There is a simple fix if you don't want to lvl fast, so I suggest those people that don't want to level quickly use it and leave other be to what they are happy with.
Leatherneck
08-13-2007, 12:40 PM
<cite>Conequis wrote:</cite><blockquote>I always enjoy reading posts from people asking that things be made harder for other people. How about this guys. Worry about yourself and if you don't want to level fast, don't. But don't ask that things be made harder for everyone just because you guys don't like it. There is a simple fix if you don't want to lvl fast, so I suggest those people that don't want to level quickly use it and leave other be to what they are happy with. </blockquote> It's all about control for some people. They're not content with letting other people play how they want (within the rules) but instead want to have a say in how they play as well.
Cusashorn
08-13-2007, 01:08 PM
Just as I did with achievement XP in EoF, I intend on doing as many quests as possible to level up through 80.
Meunayil
08-13-2007, 02:10 PM
<p>I agree whole heartedly. Leave others alone just because you think levelling is to fast. The high end raid guilds could give a $!&0 less about content they want first cracks at WW named kills. If you like the content turn off combat XP take your time and enjoy it.</p>
BarrowBott
08-13-2007, 02:13 PM
<cite>KennyG wrote:</cite><blockquote><cite>BarrowBottum wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote><p>This came to me as I was reading information about Rise of Kunark. There is going to be so much content, and expansive zones and instances... that in all honesty, it would be a big shame if just one run to an instance nets you a level from the killed mobs and the completed quests there.</p><p>Mind you, I am not a big fan of a "grind", but if there is indeed as much content as is being promised, I do not want to be level 80 too quickly. Would be great to have a response about what is the "expected" leveling rate for this expansion for "casual", "semi-casual", and "hard-core" players. My personal vote goes for 1000 same level heroic kills per level... meaning in a full group, if you kill a mob your own level it will give you 1/10 of a percent. This would make an instance run with 100 or so mobs (a very small zone mind you that is clearable in under 1 hour) will net you 10% of your level, not counting the quest completions. At that rate, you would have to do 10 instances your level before you level up. Which means, if you are casual, and you play about 1 hour a day, you will be able to level once every 10 days... which means, you should be at maximum level in 100 days of playing 1 hour a day. That is 3 1/2 months. Of course, those that have more time will be able to level at a much quicker pace, at close to a level or more a day...</p><p>If xp can be more diluted than that, I would appreciate it, but have it be at least 1000 same level heroic per level for some descent progression.</p></blockquote> Or, you could just turn off combat xp and level from quests.</blockquote>I hope it takes a whole lot more than 1000 heroic mobs to level a single level. I don't remember what it was at lvl 69 but I do remeber I was playing rather often - about 2-4 hours a day and it took between 2-4 days each to get my last 5 levels. This is WAY too short for 71-80. Admittedly I play more now, but if I level with everything turned on (and I will have it turned on unless it's just ROCKET FAST) faster than once every 10 hours of game play I will not only be disapointed, but downright unhappy. I would like to see it take 1 month for the semi-hardcore players to hit 80. 5k mobs each would be super sweet. I know that it didn't last before but hear me out. I would like to see a level barrier quest at lvl 79. You can't actually get to 80 without doing a final quest. I know that they did away with the 10/20 quests because people didn't like them, but I would argue this is different. At 10/20 you have people who are just learning the game, and have little commitment to keep playing. You have people who have no idea where anything is or how to find help. At 79, these are not major concerns. You have dozens if not hundreds of friends and guildies to help you complete quests. Make a heroic or even epic quest to get your 80th level. That would really make the accomplishment a lot more fun then just getting it at a random time when you are grinding without any help from your guildies/friends. </blockquote><p>Introducing an epic, or even to a lesser extent heroic, barrier between level 79 and 80 would be a bad idea. I actually kind of dig the idea of a quest to get the final level, but I can see how it would rub a lot of people the wrong way.</p><p>If they did implement a quest, I think that the best way to do it would be a "challenging solo"/"easy duo" type experience. But I still think it would aggravate more people than would enjoy it. </p>
Well it should take progressively longer to lvl up - hopefully getting to 80 is an achievement. I spent around 45 mins at lvl 67 because I was at the back of SoS in an exp group. 45 mins on a lvl is a little ridiculous when its that high a level, post 70 in terms of gemplay and achievment, we should be looking at slow and meaningful progression. This isnt a case of 'my name is Joe and I want to get to 80 in a heartbeat so it should be so' - its a case of this is a game of balance and with a levelling curve that should be getting more and more steeper, the 70 to 80 curve should be made steep enough to make levelling less trivial.
KennyG
08-13-2007, 03:07 PM
<cite>VizP wrote:</cite><blockquote>Well it should take progressively longer to lvl up - hopefully getting to 80 is an achievement. I spent around 45 mins at lvl 67 because I was at the back of SoS in an exp group. 45 mins on a lvl is a little ridiculous when its that high a level, post 70 in terms of gemplay and achievment, we should be looking at slow and meaningful progression. This isnt a case of 'my name is Joe and I want to get to 80 in a heartbeat so it should be so' - its a case of this is a game of balance and with a levelling curve that should be getting more and more steeper, the 70 to 80 curve should be made steep enough to make levelling less trivial. </blockquote> This is what I was getting at. I wasn't saying it should be Incredibly hard just because I want it so... if everyone is lvl80 within 2 weeks of the expansion going live, it basicly isn't "raising" the cap, it's just relabeling things 80. I would like it to require a concentrated effort to get there. Everyone is going to have problems with any change you add in any direction. I would just like to see something significant involved in getting to the "end" of the game. One cool thing would be that it could prevent the Gold farmers from getting to 80 if they had to do a raid to be able to be 80.
Freliant
08-13-2007, 03:11 PM
<cite>Conequis wrote:</cite><blockquote>I always enjoy reading posts from people asking that things be made harder for other people. How about this guys. Worry about yourself and if you don't want to level fast, don't. But don't ask that things be made harder for everyone just because you guys don't like it. There is a simple fix if you don't want to lvl fast, so I suggest those people that don't want to level quickly use it and leave other be to what they are happy with. </blockquote> Quick leveling is ok if your only goal in the game is end raiding... however, as it stands, end game raiding is something that probably less than 5% of each server's population is able to do. That means, that they will spend most of their time doing level 70-80 and quests along with dungeons to outfit themselves in the legendary set (which is the max they can do pre-raiding) After that is done, there is nothing more to do. If the progression from 70-80 is too quick, then all these people will get burned out at level 80, because they will have nothing else to do, and will ultimately quit the game. Hence, what I recomended was not something that I worry solely about myself, but the game's overall health. However, take your own advice, play the way you want, and let us try to give good suggestions to make the game overall more enjoyable to the rest of us. If you are the top 5% the raids, good for you... just a few weeks of hardcore leveling and you will be fine again reguardless of the curve placed on leveling.
Leatherneck
08-13-2007, 03:27 PM
<cite>KennyG wrote:</cite><blockquote>if everyone is lvl80 within 2 weeks of the expansion going live, it basicly isn't "raising" the cap, it's just relabeling things 80. </blockquote><p>But that's all ANY levelling is.</p><p>The game doesn't fundamentally change at any particular level. There's nothing really new, it's just more of the same with different colored mobs.</p><p>And no, I'm not in a high end raiding guild. I'm a guy who solos quite a bit and does one group instances the rest of the time with my guild. My guild is kinda smallish, and like most guilds, some people have high playtime, some people have low playtime, which means some folks will rocket up in levels and some won't, which splits the guild. Inflating the exp required to level will increase that gap.</p><p>I've seen it happen before when the first Kunark came out. The exp grind was quite a bit steeper and guilds split because of it.</p>
DMIstar
08-13-2007, 06:15 PM
<cite>KennyG wrote:</cite><blockquote><cite>VizP wrote:</cite><blockquote>Well it should take progressively longer to lvl up - hopefully getting to 80 is an achievement. I spent around 45 mins at lvl 67 because I was at the back of SoS in an exp group. 45 mins on a lvl is a little ridiculous when its that high a level, post 70 in terms of gemplay and achievment, we should be looking at slow and meaningful progression. This isnt a case of 'my name is Joe and I want to get to 80 in a heartbeat so it should be so' - its a case of this is a game of balance and with a levelling curve that should be getting more and more steeper, the 70 to 80 curve should be made steep enough to make levelling less trivial. </blockquote> This is what I was getting at. I wasn't saying it should be Incredibly hard just because I want it so... if everyone is lvl80 within 2 weeks of the expansion going live, it basicly isn't "raising" the cap, it's just relabeling things 80. I would like it to require a concentrated effort to get there. Everyone is going to have problems with any change you add in any direction. I would just like to see something significant involved in getting to the "end" of the game. One cool thing would be that it could prevent the Gold farmers from getting to 80 if they had to do a raid to be able to be 80. </blockquote>Firstly I know where people are getting at with this... I've been with EQ since 2k... And how EQ was with Hell levels and all the such back then ... But I will say this ... Makeing levels Longer is worthless .. No ifs, No ands.. No buts its worthless. Luclin Came out.. First person on my server to go through 60-65 Took 3 days ... 65 - 70 on Omens took 1 day ... This is not EQ2 this is EQ... Yes this is perfect Group setups ... Im not fotunate enough to have perect group setups .. But Even so.. Before Luclin Came out there was hell lvl 45.. Took me 22 hrs straight Pulling in DL To ding out of it. When ROK comes out there will be someone or people out there that will Lvl to 80 in either hours or Days.. No matter the XP gain. and complaining about it only ends up hurting the core player base that are trying to level ...Not everyone wants to be grinding and grinding for something that was supposed to stop a few people from getting 80. Now the ultra wierd thing of it all is .... I miss OT, DL, KC groups ;/ I might add the level Progression in KoS Was fine with me and my play style.. anything more on it, pretty much will make it a drag.
Leatherneck
08-13-2007, 06:35 PM
Bloodravenger@Mistmoore wrote: <blockquote>When ROK comes out there will be someone or people out there that will Lvl to 80 in either hours or Days.. No matter the XP gain. <span style="color: #0000ff"><i><b>and complaining about it only ends up hurting the core player base that are trying to level</b></i></span> ...Not everyone wants to be grinding and grinding for something that was supposed to stop a few people from getting 80. </blockquote><p> QFE.</p><p>I honestly don't "get" why people want to impose their will on other groups of people when it has absolutely nothing to do with them.</p><p>In fact, it will be a boon to the people who want to level slower to have the people who want to level faster the heck-and-gone out of the exping areas.</p><p>If I were to hit 80 within 48 hours of RoK launch day, it in no way, shape or form affects the effectiveness of your character. It doesn't take away your HP or Power or Attack Speed or House or collections or quest rewards. The only thing it does is stir up drama on the boards.</p>
Willias
08-13-2007, 07:22 PM
I'm going to get flamed for even mentioning this, but whatever. In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. Since there was a significant amount of content added for just 10 levels in Burning Crusade, they make you either grind out the levels at a very slow and steady pace, or do massive amounts of quests to get to the level cap. Good thing is, there's more than enough quests in each zone to take you to 70 with very little problem. It was the same thing with Ruins of Kunark, where levels 51 to 60 were all hell levels, taking massive amounts of exp to level up. From what I've read, they're planning at least 3 regions, if not 4, with the launch of RoK. Each region is 3 zones. That's at least 9 zones dedicated to the level 65 to 80 range. So maybe they're planning on going with a Burning Crusade/original Ruins of Kunark setup for levels 71 to 80?
Leatherneck
08-13-2007, 07:39 PM
<cite>Willias wrote:</cite><blockquote>It was the same thing with Ruins of Kunark, where levels 51 to 60 were all hell levels, taking massive amounts of exp to level up. From what I've read, they're planning at least 3 regions, if not 4, with the launch of RoK. Each region is 3 zones. That's at least 9 zones dedicated to the level 65 to 80 range. So maybe they're planning on going with a Burning Crusade/original Ruins of Kunark setup for levels 71 to 80? </blockquote>It's possible that they're going to do that. Keep in mind, though, that one thing they've done since Kunark was released is flattened out the exp path removing hell levels as well as that sudden exp curve.
Xanrn
08-13-2007, 07:43 PM
<p>It better not be doable in 48 hours.</p><p>Though no SoE, Ill ding 71 from exploring the first zone.</p><p>Really wish they would add 10-20 more AAs.</p>
Freliant
08-13-2007, 08:08 PM
<cite>Leatherneck wrote:</cite><blockquote><cite>KennyG wrote:</cite><blockquote>if everyone is lvl80 within 2 weeks of the expansion going live, it basicly isn't "raising" the cap, it's just relabeling things 80. </blockquote><p>But that's all ANY levelling is.</p><p>The game doesn't fundamentally change at any particular level. There's nothing really new, it's just more of the same with different colored mobs.</p><p>And no, I'm not in a high end raiding guild. I'm a guy who solos quite a bit and does one group instances the rest of the time with my guild. My guild is kinda smallish, and like most guilds, some people have high playtime, some people have low playtime, which means some folks will rocket up in levels and some won't, which splits the guild. Inflating the exp required to level will increase that gap.</p><p>I've seen it happen before when the first Kunark came out. The exp grind was quite a bit steeper and guilds split because of it.</p></blockquote><p> Ahh, then you will enjoy knowing you can still get xp in a 14+ level spread at level 80. At level 80, you can still group with a level 66, and possibly a 65 and still both of you will get xp.</p><p>the good thing about EQ2, is that they didn't make it so that everyone has to be 1-3 levels appart to get descent xp.</p><p>As for the comment that there really isn't anything "new" this time there actually will be. While all the roles will remain essentially the same, being that they are introducing some "unique" skills and abilities that are class based for each class, AND that they are redoing the spelll level progression to be from every 14 levels to every 10 levels... this will be essentially a "new" game once RoK comes out, forcing everyone to relearn to an extent their classes, and making them pick different setups to min/max themselves for groups/raid/solo content.</p>
Wildmage
08-13-2007, 10:22 PM
<cite>Willias wrote:</cite><blockquote>I'm going to get flamed for even mentioning this, but whatever. In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. Since there was a significant amount of content added for just 10 levels in Burning Crusade, they make you either grind out the levels at a very slow and steady pace, or do massive amounts of quests to get to the level cap. Good thing is, there's more than enough quests in each zone to take you to 70 with very little problem. It was the same thing with Ruins of Kunark, where levels 51 to 60 were all hell levels, taking massive amounts of exp to level up. From what I've read, they're planning at least 3 regions, if not 4, with the launch of RoK. Each region is 3 zones. That's at least 9 zones dedicated to the level 65 to 80 range. So maybe they're planning on going with a Burning Crusade/original Ruins of Kunark setup for levels 71 to 80? </blockquote>Except I know for a fact someone hit the new cap with in a week of the launch of the expansion.
Steve11418
08-14-2007, 03:18 AM
<p>Once I hit 70/100 I stopped handing in collections.... I have a number of them built up now... and more to go before ROK is released.</p><p>I am thinking it will probebly take me .01 of a sec to hit 71 when I visit the Collector <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Thearon
08-14-2007, 05:46 AM
<p>Not overly concerned with the leveling speed of others, but one thing I can see as a benefit of having a "slow" leveling speed. Is that there might be more people interested in grouping and xping for awhile. Thus easier to meet new people. make new friends and wack away in the new zones, instead of spending an hour trying to find people that are sitting pretty at maxlevel and only going to the specific zones they actually have loot to get from.</p>
i will be buying and collecting tons of collections and just saving them for awhile to hand in. I hope to be level 82 or so when it comes out from saving quests and collections. Being on a pvp server i want to be 80 early and grief those noobs leveling up <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />
Kimage
08-14-2007, 02:17 PM
<cite>Conequis wrote:</cite><blockquote>I always enjoy reading posts from people asking that things be made harder for other people. How about this guys. Worry about yourself and if you don't want to level fast, don't. But don't ask that things be made harder for everyone just because you guys don't like it. There is a simple fix if you don't want to lvl fast, so I suggest those people that don't want to level quickly use it and leave other be to what they are happy with. </blockquote><p>QFMFE</p>
liveja
08-14-2007, 04:58 PM
<cite>Willias wrote:</cite><blockquote>In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. </blockquote><p>Entirely false.</p><p>I think leveling in EQ2 is too fast now, & I hope that leveling from 70 to 80 will be slow, tedious, & difficult enough to compell people to group up to get it done. But I doubt that will happen, even if I choose to level lock.</p>
DMIstar
08-14-2007, 05:58 PM
Flaye@Mistmoore wrote: <blockquote><cite>Willias wrote:</cite><blockquote>In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. </blockquote><p>Entirely false.</p><p>I think leveling in EQ2 is too fast now, & I hope that leveling from 70 to 80 will be slow, tedious, & difficult enough to compell people to group up to get it done. But I doubt that will happen, even if I choose to level lock.</p></blockquote> Actually.... The Levels 61 - 70 where much longer then previous levels with burning crusade ... THey where longer then expected anyway.. Though sucked cause of the content ;/ Questing the only real good thing to get past them.. Before hand I soloed a hunter easily was getting half a level a day To 1/4 but it got much longer after 60. The levels did gain in amount of xp like every other MMORPG out there but I think they wanted BC to last longer.
Leatherneck
08-14-2007, 06:07 PM
Flaye@Mistmoore wrote: <blockquote>I hope that leveling from 70 to 80 will be slow, tedious, & difficult enough to compell people to group up to get it done. But I doubt that will happen, even if I choose to level lock.</blockquote> Easily handled. Keep the levelling as normal, you find a group of people who want to group and grind tediously and everybody's happy.
liveja
08-14-2007, 10:56 PM
Bloodravenger@Mistmoore wrote: <blockquote>Flaye@Mistmoore wrote: <blockquote><cite>Willias wrote:</cite><blockquote>In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. </blockquote><p>Entirely false.</p><p>I think leveling in EQ2 is too fast now, & I hope that leveling from 70 to 80 will be slow, tedious, & difficult enough to compell people to group up to get it done. But I doubt that will happen, even if I choose to level lock.</p></blockquote> Actually.... The Levels 61 - 70 where much longer then previous levels with burning crusade</blockquote><p>I saw no evidence of that personally, & on the forums, the claim was widely derided. There was plenty of evidence that people who knew what they were doing were leveling quite quickly from 61-70.</p><p>I mean, c'mon, my older brother -- who isn't all that great a MMO player -- had a character to 62nd level in less than a week. If he could do that, then the SERIOUS gamers would have been to 65 in that time.</p>
DMIstar
08-14-2007, 11:39 PM
Flaye@Mistmoore wrote: <blockquote>Bloodravenger@Mistmoore wrote: <blockquote>Flaye@Mistmoore wrote: <blockquote><cite>Willias wrote:</cite><blockquote>In World of Warcraft: Burning Crusade, levels 61 to 70 take MUCH longer than any levels before them. </blockquote><p>Entirely false.</p><p>I think leveling in EQ2 is too fast now, & I hope that leveling from 70 to 80 will be slow, tedious, & difficult enough to compell people to group up to get it done. But I doubt that will happen, even if I choose to level lock.</p></blockquote> Actually.... The Levels 61 - 70 where much longer then previous levels with burning crusade</blockquote><p>I saw no evidence of that personally, & on the forums, the claim was widely derided. There was plenty of evidence that people who knew what they were doing were leveling quite quickly from 61-70.</p><p>I mean, c'mon, my older brother -- who isn't all that great a MMO player -- had a character to 62nd level in less than a week. If he could do that, then the SERIOUS gamers would have been to 65 in that time.</p></blockquote>http://wow.incgamers.com/guides/experiencechart/ Fastest link ive found.. It was clearly evident in game the experience per level went up... Seriouse gamers come in all forms .. we are not talking comparison XP between games but WoW to WoW comparison.
KennyG
08-17-2007, 11:00 AM
I wouldn't count on banking too much XP from collections and quests. SOE has said there is going to be a cap, and expect it to be low, for quest/collection turn ins. Expect it to be something like 1 level. They want to keep people from sitting on collections till the expansion to try and grab 4-6 levels on the release date.
Ioto Sigas
11-13-2007, 11:17 AM
<cite>KennyG wrote:</cite><blockquote>I wouldn't count on banking too much XP from collections and quests. SOE has said there is going to be a cap, and expect it to be low, for quest/collection turn ins. Expect it to be something like 1 level. They want to keep people from sitting on collections till the expansion to try and grab 4-6 levels on the release date.</blockquote><p>Yeah? and where do you get this information from? Do you have a link for your rhetoric or is this something you heard from a guildie who heard it from the good crafting channel?</p><p>I have spent alot of time killing gray mobs in Everfrost, Ferrott etc to acquire book pages..and numerous hours spent in zones from The Wailing Caves to Castle Mistmoore trying to find shinies and personally it would be a gigantic slap in the face if SOE limited the xp just to curb people from leveling. Why would they care how fast someone levels, do they honestly think people will stop playing this game because they maxed out? hardly.</p><p>So i have to ask again...where did this silly rumor come from and can anyone actually prove it</p>
Facemak
11-13-2007, 11:42 AM
Is this the Vanguard message board? this issue has been debated to death in that game...In EQ2 it's a non issue. mentoring makes the issue of leveling too fast a trollish argument.
Gladiia
11-13-2007, 11:56 AM
<cite>BarrowBottum wrote:</cite><blockquote><cite>KennyG wrote:</cite><blockquote><cite>BarrowBottum wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote><p>This came to me as I was reading information about Rise of Kunark. There is going to be so much content, and expansive zones and instances... that in all honesty, it would be a big shame if just one run to an instance nets you a level from the killed mobs and the completed quests there.</p><p>Mind you, I am not a big fan of a "grind", but if there is indeed as much content as is being promised, I do not want to be level 80 too quickly. Would be great to have a response about what is the "expected" leveling rate for this expansion for "casual", "semi-casual", and "hard-core" players. My personal vote goes for 1000 same level heroic kills per level... meaning in a full group, if you kill a mob your own level it will give you 1/10 of a percent. This would make an instance run with 100 or so mobs (a very small zone mind you that is clearable in under 1 hour) will net you 10% of your level, not counting the quest completions. At that rate, you would have to do 10 instances your level before you level up. Which means, if you are casual, and you play about 1 hour a day, you will be able to level once every 10 days... which means, you should be at maximum level in 100 days of playing 1 hour a day. That is 3 1/2 months. Of course, those that have more time will be able to level at a much quicker pace, at close to a level or more a day...</p><p>If xp can be more diluted than that, I would appreciate it, but have it be at least 1000 same level heroic per level for some descent progression.</p></blockquote>Or, you could just turn off combat xp and level from quests.</blockquote>I hope it takes a whole lot more than 1000 heroic mobs to level a single level. I don't remember what it was at lvl 69 but I do remeber I was playing rather often - about 2-4 hours a day and it took between 2-4 days each to get my last 5 levels. This is WAY too short for 71-80. Admittedly I play more now, but if I level with everything turned on (and I will have it turned on unless it's just ROCKET FAST) faster than once every 10 hours of game play I will not only be disapointed, but downright unhappy. I would like to see it take 1 month for the semi-hardcore players to hit 80. 5k mobs each would be super sweet. I know that it didn't last before but hear me out. I would like to see a level barrier quest at lvl 79. You can't actually get to 80 without doing a final quest. I know that they did away with the 10/20 quests because people didn't like them, but I would argue this is different. At 10/20 you have people who are just learning the game, and have little commitment to keep playing. You have people who have no idea where anything is or how to find help. At 79, these are not major concerns. You have dozens if not hundreds of friends and guildies to help you complete quests. Make a heroic or even epic quest to get your 80th level. That would really make the accomplishment a lot more fun then just getting it at a random time when you are grinding without any help from your guildies/friends.</blockquote><p>Introducing an epic, or even to a lesser extent heroic, barrier between level 79 and 80 would be a bad idea. I actually kind of dig the idea of a quest to get the final level, but I can see how it would rub a lot of people the wrong way.</p><p>If they did implement a quest, I think that the best way to do it would be a "challenging solo"/"easy duo" type experience. But I still think it would aggravate more people than would enjoy it. </p></blockquote>I have to agree with this. I would also personally love some sort of requirement to get that last level. Making it an epic requirement would definately [Removed for Content] a LOT of people off. Even a heroic requirement would make people mad (even though there are bound to be HOURDS of groups available in the 70s for some time to come). But a moderately difficult solo 'access-to-80' type quest that could be dumbed down with the help of a friend or two would be neat. Just so long as they got rid of it before the next expac.
Gladiia
11-13-2007, 12:09 PM
<cite>Hugsley@Lucan DLere wrote:</cite><blockquote><cite>KennyG wrote:</cite><blockquote>I wouldn't count on banking too much XP from collections and quests. SOE has said there is going to be a cap, and expect it to be low, for quest/collection turn ins. Expect it to be something like 1 level. They want to keep people from sitting on collections till the expansion to try and grab 4-6 levels on the release date.</blockquote><p>Yeah? and where do you get this information from? Do you have a link for your rhetoric or is this something you heard from a guildie who heard it from the good crafting channel?</p><p>I have spent alot of time killing gray mobs in Everfrost, Ferrott etc to acquire book pages..and numerous hours spent in zones from The Wailing Caves to Castle Mistmoore trying to find shinies and personally it would be a gigantic slap in the face if SOE limited the xp just to curb people from leveling. Why would they care how fast someone levels, do they honestly think people will stop playing this game because they maxed out? hardly.</p><p>So i have to ask again...where did this silly rumor come from and can anyone actually prove it</p></blockquote><p>You gotta consider that most of the collection quests are below level 70 - a handful of 70, and a couple 75 (something along those lines). I wouldn't expect the ones below level 70 to yeild very much for level 70 players either. I can see where the people that saved up lots of collections may get to 71 right off the bat, and even a jump on 72, but I also doubt that people will get a full 2 or more levels from eof and prior colletions. Could be wrong, but those collections already only went so far.</p><p>oops, sorry for the double post.</p>
Galeden
11-13-2007, 12:21 PM
<cite>Freliant wrote:</cite><blockquote><p>I do disable combat xp on my lower level toons to do quests actually. I was more concerned, however, on level progression 70-80. Think of it this way: if you level too quickly from levels 70-80 by doing normal stuff, including questing, for which xp can't be disabled, then you leave content behind. At level 80, everything level 69 and down will be grey... which includes all the mobs in RoK that level range, as well as all the quests that level range. Its easy enough to say: just mentor someone, but how many of you actually pass a grey mob, and shout for a mentor to kill it because you want the loot or AA from a quest mob update? While it can happen, more often than not, it just gets ignored, and the grey quests get deleted.</p><p>Eh... I guess I should let everyone level on their own... far be it for me to suggest something that might make progression more enjoyable.</p><p> O, and as for the addition of Shards of Fear/Hate <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />" width="23" height="18" /> Specially if it is done the way that Unrest is. I highly enjoy that zone, and since it was introduced a few months after EoF launch, it gave everyone some great fun after they had run the other zones a few times. </p></blockquote><p>Just pointing out something here, if you start with the lowest level quests first and work your way up, you only have to finish off the 69 and lower quests before you hit 80, and I hardly think there is anyway you will ding 80 before finishing those quests, doubtful even with XP enabled unless you are mass slaughtering, but with disabled, I can't see how it would be remotely possible. After you get those done, even if you hit 80 nothing will be gray, so there will be no need to delete quests or mentor. Now if you jump to the highest quests first yes you may miss content, but that again is your choice by not doing the lower quests first, so the choice is there.</p><p>I agree with the people saying that leveling should not be extended for everyone just because some want to grind out XP for days, especially when as is you should have no problem experiencing everying unless you choose not to.</p>
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