View Full Version : Spell Consolidation - let's give suggestions to the new dev
Soldancer
08-11-2007, 07:24 PM
SOE plans spell-consolidations for all classes - so it's maybe best if we coercers say which spells should be consolidated to prevent bad decisions from the new dev (Lockeye will leave this month). So I start with my suggestions for discussing: Merge all 3 reactives into one spell Cataclysmic Mind Spell Scourge Auspex Merge the 2 non-mezz-breaking debuffs into one spell Gorging Thoughts Marred Psyche Merge both mana-rings into one Beholder's Eye Ease Merge both group-buffs but reduce conc-slot costs to 1 Incitement Signet of Enlightenment Merge all dots into one spell and move all powerdrain components also to this spell Vicious Torment Breakdown Perilous Gaze +powerdrain components from Deep Focus and Harrowing Silence (Note: Deep Focus and Harrowing Silence should both stay as spells without powerdrain, or remove powerdrain completely because powerdrains are useless since LU13, mobs can now cast always regardless if they have mana or not)
Ibunubi
08-11-2007, 08:24 PM
I'll be sad if I'm only casting 6 spells. Not looking forward to this "Spell Consolidation."
Soldancer
08-11-2007, 08:37 PM
I find this bad too, but you can be sure that they will do it - so let's make the best of it. I guess it's a result of SOEs buying of Vanguard. Now they make EQ2 more easy to attract WoW customers - and those who don't like that should play Vanguard which will be polished until Kunark. From the economic point of view is this very logical.
Marin
08-11-2007, 09:28 PM
<p>I really don't see how coercer spells can consolidate effectively.</p><p> Reactives: Spell Scourge hits a whole group of mobs. Does that mean they change it to single target? or change the other ones to group as well? Can I still put Auspex on multiple mobs in an encounter?</p><p> Debuffs: Really different recasts here, I like being able to put Marred on multiple mobs if its up</p><p> Mana: I've got no issues merging these really, as long as they don't nerf overall regen in the process.</p><p>Buffs: You said it right, if they merge these it better not take up 2 conc slots</p><p>Merging of Dots: Same issue as reactives....I like putting Breakdown on multiple targets and Perilous is encounter-wide.</p><p>Stuns/Stifles: Agree they need to stay separate.</p><p>So I guess I'm saying I don't really think there is any good way to consolidate our spells without ultimately changing the gameplay(in a negative way in my opinon.</p>
Oriax
08-12-2007, 11:25 AM
Can't really say that I want the spells to be consolidated either. Just hope they don't mess with them so much that my 2 year old daughter would be able to play the game.
Raidi Sovin'faile
08-12-2007, 10:56 PM
They are going from 14 level progression to 10 level progression. I really don't see them reducing it to 6 spells or anything crazy like that. They need to get rid of or fit in 4 levels worth of spells to not overflow those 10 levels too much. It might not even require that many spells taken away.. I honestly can't see that many being consolidated without really downplaying our versatility that much. The point of this was mostly so that we don't have as much "hit the same buttons all the time". For Coercers, that's not really that big of a problem, so we won't need as much work. Other classes, especially some Fighter classes and such, have a lot of redundant abilities that could be combined with little versatility loss. There's talk of adding new spells in as well, so it's about reducing the redundant spells and giving more different options. I just hope they don't screw things up too bad.
Manyak
08-12-2007, 11:41 PM
With a consolidation as dramatic as what you are proposing, how exactly do you expect to keep up perpetuality?
chily
08-13-2007, 11:18 AM
<cite>Soldancer wrote:</cite><blockquote><p>SOE plans spell-consolidations for all classes - so it's maybe best if we coercers say which spells should be consolidated to prevent bad decisions from the new dev (Lockeye will leave this month). So I start with my suggestions for discussing: Merge all 3 reactives into one spell Cataclysmic Mind <span style="color: #ff0000">-> single target</span> Spell Scourge <span style="color: #ff0000">-> aoe target </span> Auspex <span style="color: #ff0000">-> single target</span> Merge the 2 non-mezz-breaking debuffs into one spell Gorging Thoughts Marred Psyche <span style="color: #ff0000">-> very mage got such a debuff</span> Merge both mana-rings into one Beholder's Eye <span style="color: #ff0000">-> full casting speed with casting 1 spell plz leave it where it is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span> Ease Merge both group-buffs but reduce conc-slot costs to 1 Incitement <span style="color: #ff0000">-> very mage got such a spell</span> Signet of Enlightenment <span style="color: #ff0000">-> very mage got such a spell but with diff result and i don't wanna have int buff and mental resis when i charm</span> Merge all dots into one spell and move all powerdrain components also to this spell Vicious Torment Breakdown Perilous Gaze +powerdrain components from Deep Focus and Harrowing Silence (Note: Deep Focus and Harrowing Silence should both stay as spells without powerdrain, or remove powerdrain completely because powerdrains are useless since LU13, mobs can now cast always regardless if they have mana or not)</p><p><span style="color: #ff0000">omg no stun and stifle are CC's ! a bit of silent cc all still can do dmg but the healers get time to heal up</span></p></blockquote><span style="color: #ff0000">Every speed caster will decline those chances, if i go full speed casting in need every spell hardly that a spell stay's unused.</span>
Vydian
08-13-2007, 05:17 PM
It's not so easy to look at our spells and say "this can be combined with this!" I also don't think we'll see a huge amount of consolidation. The only clear cut combine I can see is Signet/Incitement. And thats only if they make it one conc slot. What we NEED though are other fixes <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> 1 - Auspex should proc on attack and not on a successful attack. 2 - Cataclysmic Mind sucks, hopefully will be looked at with the power drain issues. 3 - Can we PLEASE do away with thoughtstones?? They server no purpose other than to take up bag space. It's not like we are ever hurting for them.... 4 - Charm.... Completely lame that some mobs are made no charm. No reason for this unless it's part of a script/ring event. None. 5 - General CC uselessness on raids. Hopefully the person taking Lockeye's spot won't hate enchanters as much as he did..
wanshu
08-13-2007, 07:30 PM
> Merge all 3 reactives into one spell > Cataclysmic Mind > Spell Scourge > Auspex This could work, depending on how it is done. With the hate gain being split into gain/transfer, the Coercer class needs some help badly now. Mainly, the new spell would have to be a group effect. I would think that would help with aggro control for groups quite a bit. The Cataclysmic Mind part might only be effective with groups that contain an epic + mezzable epics/heroics. Possibly the actual target of the spell might get more proc's than the rest of the group (I'm thinking epic + friends) > Merge the 2 non-mezz-breaking debuffs into one spell > Gorging Thoughts > Marred Psyche Sounds fine to me. > Merge both mana-rings into one > Beholder's Eye > Ease I could live with that too. > Merge all dots into one spell and move all powerdrain components also to this spell > Vicious Torment > Breakdown > Perilous Gaze Sure. I would keep the power-<u>tap</u> component though, especially for the benefit of pre-70 characters. It would be helpful if it were more clear how much hate accrued for power-drains on epics. Right now, the reaction I get about the hate transfer is that it's ridiculous because coercer's don't do assassin/swashie level damage (or wizard damage). If we did, no one would play wizards. ;/ So how we generate hate other than by dps should be more clear. I know that we do, it's just hard to explain. Other things ... - ya, thoughtstones ... another 'Bong Smoke Fridays' idea - lol. It never really amounted to a game mechanic since day 1, so just drop it please. - oh ya, Possession - this spell can be consolidated into ... nothing. I'd hardly notice that change at all. :/ Actually, it's the only spell we get at level 65 so just dropping this spell would put them 25% of the way to their target of merging 14 into 10. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Nonce - 70 Coercer - Befallen
chily
08-14-2007, 08:17 AM
<p>Doesn't mental resis inc the resis chance for charm too? would be bad if it would 1 spell and other mage class gonna want it too then i think. Auspex yup it should trigger on block and parry too or so Catalystic was a big spell long time ago, atm there is only 1 epic mob that uses a lot of power to cast 1 spell. catalystic hits for 80k then If you combine to many spells how do you wanna do dmg? combine doesn't inc dmg of spells you'll prolly loose dmg in total coz the reuse time go so big. Like Gorging Thoughts and Marred Psyche they got a diff recast time ... and we woundn't get the lower one then. > Merge both mana-rings into one > Beholder's Eye > Ease</p><p>Imposs coz ease gives the same ft like the illu one (same quali, without aa)</p><p>Yup power drain generaes some aggro too.</p><p>Possession would rock so much if you could cast it in fight.</p><p>With all this combines we loose like 50% of spells to cast or not?</p>
<span style="font-size: medium"><span style="color: #ff0033">power drain is SO USEFUL for PvP, if it's removed coercers have no chance vs healers.</span></span>
Lleinen
08-14-2007, 05:17 PM
<p>Im more suprised no one is screaming for a change in possession.</p><p>Please, think about it. Wizards get Fussion. Warlocks get Rift. Zerkers get Juggernaught. We get....possession.....completely and utterly useless in raids and solo. (Yah, you take 1 pt of dmg and it BREAKS then you have 2 on you) Im sorry but this spell needs work, we dont need to be consolidated (besides ease and beholders, thats my only thing atm). Just please get rid of it and give us a nice high damage nuke or something.</p>
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