View Full Version : just came back questions
estriolbladestorm
08-10-2007, 11:57 AM
<p>hello everyone just came back a few weeks ago ..since then gotten some levels and up to 67.. now i just cant get back into it soloing wise .. was woundering whats a good mystic tree spec.. maybe some links ... cause i mainly heal and back up heal.. but would lvoe to eb able to solo again cause i suck at it now .. all the imput would help out alot =) thanks everyone</p><p>Estriol 67mystic permafrost</p>
rumblepants
08-10-2007, 12:19 PM
Hmm, I would max out your Combat line in EoF (at least 5 in each of the combat abilities and 3-5 on Ursine form). Put the rest in your buff line however you see fit. For KoS, I would definitely go at least 4-4-8-6-2 in AGI to get 100% crits. For the second line that's really up in the air. I like my dog, so I did STR and AGI. If you don't like pet, I would go with maybe a combination of STA (4-4-8 for double attack) and at least 4-1 in INT to get that DoT ability. If you are going to raid heal, well that I'm not too sure about but the above build should get you going solo-wise. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Finora
08-10-2007, 12:24 PM
<p>Second poster got it on the nose =).</p><p>I'll say as a raid healer Agility line is still very nice since it has the heal crit ability. And EOF, there really isn't a choice. Rez line blows and cure line is not much better (and currently bugged to be worse than it was before).</p><p>I stay with my str/agility lines maxed and with EOF have all the melee aa and the buffs.</p><p>When they give us the ability to switch aa lines with ROK (or whenever they are doing it) that might change for raids, I'll have to test stuff, but currently this works fine for us and works AWESOME for me to solo/small group with =).</p>
Karlen
08-10-2007, 12:51 PM
>>>4-4-8-6-2 in AGI<<< I've seen this particular combination suggested a few times. Is there any particular reason that people don't put more points into Phalanx (the 2nd ability in the line) and into heal crits (being healers and all)? Each point in Phalanx increases the damage it does and extends the length of the root. Do people not find this a useful ability?
rumblepants
08-10-2007, 02:40 PM
Karlen@Befallen wrote: <blockquote>>>>4-4-8-6-2 in AGI<<< I've seen this particular combination suggested a few times. Is there any particular reason that people don't put more points into Phalanx (the 2nd ability in the line) and into heal crits (being healers and all)? Each point in Phalanx increases the damage it does and extends the length of the root. Do people not find this a useful ability? </blockquote><p> That is the minumum build since you need 22 points to get the end line ability. You can of course max the healing crit line. Personally no second line ability is worth devoting more than 4 points in (an exception maybe in a few classes) as third line abilities and below are really what has the most impact on your class. For me I wanted to get end line ability for STR as well to keep my doggie alive longer in AE encounters so my build turned into something like this:</p><p>KoS</p><p>STR 4-4-6-8-2</p><p>AGI 4-4-8-7-2</p>
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