View Full Version : Merchant Cart
LaurnaRose Fauldorn
08-10-2007, 08:03 AM
<p>I would like to see an item with the following function. This item would be WW crafted.</p><p>Merchant Cart cant be placed in the charm slot and hold up to 100 items. Item may not be manually placed in the merchant's cart, but when crafted items would go into the cart as a default behavior.</p>
Spangles
08-10-2007, 08:26 AM
<p>I would like to see actual carts in the game.</p><p>It would be a <b><u>Carpenter</u></b> crafted item <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and would be an actual cart that the character pulls around with him in overland dungeons. It could either be hand-pulled or horse drawn, but would limit travelling speed to walking pace. You would be able to load your cart with wares and 'go mobile' around Norrath. Travelling by bell straight from cities to TS/Nek docks would be more expensive since you would be paying for freight to be transported also - say 6g instead of 60s per trip.</p><p>Each different tradeskill class has a different look of cart so passers by can easily identify what tye of wares you sell and they can buy directly from your cart by clicking on it in the same manner as house furniture sales crates.</p><p>Yes, you could stand there on the docks in TS/Nek spamming people who are nearby that you are a trader, but how annoying would that be? With carts you could lay out your pitch on the docks/spires and people would be able to click and browse your stall while waiting to be transported.</p>
ashen1973
08-10-2007, 10:27 AM
|<cite>Spangles wrote:</cite><blockquote><p>I would like to see actual carts in the game.</p><p>It would be a <b><u>Carpenter</u></b> crafted item <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and would be an actual cart that the character pulls around with him in overland dungeons. It could either be hand-pulled or horse drawn, but would limit travelling speed to walking pace. You would be able to load your cart with wares and 'go mobile' around Norrath. Travelling by bell straight from cities to TS/Nek docks would be more expensive since you would be paying for freight to be transported also - say 6g instead of 60s per trip.</p><p>Each different tradeskill class has a different look of cart so passers by can easily identify what tye of wares you sell and they can buy directly from your cart by clicking on it in the same manner as house furniture sales crates.</p><p>Yes, you could stand there on the docks in TS/Nek spamming people who are nearby that you are a trader, but how annoying would that be? With carts you could lay out your pitch on the docks/spires and people would be able to click and browse your stall while waiting to be transported.</p></blockquote>I really like this idea. Would be nice to be able to load up a cart with all the items you have made, plot up somewhere and sell your wares <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Could have consequences for lag etc... in some of the more heavily used zones (i.e QH) if a lot of people decide to stay there though
LaurnaRose Fauldorn
08-10-2007, 12:42 PM
i like your idea as well, but what I am talking about is something that items would go into by default upon creation so that crafters would be able to spend long hours crafting without the worry of inventory space.
Sciari
08-10-2007, 09:36 PM
Anobabylon@Befallen wrote: <blockquote>i like your idea as well, but what I am talking about is something that items would go into by default upon creation so that crafters would be able to spend long hours crafting without the worry of inventory space. </blockquote>sooo are you at the keyboard the whole time over these long hours of crafting?? Sciari
Kasino
08-11-2007, 12:31 AM
<p>So basically a 100 slot backpack in a cart shape with no weight penalty.</p><p>Sounds reasonable.</p>
LaurnaRose Fauldorn
08-11-2007, 12:43 AM
<cite>Sciari wrote:</cite><blockquote>Anobabylon@Befallen wrote: <blockquote>i like your idea as well, but what I am talking about is something that items would go into by default upon creation so that crafters would be able to spend long hours crafting without the worry of inventory space. </blockquote>sooo are you at the keyboard the whole time over these long hours of crafting?? Sciari </blockquote><p> Uh, yeah I am. And I find it just really time consuming to have my carpie walk from the woodworking table to the bank or to the broker to drop off strong boxes. </p><p>Guess Im the only one who thinks this is a good idea ... nix it then, I dont care. It was simply a suggestion as to what would make crafting easier for me ... and I assumed (silly me) that forums for for questions, answers, and suggestions. Guess they aren't ... go figure.</p>
Calthine
08-11-2007, 01:11 AM
Anobabylon@Befallen wrote: <blockquote> <p>Guess Im the only one who thinks this is a good idea ... nix it then, I dont care. It was simply a suggestion as to what would make crafting easier for me ... and I assumed (silly me) that forums for for questions, answers, and suggestions. Guess they aren't ... go figure.</p></blockquote> Nah, you're in the right spot. But one of the risks you take when opening an idea to discussion is that people will disagree with you. I'll poke one hole in your idea - woodworkers don't make containers, carpenters do.
Ronin SpoilSpot
08-11-2007, 07:29 AM
Anobabylon@Befallen wrote: <blockquote><p>Uh, yeah I am. And I find it just really time consuming to have my carpie walk from the woodworking table to the bank or to the broker to drop off strong boxes. </p></blockquote>One solution to that could be a crafting station in your house. You can set it up with a convenient mail box and broker board within reach. Keep extra fuel in the house vault, and you're set to go as long as you have resources. Won't help with the trip to the bank, but in some suburbs, the bank is right outside the inn room (e.g., Nettleville and Starcrest), so you just have to click the door and exit. /RS
Nuhus
08-11-2007, 08:39 AM
Anobabylon@Befallen wrote: <blockquote><p>Guess Im the only one who thinks this is a good idea ... nix it then, I dont care. It was simply a suggestion as to what would make crafting easier for me ... and I assumed (silly me) that forums for for questions, answers, and suggestions. Guess they aren't ... go figure.</p></blockquote><p>The best possible advice I can give is.... No matter what the idea people may likely agree or disagree some may be more harsh than others. Don't take anything personally. Churning out ideas, working around flaws etc makes a more solid idea and may also get more hooked on the idea. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> I love the idea off of it Spangles ran with which offered some detail of the possibilies got me hooked on the thought. That's been something I'd love to see in game. Not necessarily the form of a cart, but some sort of portable merchant stand. </p>
Deson
08-11-2007, 10:04 AM
Nolus@Antonia Bayle wrote: <blockquote>Anobabylon@Befallen wrote: <blockquote><p>Guess Im the only one who thinks this is a good idea ... nix it then, I dont care. It was simply a suggestion as to what would make crafting easier for me ... and I assumed (silly me) that forums for for questions, answers, and suggestions. Guess they aren't ... go figure.</p></blockquote><p>The best possible advice I can give is.... No matter what the idea people may likely agree or disagree some may be more harsh than others. Don't take anything personally. Churning out ideas, working around flaws etc makes a more solid idea and may also get more hooked on the idea. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> I love the idea off of it Spangles ran with which offered some detail of the possibilies got me hooked on the thought. That's been something I'd love to see in game. Not necessarily the form of a cart, but some sort of portable merchant stand. </p></blockquote> What she and Cal said. Also be warned, since you can't be sure what's going to earn you a ban with the inconsistent moderation, if an attack makes you take exception to it, even if you don't take it personally don't bother responding at all- even to acknowledge it. I like the idea myself but don't see much use for it. It would really just be there for ease of transference to the broker. In the instances/workshops it's a few seconds to get to the broker and in a home you can have the broker up at all times. On the outside, no broker is too far off. Traveling sales would be nice but, that would likely be better served by reducing the restrictions on the portable workstations. You also would not have the issue of several afk crafter merchants either on the docks or at zone in- the only places they could rationally be safely....Well actually I'd probably set up shop in CMM heh, repair kits and totems would make me a small fortune there. Overall I think it's a good idea. It just doesn't seem to fit in this game world and adjusting things that already exist seems better. Now, a portable broker akin to the portable mender? That could be a godsend. Overpowered maybe but I'd love it heh.
LaurnaRose Fauldorn
08-11-2007, 11:38 AM
<p>Yeah, it was late, i was tired ... been up all day. I usually dont respond to people so negatively, but it just rubbed me wrong. </p><p>As for the crafting in house, well, I dont have a crafting station to put in my house yet. Maybe one of these days, but our guild is only lvl 21 and those things cost a lot of SP lol. </p>
Deson
08-11-2007, 12:03 PM
Anobabylon@Befallen wrote: <blockquote><p>Yeah, it was late, i was tired ... been up all day. I usually dont respond to people so negatively, but it just rubbed me wrong. </p><p>As for the crafting in house, well, I dont have a crafting station to put in my house yet. Maybe one of these days, but our guild is only lvl 21 and those things cost a lot of SP lol. </p></blockquote>Yeah well, with the current moderation I advise you not to post tired then heh. You hear the new that stations have been added as faction rewards for the TS societies and are not tied to guild level?
DasUberFuzzy
08-11-2007, 03:03 PM
<cite>Deson wrote:</cite><blockquote>Anobabylon@Befallen wrote: <blockquote><p>Yeah, it was late, i was tired ... been up all day. I usually dont respond to people so negatively, but it just rubbed me wrong. </p><p>As for the crafting in house, well, I dont have a crafting station to put in my house yet. Maybe one of these days, but our guild is only lvl 21 and those things cost a lot of SP lol. </p></blockquote>Yeah well, with the current moderation I advise you not to post tired then heh. You hear the new that stations have been added as faction rewards for the TS societies and are not tied to guild level? </blockquote>they were better when they tied to guild level. now you need 10k faction (at +100 or +150 per writ) to buy the crude only station. and 30k faction to buy the elaborate station (full normal station) i'd like to see these house stations have way to buy fuel from them, maybe at a slight increase of cost (cost of delivery of piles of sandpaper to your house?) edit: my bad, its 30k not 40k
Ottan
08-11-2007, 05:13 PM
<cite>DasUberFuzzy wrote:</cite><blockquote>they were better when they tied to guild level. now you need 10k faction (at +100 or +150 per writ) to buy the crude only station. and 30k faction to buy the elaborate station (full normal station) i'd like to see these house stations have way to buy fuel from them, maybe at a slight increase of cost (cost of delivery of piles of sandpaper to your house?) edit: my bad, its 30k not 40k </blockquote>Just checked while I am online, the crafting stations are available from both the City Merchants (guild level) and tied to faction with the tradeskill faction with either city. I'm thinking the stations were added as faction buyable to help out the unguilded crafters. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
08-11-2007, 05:14 PM
<cite>Ottan wrote:</cite><blockquote><cite>DasUberFuzzy wrote:</cite><blockquote>they were better when they tied to guild level. now you need 10k faction (at +100 or +150 per writ) to buy the crude only station. and 30k faction to buy the elaborate station (full normal station) i'd like to see these house stations have way to buy fuel from them, maybe at a slight increase of cost (cost of delivery of piles of sandpaper to your house?) edit: my bad, its 30k not 40k </blockquote>Just checked while I am online, the crafting stations are available from both the City Merchants (guild level) and tied to faction with the tradeskill faction with either city. I'm thinking the stations were added as faction buyable to help out the unguilded crafters. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote> They were, last update.
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