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View Full Version : Overall Content Concerns with RoK


Famdari
08-09-2007, 10:59 AM
<p>I'm a long time lurker, very infreqent poster.  Let me start by saying that I'm very excited for the upgrade, but I do have some reservations as to the actual content that will be available <i>per character.  </i></p><p>I understand that the work on creating 24 epic weapon quests must take a ton of time, and I'm VERY excited to work on my Illisionists quest.  The lack of Heritage (sp?) quests that will be available due to the epic quest lines, and the lack of AA's to work on however, have me wondering just what will keep us busy as individual characters for an entire year.  It's not like everyone will get to complete all class epic quests, so in reality each class is only getting ONE heritage type quest in this expansion.  Compare that with the multiple heritage/signature quests in the last couple expansions.  </p><p>In addition, the fact that AA is earned in nice chunks from quests, has had many folks (myself included) working on quests we might not normally have been interested in, simply to get the AA.  The lack of AA for this expansion might nullify the desire to work on some of the "less popular" quests.  </p><p>If this additional content is not to be added in Kunark, I worry that some will bore / tire early and look to other games.  </p><p>I do have some suggestions that might expand the content a bit for everyone.....</p><p>1.  Allow characters who work on others Epic Quests to get some minimal reward.  This could take many forms, for example.</p><p>    A) Allow us to obtain the other class quests and complete the entire process.  The reward however could take the form of gold, a house trophy, status, or some other trinket.  </p><p>    B) Have certain stages of each epic quest tagged as important steps, or flags.  Everyone in the group/raid with the person when they complete a stage of THEIR class quest receive a reward.  (Again, gold, status item, status points, or other trinket.)</p><p>    C) Have guild status be awarded at certain stages of each persons Epic.  The amount could be multiplied by the number of guildies in group or raid at the time those stages are completed.</p><p>2.  AA.  If were not to get AA, maybe make us complete a certain number of quests or named kills, or some other mechanic before we are awarded the item that will allow us to store a second AA template.</p><p>Again, I'm very excited for the expansion, I just have concerns that the overall individual content might not be what is currently estimated.</p><p>Fam</p>

Dragowulf
08-09-2007, 03:12 PM
I have good faith that Heritage Quests will come in sometime after Kunark in a later GU.

LordPazuzu
08-09-2007, 06:04 PM
From what I understand, the epic quests will be way more time consuming than a mere heritage quest, and contain many many many individual steps.  Unless you have a guild that can power you through it, I think it'll take you a very long time to obtain your epic.

Ancalima
08-09-2007, 06:32 PM
AA's probably need to be spread out. They can't introduce them with every expansion or soon there will be too many AA's. That said, I'm sure they'll think of other ways to get us interested in the content. They're not working on this for a year only to give us nothing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And there will probably be more live updates after RoK goes live, so that this won't be the ONLY new content we'll have for a year.

AbsentmindedMage
08-09-2007, 07:21 PM
Well just like in EoF, there will be a new player race to play.  That should definitely add some length of play time.  Likewise, there is an increase in guild level cap to 80.  There are all of the quests coming out with the expansion.  And of course, they have said that the game updates are going to continue to be significant.   One thing they have already mentioned is two versions(group and raid) of the Shard of Fear.   I do not believe they think the expansion alone will tie everyone over a year to the next expansion but the game updates should continue to give people a reason to sign in and play.  If they continue to add zones and things to do, I do not see why their should be a concern with the content coming out in RoK.

Vadja
08-11-2007, 06:23 AM
<p>I share the concerns about lack of individual content. With epic quests, each player could be involved in 23 long questlines which they know little about. The steps of a quest can seem a little random and arbitrary if you're not doing the quest yourself.</p><p>I suppose they could just make the individual quests doable by any class, with normal quest rewards, but the quest <i>series</i> would only be available to the appropriate class.</p><p>I'm also wondering if there is some way of giving people helping on epic quests at least the storyline so they feel involved in the questline.</p><p>I know there is the shared quest journal, but it's rather buried away, and only gives the current step. Maybe there could be a separate window for epic questlines. Perhaps it could resemble the book window and work in the same way as quest books, where new pages are revealed as the quest progresses. The books would not be inventory items, but would just become available to read when grouped with someone on the quest.</p>

AbsentmindedMage
08-11-2007, 12:21 PM
Xavia@Crushbone wrote: <blockquote>I'm also wondering if there is some way of giving people helping on epic quests at least the storyline so they feel involved in the questline. </blockquote> You could always talk to your group members to find out what they are doing and why?   Not all storylines should have to be delivered directly to a player, they can be told by a third party(another player) that is actively doing them. Of course, it is hard to find a group of players that actually play in character even on roleplay servers. 

Gungo
08-11-2007, 02:06 PM
I love these comments on concerns on high end content. Lets look at what we got from Eof on release and compare. Lets take out raid content for a sec and look at actual content. In Eof New race 100 AA's New secondary tradeskill (including adornments) 3 heroic instnaces- oob, cov, acad 3 heroic zones-kaladim, MMC, CMM 1 overland zone- loping plains 3 heritage quests- raincaller, mistmoore shield, and COF 4 signature quests- shield of magi, orb of tunare, stormhammer, and cape of dark lord and i can do all this with all my old KOS gear. I actualy finished most of this the first month of playing w/o strat guides. In RoK New Race 10 new  Adv levels 10 new tradeskill levels 10 new secondary tradeskill levels (including new adornments) 20 new guild levels 24 epic quests (1 class) ? signature quest no heritage at release 11 new zones (only 1 of which is  lvl 1-30) Now here is the kicker you have to completely change every piece of gear probably from t7 fabled to T8 legandary to t8 fabled, every T8 adornments, gain 10 levels, gain all new T8 spells probably adept 3 first then master 1, upgrade most ancient teachings and your bloodline spell, all the while working on heroic instances and then a complete set of raid zones that are planned to take days to finish. People got 100 AA's and fully fabled and t7 masters w a max secondary tradeskiller and adornemnts the first month of eof. I garantee you there will not be 1 single person in T8 lvl 80 in full t8 fable w full t8 masters and full t8 adornments the first month. The content just doesnt go that fast w a level cap increase. On the other hand i do hope they add a few signature heritage quests in T8 either in live updates or some adventure pack within the year after release.

DocFlareon
08-11-2007, 02:17 PM
I have a high level of confidence that there will be a good chunk of new content added to Kurnark as the months and the GU 40+s roll by.  More Heritage quests, rumors of Velious(playable gnolls?(please, please)), and other such fun things.

Hardain
08-11-2007, 02:35 PM
Gungo@Crushbone wrote: <blockquote> In Eof 100 AA's </blockquote> Don't you mean 50 new AA points to spend on totally useless tree?

ke'la
08-11-2007, 06:43 PM
<cite>Hardain wrote:</cite><blockquote>Gungo@Crushbone wrote: <blockquote> In Eof 100 AA's </blockquote> Don't you mean 50 new AA points to spend on totally useless tree? </blockquote><p>yes, there where only 50 new AAs but its only some classes that have a somewhat usless EoF AA tree.</p><p>As far as lack of content goes... I seriously doupt we will have that with RoK. Think about this, basicly they are making an expaintion just as large as EoF(if not bigger) that will have 1 zone with about the same content as Gfay and possably part of BBM(they are still not shure where the zone will top out lvl wise ITS THAT BIG). The rest of the entire expaintion will be devoted to 65-80 and mostly(if KoS is any exsample and it should be) 75-80, so we are talking about having the content from all of EoF(minus the Gfay area) all devoted to 1 tier. I think there will be more then enough content to all player types (solo, group, and raid) thought to atleast the first couple of LUs(at wich point they are more then likly going to have added atleast 1 HQ) </p>

Meirril
08-12-2007, 04:20 AM
Gungo@Crushbone wrote: <blockquote>I love these comments on concerns on high end content. Lets look at what we got from Eof on release and compare. Lets take out raid content for a sec and look at actual content. In Eof New race 100 AA's New secondary tradeskill (including adornments) 3 heroic instnaces- oob, cov, acad 3 heroic zones-kaladim, MMC, CMM 1 overland zone- loping plains 3 heritage quests- raincaller, mistmoore shield, and COF 4 signature quests- shield of magi, orb of tunare, stormhammer, and cape of dark lord and i can do all this with all my old KOS gear. I actualy finished most of this the first month of playing w/o strat guides. In RoK New Race 10 new  Adv levels 10 new tradeskill levels 10 new secondary tradeskill levels (including new adornments) 20 new guild levels 24 epic quests (1 class) ? signature quest no heritage at release 11 new zones (only 1 of which is  lvl 1-30) Now here is the kicker you have to completely change every piece of gear probably from t7 fabled to T8 legandary to t8 fabled, every T8 adornments, gain 10 levels, gain all new T8 spells probably adept 3 first then master 1, upgrade most ancient teachings and your bloodline spell, all the while working on heroic instances and then a complete set of raid zones that are planned to take days to finish. People got 100 AA's and fully fabled and t7 masters w a max secondary tradeskiller and adornemnts the first month of eof. I garantee you there will not be 1 single person in T8 lvl 80 in full t8 fable w full t8 masters and full t8 adornments the first month. The content just doesnt go that fast w a level cap increase. On the other hand i do hope they add a few signature heritage quests in T8 either in live updates or some adventure pack within the year after release. </blockquote><p>Gungo's compairson seems faulty. First, people were already fully fabled and had all t7 masters BEFORE EoF came out. They were level 70 already too if you want to throw that in for a compairison. If your going to compair the level 70 expansion(s) with the level 80 expansion you should look back to Kingom of Sky instead. Furthermore your evaluations of EoF and RoK are faulty. In EoF your only looking at tier 7. Even then, your including a few tier 6 items in the evauluation of EoF which was a tier 1 to 7 expansion. Ignoring 60 levels worth of content in evaluating EoF is certainly demeaning. Not to mention that the "fae" were effectively split into two different races by releasing the evil version of the fae at a much later date giving people who always make the new race a desire to level up an Arisi that they probably wouldn't of had if the race had been betrayable from the beginning.</p><p> Also, as far as most of the non-raiders were concerned the inclusion of the Legendary subclass armor sets was quite exciting. It gave something that was within reach of the non-raider that they could look forward to. Yes, raiders had full sets of t7 raid gear before the set gear came out. And they could exploit certain bugs in the first month that let them do raid instances over and over and fully equip their guilds due to an exploit. If such an exploit exits in RoK, you'll see the same thing happen all over again. Again, look back to Kingdom of Sky for a more accurate look on how long it will take raiding guilds to set up and master the RoK raiding zones.</p><p> As for Gungo's RoK content list....</p><p>Levels don't count as content. You don't discover levels, you don't experience levels, you gain levels as a byproduct of exploring the new content. Heck, if you wanted to you could gain level 71-80 by just exploring Castle Mistmoor, never touching the continent of Kunark at all. So in one step we have eliminated 1 line from the EoF expansion, and 4 lines from the RoK compairson. EoF has by your list 7 tier 7 zones, while RoK has 10 tier 8. A total of 3 extra tier 8 zones. I highly doubt there are only 11 zones in the entire expansion but I am using your example.  Each player doesn't have 24 epic quests to explore. Each player has 1 epic for his class. Unless each player owns multiple accounts OR can perform epic quests intended for other classes you have content wise a single quest line similar in scope to Claymoor or Swords of Destiny that you want to do (and nobody else wants to), and 23 other equally difficult quests that you DO NOT WANT TO DO. </p><p>This would change of course if the other 23 epic quests were opened up to people that don't belong to that class. If the only reward from them was being able to possess an epic that doesn't belong to your class with no ability to use it, I think people would still be interested in doing them. However, it would be much, much more exciting if other classes COULD use them. I don't see any reason why a Fury wouldn't be happy to occasionally use an epic intended for a warden. Or for that matter, why a Paladin wouldn't be interested in an Inquisitor's epic. If the abilities for each of these weapons were well thought out, I could certainly see people wanting to complete multiple epics if they could equip them. You would effectively multiply the available content greatly with little to no additional effort. Also you would avoid the "my epic sucks" debate on who wound up with the most over powered epic and who has the weakest.</p><p>The lack of heritage quests being offered in RoK is to say at the very liest disappointing. Heritage quests really only matter to the non-raiders. Raid gear has always offered superior items to all but a few heritage quests. And while heritage quests do offer significant AA and status, I think you won't miss them due to the lack of AA advancement in this expansion. You will probably notice the lack of status which is probably the primary reason they wern't included. (Possibly also because many of the finest Kunark era items have already found their way into previous expansions.) Hopefully more heritage-like quests will be introduced later, but I wouldn't hold my breath. Major content only seems to enter the game with an expansion. The only major content we have seen outside of expansions or adventure packs has been content that I believe was indended to be released with the expansion but was delayed due to time contraints and then finished and polished later (aka Unrest, Arisi and probably SoD). (I point to Arisi as the evil_fae language was listed in EoF at launch.) </p><p>Perhaps development is considering bringing back adventure packs to add additional content before the next expansion is released?</p>

ke'la
08-12-2007, 10:47 AM
<cite>Meirril wrote:</cite><blockquote>Gungo@Crushbone wrote: <blockquote>I love these comments on concerns on high end content. Lets look at what we got from Eof on release and compare. Lets take out raid content for a sec and look at actual content. In Eof New race 100 AA's New secondary tradeskill (including adornments) 3 heroic instnaces- oob, cov, acad 3 heroic zones-kaladim, MMC, CMM 1 overland zone- loping plains 3 heritage quests- raincaller, mistmoore shield, and COF 4 signature quests- shield of magi, orb of tunare, stormhammer, and cape of dark lord and i can do all this with all my old KOS gear. I actualy finished most of this the first month of playing w/o strat guides. In RoK New Race 10 new  Adv levels 10 new tradeskill levels 10 new secondary tradeskill levels (including new adornments) 20 new guild levels 24 epic quests (1 class) ? signature quest no heritage at release 11 new zones (only 1 of which is  lvl 1-30) Now here is the kicker you have to completely change every piece of gear probably from t7 fabled to T8 legandary to t8 fabled, every T8 adornments, gain 10 levels, gain all new T8 spells probably adept 3 first then master 1, upgrade most ancient teachings and your bloodline spell, all the while working on heroic instances and then a complete set of raid zones that are planned to take days to finish. People got 100 AA's and fully fabled and t7 masters w a max secondary tradeskiller and adornemnts the first month of eof. I garantee you there will not be 1 single person in T8 lvl 80 in full t8 fable w full t8 masters and full t8 adornments the first month. The content just doesnt go that fast w a level cap increase. On the other hand i do hope they add a few signature heritage quests in T8 either in live updates or some adventure pack within the year after release. </blockquote><p>Gungo's compairson seems faulty. First, people were already fully fabled and had all t7 masters BEFORE EoF came out. They were level 70 already too if you want to throw that in for a compairison. If your going to compair the level 70 expansion(s) with the level 80 expansion you should look back to Kingom of Sky instead. Furthermore your evaluations of EoF and RoK are faulty. In EoF your only looking at tier 7. Even then, your including a few tier 6 items in the evauluation of EoF which was a tier 1 to 7 expansion. Ignoring 60 levels worth of content in evaluating EoF is certainly demeaning. Not to mention that the "fae" were effectively split into two different races by releasing the evil version of the fae at a much later date giving people who always make the new race a desire to level up an Arisi that they probably wouldn't of had if the race had been betrayable from the beginning.</p><p><span style="color: #cc0000">The Fae could betray from about 3 LUs after EoF launched, so there was plenty of time to betray befor Neriak was added.</span></p><p> Also, as far as most of the non-raiders were concerned the inclusion of the Legendary subclass armor sets was quite exciting. It gave something that was within reach of the non-raider that they could look forward to. Yes, raiders had full sets of t7 raid gear before the set gear came out. And they could exploit certain bugs in the first month that let them do raid instances over and over and fully equip their guilds due to an exploit. If such an exploit exits in RoK, you'll see the same thing happen all over again. Again, look back to Kingdom of Sky for a more accurate look on how long it will take raiding guilds to set up and master the RoK raiding zones.</p><p> As for Gungo's RoK content list....</p><p>Levels don't count as content. You don't discover levels, you don't experience levels, you gain levels as a byproduct of exploring the new content. Heck, if you wanted to you could gain level 71-80 by just exploring Castle Mistmoor, never touching the continent of Kunark at all. So in one step we have eliminated 1 line from the EoF expansion, and 4 lines from the RoK compairson. </p><p><span style="color: #cc0000">Accually as far as TSing and Guild LvLing goes you ACCUALLY HAVE TO use NEW CONTENT to lvl and you get new content BY lvling, content that WAS NOT INCLUDED IN EOF. Heck other then Carpenters and Provisioners I don't think TSers have gotten NEW CONTENT sence KoS, for TSers and Guilds new lvls ARE NEW CONTENT.</span> </p><p>EoF has by your list 7 tier 7 zones, while RoK has 10 tier 8. A total of 3 extra tier 8 zones. I highly doubt there are only 11 zones in the entire expansion but I am using your example.  </p><p><span style="color: #cc0000">Accually based on the reagon and "zone blending" SoE is doing I would not be suprised if there are fewer then 11 new zones as for exsample 1 12km zone accually contains 4 EQL Kunarkian Zones(not counting dungons) </span></p><p>Each player doesn't have 24 epic quests to explore. Each player has 1 epic for his class. Unless each player owns multiple accounts OR can perform epic quests intended for other classes you have content wise a single quest line similar in scope to Claymoor or Swords of Destiny that you want to do (and nobody else wants to), and 23 other equally difficult quests that you DO NOT WANT TO DO. </p><p><span style="color: #cc0000">Chances are the Epics will invole the same Named Kill(content) or differant Non-named in the same area(content), so people while all working on "differant" quests are all getting updates.</span></p><p>This would change of course if the other 23 epic quests were opened up to people that don't belong to that class. If the only reward from them was being able to possess an epic that doesn't belong to your class with no ability to use it, I think people would still be interested in doing them. However, it would be much, much more exciting if other classes COULD use them. I don't see any reason why a Fury wouldn't be happy to occasionally use an epic intended for a warden. Or for that matter, why a Paladin wouldn't be interested in an Inquisitor's epic. If the abilities for each of these weapons were well thought out, I could certainly see people wanting to complete multiple epics if they could equip them. You would effectively multiply the available content greatly with little to no additional effort. Also you would avoid the "my epic sucks" debate on who wound up with the most over powered epic and who has the weakest.</p><p><span style="color: #cc0000">The whole point of an Epic Weopon(just like the Class hats) is to Identify you as a member of that classes it would be stupied to allow other classes to wield weopons designed for a specific class.</span></p><p>The lack of heritage quests being offered in RoK is to say at the very liest disappointing. Heritage quests really only matter to the non-raiders. Raid gear has always offered superior items to all but a few heritage quests.</p><p><span style="color: #ff0000">Odd that most the reasont HQs involved Raids and even the simplest one (Dwarvin Ringmail) had fully fabled lvl70s doing it. Yeah, raiders don't care about quests. </span></p><p> And while heritage quests do offer significant AA and status, I think you won't miss them due to the lack of AA advancement in this expansion. You will probably notice the lack of status which is probably the primary reason they wern't included. (Possibly also because many of the finest Kunark era items have already found their way into previous expansions.) Hopefully more heritage-like quests will be introduced later, but I wouldn't hold my breath. Major content only seems to enter the game with an expansion. </p><p><span style="color: #cc0000">Really thats odd I seem to remember a huge amount of Major content entering the game between now and when EoF was launched and even more to come BEFOR RoK is launched NEW GOD anyone. I think that counts as major content. and if you don't beleave me that ALOT of major content went in see my list below.</span></p><p>The only major content we have seen outside of expansions or adventure packs has been content that I believe was indended to be released with the expansion but was delayed due to time contraints and then finished and polished later (aka Unrest, Arisi and probably SoD). (I point to Arisi as the evil_fae language was listed in EoF at launch.) </p><p><span style="color: #cc0000">Arisia was always intended to be released after launch, same with Unrest, and SoD, yes they all where on the planing table at the same time as EoF, but guess what concurent development happens all the time in the game industry, or are you going to claim the Skellital Revamp is uncompled work from KoS(wich is about when devlopment of that started). Besides who cares if they thought them up befor in the EoF Brainstorm seasons or sometime latter, the fact is they where never intended to be included in EoF and where infact added latter and still required Dev. time to add them, that makes them between expaintion content addtions. Just like Guild halls will be, and the half dozen other things currently on the drawing board that can be seen when you look <a href="http://eq2.allakhazam.com/db/guides.html?guide=1049" target="_blank" rel="nofollow">"into the future of EQ2"</a></span></p><p>Perhaps development is considering bringing back adventure packs to add additional content before the next expansion is released?</p><p><span style="color: #cc0000">Nope no plans for adventure packs. Instead just like with EoF they are going to add more zones, more quests(likely to include HQs as the devs have hinted that there are plans for some), more Raids as well as more Holiday Events.</span></p></blockquote><p>As for no major addtions sence EoF:</p><p>Free content that came WITH EoF</p><ol><li>Check out the new and improved character generation flow!</li><li>Horses have improved animations across the board. And they have learned how to jump!</li><li>All characters can now wear a second earring. Go, glitter!</li><li>Crafters and consumers alike rejoice over the new secure commission system.</li></ol><p>EoF +1</p><ol><li>Visit the Gigglegibber Gh'lad Tydingz in South Freeport, North Qeynos or Kelethin for some holiday quests and the chance to earn a Frostfell tree and wreath.</li><li>Enter the Magic Closet in Qeynos Harbor, West Freeport, Haven, or Kelethin to travel to the Frostfell Wonderland Village. Here you can gather presents to craft wondrous Frostfell goodies, see if reindeer really know how to fly, purchase Frostfell goods, and even assist Mr. McScroogle in an important task. And don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell elf Gardy Giftgiver!</li><li>Participate in Frostfell Candy Cane Grab 'n Tag! </li></ol><p>EoF +2</p><ol><li>Enemy Mastery Strikes have been paired with the Legend & Lore quests and streamlined to one button.</li><li>The broker has changes for ease of use, clarity, and new functionality.</li><li>Erollisi Day is almost upon us! Watch for lots of new holiday fun!</li></ol><p>EoF +3</p><ol><li>The Estate of Unrest is now open for adventurous players looking for a challenge!</li><li>The first chapter of the Swords of Destiny quest line has been released.</li><li>New Lore & Legend Quests have been added!  Search the world to learn mastery over Kobolds, Bugbears, Brownies, Minotaurs, Clockworks, and Werewolves.</li><li>Kelethin citizens can now betray and change allegiance to other cities.</li><li>Petitions and help requests no longer require use of an external web browser!{added in game Web Browser}</li></ol><p>EoF +4</p><ol><li>A new experience awaits adventurers in Deathfist Citadel. </li><li>Chapter 2 is revealed in the Swords of Destiny saga.</li><li>Butcherblock quest lines have been expanded for more questing fun in the new lands. </li><li>all new macro system lets you dress in a hurry for parties or raids! </li></ol><p>EoF +5</p><ol><li>A new mount is now available. Tame your own fearsome Warg! Talk to Heinrich in the Loping plains to get more details. </li><li>You can now share many of the quests in your quest journal with others. Even if you've completed them already! </li><li>You can now save and load custom graphics settings. </li></ol><p>EoF +6</p><ol><li>The lost city of Neriak has been rediscovered!</li><li>A new playable race, the Arasai, are now available for players who have Echoes of Faydwer.</li><li>New characters created for Neriak will start in Hate's Envy, an outpost in the Darklight Wood.</li><li>A whole new LFG system is available. Find friends, slaughter foes!</li><li>House moves just became less of a chore!</li><li>An additional character slot has been added to all accounts & two for Station Access subscribers!</li></ol><p>EoF +7</p><ol><li>The final chapters of the Swords of Destiny quest line have been released. See Sir Trodonis in Butcherblock for further information. </li><li>Not happy with your tradeskill profession? Consult a tradeskill career counselor in Neriak, Kelethin, Qeynos Ironforge Exchange, Freeport Coalition of Tradesfolke or Haven about the possibility of starting over! </li><li>Coin is now weightless and automatically changes up to the best denominations. No more destroying copper!</li><li>Ctrl-click an item link or icon to preview equipment, mounts, furniture, and more in the Dressing Room! </li></ol><p>EoF +8</p><ol><li>You can now sell items on the broker with more than one character.</li><li>Emerald Halls is now a persistent instance raid zone!  See below for details.</li><li>You can now buy back items you most recently sold to NPC merchants!</li><li>Items that offer or are needed by quests will now display that information.</li><li>Achievement points spent are no longer locked to a single tree.  When you respec, you will be able to spend </li><li>them on either tree (up to 50 per tree).</li><li>Crafters now gain tradeskill experience from completing tradeskill writs.</li></ol><p>Yeah I guess your right there where no major addtions sence EoF.</p>

Noaani
08-15-2007, 01:26 AM
<p>They should treat the legandary component of each classes epic quest as a heratige quest, with a reward only usable by a single class.</p><p>This would give everyone in the game the ability to do 24 heroic quests that are each similar to HQs, but 23 of them will give a reward that is only good as furnature (as many HQ rewards are now).</p><p>Once you have done your classes epic up to the legandary level, you can then examine it to get a signature quest to carry it on to fabled, with the required raiding.</p><p>This keeps the uniqueness of each classes epic weapon and quest, while maintaining content for everyone to quest through.</p>