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View Full Version : Idea for a new tinkering item.


Maroger
08-08-2007, 05:41 PM
<p>You know in Vanguard they have magic horseshoes that increase the speed of your horse.</p><p>I know we can get the ugly, drooling, 45% speed increase dog ( excuse warg) but many of use really prefer our hourse to dogs( also they are way TOO big) -- so about we can tinker level 50 pair of Magic horseshoes that will increase our horses speed to 45%</p><p>Please help those of us that prefer horses to dogs. </p>

AbsentmindedMage
08-10-2007, 05:00 PM
I think they should have a shrink ray that temporarily shrinks a creature that is targeted and reduces its attack strength.

Maroger
08-11-2007, 12:04 AM
<p>I mean tinkerer make hovering device so why can't they make magical horseshoes.</p><p>OR</p><p>They can be made as a fabled adornment.</p><p>I just want some way to increase my horses speed to 45% without having to have a DOG for a mount. </p>

Cusashorn
08-11-2007, 12:21 AM
<p>Or you could join a level 60 guild, buy a 50% speed level 60 guild horse, then leave. Just... tossing this out there that there are purchasable mounts that are faster than 50% speed. </p><p>A Tinkered item would be more economically friendly though. More convenient to the playerbase.</p><p>But there are 45% speed mounts that tinkerers can make. Hover Platforms.</p>

FoxRiverRanger
08-11-2007, 12:25 AM
<p>Before adding anything to a secondary skill, I would rather they add to the primary classes items needed to improve each classes viability.  I believe each of the primary classes should have some form of consumable item to assure a steady income from repeat customers.  I would rather see mount runspeed increase from a consumable armorer item: a horseshoe charm that would work similarly to the Wolf Totems, but would stack an extra 5% runspeed.  Other charms could add different temporary effects to a mount to fill out the recipe tiers.</p>

Maroger
08-11-2007, 12:04 PM
<cite>Cusashorn wrote:</cite><blockquote><p>Or you could join a level 60 guild, buy a 50% speed level 60 guild horse, then leave. Just... tossing this out there that there are purchasable mounts that are faster than 50% speed. </p><p>A Tinkered item would be more economically friendly though. More convenient to the playerbase.</p><p>But there are 45% speed mounts that tinkerers can make. Hover Platforms.</p></blockquote><p>Hover platforms dot NOT EQUAL HORSE.</p><p>I really like Horses a lot and prefer the speed boost on my horse. Have yet to find a level 60 guild that would let you do that. If I could find one I would do it. </p>

DasUberFuzzy
08-11-2007, 02:59 PM
before people keep suggesting the tinkerer made hover cloud, again, i'd like to point 5 things out: a) its CHARM, not CHARM(OPTIONAL). you have to have it equipped or the spell goes away. b) its limited charges (10). so everytime you have to take a inzone transport (carpet, griffon, horse, cloud) or have to climb a wall, or die, or... you have to use another charge.   (yes, i know there are "rechargers", but they dont stack and are 1 use. just as bad as repair kits.) c) you have to be a tinkerer at skill 300 to use it d) the blueprint for them are WAY over priced because people want them e) it takes 6 acrylia to craft it (you can get 3 back at pristine)

AbsentmindedMage
08-11-2007, 03:11 PM
I wouldnt mind having some clockwork pets.  I mean real pets that follow you around not the dumbfire pets we currently have.   Also, I would like the clockwork gnome illusion to be increased from 30 minutes to at least an hour.

Maroger
08-11-2007, 06:54 PM
<cite>AbsentmindedMage wrote:</cite><blockquote>I wouldnt mind having some clockwork pets.  I mean real pets that follow you around not the dumbfire pets we currently have.   Also, I would like the clockwork gnome illusion to be increased from 30 minutes to at least an hour. </blockquote>What use is the clockwork gnome -- it is just another useless illusion like those petrified eyes you get from the racial bone quests.

AbsentmindedMage
08-11-2007, 07:39 PM
<cite>Maroger wrote:</cite><blockquote><cite>AbsentmindedMage wrote:</cite><blockquote>I wouldnt mind having some clockwork pets.  I mean real pets that follow you around not the dumbfire pets we currently have.   Also, I would like the clockwork gnome illusion to be increased from 30 minutes to at least an hour. </blockquote>What use is the clockwork gnome -- it is just another useless illusion like those petrified eyes you get from the racial bone quests. </blockquote>::Gasp::   You realize that this is a <b>roleplaying</b> game.   The illusions maybe fluff spells and widgets but they do add something for players that like to roleplay in this MMO<b>RP</b>G.

Calthine
08-11-2007, 09:33 PM
<cite>AbsentmindedMage wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote><cite>AbsentmindedMage wrote:</cite><blockquote>I wouldnt mind having some clockwork pets.  I mean real pets that follow you around not the dumbfire pets we currently have.   Also, I would like the clockwork gnome illusion to be increased from 30 minutes to at least an hour. </blockquote>What use is the clockwork gnome -- it is just another useless illusion like those petrified eyes you get from the racial bone quests. </blockquote>::Gasp::   You realize that this is a <b>roleplaying</b> game.   The illusions maybe fluff spells and widgets but they do add something for players that like to roleplay in this MMO<b>RP</b>G. </blockquote> Same use as the broken bench!

Lathaine
08-11-2007, 10:58 PM
<p>1) why not some mechanic box kit, take a carpenter box for exemple and this flat box become a 3D box !! just add one more D! or make it a 4D box !, with more slot ! like and adornement for box who add slot <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> could do somthing for bank slot too</p><p>2)A tools for buy from our house <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> like a terminal computer</p><p> 3) A transmute box, usable every 24H, or 3day, transmute one stack of raw in one other, can change one rare in one other, random. usable by alchemy ?</p>

Maroger
08-12-2007, 01:00 AM
<cite>AbsentmindedMage wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote><cite>AbsentmindedMage wrote:</cite><blockquote>I wouldnt mind having some clockwork pets.  I mean real pets that follow you around not the dumbfire pets we currently have.   Also, I would like the clockwork gnome illusion to be increased from 30 minutes to at least an hour. </blockquote>What use is the clockwork gnome -- it is just another useless illusion like those petrified eyes you get from the racial bone quests. </blockquote>::Gasp::   You realize that this is a <b>roleplaying</b> game.   The illusions maybe fluff spells and widgets but they do add something for players that like to roleplay in this MMO<b>RP</b>G. </blockquote><p>In EQ1 illusions were great and useful. They helped you go places that your normal facton wouldn't allow and to buy from merchants that normally would not sell to a dark elf. In this game they  are useless and I have yet to see anyone walk around and use them. </p>