View Full Version : Crafting Nekkid
Calthine
08-08-2007, 01:03 PM
Interestingly enough at the Mechanics panel Domino stated that (now that she emerged dusty and exhausted from plumbing the depths of tradeskill mechanics with Silverfrost) the system is actually set up so crafting nekkid is better. I have that recorded somewhere.... Stay tuned, I'm still plowing through notes, I have a flow chart for the mechanics of item creation from Domino. I'm having a hard time making it a small enough picture to view without scrolling - folks might have to download it. /stands back a watches the can of worms.
Illmarr
08-08-2007, 01:11 PM
Perhaps better from a min/max standpoint, but it's perfectly doable to craft fully clothed. No one wants to see a naked Gnome running around.
Domino
08-08-2007, 01:12 PM
Just to clarify (since a one-word answer is rather limiting) ... for absolute max/min optimization, crafting nekkid works better than crafting with full adventuring equipment, due to the way reaction arts use power (a %) vs how power regens (a fixed #). But that said, it's totally not required to craft nekkid, and I never bother doing so on any of my crafters. So take it or leave it as you wish**. <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span>
Illmarr
08-08-2007, 01:21 PM
<p>** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>I rest my case!</p>
Editedmind
08-08-2007, 01:36 PM
Crafting naked is from yesteryear, when the grind/challenge used to be a little more steep than it is now, and even then I always did it in my uber gear. I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Barbai
08-08-2007, 01:51 PM
While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor.
Morgane
08-08-2007, 01:52 PM
<cite>Editedmind wrote:</cite><blockquote>I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></blockquote>Wow, really? I can't seem to do TS writs in less than thirty minutes! What am I doing wrong? <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />
I've crafted in my raid gear as a lvl 70 paladin with no real 'noticable' effects. Yah, there is a bit of difference in power consumption, but it isn't that great a difference. As for TS writs, I lose my BP and Legs (just to not look like an idiot crafting in plate) and leave the rest on and can do a rush writ with anywhere between 1 and 3 minutes left (in the 30s as a weaponsmith)
Editedmind
08-08-2007, 02:09 PM
Morgane@Everfrost wrote: <blockquote><cite>Editedmind wrote:</cite><blockquote>I don't craft naked, I do writs in under 4 minutes, and the only time I fail a pristine is when I'm distracted IRL. Using the power consuming reaction art is for people who like to play it safe... I like making stuff with just a sliver left on the pristine quality bar, but I never tell clients I 'almost' messed up their mastercrafted orders.<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></blockquote>Wow, really? I can't seem to do TS writs in less than thirty minutes! What am I doing wrong? <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></blockquote> I can't tell for sure. It's really about cutting the corners and your sense of rhythm and reaction time. Crafting stations make a sound every now and then and I've found you can almost perfectly time it: one, two, three, chime, one, two, three, chime, one, two, three, chime... Then I usually get in the progress increasing (durability decrease, success decrease) arts before the next chime, till the durability drops below pristine where I do the same but with one or two durability increasing arts. Usually when the progress is almost complete it's either pristine or just below pristine, if it's below then spamming a few durability buffs does the trick. Try to remember to have enough fuel, raws, and make use of the recipe filters. You could also invest in a clipboard to cut the time running to the crafting station, but I've never needed one, even when I accidentally forget my fuel I can make decent time... Which leads me to believe that it's all down to the rhythm, like dancing.
Bloodfa
08-08-2007, 02:14 PM
<cite>Barbai wrote:</cite><blockquote>While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor. </blockquote> Pfffft, imagine being a Kerran next to a forge. I'll take the armor over singed fur any day.
Gorth
08-08-2007, 02:27 PM
While crafting is fully possible, even doing writs, in full raid gear... I tend to go for the speed aspect... you can crank out a lot more items, more writs, more xp the lower your power pool is... So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear... If I'm just doing a few items for an order, I don't bother with it, but it does make a big difference in what you can accomplish in an 8-10 hour crafting grind session... which I'll be going through again in just a few months, plan to have at least 3-4 crafters to 80 by the end of the first week if I can get a few days of vacation approved at work <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Bloodfang@Nagafen wrote: <blockquote><cite>Barbai wrote:</cite><blockquote>While never really craft totally naked myself I do take the time to change into my tradeskill outfit. I just don't trust the forge enough to go au natural while making armor. </blockquote> Pfffft, imagine being a Kerran next to a forge. I'll take the armor over singed fur any day.</blockquote><p> heh, my armorer is a kerra <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But he is only a lvl 31 pally, so not much power issues with him.</p>Gorthag wrote: <blockquote>While crafting is fully possible, even doing writs, in full raid gear... I tend to go for the speed aspect... you can crank out a lot more items, more writs, more xp the lower your power pool is... So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear... If I'm just doing a few items for an order, I don't bother with it, but it does make a big difference in what you can accomplish in an 8-10 hour crafting grind session... which I'll be going through again in just a few months, plan to have at least 3-4 crafters to 80 by the end of the first week if I can get a few days of vacation approved at work <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>I have no trouble completing things within any alloted time in full raid gear and end most combines with no less than 90% power (and those are the ones where something went wrong). In short, power regen, even in full raid gear is a minute issue and isn't worth the headache. At least with my gear on, I can carry my boxes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
08-08-2007, 02:35 PM
Ilmaaaaah@Lucan DLere wrote: <blockquote>Perhaps better from a min/max standpoint, but it's perfectly doable to craft fully clothed. No one wants to see a naked Gnome running around.</blockquote> Absolutely. There's still more than one right way. To the poster having problem completing writs in a timely manner, try this guide: <b><a href="http://eq2flames.com/showthread.php?t=3670" target="_blank" rel="nofollow">Not a Moment to Lose! A Guide for Power-Mad Speed-Crafters</a></b>
Jesdyr
08-08-2007, 02:40 PM
... There are so many factors here that all the "Well I do it this way, so you are wrong" type of stuff is kinda silly. You dont NEED to use any power at all crafting. If you want to min/max , then you take all this into account. <u><b>Factors that can effect Power pool - </b></u> Adv class Gear Race bonus AA spec lvl Buffs <u><b>Factors for regen - </b></u> Drink potions totems manastone gear spells buffs grouping with power management class (wonder how channel would work). <u><b>Factors for power usage (by %) - </b></u> TS class (not all classes act the same) Art used Number of times the art is used per X amount of time (how fast do you want to make that item?)
Jesdyr
08-08-2007, 02:45 PM
<cite>Gorthag wrote:</cite><blockquote>So, I actually take it a step further, and usually mentor down my high level adv toons when crafting, since my crafter army is spread across 2 accounts, and make an effort to keep purely crafter toons around level 6-7 with zero stat gear... </blockquote> Try having a lvl 70 coercer with AA spec'd for power regen grouped with those lvl 6s .. over 70+ regen going to that lvl 6 = more than enought regen.
Paddyo
08-08-2007, 02:46 PM
<p>The idea is that crafting naked alone isn't what makes it more productive than crafting in your full armor. You have to be running drink from your current adventure level tier, and a totem from the same. Since crafting is not done "in-combat", the regen from a totem and a drink in conjunction with whatever your normal regen is makes that power go back up, at least for me, at nearly the same rate as I use it.</p><p> I can craft successfully dressed, but if I'm dug in doing a bulk potion/poison order, or converting nest drops into legendary to transmute, I get naked, put on some music and grind away.</p><p> </p>
Morgane
08-08-2007, 02:49 PM
<cite>Editedmind wrote:</cite><blockquote> I can't tell for sure. It's really about cutting the corners and your sense of rhythm and reaction time. Crafting stations make a sound every now and then and I've found you can almost perfectly time it: one, two, three, chime, one, two, three, chime, one, two, three, chime... Then I usually get in the progress increasing (durability decrease, success decrease) arts before the next chime, till the durability drops below pristine where I do the same but with one or two durability increasing arts. Usually when the progress is almost complete it's either pristine or just below pristine, if it's below then spamming a few durability buffs does the trick. Try to remember to have enough fuel, raws, and make use of the recipe filters. You could also invest in a clipboard to cut the time running to the crafting station, but I've never needed one, even when I accidentally forget my fuel I can make decent time... Which leads me to believe that it's all down to the rhythm, like dancing. </blockquote><p>Ok... now I can't wait to get home and try this. I think I know what you mean... I too follow a sort of "rhythm". But apparently it needs work! Figures... I can't dance worth a crap, either. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Morgane
08-08-2007, 02:50 PM
<cite>Calthine wrote:</cite><blockquote> To the poster having problem completing writs in a timely manner, try this guide: <b><a href="http://eq2flames.com/showthread.php?t=3670" target="_blank" rel="nofollow">Not a Moment to Lose! A Guide for Power-Mad Speed-Crafters</a></b></blockquote><p>Oooohhhh... nifty! Thank you thank you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Koltr
08-08-2007, 02:55 PM
For optimal performance to the following: Craft in the artisan tunic, you get the skill adds with no power increase. Craft with a friend who has a high end power regen: Bard or Enchanter. Be an Enchanter or Bard, opposite of what you friend is, or get another friend who is and is willing to stand around while you craft, or craft with you. Get a diety pet that gives power regen adds. Be high enough level to use decent power regen totem, and avoid workstation death strokes. Get good drink with long duration and is of refreshing quality. Wear something that gives high stamina, for those moment when you miss the high end events. Only mentor down as low as level 20 since anything lower, is going to actually be more troublesome for the power regen end of things. Wear something that gives health regen as well. Get lots of big bags. Collection quests give nice ones. Get the one from the gnome in zek as well. Smack you durability keys until durability is full then alternate cycles with progress skills. Don't bother with skills that damage progress or durability, and hit every event. Don't miss the rare events, they can sometimes complete the crafting session and often give +25 to the skill. Don't drink vodka while crafting, I have heard this causes funny things to happen, either in game or in rl, lol, though I'm not old enough to do it in rl. Foremost of all. Have fun!
Illmarr
08-08-2007, 02:57 PM
Jalathan@Lucan DLere wrote: <blockquote>I've crafted in my raid gear as a lvl 70 paladin with no real 'noticable' effects. Yah, there is a bit of difference in power consumption, but it isn't that great a difference. As for TS writs, I lose my BP and Legs (just to not look like an idiot crafting in plate) and leave the rest on and can do a rush writ with anywhere between 1 and 3 minutes left (in the 30s as a weaponsmith) </blockquote>I look good crafting in plate
Jesdyr
08-08-2007, 03:00 PM
<cite>Koltran wrote:</cite><blockquote>Don't bother with skills that damage progress or durability. </blockquote> I think this is bad advice. The conversion rate is high enough that you are better off using these arts.
Illmarr
08-08-2007, 03:01 PM
The Artisan tunic is so fugly...
Cadori Seraphim
08-08-2007, 03:08 PM
I didnt read the entire post but for starters thank you Domino for the clarification on this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I for one think nekkid gnomes rule <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> That and nekkid rats!
Liyle
08-08-2007, 03:36 PM
My husband crafts in full raid gear with no drink and finishes the hardest level RO's in half the time allotted with almost all his power intact (70 Ranger/70 Prov). I don't do RO's but I don't see much point in spending the time to change clothes or waste a drink either, esp with my Troub who almost always finishes quickly with a full power bar. She regens power as fast as I care to use it. But my 70 Templar does just fine too... full armor, no drink (tho she is wearing as much Flowing Thoughts as I can find, but not specifically for crafting.) I use mostly Progress with just enough Durability thrown in to get the job done. My low level PvP crafter/harvester never wore anything but a dress but that was just because I was too cheap to repair a full set of armor. She did always look nice tho; going out in nothing but underwear doesn't appeal to me. I never noticed that it was any easier to craft with her than the others. Now, if there was some nice crafting gear available I would probably change outfits, at least on my RP characters. I'm trying to get enough IFE faction for that status outfit but at 100 SP's per WO, hell will probably freeze over before I get there.
Editedmind
08-08-2007, 03:47 PM
I know a few people who are constantly trying to optimize their crafting capabilities, and for all that extra work they're putting into it, it's a waste of time since they could do just as well without. I never craft with the tunic, I usually sell it because I'm lazy and don't like taking up extra space for something that might as well not even give a bonus. I don't use totems, I don't waste racial traditions on insignificant 5 points increase, and I don't always use drink... I'm a firm believer that you can get the most productivity out of crafting by your technique during the actual crafting process. Once you've got a good technique you can more or less apply it to every other tradeskill, easy and simple. Now, if they actually added exceptionally difficult recipes, or some kind of extra reward for spare time in Rush Order writs, then there might actually be a logical reason to try and enhance your maximum potential in every way possible.<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Almeric_CoS
08-08-2007, 05:02 PM
<p>Ya know, since there's work being done on having multiple layers of armor (the visible layer), it might be nice to have a crafting layer that recalcs your stats when you start a recipe. Then we'd also have more excuses for special caster wearables in the future <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
TaleraRis
08-08-2007, 05:16 PM
In terms of purely min/maxing, I could see the point. But it's not essential. I've never crafted naked on 8 crafters in Tier 6 and a baby one still in Tier 3 and all I have ever needed was a good drink and an understanding of my reaction arts. I do rush writs on them all back to back, making sure to stock up on all the supplies I'll need for a nice, long run-through. I rarely miss pristine unless I'm just not paying any attention at all. So yes, it may be true from the min/max standpoint, but it is very much far from essential to being successful as a crafter.
Rijacki
08-08-2007, 05:53 PM
Ilmaaaaah@Lucan DLere wrote: <blockquote>No one wants to see a naked Gnome running around.</blockquote>Hey!!! What's wrong with nekkid gnomes?
rumblepants
08-08-2007, 05:54 PM
<p>Honestly if you feel the need to spam the 3 buffs for either progress or durability (you'll see only 1 of each gives you that power hit) then in a session where you're grinding you'll probably want to do what you can to lower your power pool. The reason I say this is RNG can be unfriendly at times and you'll occassionally find yourself hitting the buff that gives a hit to power at each round (you'll will more than likely lose more power than regen it back per round when fully decked in gear).</p>
Zabjade
08-08-2007, 06:36 PM
<p><span style="color: #00cc00">Hmmm Time for either Crafting outfits that have +tradeskill and, + vs Reaction damage. <i>(Sometimes I miss the reaction due to hitting tha other one at the moment it pops lol)</i> <b>OR</b> when we craft Nekkid we actually <b>LOOK</b> nekid! </span></p><p><span style="color: #00cc00">Jewelers can look like jewelers, Provisioners cooks, weaponssmiths look like the visit a forge.</span></p>
Tokam
08-08-2007, 07:27 PM
<p>Calthine wrote: </p><blockquote><p>Interestingly enough at the Mechanics panel Domino stated that (now that she emerged dusty and exhausted from plumbing the depths of tradeskill mechanics with Silverfrost) the system is actually set up so crafting nekkid is better. I have that recorded somewhere.... Stay tuned, I'm still plowing through notes, I have a flow chart for the mechanics of item creation from Domino. I'm having a hard time making it a small enough picture to view without scrolling - folks might have to download it. /stands back a watches the can of worms. </p></blockquote><p>This is written as if some portion of it is imparting new information onto the reader.</p><p>Both me and you Ms Wannabe Pirate know that crafting with a low power pool has always been the way to go. Why the sudden keffufle / news flash?</p>
Calthine
08-08-2007, 07:52 PM
<cite>Tokamak wrote:</cite><blockquote><p>Calthine wrote: </p><blockquote><p>Interestingly enough at the Mechanics panel Domino stated that (now that she emerged dusty and exhausted from plumbing the depths of tradeskill mechanics with Silverfrost) the system is actually set up so crafting nekkid is better. I have that recorded somewhere.... Stay tuned, I'm still plowing through notes, I have a flow chart for the mechanics of item creation from Domino. I'm having a hard time making it a small enough picture to view without scrolling - folks might have to download it. /stands back a watches the can of worms. </p></blockquote><p>This is written as if some portion of it is imparting new information onto the reader.</p><p>Both me and you Ms Wannabe Pirate know that crafting with a low power pool has always been the way to go. Why the sudden keffufle / news flash?</p></blockquote> Because it is the first time ever a Dev actually <b><i>said</i></b> so. After I asked her the TS Mechanics question (still working on that presentation, it's a PITA) Gallenite made a specific point of asking if Crafting Nekkid was better. Wannabe Pirate? Arr? arr. <img src="http://www.cindyvallar.com/par-ty.gif" border="0">
Tokam
08-08-2007, 07:57 PM
<cite>Calthine wrote:</cite><blockquote><cite>Tokamak wrote:</cite><blockquote><p>Calthine wrote: </p><blockquote><p>Interestingly enough at the Mechanics panel Domino stated that (now that she emerged dusty and exhausted from plumbing the depths of tradeskill mechanics with Silverfrost) the system is actually set up so crafting nekkid is better. I have that recorded somewhere.... Stay tuned, I'm still plowing through notes, I have a flow chart for the mechanics of item creation from Domino. I'm having a hard time making it a small enough picture to view without scrolling - folks might have to download it. /stands back a watches the can of worms. </p></blockquote><p>This is written as if some portion of it is imparting new information onto the reader.</p><p>Both me and you Ms Wannabe Pirate know that crafting with a low power pool has always been the way to go. Why the sudden keffufle / news flash?</p></blockquote> Because it is the first time ever a Dev actually <b><i>said</i></b> so. After I asked her the TS Mechanics question (still working on that presentation, it's a PITA) Gallenite made a specific point of asking if Crafting Nekkid was better. Wannabe Pirate? Arr? arr. <img src="http://www.cindyvallar.com/par-ty.gif" border="0"> </blockquote> Please excuse the swashy jokes, Ive had many beers (yay!) As long as they dont change my routine of crafting with toons with a power pool of 20 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
08-08-2007, 08:11 PM
<cite>Tokamak wrote:</cite><blockquote>Calthine wrote:<blockquote> Wannabe Pirate? Arr? arr. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>Silly. I'm a Troubador.
Tokam
08-08-2007, 08:22 PM
<p>Scouts are grouped thus:</p><p>Brigands (a well balanced class)</p><p>Wannabe Pirates (reroll a brigand)</p><p>Dirge (the mt has a real life crush on you)</p><p>Troubador (all the mages have a real life crush on you, you want to be a pirate)</p>
Haliken
08-08-2007, 08:56 PM
<p>My vote goes for making some amazingly "bad" piece of armor to be the ultimate tradeskilling tool, but bad for everything else! (Please ignore how makeshift this looks)</p><p>Tunic of the Nerdly HANDCRAFTED* LORE NO-TRADE NO-VALUE -1000 str -1000 sta -1000 agi -1000 wis -1000 int <span style="color: #0066ff">Aura of the Crafter Opportunistic Renewal</span></p><p>Leather Armor (Chest) Mitigation 1 Condition 100% Weight 1.0</p><p><span style="color: #00cc00">Level 20</span> Artisan: Alchemist, Armorer, Carpenter, Jeweler, Provisioner, Sage, Tailor, Weaponsmith, Woodworker</p><p>Effects: --Applies Aura of the Crafter when Equipped. ----Decreases Maximum Health by 60% ----Decreases Maximum Power by 60% --On a successful Reaction Art this spell has a 1% chance to cast Opportunistic Renewal on caster. ----Increases Power of Caster by 45%</p><p>*(Note: This is just to make you feel even more trapped by tradeskilling)</p><p>Hey, you can't blame someone for trying to counteract the need to run around naked! (C'mon, we *obviously* NEED more modesty!)</p>
Calthine
08-08-2007, 09:31 PM
<cite>Haliken wrote:</cite><blockquote><p>My vote goes for making some amazingly "bad" piece of armor to be the ultimate tradeskilling tool, but bad for everything else! (Please ignore how makeshift this looks)</p><p>Tunic of the Nerdly HANDCRAFTED* LORE NO-TRADE NO-VALUE -1000 str -1000 sta -1000 agi -1000 wis -1000 int <span style="color: #0066ff">Aura of the Crafter Opportunistic Renewal</span></p><p>Leather Armor (Chest) Mitigation 1 Condition 100% Weight 1.0</p><p><span style="color: #00cc00">Level 20</span> Artisan: Alchemist, Armorer, Carpenter, Jeweler, Provisioner, Sage, Tailor, Weaponsmith, Woodworker</p><p>Effects: --Applies Aura of the Crafter when Equipped. ----Decreases Maximum Health by 60% ----Decreases Maximum Power by 60% --On a successful Reaction Art this spell has a 1% chance to cast Opportunistic Renewal on caster. ----Increases Power of Caster by 45%</p><p>*(Note: This is just to make you feel even more trapped by tradeskilling)</p><p>Hey, you can't blame someone for trying to counteract the need to run around naked! (C'mon, we *obviously* NEED more modesty!)</p></blockquote>You know, except for the STR hit (I carry a lot of boxes), and it should be Cloth so anyone can wear it, I really rather like that!!! And it should look like that day-glo-blue mini-dress Domino posted.
Haliken
08-08-2007, 10:08 PM
<cite>Calthine wrote:</cite><blockquote>You know, except for the STR hit (I carry a lot of boxes), and it should be Cloth so anyone can wear it, I really rather like that!!! And it should look like that day-glo-blue mini-dress Domino posted. </blockquote><p> But... but... what will those poor fighters think?</p><p>Also, I think armor type only matters when the class listing doesn't allow them. I mean, Gnomish Spring-Loaded Stilts can be worn by anyone, but they're chain.</p><p>Also... Good point! We need Domino's artistic talent!</p>
Calthine
08-08-2007, 11:50 PM
Oh! If they're crafted Handcrafted and not mis-tagged quest handcrafted, they need to be craftable in T1 so we can all make them for ourselves, since they're Lore No-Trade.
BigChiefJJ
08-09-2007, 12:55 AM
<cite>DominoDev wrote:</cite><blockquote><span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote><p>I dont craft naked - but I do sometimes play a cute male halfling - named Lotionboy!</p><p> Wodreaux </p>
Editedmind
08-09-2007, 02:18 AM
<cite>Calthine wrote:</cite><blockquote> (I carry a lot of boxes) </blockquote> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I hate how so many people use boxes instead of bags. But then you can get quested bags which are almost all better than any tailor made bag you can get... Anyone with about 100 STR can carry 6 boxes these days.
Terron
08-09-2007, 07:41 AM
<cite>Koltran wrote:</cite><blockquote>For optimal performance to the following: Craft in the artisan tunic, you get the skill adds with no power increase. </blockquote>The chest item you get from doing the evil Bloodlines quests may be better. They have +5 OOC power regen.
rumblepants
08-09-2007, 10:30 AM
and why are people crafting <i>nekkid</i>! You can purchase a couple of nice suits (traders, or exquisite and there's one more set that's attainable at level 10) from the city merchant for a low low status price (I believe the most expensive costs 1000+ status points and others are around 600 or so) plus a gold or two. All of my crafting toons are decked with these threads.
Calthine
08-09-2007, 12:26 PM
<cite>rumblepants79 wrote:</cite><blockquote>and why are people crafting <i>nekkid</i>! You can purchase a couple of nice suits (traders, or exquisite and there's one more set that's attainable at level 10) from the city merchant for a low low status price (I believe the most expensive costs 1000+ status points and others are around 600 or so) plus a gold or two. All of my crafting toons are decked with these threads.</blockquote>Ah-HAH! I sense a chance to post picutres! These are Ironforge status clothes. I completely forget what ranks they're at. There's another, somewhere, but I think my Barbarian is wearing it. This is what I usually wear: <img src="http://i12.photobucket.com/albums/a230/calthine/Factor.jpg" border="0"> In this one I look liek the Willow Wood banker's long-lost sister. <img src="http://i12.photobucket.com/albums/a230/calthine/banker_dress.jpg" border="0"> This is not the Frostfell dress - it's 2005's Frostfell hat and a tailored dress I picked to match: <img src="http://i12.photobucket.com/albums/a230/calthine/Christmas2006.jpg" border="0"> But I still want my glasses: <img src="http://i12.photobucket.com/albums/a230/calthine/146904zf0.jpg" border="0">
Terron
08-09-2007, 12:32 PM
<cite>DominoDev wrote:</cite><blockquote> <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote>New recipes for tailors coming in GU 38 - halfling posing pouches (male only) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
08-09-2007, 12:47 PM
<cite>Terron wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote> <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote>New recipes for tailors coming in GU 38 - halfling posing pouches (male only) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote> Sexist!!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
StormCinder
08-09-2007, 01:00 PM
<cite>Terron wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote> <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote>New recipes for tailors coming in GU 38 - halfling posing pouches (male only) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p> Wait a sec....what about something for the Ogres?! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>SC</p>
Calthine
08-09-2007, 02:47 PM
<cite>StormCinder wrote:</cite><blockquote><cite>Terron wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote> <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote>New recipes for tailors coming in GU 38 - halfling posing pouches (male only) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p> Wait a sec....what about something for the Ogres?! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>SC</p></blockquote> ..... um no.
Illmarr
08-09-2007, 02:51 PM
<cite>Rijacki wrote:</cite><blockquote>Ilmaaaaah@Lucan DLere wrote: <blockquote>No one wants to see a naked Gnome running around.</blockquote>Hey!!! What's wrong with nekkid gnomes? </blockquote>Nothing in my opinion, but people always seem to scream when they see one
Bithnar
08-09-2007, 03:33 PM
<cite>StormCinder wrote:</cite><blockquote><cite>Terron wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote> <span style="font-size: xx-small">** Footnote: unless you're a cute male halfling, and you craft in my instance. Then it's mandatory. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span> </blockquote>New recipes for tailors coming in GU 38 - halfling posing pouches (male only) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p> Wait a sec....what about something for the Ogres?! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>SC</p></blockquote>Ogre posing burlap bag? <i>*shudder*</i>
ZeroRavesOn
08-09-2007, 03:49 PM
<cite>Haliken wrote:</cite><blockquote><p>My vote goes for making some amazingly "bad" piece of armor to be the ultimate tradeskilling tool, but bad for everything else! (Please ignore how makeshift this looks)</p><p>Tunic of the Nerdly HANDCRAFTED* LORE NO-TRADE NO-VALUE -1000 str -1000 sta -1000 agi -1000 wis -1000 int <span style="color: #0066ff">Aura of the Crafter Opportunistic Renewal</span></p><p>Leather Armor (Chest) Mitigation 1 Condition 100% Weight 1.0</p><p><span style="color: #00cc00">Level 20</span> Artisan: Alchemist, Armorer, Carpenter, Jeweler, Provisioner, Sage, Tailor, Weaponsmith, Woodworker</p><p>Effects: --Applies Aura of the Crafter when Equipped. ----Decreases Maximum Health by 60% ----Decreases Maximum Power by 60% --On a successful Reaction Art this spell has a 1% chance to cast Opportunistic Renewal on caster. ----Increases Power of Caster by 45%</p><p>*(Note: This is just to make you feel even more trapped by tradeskilling)</p><p>Hey, you can't blame someone for trying to counteract the need to run around naked! (C'mon, we *obviously* NEED more modesty!)</p></blockquote>Actually, I was thinking of something similar as a faction reward back with the launch of EoF and the launch of sets. I'll make a new post a little later compiled with my thoughts ... might be something nice to push for with RoK if Domino has a little spare time.
Haliken
08-09-2007, 11:17 PM
<p>Heh, I thought of what could be added to make it a true, crafting-only item...</p><p>Use of any combat art or spell or melee/ranged attack procs a self-45% of max health hit. Watch as you kill yourself in a matter of seconds due to neglecting to switch back to your real equipment!</p>
metacell
08-10-2007, 07:40 AM
<cite>rumblepants79 wrote:</cite><blockquote>and why are people crafting <i>nekkid</i>! You can purchase a couple of nice suits (traders, or exquisite and there's one more set that's attainable at level 10) from the city merchant for a low low status price [...]</blockquote>And plain burlap clothes, available at any tailor, go fairly well with the Artisan Tunic.
rumblepants
08-10-2007, 12:54 PM
Aquarius@Runnyeye wrote: <blockquote><cite>rumblepants79 wrote:</cite><blockquote>and why are people crafting <i>nekkid</i>! You can purchase a couple of nice suits (traders, or exquisite and there's one more set that's attainable at level 10) from the city merchant for a low low status price [...]</blockquote>And plain burlap clothes, available at any tailor, go fairly well with the Artisan Tunic. </blockquote>You know, I totally forgot about those. Gonna have to pick one of my toons to be outfitted in that. Hmmmm....
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