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View Full Version : Plane of Fear anyone?


RockLee
08-08-2007, 12:37 PM
So, does anyone know if the fear gate in the Feerrott, being now "Inactive", will become active during RoK? It would make sense being that the Iksar were created by Cazic-Thule, and the Iksar will be re-finding themselves a bit in this expansion. Why would they have gone through the trouble of uncovering the Fear gate and then making it "Inactive" if they wernt going to bring it back? I really hope they will bring it back, was one of my favorite zones in EQLive. CT is the man!!!

Sedden
08-08-2007, 02:01 PM
i could have thought i read somewhere that the devs said we'd never truely be able to go and fight the gods like in EQlive even though we can fight and kill their avatars. That doesn't mean they won't change their minds i mean after all. They did say the sarnak would never be a playable race too

Dragowulf
08-08-2007, 02:23 PM
<cite>Sedden wrote:</cite><blockquote>i could have thought i read somewhere that the devs said we'd never truely be able to go and fight the gods like in EQlive even though we can fight and kill their avatars. That doesn't mean they won't change their minds i mean after all. They did say the sarnak would never be a playable race too</blockquote> I don't think they ever said Sarnak would never be a playable race. As far as fighting the Gods.  Why the hell would they do that?!!?!?!!!  That is the soul reason we actually have an Everquest II.

Mirander_1
08-08-2007, 02:49 PM
According to the info out of Fan Faire (and the game itself), the gate will indeed become active sometime soon, probably before RoK is released.  It will lead to a new group zone called Shard of Fear.  Around this time, there's also supposed to be a new raid zone coming out called Shard of Hate.

Wildmage
08-08-2007, 03:08 PM
<cite>Mirander_1 wrote:</cite><blockquote>According to the info out of Fan Faire (and the game itself), the gate will indeed become active sometime soon, probably before RoK is released.  It will lead to a new group zone called Shard of Fear.  Around this time, there's also supposed to be a new raid zone coming out called Shard of Hate. </blockquote>And I wouldn't expect to be fighting the god in either of those, those days are OVER.

Dragowulf
08-08-2007, 03:11 PM
<cite>Wildmage wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote>According to the info out of Fan Faire (and the game itself), the gate will indeed become active sometime soon, probably before RoK is released.  It will lead to a new group zone called Shard of Fear.  Around this time, there's also supposed to be a new raid zone coming out called Shard of Hate. </blockquote>And I wouldn't expect to be fighting the god in either of those, those days are OVER. </blockquote>Shard is a small section of the actual plane.

Wildmage
08-08-2007, 03:13 PM
<cite>Dragowulf2 wrote:</cite><blockquote><cite>Wildmage wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote>According to the info out of Fan Faire (and the game itself), the gate will indeed become active sometime soon, probably before RoK is released.  It will lead to a new group zone called Shard of Fear.  Around this time, there's also supposed to be a new raid zone coming out called Shard of Hate. </blockquote>And I wouldn't expect to be fighting the god in either of those, those days are OVER. </blockquote>Shard is a small section of the actual plane. </blockquote> a broken off section no long connected to the rest yes probably occurred when the gods removed mortals access to the planes.  I honestly don't recall how you entered the plane of hate in EQ1 but I imagine the shard of hate will be accessed in a similar manner.

Josgar
08-08-2007, 03:25 PM
<p>I know you needed some kind of shard... maybe an npc teleported you if you had it?</p><p>Didnt wizards have a tp spell?</p>

Talz
08-08-2007, 03:26 PM
<cite>Wildmage wrote:</cite><blockquote><cite>Dragowulf2 wrote:</cite><blockquote><cite>Wildmage wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote>According to the info out of Fan Faire (and the game itself), the gate will indeed become active sometime soon, probably before RoK is released.  It will lead to a new group zone called Shard of Fear.  Around this time, there's also supposed to be a new raid zone coming out called Shard of Hate. </blockquote>And I wouldn't expect to be fighting the god in either of those, those days are OVER. </blockquote>Shard is a small section of the actual plane. </blockquote> a broken off section no long connected to the rest yes probably occurred when the gods removed mortals access to the planes.  I honestly don't recall how you entered the plane of hate in EQ1 but I imagine the shard of hate will be accessed in a similar manner. </blockquote>A wizard had to port you with a stone that cost around 90p until they put in a NPC to do it late in the game. As for the thread in general I wouldn't rule anything out.  A quick search can show you people that just knew AA, planes, epics and deities in any form would never come back.  The gods and their realms are an enormous source of potential content.  It's silly and not very swift to rule anything out.  I said it then and I still say it now.

Cusashorn
08-08-2007, 04:30 PM
Yeah I wouldn't be expecting to fight Cazic Thule inside a GROUP zone of what is only a small portion of his entire plane. Same for the Shard of Hate. Even if it's a raid zone, I don't think Inny will be on the menu.

Leatherneck
08-08-2007, 05:06 PM
<p>Yah, I'd expect an analogue for Fright and the boys, maybe, as the boss mobs for PoFear.</p>

Deluw
08-09-2007, 08:44 AM
<p>There is a good reason not to put the Gods back in, nothing should be more powerful then the gods. You will get all kind of strange stories of even more powerful beings which dont add up for whaterver reason. As long as we can kill Avatars, second in commands, helpers, etc. there will always be a more powerful being (the god himself) looming at the horizon.</p><p>I'm not saying they never will be back but for creating lore etc. its probably more interesting to never being able to kill them. But we will have to see. Personally I would love to see the planes just without the Gods.</p>

Wilde_Night
08-09-2007, 08:51 AM
<p>Besides, for lore reasons they should not be making the Gods attackable.  The gods left us in the first place for being pompous, invading their realms and attacking them.</p><p>I don't think they would make the same mistake this time.</p><p>But it will be neat to be able to roam 'shards' of each plane.</p>

Geinoch
08-09-2007, 08:53 AM
Before they do that they should create mobs between avatars and God, a kind of more powerful servants. And put the God in few years (like in 5 and +) And maybe before gods the grand dragons (naggy...etc)

sfarugger
08-09-2007, 09:31 AM
<p>They are planning on releasing 2 zones prior to the Rise of Kunark expansion.</p><p>SHARD OF FEAR</p><p>     -Not really much information concerning this that I've gathered except for this will be an extremely high end GROUP INSTANCE.</p><p>SHARD OF HATE</p><p>     -Again, not really much information converning this zone other than that this will be a END GAME RAID ZONE.  They specifically would not talk about the difficulty of the zone, just said it would be a raid zone.</p>

RockLee
08-09-2007, 12:24 PM
I dont think we should be able to kill the gods either. Maybe we will get to see them and interact with them. Maybe they will hand out high level quests to those who follow them. What other reason for the faction with your god than to buy the blessings? What if someone gets max ally with their god and doesnt care to spend the faction on blessings? I think that would be really cool to do quests for the gods themselves.

Norrsken
08-09-2007, 12:47 PM
<cite>RockLee17 wrote:</cite><blockquote>I dont think we should be able to kill the gods either. Maybe we will get to see them and interact with them. Maybe they will hand out high level quests to those who follow them. What other reason for the faction with your god than to buy the blessings? What if someone gets max ally with their god and doesnt care to spend the faction on blessings? I think that would be really cool to do quests for the gods themselves. </blockquote>I think the gods should be available to attack, and look fairly harmless, but when you DO attack them, they basically show you why they are the god and not you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> the avatars are after all just images.

Freliant
08-09-2007, 01:05 PM
<p>The "gods" from EQLive were actually the physical representations of the actual gods that they chose in order to interact with their plane. You could never actually "kill" a god, since they are etherial in nature and completely disconnected from physical matter. Elemental limits keep this being so. There has only been one instance in which, due to the thirst of power by one of the creations of Veeshan, the elemental limits were breached and a new type of life form able to interact with both the physical and ethereal world was created... it was sealed off by Veeshan herself upon its inception, and was dubbed "the sleeper".</p><p>The Sleeper "aka Kerafyrm" is a prismatic dragon, since it was created by the mixing of 2 opposing elements (fire - Nagafen, and Ice - Vox). The result was a very chaotic (both mental and physical) dragon with a grudge against those who sealed him, and the power to act upon it. The sleeper woke 500 years before EQ2 started, and since then, it has been responsible for many things. When it first woke, it went on a spree to test out his own "physical limits" destroying entire zones at a time. We can still see some of his craters left in his wake in Steamfont Mountains. Once he did then, we went on to use the other side of his powers.. the ethereal based, and proceeded to make life forms that have never existed before upon islands held up by his own planar powers. These are known to us as the Kingdom of Sky, and the Droag Civilization came to be because of him. The droag, also known as the "awakened" (since Kerafyrm "the sleeper" was no longer sleeping) went undisturbed for hundreds of years growing more powerfull as time went on, but something as of yet unknown to us disturbed Kerafyrm to the point that he once more had to act.</p><p>The events that transpired went unseen to most residents of Norath, until its final moments, when the planes themselves were shred from interactions with Norath, and the skies themselves became off limits with the destruction of Luclin and the spires. The events were so cataclismic that the Gods themselves had to retreat and abandone their interactions with the physical planes for some time. From that time till now, there has been no sighting of Kerafyrm.</p><p>*cough* umm going back to the plane of fear ^_^, there is already a quest in game that can be gathered in Feerot that gives you more information on how to get to the "shard of fear", a future small instance where a group of individuals can access a part of the plane of fear that was left opened by the careless actions of the followers of Innoruk when he used this portal as a method to transfer his form to a life form on Norath that became his Avatar.</p>

Saroc_Luclin
08-09-2007, 01:48 PM
One detail: Sleeper's parents were NOT Naggy and Vox. they got into trouble for trying to repeat the Sleeper experiment. IIRC, Sleeper's father is Dorukur the Cursed, or something like that, and there's no real clues to his mother. Also, the Sleeper's initial physical rampage was mainly over Velious, visiting ToV, Western Wastes and Skyshrine. He may have also swung by Veeshan's Peak, but he never touched on the Faydwer continent at that time. (Later on, events may have occured to bring him there, but not on the initial rampage)

Cusashorn
08-09-2007, 03:27 PM
<p>^ Dozekar the Cursed, just to clarify.</p><p>He never went to Kunark on his rampage.</p><p>Also: Cazic Thule rules the Plane of Fear, not Innoruuk, Freliant.</p>

Talz
08-09-2007, 04:02 PM
Fear and Hate were the most fun zones to pull.  Shoot an arrow and people deal with what follows.

Leatherneck
08-09-2007, 04:34 PM
Someone told me on my first Fear raid, you break Fear or it breaks you...no in-between

TaleraRis
08-10-2007, 12:00 AM
<cite>Talzar wrote:</cite><blockquote>A wizard had to port you with a stone that cost around 90p until they put in a NPC to do it late in the game. </blockquote>You still have to give them the stone and that only ports one, while the wizard can port the group with a single stone.

Cusashorn
08-10-2007, 02:33 AM
<p>I remember those stones in EQlive. With 104 charisma or higher (the highest number needed to receive the absolute best prices from an Indifferent merchant or higher), you could bring the price down to only 67 plat.</p>