View Full Version : Nature Walk -Pvp
Darman81
08-06-2007, 11:43 AM
<p>I was very dissapointed with the change to Nature Walk in the beginning. But after using this for a few days I think the change is pretty much a wash! Actually I find the reduction in snare effects to be more usefull since almost every class gets some sort of snare. I was wondering what everyone elses thoughts are on the change now that it has been in place for a few days! Thoughts based on PVP usefullness are what im looking for. </p><p>Thanks!</p>
Fromingo
08-06-2007, 03:31 PM
I think it's useless in PVE especially for an end line ability.
Arielle Nightshade
08-06-2007, 03:46 PM
Agreed. It's a lotta points for something with limited usefulness. Even in PvP.
About the only time it remotely becomes useful for me is the run through Loping Plains to CoV, other then that, not much use to me. It was wonderful in Nizara with the reduction of Knockback but thats all null and void now.
Veedublya
08-06-2007, 05:24 PM
It is a pretty useless spell now, but not like we have anythign else worth dumping points into =(
Oakum
08-06-2007, 09:18 PM
<cite>Veedublya wrote:</cite><blockquote>It is a pretty useless spell now, but not like we have anythign else worth dumping points into =(</blockquote>Have to agree, it was largely fluff before due to not be effective against much for the no knockback portion. Of course like Veedublya said, its not like their is anything else worth putting it in. The CA line is pretty much the only viable line and the EoF armer sets do not have str to support it even.
I use Nature Walk because i love the effect when i cast it, i can spam my raid with huge green deers ... Oh and i forgot! I use it when i run in Loping to kill PHH, i gain around 1-2s on my run because i get less snared by greenies! ... thats pretty much all about this spell, but like it was said on top, where else i could spend my EoF AA ? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Arielle Nightshade
08-07-2007, 01:48 PM
<p>LOL...agreed, Gwen - the Green Deers are cool. I just don't think a particle effect is worth 25 points...LOL</p>
Skivley101
08-07-2007, 02:25 PM
Arielle Nightshade wrote: <blockquote><p>LOL...agreed, Gwen - the Green Deers are cool. I just don't think a particle effect is worth 25 points...LOL</p></blockquote><p> Well i dont mean to bust your chops on ticky tacky stuff Arie .... But there you go using the seems to me method again <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Nature walk only requires 18 pts in the movement line for a total of 19 spent to get it ... No end ability takes 25 pts ...unless you count shapeshift for each line in the druid tree.</p><p>And yes the particle effect is awesome ... now if only they would make the buff have that illusion form , I wouldnt care if it did anything stats wise.</p>
Fromingo
08-07-2007, 03:28 PM
It's still useless even at 19 points. Make it useful for PVE please. I don't care about snares or roots in PVE, I can cure those or just deal with the minor annoyance.
Arielle Nightshade
08-07-2007, 04:16 PM
<cite>Skivley101 wrote:</cite><blockquote>Arielle Nightshade wrote: <blockquote><p>LOL...agreed, Gwen - the Green Deers are cool. I just don't think a particle effect is worth 25 points...LOL</p></blockquote><p> Well i dont mean to bust your chops on ticky tacky stuff Arie .... But there you go using the seems to me method again <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Nature walk only requires 18 pts in the movement line for a total of 19 spent to get it ... No end ability takes 25 pts ...unless you count shapeshift for each line in the druid tree.</p><p>And yes the particle effect is awesome ... now if only they would make the buff have that illusion form , I wouldnt care if it did anything stats wise.</p></blockquote>Yeah, yeah..w/e <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I was exaggerating for clarity.
Skivley101
08-07-2007, 07:56 PM
<cite>Fromingo wrote:</cite><blockquote>It's still useless even at 19 points. Make it useful for PVE please. I don't care about snares or roots in PVE, I can cure those or just deal with the minor annoyance. </blockquote><p> well i certainly wasnt saying that 19 points makes it more useful <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /> ... Just thought Id add some hazyness to Arie's comment. <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> </p><p>And I thought id bring it up again .... </p><p>I think they should take this AA out of the realm of defensive and make it offensive ...</p><p>NATURES WALK</p><p>When cast .... Slows group encounter by 75% for 45 sec</p><p>DOES EFFECT EPICS!!!</p>
luwegeeeee
08-20-2007, 12:18 AM
I love this spell. Any warden with pvping in mind on a PvP server will get this as one of their first abilities. Before they took out the knockback it was godly. Despite that it is still a very nice buff to give your pvp group. the roots are also nice for soloers and pvpers alike since roots are so hard to land anyways.
InfiniteFidelity
08-20-2007, 12:48 AM
Glucagon@Nagafen wrote: <blockquote>I love this spell. Any warden with pvping in mind on a PvP server will get this as one of their first abilities. Before they took out the knockback it was godly. Despite that it is still a very nice buff to give your pvp group. the roots are also nice for soloers and pvpers alike since roots are so hard to land anyways. </blockquote> I didn't get it...I put 5 points in enhance bracken,got all my CA's and melee crit % and put the rest in the renewal line..
Darman81
08-20-2007, 12:51 PM
I would agree that this is a great spell pvp. I have one warden with this line and another warden on my second account with the melee line. To be honest I hated the melee line until I hit 26 when I got the spell that increases crushing, piercing, slashing and ranged of target. Pesonally what I have found is the reduce snare effects is more usefull than the immune to knockback on Nature Walk. This is of course from my own experiences. Many classes get some sort of snare so its pretty affective in this area. I guess its in how you play the game. I am no hero, and I run solo most of the time. At this time im a 22 and running in TS which has an 8 level range. If I get jumped and know I have no chance to win this ability gives me means of escape. As for the Melee line it is gimped in the damage it puts out. The combat art abilities do not equal the damage of the spell counter parts. And honestly with all the Shadow Knights running around you dont want to try to melee these guys and beat yourself to death. To everyman his own, and the great thing is we can switch those AA's between trees. So try different things out and see what you like.
xandez
08-21-2007, 03:24 AM
<cite>Darman81 wrote:</cite><blockquote>As for the Melee line it is gimped in the damage it puts out. The combat art abilities do not equal the damage of the spell counter parts. </blockquote>imo, melee spec works even better in PvP than in PvE... STR STR and more STR is teh key to your dmg <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> SK:s can be a pain thou, but... not impossible, heal proc gear and spells also rock teh socks if used with slow enuff weapons. ++Xan
T'Pol
08-23-2007, 01:12 AM
Speaking for the PvE side this spell is totally useless now.Now that the anti knockback is gone its very obvious how wonderful the spell was.I am getting kicked,tossed around by mobs so often now its really a pain. I hate being interrupted because of those stupid knockbacks.The devs stanced once that pvp would not influence pve but thats just not the truth its getting mixed together all the time. I think the devs realized that natures walk can be very powerful (perhaps too powerful?) in PvP so they changed it also affecting the PvE servers.If the devs think its too powerful in PvP then they should ONLY CHANGE IT THERE without touching the PvE servers.I am quite [Removed for Content] about how they messed up the AA tree again.
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