View Full Version : Charms in PVP
Jarfa
08-05-2007, 06:29 PM
I've had this game for awhile, play on and off. Don't really post much. But I was reading in the PVP forum how this Illusionist is just dominating this one player. I rolled a Coercer and an Illusionist. Played the Illusionist to 25 and just felt that I liked the Coercer better. Now when I pvped with the Illusionist people would attack my pet and not me. Which made it very easy to dominate. But when I try to use my pet on my Coercer they just take me out in maybe one or two nukes. I'm level 41 and play on Naggy. I have maybe 120 kills to 70 or so deaths. In groups I'm pretty good, but when it's just me I get taken out quick, very quick. Now is there something I'm doing wrong here? Should I not use a pet when I solo pvp. I'm not the best with stuns I'm not sure which one I should use first and so on. I have a master Charm, and my spam spell is a master also. So should I be doing something else?
AOE stun is the quickest casting, if you get jumped imo either use that or blink, then aoe stun, then mez.. once mez is on - hit up your reactives and debuffs(DONT FORGET ROOT). I like to break mez with stun, then lay the dots on. after that spam spell, whatever..
Mildavyn
08-09-2007, 12:01 AM
<p>If the pet doesn't have spells, dont bother. Any mage worth his salt will simply cast dispell on your pet and then the pet will be trying to kill YOU.</p><p>You're level 41, so you should have your PBAoE fear by now. Use it. Then stack all your reactives on them, root, go stand next to them (the root is so they cant get their back-attacks off) and wait for the box to appear. </p><p>You may need to nuke a few times as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Grayspirit
08-09-2007, 07:50 AM
<cite>Jarface wrote:</cite><blockquote>I've had this game for awhile, play on and off. Don't really post much. But I was reading in the PVP forum how this Illusionist is just dominating this one player. I rolled a Coercer and an Illusionist. Played the Illusionist to 25 and just felt that I liked the Coercer better. Now when I pvped with the Illusionist people would attack my pet and not me. Which made it very easy to dominate. But when I try to use my pet on my Coercer they just take me out in maybe one or two nukes. I'm level 41 and play on Naggy. I have maybe 120 kills to 70 or so deaths. In groups I'm pretty good, but when it's just me I get taken out quick, very quick. Now is there something I'm doing wrong here? Should I not use a pet when I solo pvp. I'm not the best with stuns I'm not sure which one I should use first and so on. I have a master Charm, and my spam spell is a master also. So should I be doing something else? </blockquote><p>In regards to charm in PvP, for whatever reason if you're going to charm something make sure it's some type of mage. (Coercer rule #1). </p><p>But every coercer works different and every fight is different so there is no catch all rule if a pet is always best in what situation, the only garuntee is that if you have a pet in PvP, there's always a chance that it will break mid fight--whether you want to risk it is up to you...but if you do, make sure you put your hate transfer on the [I cannot control my vocabulary] thing so it <u><i>might </i></u>taunt lock whoever it's attacking so they're not attacking you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Personally, unless I find some crazy mage pet I usually run solo without one. </p><p>Different classes need to be approached different ways, but all classes will try to kill you if you give them the opportunity so we need to minimize that opportunity as much as possible. We got lots of stuns but 1 stifle, so you need to work around stun/mez/stifle immunities in PvP to make sure they're sitting there doing nothing for as long as you can while you're throwing as much at them as you can. <b>For almost everyclass if you land the initial mez before they've gotten anything off, you already won the fight.</b></p><p>1. After you mez them, load them up with your toys (psyche resists debuff, melee reactive, encounter spell/CA reactive, despotic mind line spell, root) </p><p>2. Break your own mez with your stun/power drain (later in levels psychic wail, sonic boom), then our dot+resist debuff, and dot+power drain </p><p>3. By the time all that is on them the stun will be wearing off but they have stun immunity so throw your stifle/power drain at them followed by our main nuke + interrupt. (If you stifle them then interrupt them, the spell they began casting doesnt automatically restart from the interrupt because they're now stifled)</p><p>4. Keep giving them everything you got, the encounter dot +power drain, encounter nuke/daze, keep throwing in the main nuke/interrupt... keeping an eye in your maintained window on the stifle, as soon as the stifle is about to end you should be timing it so your encounter stun should be hitting them (they'll have stifle immunity but the stun immunity will have worn off)</p><p>5. By now (if everything went well and no resists) they're at least 50 or 40% health and they havent even moved, plus they're still loaded with all your dots and reactives. If your root breaks its not a big deal, let them give you some love taps because (as stated before) you put your reactives on them and they'll all go off so quick they'll kill themselves.</p><p>If you had a pet, send it in obviously when you break your own mez. If fighting a ranger, stand next to them right in their face after you root them. Most other melees you'll want a bit of distance. Mages/bards are alittle trickier, I like to throw in dispel magic before I break my mez with them. Healers are fun fights, it's even more important with our power drains and our spell reactive against them all the while throwing stuns and stifles at them to trip them up. </p><p>Every fight is different and every player is different, but I've had a pretty good success with that combo, it almost reminds me of how brigands used to be before they got nerfed to hell in PvP. Anyways I hope that helped some.</p><p>Edit: Seplling</p>
Mildavyn
08-09-2007, 08:11 AM
<p>It's amazing how much easier fights are against bards (both grouped and solo) when you just dispell all our buffs.</p><p>Sadly hardly any mages bother to dispell. (Not that I mind, on the VERY rare occasion that they do i generally lose)</p><p>In a typical fight against a coercer, at level 70, dispelling me will remove the following:</p><p>217 INT, 87 AGI, a 20% damage sheild for 400-500 damage 1389 arcane resists, with a 220pt regenerating ward against arcane 12% chance to reflect anything you throw at me, and 12% magical stoneskin. 45% chance to proc 400-500 mental damage on every spell, even debuffs. 116 STR and 116 STA 8% chance to crit on EVERYTHING 7% spell haste +5m range on all spells. 12% in-combat run speed.</p><p>Of those buffs, only the first one is self-only. Why would you NOT dispell the bard?</p><p>For everything else, see Broncas' post above.</p>
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