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View Full Version : No New AA till Late 2008 ?? Please reconsider !


Niende
08-05-2007, 04:15 PM
<p>Word on the street after fan faire is that Kunark will not give us any new AA, and will not let us spend any more than 100 on the current AA trees, AND they reconfirmed xpacs are staying on a 1 year development cycle. I"m really wondering if that means we wont get any more AA till the xpac After Kunark (which is probably fall 2008.</p><p> If this is true, I highly hope the devs reconsider. I want more AA in Kunark. I cant imagine them releasing AA in some live update, so that means we'll be waiting 2 full years from when EOF AA came out to get any new ones.</p><p>Anyone else hating the lack of AA in Kunark as much as I am? Or does anyone have any more information on this topic?</p>

Norrsken
08-05-2007, 04:22 PM
<cite>Niende wrote:</cite><blockquote><p>Word on the street after fan faire is that Kunark will not give us any new AA, and will not let us spend any more than 100 on the current AA trees, AND they reconfirmed xpacs are staying on a 1 year development cycle. I"m really wondering if that means we wont get any more AA till the xpac After Kunark (which is probably fall 2008.</p><p> If this is true, I highly hope the devs reconsider. I want more AA in Kunark. I cant imagine them releasing AA in some live update, so that means we'll be waiting 2 full years from when EOF AA came out to get any new ones.</p><p>Anyone else hating the lack of AA in Kunark as much as I am? Or does anyone have any more information on this topic?</p></blockquote>They said this when they announced that the next exp pack wre gonna be RoK basically. Its been the word on the streets for a cpl of months at least. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And I dunno. If they cram out enough content and odd stuff they may as well keep us happy with no new aas.

sfarugger
08-05-2007, 05:05 PM
<p>I think their main focus to keep class and content balanced, and bug free......ie..  Making the game fun!!     Offer additional AA abilities would create an inbalance and I think they were pretty vocal over and over that they will not be releasing anything that will initiate an improper imbalance between classes and/or mob engagements.</p><p>Hey, I'm with you man...  But I'd rather have my game balanced than nerfed over and over and over untill they get as close as they can.  If introducing new AA lines has to take another year to confirm no imbalance, I'm all for that. </p><p>But here's the good news.  You'll be able to obtain a "device" (said to be something similar to a lamp) that will allow you to switch between ""AA SPECS".  So you could go to your room, pick your Raid Spec AA lines and then go head to the raid.  When it's over, and you want to solo or group (basically change up your AA lines), just simply head back to your innroom, visit the device and then pick your solo/groupp AA spec.</p><p>Now That's COOL!</p><p>Read more at the blog  </p>

Squigglle
08-05-2007, 05:13 PM
<p>i dont mind it, if they give us more aa it would overpower people. </p>

Winter
08-05-2007, 06:54 PM
<span style="font-size: medium"><span style="color: #ff99ff">They aren't adding AA right now because they are concentrating on new levels. AA's are just that - achievement points, alternate paths to take... If they were to add those at the same time they added AA's, I think the balance would be so badly disrupted that players would receive it very poorly.</span></span>

Wildmage
08-05-2007, 07:22 PM
I don't mind the lack of additional Achievement Points I was 66 with my main when the EoF came into the game and I've been struggling for various reasons to accumulate APs since then this gives me a chance to catch up.

Zabjade
08-05-2007, 07:39 PM
<p><span style="color: #00cc00">It would let me get caught up. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #00cc00">I think you get a chance to save 2 diffrent set ups not re and re pick them</span></p>

Lleinen
08-06-2007, 03:02 AM
<p>I gotta agree, no new AA sucks bad.  They dont have to add whole new abilities, they can just let you add points into attack speed, dps, resists, stats with 1-2 of 4 abilities to choose at the end once you get to a certain amount of aa's (like you can pick 1 at 125aa and 1 at 150aa).</p><p>I love AAs so much, and hearing that there wont be more....ugh.  THATS disappointing.  I think AAs are one of the best parts of EQ2.</p>

Galithdor
08-06-2007, 03:46 AM
When the feature list was shown on allakhazam it even said no AAs if i remember correctly...why is this coming up just now? lol

Raidi Sovin'faile
08-06-2007, 03:49 AM
It sounds like they are alternating between adding Levels and AA with their expansion packs. This is fine, as it allows for additional ways to increase your character without making entire tiers obsolete after just a year, and allowing people to catch up too. Personally, I have about 6 characters that were made before AA's were ever in the game. They are woefully low on AA's despite being higher level, and they've done most quests. A whole new set of quests will help me greatly in catching them up in AA's since the cap will still be 100, but more quests for AA's. In the end, they are doing some major overhauls in mechanics. I think having a new tier will be enough for them to work on balancing. Adding a whole set of AA's, when many of us are still not satisfied with the AA set they have now, would put a lot of strain on their dev team.

Besual
08-06-2007, 04:46 AM
<cite>Winter wrote:</cite><blockquote><span style="font-size: small"><span style="color: #ff99ff">They aren't adding AA right now because they are concentrating on new levels. AA's are just that - achievement points, alternate paths to take... If they were to add those at the same time they added AA's, I think the balance would be so badly disrupted that players would receive it very poorly.</span></span></blockquote> With DoF we already got both: 10 new level and 50AAs. DoF was designed to last a half year with an adventure pack in between. RoK shall last a year like EoF with minor content additions. The problem is, that when you level you will do quests too. And for this quests you won't get AA-XP (assuming you have the 100 before RoK lunch). If SOE decides to raise the AA limit (dosn't matter if we get anew tree or just more AAs in the current trees) a half year later we won't get the AA-XP retroactive and have to grind the AAs through converting adventure XP -> AA-XP. And this is really slow compared to the quest XP.

Femke
08-06-2007, 05:52 AM
<p>I rather have new content, quests, levels and alike. Personally I have no need for more AA... 100 AA points is more then enough for now.</p><p>Femke.</p>

onimarox
08-06-2007, 08:00 AM
<p>not releaseing aa's is going to hurt Eq2 in the long run, while it will be a week or so before the first level 80 by then end of the month all the "ubers" will basicly be 80. 3 months later ( providing there is no buged raiding content ) and this time frame is a stretch following past expansions all content will have been beaten. ok so we have 8 more months left to fill currently there is a lot of turn over with people and are "expected" to be back when RoK comes out which only 1/2 may come back. with no more AP's and no progression left what is there to do for 8 months? u can only farm the same instance for so long with no contested no aa's and no basic progression. </p><p>someone is going to say alts..... alts dont always keep this game going or keeping the same person logging in how many times can u actully do the same thing but only on diffrent toons? </p><p>Tradeskill? same thing as alts.</p><p>Someone is also going to say oh well we cant play all the time we need time to catch up or what about the new player comming in? there is enough "free exp" and with the release of more exp potions ect.... this will be even easier. </p><p>Something needs to0 be done to keep the attn of players for longer then 3 to 4 months between xpac's</p>

firza
08-06-2007, 08:10 AM
<p>Anyone who thinks RoK will be beaten within 3 months within the expansion can not believe that adding new AA's will change this.</p><p>AA's can be gained besides normal exp, and do not add a lot of extra work to the game.</p><p>The only way for the game not to be beaten within 3 months (or so) is either needing a lot...and I mean a LOT of work to gain exp, or a lot, and I mean a LOT of content.</p><p>If there is plenty of content, who care about level or AA increases. As long as your enjoying the game it does not matter which of the 2.</p>

Norrsken
08-06-2007, 08:46 AM
<cite>Besual wrote:</cite><blockquote><cite>Winter wrote:</cite><blockquote><span style="font-size: small"><span style="color: #ff99ff">They aren't adding AA right now because they are concentrating on new levels. AA's are just that - achievement points, alternate paths to take... If they were to add those at the same time they added AA's, I think the balance would be so badly disrupted that players would receive it very poorly.</span></span></blockquote> With DoF we already got both: 10 new level and 50AAs. DoF was designed to last a half year with an adventure pack in between. RoK shall last a year like EoF with minor content additions. The problem is, that when you level you will do quests too. And for this quests you won't get AA-XP (assuming you have the 100 before RoK lunch). If SOE decides to raise the AA limit (dosn't matter if we get anew tree or just more AAs in the current trees) a half year later we won't get the AA-XP retroactive and have to grind the AAs through converting adventure XP -> AA-XP. And this is really slow compared to the quest XP. </blockquote>/bonk DoF did not introduce AAs.

Ferunnia
08-06-2007, 09:03 AM
The content wasn't as high in KoS imo, at least insofar how long it takes to do every bit of KoS' instances, quests, etc., that's why they were able to add levels and AA in that expansion...also, with levels, they just use the cookie cutter mold they already have going on, they balanced our basic abilities decently well (through nerfs, bah). With an expansion adding a new race, 10 more levels, a whole continent, probably a slew of quests, new enemies, hopefully a ton of high end content, and most likely things I've forgotten, not adding more AAs makes sense. And for the one person annoyed at having to grind AA. . .half a year later or whatever, when we get a new expansion or whatever opening up more AA, don't you think they'll release content at the same time to take a big chunk from the pure grinding way of getting AA? If not, then you can always just grind from 70-80 without doing quests and save em for more AA. . .

Iseabeil
08-06-2007, 09:14 AM
<p>Oki, if I got the dates right.. EQ2 launched in november 2004, KoS launched in february 2006, thats well over a year without any AAs existing at all and the game didnt go down in flames during that time. Sure, people moaned about AAs all the time from launch, but it was more then playable without a single AA.</p><p>They might be nifty and usefull and whatever, but the idea that the expansion will last like 3 months with 10 levels and that AAs would somehow make it last a whole year is a bit ludicrous. Add 50 more AA's and you might at most add another month with the way they are gained alongside of normal experience. RoK is not long from release, is this short extra time really worth all the bugs, imbalances and nerfs that would come from a hasty addition of new AAs to play with?</p>

Obadiah
08-06-2007, 10:35 AM
Ulvhamne@Nagafen wrote: <blockquote><cite>Besual wrote:</cite><blockquote><cite>Winter wrote:</cite><blockquote><span style="font-size: small"><span style="color: #ff99ff">They aren't adding AA right now because they are concentrating on new levels. AA's are just that - achievement points, alternate paths to take... If they were to add those at the same time they added AA's, I think the balance would be so badly disrupted that players would receive it very poorly.</span></span></blockquote> With DoF we already got both: 10 new level and 50AAs. DoF was designed to last a half year with an adventure pack in between. RoK shall last a year like EoF with minor content additions. The problem is, that when you level you will do quests too. And for this quests you won't get AA-XP (assuming you have the 100 before RoK lunch). If SOE decides to raise the AA limit (dosn't matter if we get anew tree or just more AAs in the current trees) a half year later we won't get the AA-XP retroactive and have to grind the AAs through converting adventure XP -> AA-XP. And this is really slow compared to the quest XP. </blockquote>/bonk DoF did not introduce AAs. </blockquote>OR . . . the other way to keep it from being beaten in 3 months . . . don't release all the content right away. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Besual
08-06-2007, 10:47 AM
Yes, pre-KoS we had no AAs. That's right. But by that time SOE's plan was 2 expansion and 4 adventure packs each year (well, we have seen less adeventure packs). Now they plan 1 expansion per year with a little bit of free content now and then. Look back what we got on free content in EoF: Unrest, thron room and Neriak / Darkwood. EH and SoD quest line I see as delayed part from EoF and not extra content. In a half year most players will have hit level 80. And they get bored. Now SOE could add new AAs. But the players will have done many / most of RoK's quests. Do you real think SOE will add hundreds of quests then too? I doubt it.

Norrsken
08-06-2007, 11:00 AM
<cite>Besual wrote:</cite><blockquote>Yes, pre-KoS we had no AAs. That's right. But by that time SOE's plan was 2 expansion and 4 adventure packs each year (well, we have seen less adeventure packs). Now they plan 1 expansion per year with a little bit of free content now and then. Look back what we got on free content in EoF: Unrest, thron room and Neriak / Darkwood. EH and SoD quest line I see as delayed part from EoF and not extra content. In a half year most players will have hit level 80. And they get bored. Now SOE could add new AAs. But the players will have done many / most of RoK's quests. Do you real think SOE will add hundreds of quests then too? I doubt it. </blockquote>Considering EoF, I bet they will add hundreds of quests. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Same dev time, shorter lvl span. and instead of balancing aas, they can spend their time cramming in more content. In kos, you'd done basically all there was to do in 2 months time. Including getting the aa. EoF? Getting the aas took perhaps 1 month. doing all the content took way longer. Unless you just sat at 70 and did dungeons/raids Now, we get basically all t8 content. All for your lvl 80 toon. More content than in EoF. OPlus, you get to have several aa builds. you can use that month extra to find a good solo spec, and a good raid spec, and a good group spec.

ke'la
08-06-2007, 11:21 AM
<cite>Iseabeil wrote:</cite><blockquote><p>Oki, if I got the dates right.. EQ2 launched in november 2004, KoS launched in february 2006, thats well over a year without any AAs existing at all and the game didnt go down in flames during that time. Sure, people moaned about AAs all the time from launch, but it was more then playable without a single AA.</p><p>They might be nifty and usefull and whatever, but the idea that the expansion will last like 3 months with 10 levels and that AAs would somehow make it last a whole year is a bit ludicrous. Add 50 more AA's and you might at most add another month with the way they are gained alongside of normal experience. RoK is not long from release, is this short extra time really worth all the bugs, imbalances and nerfs that would come from a hasty addition of new AAs to play with?</p></blockquote> Accually pre-KoS the whiners where all saying, don't add AAs it will ruin EQ2. The the day after KoS launched until the revamped them they where whining that they where completly useless(wich was caused in part by the devs biting off more then they could chew). Now they are complaning that they are not getting any. I guess these people where not here for the bugfest that was the KoS launch, how certain mobs required for quests would get bugged and stay bugged for weeks. Or how nearly all the content was cookie cutter and hardly unique. I mean there are 3 Dungons in TT and all of them use the exsact same map. Same with BS. Yes, they where able to add a new lvl and AAs but the content and Quality Control suffered for it. Personally, I would rather have a launch like EoF(especally consitering the stuff that is already going into RoK(such as a single zone 4 times the size of CL)) then the one we got with KoS that requires a number of updates to get right. Why do you think they are using EoF as thier model for all future expaintions IN ALL THIER GAMES instead of KoS?

ke'la
08-06-2007, 11:28 AM
<cite>Besual wrote:</cite><blockquote>Yes, pre-KoS we had no AAs. That's right. But by that time SOE's plan was 2 expansion and 4 adventure packs each year (well, we have seen less adeventure packs). Now they plan 1 expansion per year with a little bit of free content now and then. Look back what we got on free content in EoF: Unrest, thron room and Neriak / Darkwood. EH and SoD quest line I see as delayed part from EoF and not extra content. In a half year most players will have hit level 80. And they get bored. Now SOE could add new AAs. But the players will have done many / most of RoK's quests. Do you real think SOE will add hundreds of quests then too? I doubt it. </blockquote> Yes they PLANED for 2 expaintions and 4 adventure packs a year, but how many did we accually get in that 2 year span? 2 expaintion packs yes(though both where reseaved with a luke warm responce at best) and 2 Adventure packs(both befor DoF). Yet the game servived and did well. Now we have had a year with no Lvl increase and doom and gloomers where saything the EXSACT SAME THING you are now about not having a lvl cap, yet instead of the game dieing its doing very well and its consitered one of the best MMOs out there. So yeah they could go back to thier Pre-KoS plans and watch the game die a slow death or they can follow down the path that was started with EoF and accually watch the game thrive.

chily
08-06-2007, 11:38 AM
<p>with Rok we get 200 aa total ...</p><p>100 aa for solo and 100 aa for raid templates</p><p>hot swap between em.</p>

Lakaah
08-06-2007, 01:27 PM
Being able to switch between AA specs like that is pretty strange. Anyone else think we should have to pick one and stick with it for the most part?

Moongloom
08-06-2007, 01:44 PM
<p>I like the way AA's are now.  I absolutely hated the way AA's were in EQ1 with the unlimited amount you could have.  You had to sit and grind grind grind to just get the AA's 'considered' to be required to raid with.  The high end guilds wouldn't even recruit you without like max level and 1 bijillion AA's.  I play the game to have fun and raid a bit.  Not grind the same mobs over and over in one place to grind out more AA's just to compete.</p><p>Was a bit much to me in EQ1 where peeps would sit for days in OS or such to ground out AA's just to go raiding.  AA's should be fun and flavor to me.  Not something required for anything.</p>

roces9
08-06-2007, 04:01 PM
<cite>Lakaah wrote:</cite><blockquote>Being able to switch between AA specs like that is pretty strange. Anyone else think we should have to pick one and stick with it for the most part?</blockquote> While I am going to absolutely LOVE being able to do this, I think it is a poor design choice. Having AAs is supposed to customize our characters, right? Well how customized are you going to feel when you can switch your AAs ad nauseum? This change is going to trivialize the choice between going down the Int line instead of the Str line (or what have you) because you will be able to switch back whenever you want to solo. It wont mean anything for my Troubador to be spec'd Wis/Agi because I can just switch to my Str/Wis build for raids. Instead of having characters with unique builds because they like to solo, or never raid, or are in an uber contested-mob guild, or pvp- you're going to have *even more* cookie cutter characters because every can chose the best build for soloing *and* raiding. Bad design choice IMO.

AbsentmindedMage
08-06-2007, 04:36 PM
<cite>roces9 wrote:</cite><blockquote><cite>Lakaah wrote:</cite><blockquote>Being able to switch between AA specs like that is pretty strange. Anyone else think we should have to pick one and stick with it for the most part?</blockquote> While I am going to absolutely LOVE being able to do this, I think it is a poor design choice. Having AAs is supposed to customize our characters, right? Well how customized are you going to feel when you can switch your AAs ad nauseum? This change is going to trivialize the choice between going down the Int line instead of the Str line (or what have you) because you will be able to switch back whenever you want to solo. It wont mean anything for my Troubador to be spec'd Wis/Agi because I can just switch to my Str/Wis build for raids. Instead of having characters with unique builds because they like to solo, or never raid, or are in an uber contested-mob guild, or pvp- you're going to have *even more* cookie cutter characters because every can chose the best build for soloing *and* raiding. Bad design choice IMO. </blockquote>If you are rich now, you can switch your achievements when you want.  I do not see a big deal with being able to have a template for solo play and one for group/raid play.   It gives your character a bit more flexibility.   As it stands now, you have to make a choice and many people go with the same template.

RoXx
08-06-2007, 08:49 PM
More aa's please. Everyone will be aa lvl 100 by just getting disco from original eq2, dof, kos, eof, rok and ap's... Already got 2 characters with aa 100 and 1 character with aa 85.

Rahatmattata
08-07-2007, 01:47 AM
<p>They said in one of the first podcasts for RoK that they won't be adding more or new AAs because it will blend the classes together even more. Those aren't the exact words... they said it better than me, but basically they don't want all the classes to get blended together and become even more the same by adding more AAs. And I pretty much agree. I'm glad there will not be more AAs for this expansion.</p><p>As far as getting bored at endgame... if they would fix and revamp the arena to be more complex, fun, accessible, etc... that would definatly be awesome IMO and keep me entertained for months without even adding any new content. I'd rather raid to take my new fabled ubah lewtz and go pwn some face in some seige type arena battles, than raid just so I can get some upgrades to do more raiding.</p>

theriatis
08-07-2007, 05:34 AM
<p>Hi,</p><p>i would be all in for the "more AA for the Trees" Idea...</p><p>Give us 30 AA for every tree, than we would have Lvl 80 Chars with 80 AA per Tree. I'm also with the Idea to give them (be it new or old AA) us just a few months after RoK, so that we have to do something then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Besides of more free content, of course <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I want a Group Instance which is at least as difficult as Nizara (which got nerfed several months ago) to be something challenging for good Groups.</p><p>Regards, theriatis.</p>

Tatsou
08-07-2007, 08:23 AM
<p>Nah, I'm for the 25 more to tree. 75 would be enough to play around with per.</p><p>But like someone else said, I got tired of LFG to just grind aa's in eq1. Think I left my bst at 500 and ranger at 125ish and a couple raid bots I was raising for those nights we needed that class. </p><p>I do talk to a few friends from eq1 and one keeps bragging at how he has like over 1500 aa's or something and this and that but then I look at it and he is same pally as the other 100 or so with max aa. Just different gear. And he constantly tells me I'm a quitter from doing all that cause it makes your toon stronger. Finally had enough and told him straight out if I wanted to sit and grind for endless hours just to max out my aa's without truely being unique I would but as it stands right now you are the same as all the other pally's on that server. He pretty much shut up after that and his wife thought that was funny.</p><p>But reason why I am up for just making it 75 per tree. I did some number crunching and forum exploring and found that most go after this or that and it seems the same all across the classes. It would be nice to further make your toon more customized if say instead of the typicall straight down agi/int line say for a scout you could finish out agi line maybe get a few in the important ones in int and maybe get that crit % down str. Just as example.</p><p>But to each there own.</p>

StoneySilen
08-07-2007, 11:59 AM
Having no new AA is fine by me.  I would rather they up the base level's rather than AA.  Nothing like going into EQL and finding out the veterans are lvl 70 with ~700 plus AA.  It just makes the grind seem impossible.

chily
08-07-2007, 12:20 PM
<p>Sk for example str line for tanking but melee and spell crit for raid maybe ...</p><p>coercer Wis line for solo ... agi int for raid</p><p>switch birg needs more hate while raiding but missing it when grouping coz he tanks?</p><p>melee speced warden for solo and heal speced for raid maybe?</p><p>i think maybe can profit from switching aa lines.</p>

Dasein
08-07-2007, 12:48 PM
I'd rather see them add in things like expanded deity abilities or new spells/CAs which are expanded via quests like the Master Strikes. Maybe give us extensible racial aiblities, which would become more powerful as we complete quests and perform other tasks to uncover our racial heritage and advance their current goals. There's enough potential for other forms of horizntal progression beyond AAs.

Birn
08-07-2007, 01:08 PM
No new AA's? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> If not I hope they have Tons of stuff to do instead not just 4-5 group instances and that's it. WoW have at least instances and we can't let that game win eh? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

miliskel
08-07-2007, 03:13 PM
dunno..i want a mage tee a fighter tree a scotu tree etc .. prolly wont work..how about race? nope! ratongas wont have anything to help mages would they? deitty..ding ding ding we have a winner! nahh...if we get enough new spells then it might be good lol

Moongloom
08-07-2007, 03:34 PM
<p>I really don't want more AA's...but...if they would seperate the archetypes that would be great I think and would go to seperate peeps a bit more.  i.e. have a EoF Brigand and KoS Brigand tree rather than one be rogue and other be class specific.  As it stands now all swashbucklers and brigands will pretty much pick the same rogue trees.  Agi/Str or Agi/Wis.  </p><p>So a bit more seperation between the archetypes instead of cookie cutter builds I think.  </p><p>I don't think adding 25 more AA's to each tree will do much.  Then almost everyone will be like each other when people get the 'idea' AA set up and post it for everyone to copy.  "Hey, you get .7746345% more DPS if you spec your character this way," type thing.</p>

Solaran_X
08-07-2007, 05:30 PM
This makes me happy, actually. I hope they begin to have one expansion raise the level cap (such as 70 to 80), and then the next expansion a year later expand on that current tier (add more to T8) and raise the AA cap (from, let's say...100 to 150 or 200). That way, people won't feel rushed to gain 10 levels and X amount of AAs.

Niende
08-09-2007, 05:17 AM
<p>The only good thing about them not adding more AA is I'll have more time to play Rock Band.</p><p> I cant believe they introduced AA in KoS, expanded them in EoF and completely dropped the ball when it came to Kunark.</p>

DMIstar
08-09-2007, 11:09 AM
We dont Need more AA's in Kunark... I would rather them focus on lvls and Content Which would make a better game then them focusing on AAs. There was nothing dropped other then them not doing 2 rather Small Expansion a Year and adventure packs for larger Expansions .... Like EoF ... that actually felt like faydwer O o other then the small islands just as ro has become .... RoK is looking to be Huge.. I would not want to take from that for mere grind AA.. Besides the ones out now need fixing anyway..

Shompta
08-09-2007, 04:04 PM
I love everything about the new expansion except the lack of AAs. To me AAs are what make advancement not feel like a grind. AAs make it rewarding to go out and do all the quests and explore all the areas looking for all the named mobs. AAs mean you can advance your character by going to any area that is interesting to you. Without AAs, as soon as you hit the level cap the only way to advance is to grind the same instances or raid zones over and over.

Leatherneck
08-09-2007, 04:07 PM
<cite>Shompta wrote:</cite><blockquote>I love everything about the new expansion except the lack of AAs. To me AAs are what make advancement not feel like a grind. AAs make it rewarding to go out and do all the quests and explore all the areas looking for all the named mobs. AAs mean you can advance your character by going to any area that is interesting to you. Without AAs, as soon as you hit the level cap the only way to advance is to grind the same instances or raid zones over and over.</blockquote> Yah.  What Shompta said.  I honestly don't get why people get all that excited by adding levels.  You get the same ole spells and abilities you've had the last umpteen levels.  Rarely is anything new added.  AA on the other hand allows you to spend your development however you'd like.

TheGuyWithOneArm
08-09-2007, 04:17 PM
i think they should add it all and stop being so lazy

Dragowulf
08-09-2007, 04:19 PM
<cite>TheGuyWithOneArm wrote:</cite><blockquote>i think they should add it all and stop being so lazy </blockquote> Chances are that the Everquest 2 team has 40 members MAX.  Unlike WoW and EQ1, EQ2 doesn't have as many developers.  They do what they can in the amount of time they have to do it.

HollowMan11
08-10-2007, 03:13 PM
Rahatmattata wrote <blockquote><p>As far as getting bored at endgame... if they would fix and revamp the arena to be more complex, fun, accessible, etc... that would definatly be awesome IMO and keep me entertained for months without even adding any new content. I'd rather raid to take my new fabled ubah lewtz and go pwn some face in some seige type arena battles, than raid just so I can get some upgrades to do more raiding.</p></blockquote> I agree.  Something really needs to be done to the arena to get people to actually go into it.  I think it would be alot of fun if there was actually people to go against.

Leatherneck
08-10-2007, 03:17 PM
<p>Maybe random "card" from the new cardgame could drop in the Arena.</p><p>Which leads me to another idea....I should go find that thread and post it.</p>

Kimage
08-10-2007, 04:10 PM
<p>/em steps up onto soap box and starts preaching!!!! </p><p>More AA? well kinda on the fence on this one. I would say ney if I had to say anything. The reason being for my class most Raiding Defilers go the same way ( there is some variation, but not a whole lot ). </p><p>Also just my /2cp  this switching AA's at will is just down right STUPID!  IMHO part of making yourself a good player is finding the AA line that suits you best. I have spec'd to better the raid. Why because I am a raiding Defiler and the way I have spec'd has made me a better healer. The game is full of decisions and I feel that this should ber one of them - do you want to be raid spec'd OR group / solo spec'd. One or the other. In all honesty how much can your group spec be different than your raid spec. Personally my AA's make me a better healer - good for groups and raids. Got a DPS toon - same thing - you are going to go down the AAs to max your dps right? how would that be differnet in a group vs raid... you still max your dps to kill things faster right?  The only benefit I see for this is for the chronic solo'rs</p><p> By GAWDS if this does go through - then have a fee for it. Not just some free or easy quest thing to get.  And make it more than just a couple silver.  Honestly if your end game - and can go and switch out then yo ucan afford to pay something for this. 10-20-30 g each. </p><p> /em steps down off soap box.</p>

Geinoch
08-10-2007, 04:25 PM
I would rather increase the number of AA abilites/spells, more archetype etc you can chosse... It would increase the differences between people

ke'la
08-10-2007, 04:50 PM
<cite>Dragowulf2 wrote:</cite><blockquote><cite>TheGuyWithOneArm wrote:</cite><blockquote>i think they should add it all and stop being so lazy </blockquote> Chances are that the Everquest 2 team has 40 members MAX.  Unlike WoW and EQ1, EQ2 doesn't have as many developers.  They do what they can in the amount of time they have to do it.</blockquote>Accually if I remember the number a dev quoted me at fan fair right EQ2 has like 55 devs on it. However, every dev has his or her area of expertise and just like you wouldn't want a Motercycle Mechanic to work on your Puris, you don't want the Iteamization Dev to work on making AAs. Unforunatly, the experts at making AAs are also the ones that are the experts at making spells(makes sence as they are almost the same thing), as such you can choose one or the other for them to work on, but not both. Otherwise we would end up with the same problems we had with AAs we had when KoS launched, most of the AAs where useless and the few that where not where buggy as all getout.

Leatherneck
08-10-2007, 05:47 PM
<cite>Kimage wrote:</cite><blockquote><p>Also just my /2cp  this switching AA's at will is just down right STUPID!  IMHO part of making yourself a good player is finding the AA line that suits you best. I have spec'd to better the raid. Why because I am a raiding Defiler and the way I have spec'd has made me a better healer. The game is full of decisions and I feel that this should ber one of them - do you want to be raid spec'd OR group / solo spec'd. One or the other. In all honesty how much can your group spec be different than your raid spec. Personally my AA's make me a better healer - good for groups and raids. Got a DPS toon - same thing - you are going to go down the AAs to max your dps right? how would that be differnet in a group vs raid... you still max your dps to kill things faster right?  The only benefit I see for this is for the chronic solo'rs</p></blockquote>As a chronic soloer, I gotta agree.  I"m not a big fan of the min/max inspiriing AA swap.

Wildmage
08-10-2007, 10:15 PM
<cite>Leatherneck wrote:</cite><blockquote><cite>Kimage wrote:</cite><blockquote><p>Also just my /2cp  this switching AA's at will is just down right STUPID!  IMHO part of making yourself a good player is finding the AA line that suits you best. I have spec'd to better the raid. Why because I am a raiding Defiler and the way I have spec'd has made me a better healer. The game is full of decisions and I feel that this should ber one of them - do you want to be raid spec'd OR group / solo spec'd. One or the other. In all honesty how much can your group spec be different than your raid spec. Personally my AA's make me a better healer - good for groups and raids. Got a DPS toon - same thing - you are going to go down the AAs to max your dps right? how would that be differnet in a group vs raid... you still max your dps to kill things faster right?  The only benefit I see for this is for the chronic solo'rs</p></blockquote>As a chronic soloer, I gotta agree.  I"m not a big fan of the min/max inspiriing AA swap. </blockquote>Im a solo player too but honestly I wouldn't mind having the ability to have my Solo build and the option if I want to group/raid to be able to switch to a built that allows me to do that well to.    Options good. being stuck on rails bad.

Lathaine
08-12-2007, 12:49 AM
<p>Why AA is vital ?</p><p>at lvl 70 with 100 AA, that is very easy to get, very very easy. you dont earn anymore xp to kill random high lvl mob or completing new quest descovering new thing, just loot, and that not fun at all. So what kill for nothing ? reroll, after time leave. Nothing fun to not earn xp when you kills mob. Dont mind if it's AA or lvl, and i doubt 10 more lvl will take long time for most of us to get... and then ? at lvl 80 no more xp no more fun to get our loved char become better by just killing even in borring way. xp xp xp then raid raid raid, no more xp sigh.</p><p>100 AA was really too few. They should see really more far than that and add a way for keep earning xp even if you play several life... or people leave when they are tired to not become better.</p><p>And AA should really be more attractive, add str/sta/agi/resist, more than just what we have atm. we can have more 800 str for exemple only 64 max com from AA and most certainly 32 or 40, that less than 5%... every item in high end game have more strength than our char naked... dont feel that fine.</p><p>I and probably you would want your lovely char become better more you play, no ? and i m sorry to say this to raiding people but ... not only item exist for that ! I want my body become more strong not the armor plate i wear...</p><p>gear is even more strong than god... while our char is not more strong than a cow...</p><p>so that why AA is so need...</p>

Hardain
08-12-2007, 04:23 AM
ke'la wrote: <blockquote>Accually if I remember the number a dev quoted me at fan fair right EQ2 has like 55 devs on it. However, every dev has his or her area of expertise and just like you wouldn't want a Motercycle Mechanic to work on your Puris, you don't want the Iteamization Dev to work on making AAs. Unforunatly, the experts at making AAs are also the ones that are the experts at making spells(makes sence as they are almost the same thing), as such you can choose one or the other for them to work on, but not both. Otherwise we would end up with the same problems we had with AAs we had when KoS launched, most of the AAs where useless and the few that where not where buggy as all getout. </blockquote>Well, KoS added 10lvls and 50 AA points like everyone knows, and EoF only added 50 AA, no levels. But still KoS AA tree beats the living hell out of EoF tree. I hope they would revamp the EoF tree in RoK, for most of the classes it offers next to nothing.

Devilsbane
08-12-2007, 12:02 PM
<cite>Niende wrote:</cite><blockquote><p>Word on the street after fan faire is that Kunark will not give us any new AA, and will not let us spend any more than 100 on the current AA trees, AND they reconfirmed xpacs are staying on a 1 year development cycle. I"m really wondering if that means we wont get any more AA till the xpac After Kunark (which is probably fall 2008.</p><p> If this is true, I highly hope the devs reconsider. I want more AA in Kunark. I cant imagine them releasing AA in some live update, so that means we'll be waiting 2 full years from when EOF AA came out to get any new ones.</p><p>Anyone else hating the lack of AA in Kunark as much as I am? Or does anyone have any more information on this topic?</p></blockquote>Once we hit 100 levels we will get all the AAs we want. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

ke'la
08-12-2007, 12:36 PM
<cite>Hardain wrote:</cite><blockquote>ke'la wrote: <blockquote>Accually if I remember the number a dev quoted me at fan fair right EQ2 has like 55 devs on it. However, every dev has his or her area of expertise and just like you wouldn't want a Motercycle Mechanic to work on your Puris, you don't want the Iteamization Dev to work on making AAs. Unforunatly, the experts at making AAs are also the ones that are the experts at making spells(makes sence as they are almost the same thing), as such you can choose one or the other for them to work on, but not both. Otherwise we would end up with the same problems we had with AAs we had when KoS launched, most of the AAs where useless and the few that where not where buggy as all getout. </blockquote>Well, KoS added 10lvls and 50 AA points like everyone knows, and EoF only added 50 AA, no levels.<span style="color: #cc0000"> But still KoS AA tree beats the living hell out of EoF tree.</span> I hope they would revamp the EoF tree in RoK, for most of the classes it offers next to nothing. </blockquote>Really? that maybe true for some classes but back at launch the KoS Tree was either Bugged, broken, usless or all three. it took a few LUs to get them in thier current form at that was because at the time they where more worried about having a large feature list then having working content. Add to that the TOTAL lack of conent outside of new spells and the AAs, and personally I am glad they desided they can't do both anymore. Rember its the Devs that stated that they can either do AAs(and get them right) or a New Tier of spells(and get them right) but not BOTH.

Zarafein
08-12-2007, 11:23 PM
<p>Wow i gues they can't make any expansion without level content now, wonder how games in the past were able to survieve without this.</p>

Leatherneck
08-13-2007, 06:28 AM
<cite>Hardain wrote:</cite><blockquote>But still KoS AA tree beats the living hell out of EoF tree. </blockquote>YMMV.  I'm happy with a good amount of the Ranger AA's.

Leatherneck
08-13-2007, 06:29 AM
<cite>Wildmage wrote:</cite><blockquote><cite>Leatherneck wrote:</cite><blockquote><cite>Kimage wrote:</cite><blockquote><p>Also just my /2cp  this switching AA's at will is just down right STUPID!  IMHO part of making yourself a good player is finding the AA line that suits you best. I have spec'd to better the raid. Why because I am a raiding Defiler and the way I have spec'd has made me a better healer. The game is full of decisions and I feel that this should ber one of them - do you want to be raid spec'd OR group / solo spec'd. One or the other. In all honesty how much can your group spec be different than your raid spec. Personally my AA's make me a better healer - good for groups and raids. Got a DPS toon - same thing - you are going to go down the AAs to max your dps right? how would that be differnet in a group vs raid... you still max your dps to kill things faster right?  The only benefit I see for this is for the chronic solo'rs</p></blockquote>As a chronic soloer, I gotta agree.  I"m not a big fan of the min/max inspiriing AA swap. </blockquote>Im a solo player too but honestly I wouldn't mind having the ability to have my Solo build and the option if I want to group/raid to be able to switch to a built that allows me to do that well to.    Options good. being stuck on rails bad. </blockquote>Options makes easier...Easier doesn't always mean good.

theriatis
08-13-2007, 06:39 AM
ke'la wrote: <blockquote><cite>Hardain wrote:</cite><blockquote>ke'la wrote: <blockquote>Accually if I remember the number a dev quoted me at fan fair right EQ2 has like 55 devs on it. However, every dev has his or her area of expertise and just like you wouldn't want a Motercycle Mechanic to work on your Puris, you don't want the Iteamization Dev to work on making AAs. Unforunatly, the experts at making AAs are also the ones that are the experts at making spells(makes sence as they are almost the same thing), as such you can choose one or the other for them to work on, but not both. Otherwise we would end up with the same problems we had with AAs we had when KoS launched, most of the AAs where useless and the few that where not where buggy as all getout. </blockquote>Well, KoS added 10lvls and 50 AA points like everyone knows, and EoF only added 50 AA, no levels.<span style="color: #cc0000"> But still KoS AA tree beats the living hell out of EoF tree.</span> I hope they would revamp the EoF tree in RoK, for most of the classes it offers next to nothing. </blockquote>Really? that maybe true for some classes but back at launch the KoS Tree was either Bugged, broken, usless or all three. it took a few LUs to get them in thier current form at that was because at the time they where more worried about having a large feature list then having working content. Add to that the TOTAL lack of conent outside of new spells and the AAs, and personally I am glad they desided they can't do both anymore. Rember its the Devs that stated that they can either do AAs(and get them right) or a New Tier of spells(and get them right) but not BOTH. </blockquote><p> Ok, how about no NEW AA's, just adding 10-20 more points to each existing tree ? That couldn't be that hard...</p><p>Regards, theriatis.</p>

ke'la
08-13-2007, 09:31 AM
<cite>theriatis wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>Hardain wrote:</cite><blockquote>ke'la wrote: <blockquote>Accually if I remember the number a dev quoted me at fan fair right EQ2 has like 55 devs on it. However, every dev has his or her area of expertise and just like you wouldn't want a Motercycle Mechanic to work on your Puris, you don't want the Iteamization Dev to work on making AAs. Unforunatly, the experts at making AAs are also the ones that are the experts at making spells(makes sence as they are almost the same thing), as such you can choose one or the other for them to work on, but not both. Otherwise we would end up with the same problems we had with AAs we had when KoS launched, most of the AAs where useless and the few that where not where buggy as all getout. </blockquote>Well, KoS added 10lvls and 50 AA points like everyone knows, and EoF only added 50 AA, no levels.<span style="color: #cc0000"> But still KoS AA tree beats the living hell out of EoF tree.</span> I hope they would revamp the EoF tree in RoK, for most of the classes it offers next to nothing. </blockquote>Really? that maybe true for some classes but back at launch the KoS Tree was either Bugged, broken, usless or all three. it took a few LUs to get them in thier current form at that was because at the time they where more worried about having a large feature list then having working content. Add to that the TOTAL lack of conent outside of new spells and the AAs, and personally I am glad they desided they can't do both anymore. Rember its the Devs that stated that they can either do AAs(and get them right) or a New Tier of spells(and get them right) but not BOTH. </blockquote><p> Ok, how about no NEW AA's, just adding 10-20 more points to each existing tree ? That couldn't be that hard...</p><p>Regards, theriatis.</p></blockquote>Yeah they could do that, ofcourse then they would be rebalancing the trees(nerfing them) as they suddenly become way over powered

Healinator
08-14-2007, 04:10 AM
I was kinda looking forward to getting more AA's, it's a shame they aren't increasing our cap or adding another tree. With just about all the dieties being in game they should give us a diety tree where you can chose improvements on yourself based on your god, kinda like mini-always-on blessings.  Change your diety?  Then you have to re-grind out those points. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Maergoth
08-14-2007, 05:19 AM
AAs are more than half the reason we can single group epicx2s, and 2 group epicx4s <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Aside from poor gear design.. aka NEW = BETTER.. I think new AAs are a bad idea, but perhaps allowing 10 more points per tree or something would give the AA nuts food to hold them over <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

TwistedFaith
08-19-2007, 07:47 PM
I do not understand the lack of new AA's in the expansion or the reason why people would not want more AA's. MMO's are about progressing your Avatar, that is the basic premise behind EQ1,EQ2,WOW, basically all of these sort of MMO's. The idea is you quest, kill mobs, achieve things, loot better gear all in the name of progression. Your character gets stronger the more you play, and the more time and dedication you put into it. There are currently 3 avenues for players to progress their toon in EQ2: 1. Player level - the higher level you are the more powerful you become 2. Player equipment - the better gear you have, be it from solo/group/raid content, the more powerful you become 3. AA's - the more AA's you have the more powerful you become With RoK the only area of progression you will see are in level and equipment. Two out of three is not bad, but when you consider how quickly levels are attained in EQ2, you basically are looking at one area of progression. So what happens to the lvl 70 who has 100 AA's, gets to lvl 80 in three weeks (which should be VERY simple), how is that person then going to improve their character? I am by no means a power gamer but I have been playing EQ2 since release and have multiple toons at 70/100 and crafters. I am in a casual raid guild with 35-50 people with lvl 70/100 toons. If SoE does not add more AA's then I can really see people being bored quite quickly, there's only so many times you can start a alt, and I personally dont think the new race and some new newbie zones is enough to entice people to roll new toons and play content from 20-70 that they may have done multiple times already. This game needs more progression paths for characters, beyond the three that are there now. Suggestions would be: <b>Faction grinds</b> - Offer some sort of incentive for people to work factions. The PVP faction system with real worthwile rewards (fabled weapons etc) are a super idea that should be added to the PVE system. Make them grindy so people arnt all running around with full faction to everyone. <b>Guild level</b> - There needs to be a HUGE amount of work put into this with some real decent rewards. I found the pace for guild leveling to be ideal, I just hope the rewards associated with different milestones (65,70,75 and 80) are somewhat spectacular. <b>Deity Faction</b> - I have been totally disapointed with the deity aspect of EQ2, there needs to be more, you should be working for your god. There should be tiers of faction that you need to progress through not simply do 5 quests and have everything you want. <b>Racial Faction</b> - Where is it? Why cant I goto Willow Wood and help my fellow wood elves and be rewarded for my efforts with new buffs, new crafting recipes, anything. Simply put if there are not more areas to progress your toon in RoK than simply adding ten new levels then I will be very disapointed and I dont think I am speaking for myself here. Here's a example, I am lvl 70/100 why should I still do OOB/COV/Nest/HOF or any quest, what benefit will my character get out of doing any of those? There's nothing I want in those zones, there's nothing that will make my character more powerful. The loot tables are so limited that after you have done the zones so much you would have had all the items you want out of there. I could quest, but to what end? What if the quest doesnt reward my toon with something that is a improvement on a item etc I have now? What I would like to be able to do is say, 'wow, the wood elves in willow wood offer a amazing bow or sword if I gain the top faction with them' granted i'd have to do 500 writs, but I want that item. So that gives me a goal, something that takes effort and gives good rewards. As opposed to saying, you know what, that lvl 75 quest that gives a crappy bow and can be done in 1hr isnt really worth it, it's not going to make my toon stronger, I wont get AA out of it, so why bother.

Bunion
08-20-2007, 12:36 PM
<p>Excellent post Twisted. </p><p> I too would like to see something done with factions. Right now they are pretty meaningless, so what if you max out your faction with The Great Heard or Thundering steppes residents, other than being nonaggro there are no benefits to them. They should add faction merchants so there is some reason to get your faction up. Obviously you shouldn't be able to get uber items from these, but have house items, rare recipes etc. would be nice. They could add factions with more difficulty to level up that non-raiders could get some gear, sort of a LDON type system from original EQ.</p><p> Hard core players will be level 80 within a couple of weeks and all but the casual players will be 80 within a month or two, which just leaves getting gear and masters for your new spells/abilities as the only thing to do. It is probably far to late in the development cycle to add any new AA trees so it is going to leave a lot of players bored with in a few months.</p><p> I am looking forward to RoK and since I'll be back in school I won't be able to plow through things, but I'll still probably run out of things to do with in a few months.</p><p> Callus</p>

Shompta
08-20-2007, 09:19 PM
I get the impression with guild halls and other rewards that guild levels will be a meaningful path to progressing a character.  I'll still miss AAs though. No new AAs until a future expansion makes me feel like I ought to avoid killing named mobs or completing quests if at all possible, so that I won't "waste" the quests.

Kalem
08-22-2007, 04:13 PM
<p>I love what you had to say Twisted.</p><p>Healinator, your idea about diety tree is pretty good <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>I'm all for more AAs.</p>

Zenoran
08-27-2007, 02:36 PM
<p>This is bad...</p><p> The reason I play EQ2 instead of XBOX and PS3 like my friends is because I enjoy seeing my character continually progress from the effort I put into it.  What I HATE more than anything is spending time on something and seeing no reward.</p><p> What happens when you hit 70/100?  or 80/100?  You still have quests to do.. So what.. what's the point.. you don't get anything for 'em.. why do em.. wasted time and wasted content with this design..  Time to shelf that character unless you're raiding with him/her.</p><p>I would like to see an endless ability to progress your character on your own time (non raiding)... it's non-existant in the current system and while adding more AA's (which they're not even going to do) will temporarily solve this problem for a month or so we're all still back to the same BORING CAPPED SPOT in a month.</p><p>RoK = ALL NEW SET OF QUESTS.... WAHOO!!  FOR WHAT!  WHY DO EM IF WE GET NO AA'S. </p>

uadarthmaul
08-27-2007, 06:48 PM
<cite>onimarox wrote:</cite><blockquote><p>not releaseing aa's is going to hurt Eq2 in the long run, while it will be a week or so before the first level 80 by then end of the month all the "ubers" will basicly be 80. 3 months later ( providing there is no buged raiding content ) and this time frame is a stretch following past expansions all content will have been beaten. ok so we have 8 more months left to fill currently there is a lot of turn over with people and are "expected" to be back when RoK comes out which only 1/2 may come back. with no more AP's and no progression left what is there to do for 8 months? u can only farm the same instance for so long with no contested no aa's and no basic progression. </p><p>someone is going to say alts..... alts dont always keep this game going or keeping the same person logging in how many times can u actully do the same thing but only on diffrent toons? </p><p>Tradeskill? same thing as alts.</p><p>Someone is also going to say oh well we cant play all the time we need time to catch up or what about the new player comming in? there is enough "free exp" and with the release of more exp potions ect.... this will be even easier. </p><p>Something needs to0 be done to keep the attn of players for longer then 3 to 4 months between xpac's</p></blockquote>It's funny.. 1 xp a year is about 4x as much as wow has gotten and people seem to stay there...

Wildmage
08-27-2007, 08:35 PM
<cite>Zenoran wrote:</cite><blockquote><p>This is bad...</p><p> The reason I play EQ2 instead of XBOX and PS3 like my friends is because I enjoy seeing my character continually progress from the effort I put into it.  What I HATE more than anything is spending time on something and seeing no reward.</p><p> What happens when you hit 70/100?  or 80/100?  You still have quests to do.. So what.. what's the point.. you don't get anything for 'em.. why do em.. wasted time and wasted content with this design..  Time to shelf that character unless you're raiding with him/her.</p><p>I would like to see an endless ability to progress your character on your own time (non raiding)... it's non-existant in the current system and while adding more AA's (which they're not even going to do) will temporarily solve this problem for a month or so we're all still back to the same BORING CAPPED SPOT in a month.</p><p>RoK = ALL NEW SET OF QUESTS.... WAHOO!!  FOR WHAT!  WHY DO EM IF WE GET NO AA'S. </p></blockquote>its the journey that matters obsess about the end and you will spend your life disappointed, angry, and probably with several painful ulcers.

dawy
08-27-2007, 10:30 PM
<cite>Squigglle wrote:</cite><blockquote><p>i dont mind it, if they give us more aa it would overpower people. </p></blockquote>Sadly true the games getting a levle cap increase and im happy with that tbh

ke'la
08-27-2007, 11:03 PM
<cite>Zenoran wrote:</cite><blockquote><p>This is bad...</p><p> The reason I play EQ2 instead of XBOX and PS3 like my friends is because I enjoy seeing my character continually progress from the effort I put into it.  What I HATE more than anything is spending time on something and seeing no reward.</p><p> What happens when you hit 70/100?  or 80/100?  You still have quests to do.. So what.. what's the point.. you don't get anything for 'em.. why do em.. wasted time and wasted content with this design..  Time to shelf that character unless you're raiding with him/her.</p><p>I would like to see an endless ability to progress your character on your own time (non raiding)... it's non-existant in the current system and while adding more AA's (which they're not even going to do) will temporarily solve this problem for a month or so we're all still back to the same BORING CAPPED SPOT in a month.</p><p>RoK = ALL NEW SET OF QUESTS.... WAHOO!!  FOR WHAT!  WHY DO EM IF WE GET NO AA'S. </p></blockquote>You know people where doing quests for over 2 years without getting AA for them, why? because there are some cool rewards and then there is the Pride in completing quests. Heck there is alot of lore out there if you accually take the time to read the quests. People who are at 100 AAs are still doing quests to this day, and people at 50AAs between EoF and KoS did quests too. If you don't like doing quests maybe everQUEST is not the game for you.

TwistedFaith
09-02-2007, 10:04 PM
<cite>ke'la wrote:</cite><blockquote><cite>Zenoran wrote:</cite><blockquote><p>This is bad...</p><p> The reason I play EQ2 instead of XBOX and PS3 like my friends is because I enjoy seeing my character continually progress from the effort I put into it.  What I HATE more than anything is spending time on something and seeing no reward.</p><p> What happens when you hit 70/100?  or 80/100?  You still have quests to do.. So what.. what's the point.. you don't get anything for 'em.. why do em.. wasted time and wasted content with this design..  Time to shelf that character unless you're raiding with him/her.</p><p>I would like to see an endless ability to progress your character on your own time (non raiding)... it's non-existant in the current system and while adding more AA's (which they're not even going to do) will temporarily solve this problem for a month or so we're all still back to the same BORING CAPPED SPOT in a month.</p><p>RoK = ALL NEW SET OF QUESTS.... WAHOO!!  FOR WHAT!  WHY DO EM IF WE GET NO AA'S. </p></blockquote>You know people where doing quests for over 2 years without getting AA for them, why? because there are some cool rewards and then there is the Pride in completing quests. Heck there is alot of lore out there if you accually take the time to read the quests. People who are at 100 AAs are still doing quests to this day, and people at 50AAs between EoF and KoS did quests too. If you don't like doing quests maybe everQUEST is not the game for you.</blockquote>I understand your point about questing for the Lore factor, though I completely disagree about the 'cool rewards' as far too few quests offer anything of any benefit to characters. It's interesting though, because you mention the rewards from questing which illustrates my point, people quest to improve their characters, progression is the key factor in MMO games, always has been.No AA's means no progression for your character. This game is essentialy a combat orientated game with your success based on winning encounters, to do so players strive to become more and more powerful.Like I have said previously its like waving a carrot in front of players, you offer them ways to make their characters stronger, whilst not quite giving them everything. If there's no way to make my character stronger what incentive is there to play?Everyone is different, you play to read the lore and to quest, thats one playstyle. Another is based on progressing your character and becoming more and more powerful, I personally think the later is more popular otherwise there would be no levels in the game, and everything you do wouldnt effect your character and everyone would be the same.You can talk about balance etc and how new AA's may skew that, but over one year without any way to progress your character beyond a quick 10 levels is going to be a VERY VERY long time.I'm thinking of how my playstyle has changed in the last 3 months, I have maxed my AA's on my characters and am now spending less and less time in game, only logging in to raid. I was considering canceling the account as honestly, its all very stale, there's nothing to do, I have no interest in running unrest for the 100th time and beyond raiding there are zero ways to progress my character.I can see a time, maybe 2/3 months after the expansion where I will feel exactly the same, done all the instances, i'm level 80, nothing to do anymore.As I mentioned before, it's all about progression of your character, without that, the game suddenly becomes a timesink very quickly, of course its a timesink anyway, but at least when you progress your character you feel like you accomplished somethinf.

Tae
09-02-2007, 11:58 PM
<cite>Leatherneck wrote:</cite><blockquote><p>Maybe random "card" from the new cardgame could drop in the Arena. </p> <p><span class="postbody">YMMV.  I'm happy with a good amount of the Ranger AA's.</span></p> </blockquote>If you want to PvP why not roll on the PvP servers instead of wasting your time in the arena. And rangers are overpowered. Everything they get is good. Meanwhile the Berserker and Brigand EoF trees are pretty awful. Everyone picks the same few things because all the other skills are terrible. Why would anyone want the Perserverence end power on the Berserker EoF tree when the Health Regen cap is 210 and your health regen is 200 naturally? It increases all your regeneration abilities by 100% when you're below 30% life, but because of the cap it's not really doing anything at all. Honestly I'd rather 10 new levels than another achievement tree like the EoF one. It's nice on some classes, such as the Warlock and Wizard, but for most of us it's not. With the KoS trees everyone has their own opinion on what is good - as a Brigand people will mix and match between the four good trees of Wis/Agi/Str/Sta. It's not like that with EoF where everyone takes Tenure and Safehouse (or Enhance Malicious Assault now that safehouse got ruined). At least with 10 new levels they're enhancing skills that already exist, building on an established base instead of attempting to branch out classes in new directions and failing. At least they cannot possibly do new skills incorrectly.

Abrez
09-04-2007, 10:24 PM
Humm lets see here how to make more money.... Short ya on the RoK exp and make an adventure pack in 6 months and sell it for 19.95  and give you 20 more aa points. Woot im in where do i sign to get it?

TaleraRis
09-05-2007, 07:19 PM
<cite>Taear@Venekor wrote:</cite><blockquote><cite></cite> And rangers are overpowered. Everything they get is good. </blockquote>Shush! Comments like that will get us nerfed again!

rubels
09-08-2007, 04:00 PM
<p>If the developers are only adding in x 10 levels .... I can truely see either one of two things happening.</p><p>1. Hell levels the devs know that since they are on a 1 year expansion cycle they need to make the content last. Also preventing power levelers and hard core raid guilds destroying content in the first week.</p><p>2. AA introduction with a mini expansion "odus" yea ....  </p><p>- Krov</p>