View Full Version : Exile Tradeskill Writs - No Guild Status
Harbringer Doom
08-03-2007, 02:19 PM
Is the fact that exiles do not get guild status for writs a bug? Or is it intended? The chat window says that your guild receives status after completing a writ, but it must be invisible status, because the level of the guild does not reflect an increase. Just wondering.
Harbringer Doom
08-05-2007, 09:32 PM
As lowbie exiles we have two ways of leveling our guild: 1. Heritage Quests; and 2. Status loot turn in Please fix tradeskill writs. Thank you.
Domino
08-07-2007, 05:07 PM
Exiles can't do writs for cities since they don't HAVE a city. They shouldn't actually be able to get tradeskill writs -- I assume you're sneaking into a city to do so. Writs are a luxury for those with a city allegiance.
Snowdonia
08-07-2007, 09:25 PM
<cite>DominoDev wrote:</cite><blockquote>Exiles can't do writs for cities since they don't HAVE a city. They shouldn't actually be able to get tradeskill writs -- I assume you're sneaking into a city to do so. Writs are a luxury for those with a city allegiance. </blockquote>On that note, this reminds me, I've already reported it in game but a mention on the boards can't hurt... Evils can do the TS writs in Kelethin as well as access the status merchant in Tunare's Pages. With the GU36 changes to evils and doing Kelethin writs, I would think the TS writs should be included in that.
Deson
08-07-2007, 09:33 PM
Snowdonia@Runnyeye wrote: <blockquote><cite>DominoDev wrote:</cite><blockquote>Exiles can't do writs for cities since they don't HAVE a city. They shouldn't actually be able to get tradeskill writs -- I assume you're sneaking into a city to do so. Writs are a luxury for those with a city allegiance. </blockquote>On that note, this reminds me, I've already reported it in game but a mention on the boards can't hurt... Evils can do the TS writs in Kelethin as well as access the status merchant in Tunare's Pages. With the GU36 changes to evils and doing Kelethin writs, I would think the TS writs should be included in that. </blockquote>Also, unlike adventurers, our writs seem directly tied to us and our citizenship still instead of to the writ giver like adventurers.
Lalaya
08-07-2007, 09:59 PM
<cite>DominoDev wrote:</cite><blockquote>Exiles can't do writs for cities since they don't HAVE a city. They shouldn't actually be able to get tradeskill writs -- I assume you're sneaking into a city to do so. Writs are a luxury for those with a city allegiance. </blockquote> Interesting. Then why are there two NPCs in Haven standing around and offering rushorders? I did some rushorders with a char I just betrayed to Haven and got the same result as the OP. No sneaking involved at all!<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Domino
08-07-2007, 10:01 PM
This is probably a mistake, actually ... better not mention it to anyone. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Nuhus
08-07-2007, 10:09 PM
<cite>DominoDev wrote:</cite><blockquote>This is probably a mistake, actually ... better not mention it to anyone. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote> You sure about that? The way I see it you can get money and xp from them, just not faction or status. Exile is full of penalties.
Lalaya
08-07-2007, 10:26 PM
I linked the thread in my ticket to inform the poor folks from support *blush* As there is an "Exiled" Faction I don't believe it's not intended to block anyone exiled enough to live in Haven from grinding up his status with all the other exileds! Well, at least you're aware of this now, first step to a fix! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Domino
08-07-2007, 11:51 PM
I've checked with Lockeye, who was (unlike me) around when the writs, and in fact Exile, were implemented. He confirmed that there are no writ factions in Haven (crafting or otherwise). It was probably a mistake that the tradeskill writ givers were even put there in the first place; they should probably be removed. However, given that they're there now, and that tradeskill XP is attached to them now, I'm not going to remove them at this point. But it is not intended that Haven be a permanent home, and it is not intended that exiles have writs available to them, so they will not be giving status points, just the coin and tradeskill XP. Any debates on whether exiles should in fact be able to do status writs (of any type) would be an issue for gameplay discussion, really; it's not a tradeskill issue and not something that I would decide. Sorry that's not the answer you probably want, but there it is.
Deson
08-07-2007, 11:58 PM
Did anyone explain why TS writ faction is tied to the char where adventurer writ faction is tied to the citizenship? Not sure if that inquiry was misunderstood as part of the exile question.
Domino
08-08-2007, 12:03 AM
<cite>Deson wrote:</cite><blockquote>Did anyone explain why TS writ faction is tied to the char where adventurer writ faction is tied to the citizenship? Not sure if that inquiry was misunderstood as part of the exile question. </blockquote>As far as I can tell, just because the TS writs were implemented at a totally separate time, and by different people, than the city writs, and they are just set up in a slightly different way that has this result. I could at some point change them, however I can't see any reason it's particularly urgent and there's lots more to do first, so I haven't put it anywhere near the "to do soon" list.
Jaargen
08-08-2007, 12:07 AM
I know Haven wasn't intended as its own faction but people have chosen to make it one. Why not allow it to be a faction and let there be minimal tradeskill writs, city writs and status? There is the Haven faction itself already. I am not saying make a massive overhaul but perhaps just some minimal writs and toss in an inn room (cave anyone?) and allow some minimal sales too. If people want to make the choice to be neutral, let them I say.
Domino
08-08-2007, 12:09 AM
<cite>DominoDev wrote:</cite><blockquote>Any debates on whether exiles should in fact be able to do status writs (of any type) would be an issue for gameplay discussion, really; it's not a tradeskill issue and not something that I would decide. Sorry that's not the answer you probably want, but there it is. </blockquote>*<a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2586" target="_blank" rel="nofollow">points</a>*
Deson
08-08-2007, 12:10 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Deson wrote:</cite><blockquote>Did anyone explain why TS writ faction is tied to the char where adventurer writ faction is tied to the citizenship? Not sure if that inquiry was misunderstood as part of the exile question. </blockquote>As far as I can tell, just because the TS writs were implemented at a totally separate time, and by different people, than the city writs, and they are just set up in a slightly different way that has this result. I could at some point change them, however I can't see any reason it's particularly urgent and there's lots more to do first, so I haven't put it anywhere near the "to do soon" list. </blockquote>Oh it's not urgent, just a curiosity. I was hoping to cap my people with their allied factions as an incentive to do more writs and found this an odd difference between the two types. I'd still like it changed if only for consistency and equity but certainly not at the expense of other things. Thanks though.
Harbringer Doom
08-08-2007, 11:48 AM
<cite>DominoDev wrote:</cite><blockquote>I've checked with Lockeye, who was (unlike me) around when the writs, and in fact Exile, were implemented. He confirmed that there are no writ factions in Haven (crafting or otherwise). It was probably a mistake that the tradeskill writ givers were even put there in the first place; they should probably be removed. However, given that they're there now, and that tradeskill XP is attached to them now, I'm not going to remove them at this point. But it is not intended that Haven be a permanent home, and it is not intended that exiles have writs available to them, so they will not be giving status points, just the coin and tradeskill XP. Any debates on whether exiles should in fact be able to do status writs (of any type) would be an issue for gameplay discussion, really; it's not a tradeskill issue and not something that I would decide. Sorry that's not the answer you probably want, but there it is. </blockquote> Ridiculous. Where, exactly, are you getting the opinion that Haven is not intended to be a permanent home? Is that your own personal opinion, or an opinion shared by TPTB in general? Because all indications I've seen from a life in exile are to the contrary. If Haven is not intended as a permanent home... why in the god's name is there a Guild Registrar, and for that matter a CLOAK registry... when you can't even make a cloak until guild level 15!! "Whoops! Accidentally dinged guild level 15 on my way through Haven! My bad!" Can you explain why there are NPCs walking all around Haven encouraging you to stay exile, making smart remarks about what a good choice you've made? Oh, right. This isn't a discussion for the tradeskill forum, but its perfectly acceptable to make a comment like "it is not intended that Haven be a permanent home" and walk away from the thread, pointing at previous answers? What does "having a city" have to do with tradeskill writs? The troops of exile don't need weapons and such made for their fights against the minions of Qeynos and Freeport? There can't be a tradeskill cooperative in exile set up to coordinate these efforts? Because that's the story line behind the writs, right? "I need 5 pristine forged iron daggers quick! Get to work!" "Wait... why? I have no city allegiance!! Burn in hell writ giver!" Explain to me why exiles can level their guild with heritage quests, and by turning in status loot... but tradeskill writs aren't supposed to be allowed because they don't have "a city allegiance." Seriously, the simple answer here is to make it so that turning in the tradeskill writs to the two NPCs that are already in Haven award the guild status like <b>they say they do</b>. Then low level exiles can level their guild through the inane process of crafting. Let's all count the reasons for leveling an exile guild..... 1) Cloak design.... 2)... um...... er.... um.... Anyone have a 2)? Tradeskill writs takes some of the pain out of crafting, is it really that ridiculous a request that they award the status they currently say they do to exiles?
Calthine
08-08-2007, 12:26 PM
Horknut.. she said it's not a crafting thing, she can't change it... and pointed to the Gameplay forums....
Domino
08-08-2007, 12:37 PM
<a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2586" target="_blank" rel="nofollow">Gameplay discussion forum</a>, Horknut. I appreciate you have strong feelings on the matter, but it's not a tradeskill issue and not my decision, so regardless of whether or not I agree with you, I'm not the one you need to convince. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.