View Full Version : Rares you can get from Gathering & Fishing.
AnimeWarrior
08-02-2007, 01:35 PM
The Rare you can get from Gathering from Bushes, Gardens, & other similar things, that, when you Gather Food Ingredients from them, shouldn't be Yarrow, it, in the Newbie Areas, and everywhere else you do Gathering for Food Ingredients, should be a Food Ingredient from the next highest Tier! As for Fishing, starting with the Newbie Areas, there should be a Rare Fish available from the next highest tier, as well! The roots, however, they should keep Yarrow as the Rare you can Gather from them! I just thought of something; instead of the Rare you get now from bushes, (Yarrow), why not make it a rare type of Food Ingredient instead?
Gorpier
08-02-2007, 01:39 PM
I agree.. I never understood why there are no fishing or provisioners rares, and likewise, no advanced tradeskill books for provisioners. I guess its because everyone needs provisions reguardless of class, so provisioners make lotsa money, and maybe they just thought it would be overkill to give them rare foods and food recipes? I don't know, but it would be great to have them anyway.
Aurumn
08-02-2007, 01:42 PM
Rare roots now drop from the bush nodes. And you can get imbue materials from all nodes. They're not used for food, but they're good for trading or selling to other crafters.
Gralthak
08-02-2007, 02:00 PM
<p>The vast majority of people are not going to want it to be a higher teir food item. You're essentially asking for them to change it from a rare item that depending tier can sell from several gold to a platinum to a slightly higher level common item that you can't give away. Take the rare my friend, put it on the broker and sell it and you can buy food items til your heart's content.</p>
AnimeWarrior
08-16-2007, 11:51 AM
Even if there are no Rare Food Ingredients, shouldn't there be a Rare Fish Type that you can catch, starting in the Newbie Areas?
Rokaab
08-16-2007, 11:57 AM
<cite>AnimeWarrior wrote:</cite><blockquote>Even if there are no Rare Food Ingredients, shouldn't there be a Rare Fish Type that you can catch, starting in the Newbie Areas?</blockquote><p> And do what with it exactly? If nothing uses it, no-one would want to buy it.</p><p>For cooking: if you had fish rares, youd need 10x however many the recipe wanted to get a stack of food, and thats just a silly idea - same applies to food rares. </p>
Tremelle
08-16-2007, 12:08 PM
Our version of the rare item are the last couple of levels of our teir, where we make long lasting items with stats. The costly part of these recipes are fuel/loams/ roots and usually more then one type of provision item used in one recipe. These are the ones we can sell for a gold or more each and can make 20g off a stack. The only difference is, our writs can require us to make these recipes, where other classes don't and the rare cost is that we must use multiple raws.
TeflonS7
08-16-2007, 01:25 PM
The whole point of adding the possibility of a rare root from shrub/bush nodes was to give EVERYONE an incentive to gather from them, thereby keeping all the different node types in good population. In other words, quite a few players would do what is called cherry picking, i.e. gather what nodes they needed and left the others. This caused an imbalance in the respawns and invariably led to there being almost nothing but shrubs in most areas (Enchanted Lands is a good example of this situation). Now that all the nodes of an area are more likely to be cleared, there will be a nicer variety in the respawns.
Luthorn
08-16-2007, 05:16 PM
<p>Even with the change where bushes now drop rare roots, I noticed over the weekend that a lot of them still go untouched. I think this is simply because harvesting bushes requires more inventory micromanagement (several different possible drops). It isn't a big deal to clear space in your bags when they get full, but I figure most people can't be bothered since rare roots aren't really in high demand, and provisioner raws don't typically sell for much either (1 copper is very common).</p>
DrkVsr
08-16-2007, 05:28 PM
<span style="font-size: small; color: #993300; font-family: comic sans ms,sand">Ah always cleared out everything when ah was collecting enough for mah alchemist (or any of mah characters) learnt at an early stage if ah only went for the nodes ah needed ah would shortly run out (every zone has a sweet circuit that takes me past all the nodes except fish) and now that they have got rid of the uncommon imbue items (shiney tooth, glimmering flower, etc) doing the circuit won't be such a pain if low on inventory space (1 type of imbue per tier regardless of node as opposed to 2 or 3)</span>
rumblepants
08-16-2007, 05:42 PM
Root nodes are generally plentiful and since they really only give you one type of product much easier to harvest and farm them. They should have instead added rare loams to the bushes in my opinion.
BoriKitty
08-22-2007, 11:56 AM
At this point I dont' care if I find a rock in my fish.. I want a rare coming out of that node <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I fish a lot and would be nice to get a rare off that like they do now in bushes (thanks Domino).
rumblepants
08-22-2007, 11:57 AM
Well there is always that imbuing material. Which for reasons unfathomable it's considered rare now.
SaraBH
08-22-2007, 12:08 PM
On the idea of a rare fish how bought making a rare fish that can replace other fish in recipys but when you use the rare fish you get 20 (Or more/less im still not shur what would be fare for a rare) product instead of the standard ammount. That way the provitioners get a bonus and the community isnt trying to affond rare food prices.
Finora
08-22-2007, 12:33 PM
<cite>AnimeWarrior wrote:</cite><blockquote>The Rare you can get from Gathering from Bushes, Gardens, & other similar things, that, when you Gather Food Ingredients from them, shouldn't be Yarrow, it, in the Newbie Areas, and everywhere else you do Gathering for Food Ingredients, should be a Food Ingredient from the next highest Tier! As for Fishing, starting with the Newbie Areas, there should be a Rare Fish available from the next highest tier, as well! The roots, however, they should keep Yarrow as the Rare you can Gather from them! I just thought of something; instead of the Rare you get now from bushes, (Yarrow), why not make it a rare type of Food Ingredient instead?</blockquote><p> Wrong. If I'm harvesting a particular tier for raws, I'm harvesting for THAT TIER. I have no desire to get an apple when I'm after fayberries, it's not like we can substitute them in to make a better food. And unless I'm already in my 30s I wouldn't even be able to use it, it would just be something sitting around taking up space.</p><p>Also since there are no 'rare' food recipes, there are no food rares. We provisioners don't even have advanced books for rare recipes.</p><p>Fish nodes have no true rare, but I'm okay with that currently. Fish nodes don't cause the problems one would see with shrubs dotting the landscape for as far as the eye could see because no one but provisioners would gather them. I'm thrilled shrubs finally have a rare, though I still think it should have been a random rare, not just roots (you know you could find that the roots of the shrub pushed up a little lump of rare ore or a gem or something! makes sense to me!).</p>
BoriKitty
08-23-2007, 11:25 AM
<p>With EoF and tier 7 we don't worry about bushes dotting the landscape. They have designated zones as to where they spawn.. so the idea that it's okay to NOT have a rare in one node when the rest do is ludicrous. I'm not expecting rare food items.. heck.. throw a loam in there or something.. it's not like fish never have rocks in their system when you cut them open LOL. Long gone are the days of fungi nodes all over the landscape.</p>
StormCinder
08-23-2007, 12:58 PM
<cite>TeflonS7 wrote:</cite><blockquote>The whole point of adding the possibility of a rare root from shrub/bush nodes was to give EVERYONE an incentive to gather from them, thereby keeping all the different node types in good population. In other words, quite a few players would do what is called cherry picking, i.e. gather what nodes they needed and left the others. This caused an imbalance in the respawns and invariably led to there being almost nothing but shrubs in most areas (Enchanted Lands is a good example of this situation). Now that all the nodes of an area are more likely to be cleared, there will be a nicer variety in the respawns.</blockquote><p>I have always "cherry-picked" and never run into a shortage of nodes. The re-pop rate accomodates this. </p><p>It's the "clear-cutters" who are the selfish ones, harvesting nodes they don't need.</p><p>Harvest the nodes you need. Leave the one's you don't need for people who need them.</p><p>SC</p>
rvbarton
08-23-2007, 01:15 PM
<cite>StormCinder wrote:</cite><blockquote><cite>TeflonS7 wrote:</cite><blockquote>The whole point of adding the possibility of a rare root from shrub/bush nodes was to give EVERYONE an incentive to gather from them, thereby keeping all the different node types in good population. In other words, quite a few players would do what is called cherry picking, i.e. gather what nodes they needed and left the others. This caused an imbalance in the respawns and invariably led to there being almost nothing but shrubs in most areas (Enchanted Lands is a good example of this situation). Now that all the nodes of an area are more likely to be cleared, there will be a nicer variety in the respawns.</blockquote><p>I have always "cherry-picked" and never run into a shortage of nodes. The re-pop rate accomodates this. </p><p>It's the "clear-cutters" who are the selfish ones, harvesting nodes they don't need.</p><p>Harvest the nodes you need. Leave the one's you don't need for people who need them.</p><p>SC</p></blockquote>No. I sell what I don't need. I harvest everything, in hopes that the harvests I need will spawn. I consider the ones I don't need to be PH's for the ones I do need.
Finora
08-23-2007, 02:21 PM
<cite>BoriKitty wrote:</cite><blockquote><p>With EoF and tier 7 we don't worry about bushes dotting the landscape. They have designated zones as to where they spawn.. so the idea that it's okay to NOT have a rare in one node when the rest do is ludicrous. I'm not expecting rare food items.. heck.. throw a loam in there or something.. it's not like fish never have rocks in their system when you cut them open LOL. Long gone are the days of fungi nodes all over the landscape.</p></blockquote><p>Oh don't get me wrong, I wouldn't cry if they added ore/gem/loam/softmetal or whatever rares to fish nodes hehe. I wouldn't mind getting a few xegonite while I was fishing to make my hubby some more treats.</p><p>I'm just saying the shrub thing has been a problem in many places for many tiers and still is. The last time I went to TS to harvest before the recent harvesting changes it was shrubs for as far as the eye could see. It's still somewhat of a problem because roots themselves aren't ultra desired rares (which is why I think that it should be a random rare from shrubs) and the fact that food harvesting takes up more space. </p><p>If Domino wants to do that for fish nodes as well, that would be great, it's just not as an immediate or annoying problem. Even as a provisioner I have little reason to harvest fish nodes, so a rare would be welcome. But the fish nodes aren't in the way of other harvests as far as I can tell. Even in the old zones the same fish nodes spawn in basically the same places all the time, with no visible impact on the other nodes in the zone, unlike shrubs.</p>
AnimeWarrior
08-24-2007, 01:38 PM
The idea of a Fishing Rare, was my idea, NOT Dominoe's!!!<img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" />
Aurumn
08-24-2007, 02:19 PM
<cite>AnimeWarrior wrote:</cite><blockquote>The idea of a Fishing Rare, was my idea, NOT Dominoe's!!!<img src="http://forums.station.sony.com/eq2/images/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Um, acutally it has been brought up before by <a href="http://forums.station.sony.com/eq2/posts/preList.m?topic_id=361326&post_id=4089941" rel="nofollow" target="_blank">Eradani</a>.
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