Avirodar
08-01-2007, 09:23 PM
Game Update #37 had the comment: "Enhance: Zealotry: Penalties ignore item triggered effects." (Fanaticism is the level 70 version of Zealotry(50), and is what most regard as a class defining spell.) I am sure all of the Inquisitor community, myself included, appreciate the Devs/Coders attempting to fix the problem. Unfortunately their efforts yielded very little success, and I hope this post will bring such to attention, and inspire further amendments. <i>Enhance: Fanaticism Battle Removes the self-Stifle component of Zealotry and its higher level upgrades. As an alternative penalty while it is active, the Inquisitor's <b>SPELL SECTION of their KNOWLEDGE BOOK</b> all require twice as much power, additional casting time, and heal for much less.</i> That is the official description. It is perfectly clear. The effects/procs from weapons/armor/items are NOT a part of the spell section in our knowledge book. The list has old problems that were fixed, clearly indicated. <span style="font-family: courier new,courier">1] Hoop of Planar Power - FIXED 2] Necklace of Pain - FIXED 3] Cherista's Immortality - FIXED 4] Cloak of Hatred - FIXED 5] V'Ncenzi's Voluminous Cape - FIXED 6] Blessed Pauldrons of Wisdom - FIXED 7] The Dark Countenance - FIXED 8] Signet of Light from Darkness - hp proc is halved. (ring) </span><span style="font-family: courier new,courier">9] Orb of Truth - HP proc is halved. (secondary)</span> <span style="font-family: courier new,courier">10] Stein of Flowing Ichor - mana proc is halved. (secondary) 11] Chitinous Leather Tunic - mana proc is halved. (armor) 12] Volantian Mallet of the Seer - mana proc is halved. (weapon) 13] Manastone - half mana gain, double activation time. (clickie) 14] Ruinuous heart - half mana gain, double activation time. (clickie) 15] Scintilla of Essence - half mana gain, double activation time. (clickie) 16] Signet of Replenishment - half mana gain, double activation time. (clickie) 17] Honor of Pantrila - half mana gain, double activation time. (clickie) 18] Power Root - half mana gain, double activation time. (clickie) 19] Overflowing Vessel of Fyr'Un - half mana gain, double activation time. (clickie) 20] All Weapon Adornments - If relevant : Mana gain procs are halved. (weapon) 21] All Alchemist Potions - Activation time doubled. 22] Alchie Essence of Health - half hp gain, double activation time. (clickie) 23] Alchie Essence of Regeneration - half hp gain, double activation time. (clickie) 24] Alchie Elixir of Clarity - half mana gain, double activation time. (clickie) 25] Alchie Elixir of Power - half mana gain, double activation time. (clickie) 26] All Horse whistles - Activation time doubled. (clickie) 27] All Carpet mounts - Activation time doubled. (clickie) 28] Signet of Ethereal Form - Activation time doubled, power cost doubled (clickie) 29] Redemtion of Failure - Activation time doubled. (clickie) 30] Symbol of Stability - Activation time doubled. (clickie) 31] Heroic Opportunities - Any HP/Mana regen/restoration effects are halved. 32] ALL casting speed enhancement modifications - The E:Fanaticism penalty over-rides them all. Use of Facile Grace and Divine Recovery makes absolutely no difference. 33] Chilling Inquest - Power proc halved. Chilling Inquest procs are NOT A HEAL. If it was a heal, items which give a bonus to healing would make it proc more power per trigger. They don't. So a penalty that affects healing, should have no impact. Fair is fair. 34] Precast Reactive Heals - HP recovery is halved. The penalty should not apply in this case, or, by the same "standard", the original (non-enhanced) zealotry/fanaticism would stifle reactive triggers. </span> The majority of Inquisitors agree that only the double mana cost penalty is required, to be reasonable and fair (that can make one group heal/reactive cost up to 1000 power per cast...). The other penalties should be removed, as they are overkill, and with such, all bugs and associated problems with the Enhanced: Fanaticism AA would vanish.