View Full Version : Unhallowed Strength M1 Damage Adds.
Garnaf
08-01-2007, 07:53 AM
Here's the total damage boosts for M1 Unhallowed (+89.6 Spell Damage): Abominable Anger: +29 Damage Legionnare Smite (AA): +30 Damage Drain Vitae: +15 Damage / Healing Putrid Coil: +18 Damage Per Tick Abominable Wrath: +60 Damage Pestilence: +0 Damage Tap Veins: +0 Damage Unending Misery: +6 Damage Per Tick Pestilent Touch: +0 Damage Mana Sieve: +0 Power Damage Insidious Promise: +18 Damage Per Tick Hope this helps at least someone (I was making a sheet for my friend and decided to post it here) So it looks like the Normalizing Formula is different from what we've all been saying N = Total +Damage T = Cast Time / 3 the Formula LOOKS to be: N * T = Actual damage if single target N / 5 = Actual Damage if DoT N / 8 = Actual Damage if AOE N / 15 = Actual Damage if AOE and DoT (Note that since we don't have a pure AOE Spell I can't test these last 2, it's either this or N / 15 = Actual Damage if AoE, but I can't test it sadly)
CHIMPNOODLE.
08-01-2007, 10:15 AM
Looks good. Wonder how it's calculating then.
Garnaf
08-01-2007, 10:20 AM
I don't know, but I was running these comparisons naked and without any other buffs. So this should be accurate (the odd point that's missing on Anger is either a rounding issue or a stacking issue with Avenging Invigoration)
Beldin_
08-01-2007, 11:29 AM
Dranikos@Butcherblock wrote: <blockquote>I don't know, but I was running these comparisons naked and without any other buffs. So this should be accurate (the odd point that's missing on Anger is either a rounding issue or a stacking issue with Avenging Invigoration) </blockquote><p> Tried the same with complete gear .. and the numbers look the same :</p><p>Misery 263 -> 269 = 6 Coil 216 -> 234 = 15 Drain Vitae 593-720/402-487 -> 608-735/417-502 =15/15</p>
Giral
08-02-2007, 12:08 AM
<p>so if you add them all up in 1 round of casting you get about 100 extra damage ? </p><p>a normal solo fight verses a ^^^ mob you could cycle thru all your spells say 3 times , so that would be about an extra 300 damage ?</p><p>wondering if 200 to 300 extra damage would take up the amount of health lost from the reaver .5% reduction ? </p><p>what is the estimate of how much extra health from Reaver is lost over the course of 1 round of casting from a .5 % reduction ? 100 health ? 300 health ? 500 Health ? </p><p>just wondering as today i went out soloing and i had absolutly no issue's soloing anything i solo'd last week does the +Spell damage increase = the .5% reduction from reaver ? Close to it ? no contest the .5% was 10 x better then +90 damage when soloing ? </p><p>note also that Drain Vitae also gets a +to its healing part on it (was it +15 ? ) so we also have a little extra healing from that </p><p>anyone else's Soloing experiance today drasticly diffrent from last week ? Same ? Better ? Worse ? </p>
DMIstar
08-02-2007, 12:14 AM
Wont Matter to much now... Dev posted on EQFlames letting know they are re doing the way +dmg and +heal works.. Which hopefully will be much better and not as misleading as it is now.
Garnaf
08-02-2007, 12:44 AM
<cite>Giralus wrote:</cite><blockquote><p>so if you add them all up in 1 round of casting you get about 100 extra damage ? </p><p>a normal solo fight verses a ^^^ mob you could cycle thru all your spells say 3 times , so that would be about an extra 300 damage ?</p><p>wondering if 200 to 300 extra damage would take up the amount of health lost from the reaver .5% reduction ? </p><p>what is the estimate of how much extra health from Reaver is lost over the course of 1 round of casting from a .5 % reduction ? 100 health ? 300 health ? 500 Health ? </p><p>just wondering as today i went out soloing and i had absolutly no issue's soloing anything i solo'd last week does the +Spell damage increase = the .5% reduction from reaver ? Close to it ? no contest the .5% was 10 x better then +90 damage when soloing ? </p><p>note also that Drain Vitae also gets a +to its healing part on it (was it +15 ? ) so we also have a little extra healing from that </p><p>anyone else's Soloing experiance today drasticly diffrent from last week ? Same ? Better ? Worse ? </p></blockquote>Assuming you're able to cast 15 spells in a minute the Reaver is now ~40% less effective. (Old Reaver was 2.5 x 15 - 20 = 17.5% Net Health Gain. New Reaver is 2 x 15 - 20 = 10% Net Health Gain)
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