Eovania
07-31-2007, 01:29 PM
<p>GU37 wird heute Abend am 31.07.07 um 9:00 pm PST (01.08.07, 6:00 dt. Zeit), aufgespielt.</p><p>Bitte hinterlasst hier Bugs etc zu GU37. Lokalisierungsprobleme bitte im Lokalisierungsforum posten. </p>
Primessa
08-01-2007, 02:02 PM
Das T3 normale Fell und das T3 rare Fell heissen jetzt beide Hartleder. Zu unterscheiden nur durch die "begehrt"-Anzeige beim untersuchen.
Scorcher
08-01-2007, 06:41 PM
Die Droprate von rares is abnormal hoch seit heute. 1 Stunde farmen und 6 rares. Denke nicht, dass das so gewollt ist <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Berichten viele aus meiner Gilde.. rya.
dieschatten
08-02-2007, 03:06 AM
War doch vorher auch schon so. In einer Stunde konntest locker 10 Rare Wurzeln KOS Sammeln
kielblade
08-02-2007, 08:09 AM
Hi hoffe poste hier richtig. Iche habe den starrer Schuppen-bogen und bin Holzarbeiter. Kann nun keinem mehr den Bogen ins inventar Craften, da er mir immer anzeit das item ist Lore und ich kann nicht herstellen.
Scorcher
08-02-2007, 09:33 AM
<cite>dieschatten wrote:</cite><blockquote>War doch vorher auch schon so. In einer Stunde konntest locker 10 Rare Wurzeln KOS Sammeln </blockquote> Also ich weiss ja net mit welchen glücklichen Random-Zahlen du vom Server gesegnet bist, aber ich hab schon Stunden gefarmt ohne ein Rare zu erhalten. Gut, ich bin relativ neu hier (Lvl 40) aber soviele Rares hatte ich noch nie in einer Stunde bzw überhaupt an einem Tag. Und in der Gilde haben manche berichtet, dass sie über mehrere Stunden hinweg über 20 rares hatten.. ich denke nicht, dass das vorher schon so war. rya.
Mijrk
08-03-2007, 03:09 AM
<p>Zu den Rares gibt's eine Dev-Aussage:</p><p>DominoDev wrote: </p><blockquote>Heya folks, since I'm off at fan faire happening this weekend, I will take a closer look next week when I'm back. I did check up on a number of people who reported high rare rates before I left (and yes, if we know your name and server we can see everything you harvested), not to mention doing a lot of harvesting myself, and so far I haven't seen anything hugely abnormal. For example, sure, 10 rares in a night sounds like a lot, but if the person posting that harvested 2000 things in that session, that's still only 0.5%, which doesn't sound quite as big when you put it in perspective. It can be hard to distinguish between real changes and the RNG being moody. A classic example of this: Aurumn@Unrest wrote: <blockquote><p>Harvested last night for about an hour in EL and came back with about 5 rares (a pelt, 3 roots and a soft metal) and a bout 8 imbue items. The night before (monday) I harvested for about 1.5 hours in TS and EL with about 6 rares (2 steel, 1 stone, 2 root, and a soft metal) and about 10 imbue items. </p></blockquote>Monday was BEFORE the Game Update ... so this particular harvester in fact doesn't seem to be seeing any change between the before and after. What should have happened with this GU in regards to harvesting: <ul><li>a greater chance of loam/ore, and metal/gem rares. Previously, those 2-rare nodes were giving 1 rare per X amount of time, like other nodes. This actually means that compared to a 1-rare node like roots, you had only half as much chance of getting a particular rare from a 2-rare node. The node was dropping rares at the same rate, but since your chances were divided between two different rares, they were less common. So, the rate of rares from 2-rare nodes was bumped up a bit to compensate for this.</li><li>if you get a single item harvest from a trapping node, you have twice the chance of it being a pelt than a meat. For 3 and 5 item harvests they're equal chances (which means more meats overall). This was intended to give pelts a small but not overwhelming boost in drop rate.</li><li>rare roots will be more common of course, since they are now dropping from shrubs. When you consider how many shrubs you previously would harvest that could give you no rare, that's a significant portion of harvesting time that simply couldn't drop a rare. So, yes, rare roots would be more plentiful now and just the fact that the shrubs now have a rare would make the overall rare drop rate go up per harvesting session (if you're clearing everything), even if the % chance of getting a rare had actually gone down (it didn't, but just an example).</li><li>imbue stuff got a bit less common. Really, people seem to have stockpiles of the stuff. I know I still have the pre-revision extracts in my bank that I've never used and I regularly destroy the imbue harvests. It's still not rare rare, but it's just a little bit less common. So, if you're seeing a higher % of rares to imbues, that may be as much because of the added roots + fewer imbues, than it is actually most rares being more common. </li><li>the higher-end harvesting results are a bit more accessible to people now than they were before. As dedicated harvesters are probably aware, as your harvesting skill increases, you have a higher chance of getting a rare. With this update the skill requirements were lowered a little so that you now have a chance (a small one) of getting the better results before you actually outlevel the tier you're harvesting in (previously you had to entirely outlevel the tier by quite a lot before you could even have a 1% chance of getting the best rare chances -- which seemed to be a bit unfair to people actually crafting in that tier). So, again, this doesn't necessarily make rares more common than they were before but it does mean harvesters of a lower level are getting slightly better results than they were before.</li></ul>Anyway, that's the summary. I'll see y'all next week, and if you're coming to the fan faire, stop by and say hello! I'll be hanging out in the Legends Lounge from 3-4 on Friday, and probably various other times too. And if you're not coming to the fan faire, enjoy the new furniture and stay out of trouble! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/quote.m?post_id=4246250&start=20" target="_blank" rel="nofollow">Quelle</a></p><p>Kurz zusammengefasst: Die Chance, einen Rare zu finden ist nun tatsächlich grösser. Bei den Steinen wurde die Chance verdoppelt (weil man dort jeweils zwei verschiedene Rares finden kann im Gegensatz zu den Wurzeln) und neu kann man auch aus Büschen rare Wurzeln sammeln. Insgesamt wurde also die Chance praktisch verdoppelt (nur bei den Pelzen nicht). </p>
Primessa
08-16-2007, 02:49 PM
Ich weiss nicht, ob nun ein spezieller GU37 bug ist oder vielleicht schon vorher war: Das Rezept in T4 für Feeneisen-Drachenschild heisst genau wie das Rare-Rezept Feenstahl-Drachenschild. Fiel mir gerade eben beim Craften auf.
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