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View Full Version : best tradeskill to make money?


Etoote
07-30-2007, 07:28 PM
Played for a few months at release, haven't played since.  Looks like a ton has changed. I've been searching the forums for a few hours and I'm just wondering which tradeskill should I go for money.  I love crafting, love grinding, and want to know which will be the most fun for me.  It looks like some of the good ones are provisioner, woodworker, carpenter.  Any and all insight into these profession and others would be appreciated. Glad to be back.

Mighty Melvor
07-30-2007, 07:51 PM
<cite>Etoote wrote:</cite><blockquote>Played for a few months at release, haven't played since.  Looks like a ton has changed. I've been searching the forums for a few hours and I'm just wondering which tradeskill should I go for money.  I love crafting, love grinding, and want to know which will be the most fun for me.  It looks like some of the good ones are provisioner, woodworker, carpenter.  Any and all insight into these profession and others would be appreciated. Glad to be back. </blockquote><p>This thread comes up from time to time and it always ends up being the same answer.</p><p>Do what interests you!</p><p>Every tradeskill can earn money, they just do it in different ways.</p><p>That being said, try to feel out your server.  There are subtle imbalances on every server and if you can find your own niche it will pay off big.</p><p>IMO, If you do enjoy the grind and don't mind making consumables, provisioners would provide you with the most steady income of the craftsman arts.  Since all the recipes are consumable, you will need to create many over and over again, which provides xps to lvl.  Carpenters and Woodworkers level a bit slower since their recipes aren't all consumables, so be prepared if you decide to go those routes.</p>

Vatec
07-30-2007, 08:03 PM
Pretty much anything but provisioner.  A very large percentage of the population has a provisioner alt, in my experience, so there will be plenty of competition.  Personally, I find carpenter (strong boxes, sales displays), tailor (bags), and woodworker (chameleon totems, ammunition) are the best.  Almost everyone has a need for their products.  Sages are strong because mages and priests are very reliant on the quality of their spells, but there's competition from looted Masters.  Jewelers are also strong.  Alchemists are decent.  Armorers and weaponsmiths are limited because their products aren't consumable.  OTOH, they also can charge exorbitant prices for the rare versions of their products, because there are always rich high-level characters who can afford to equip their favorite alts. If I were forced to choose one, I'd take tailor.  Bags sell well, decorative clothing and cloaks are popular, and both cloth and leather armor have some value.  My second choice would be jeweler, though it's a lot harder predicting in advance what will sell.

Calthine
07-30-2007, 08:18 PM
Best answer I ever saw to this was along the lines of "If there were one sure-fire money-maker, we'd ALL be that class!"  IMO making money with your crafter is more about knowing and working your market than about what class you pick. 

leiela
07-31-2007, 07:23 AM
<cite>Vatec wrote:</cite><blockquote>Pretty much anything but provisioner.  A very large percentage of the population has a provisioner alt, in my experience, so there will be plenty of competition.  Personally, I find carpenter (strong boxes, sales displays), tailor (bags), and woodworker (chameleon totems, ammunition) are the best.  Almost everyone has a need for their products.  Sages are strong because mages and priests are very reliant on the quality of their spells, but there's competition from looted Masters.  Jewelers are also strong.  Alchemists are decent.  Armorers and weaponsmiths are limited because their products aren't consumable.  OTOH, they also can charge exorbitant prices for the rare versions of their products, because there are always rich high-level characters who can afford to equip their favorite alts. If I were forced to choose one, I'd take tailor.  Bags sell well, decorative clothing and cloaks are popular, and both cloth and leather armor have some value.  My second choice would be jeweler, though it's a lot harder predicting in advance what will sell. </blockquote><p> As we can see everyone had luck with different class's Vatec here thinks provisioners are tough to make money with, but personally i find my 2 ... yes 2 provisioners earn by far the largest amounts of money for me... which is why i have 2. </p><p>At the end of the day EVERY class can make money, you've just got to find your niche the only one i personally would stay away from is weaponsmith ... you can make money with them without a doubt, i personally make a good deal of money on mine. </p><p> However they are a tiny bit broken in thier desirablity to players atm which means they can be hard work. </p><p>Lastly as Calthine points out if there was just one class .. we'd all be it... and if we where all that class the competition would be so high .. it would quickly become unprofitable and another class would become the "it" class. </p>

StormCinder
07-31-2007, 02:31 PM
<p>If it's purely about making money, the most efficient method is to become a professional harvester.   You're likely going to spend the time harvesting anyway.  Selling off your harvested rares (and even some desirable no-values) will yield tons of $$.  Plus you don't spend time in the TS instance.</p><p>Again, this is purely if you're about making coin.  Me?  I like TSing.  Put me in the "each toon a different crafter" group.  But, when I need cash: harvest & sell, harvest & sell.</p><p>SC</p>

Keera
07-31-2007, 04:41 PM
<cite>Vatec wrote:</cite><blockquote> If I were forced to choose one, I'd take tailor.  Bags sell well, decorative clothing and cloaks are popular, and both cloth and leather armor have some value.  My second choice would be jeweler, though it's a lot harder predicting in advance what will sell. </blockquote> And don't forget the Hex Dolls. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Vatec
08-01-2007, 02:32 AM
Keera@Befallen wrote: <blockquote><cite>Vatec wrote:</cite><blockquote> If I were forced to choose one, I'd take tailor.  Bags sell well, decorative clothing and cloaks are popular, and both cloth and leather armor have some value.  My second choice would be jeweler, though it's a lot harder predicting in advance what will sell. </blockquote> And don't forget the Hex Dolls. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </blockquote>True.  Probably the biggest money maker at higher levels.  I always forget about hex dolls because I stopped playing before they entered the game (or became really popular, whichever is the case, I certainly don't remember seeing them much back in 2005).  But yes, definitely don't forget hex dolls ;^) On that note, Woodworker totems are also quite popular.  Personally, I think these things break the game.  Want to be invisible?  Don't want to be a mage who can cast invisibility or a scout who can use stealth?  Buy a Chameleon Totem....

Rattfa
08-01-2007, 07:33 AM
I think every class has the ability to make good money quickly with the exception of WS and AS, and to a lesser extent Sage. Probably because those classes have no items that EVERYONE needs, the rest do... Alchemists - Potions and Poisons Jewelers - Jewelry Tailor - Hex Dolls and Bags Carpenter - Stronboxes and Sales Displays Woodworker - Arrows and Totems Provisioner - Food and Drink Weaponsmith, Armourer and Sage pretty much rely on orders, wheres the other classes can pretty much load up the broker with gear and watch is sell immediately.

Editedmind
08-01-2007, 08:44 AM
I would say one of the Craftsmen classes in the longterm view of things. Woodworkers and provisioners create consumable goods that benefit everyone who uses them, this means that they will never be short of customers, unlike outfitters who generally only sell a top end rare suit of gear <b>once</b> to each customer if they haven't already gotten better quested or rare dropped stuff. Carpenters probably make the most money of all with their sales of strong boxes, sales displays, and popular furniture. I imagine once people have reached the adventure level cap and gotten all their raid gear they probably end up spending cash on making their homes looking pretty with lots of expensive rare furniture.

Sunlei
08-01-2007, 09:24 AM
<cite>Etoote wrote:</cite><blockquote>Played for a few months at release, haven't played since.  Looks like a ton has changed. I've been searching the forums for a few hours and I'm just wondering which tradeskill should I go for money.  I love crafting, love grinding, and want to know which will be the most fun for me.  It looks like some of the good ones are provisioner, woodworker, carpenter.  Any and all insight into these profession and others would be appreciated. Glad to be back. </blockquote><p>  welcome back! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  you picked both the best and worse time to return to crafting/eq. The best because a lot of positive changes have been made to crafting to make it better. </p><p>The worse, well not really worse but because of the changes the entire crafting 'market' is in huge new changes. You are at the forefront of what is now the "best craft". Along with everyone else its up to you and all of us to research market and make up our minds. We can't tell you after yesterdays patch whats 'best'..best to see the market on whats for sale and/or selling/crashed/glutted and make up your own mind. </p>

HemoragiK
08-01-2007, 12:01 PM
I was a sage until recently and dumped it to be a carpenter.  Currently, I am a lvl 36 carpenter and I am fast approaching the amount of coin I made as a sage. This is due to the sales crates, boxes, rare furniture and now the new Vale line of furniture that was just added. While I haven't made a lot of the Vale stuff, I pulled in about a plat in a couple hours selling it (only took about 20-30 minutes to make it) yesterday. Of course, there is a rush of buying the new furniture and it will subside in time. I love being a carpenter over sage (and others). Good stuff.