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-Arctura-
07-27-2007, 09:10 PM
OK.. so Resists are regulated by 2 factors?  YOUR Wisdom, Their Spell level (Apprentice, Adept, Master etc) and  Damage absorbtion is regulated by your Resists? Why call them resistances then if they dont help you resist. =P Maybe rename it to Mental Absorbtion? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   Or Mental Mitigation? <img src="http://i53.photobucket.com/albums/g69/Arctura000/mental-4.jpg" border="0"> So im guessing, this person who attacked me had a very low level pet spell, but the rest of their spells were high level? Question 2... were PVP resists Ninja-nerfed without a patch message? wheres the PVP resists?? o.O  (eg. .. but you resist) <span style="color: #ff3300"><i>Note2: I didnt die here, i let the person beat on me because they were on my recent list.. didnt really care much, the latter 3 seconds of the damage were accrued during  the Evac button being pushed.</i></span>

Toej
07-27-2007, 11:33 PM
<p>I don't believe they were nurfed at all.  I am a fury so my main nuke does magic damage.  In a solo fight with another player one level higher, he resisted my master II nuke 6 times in a row.  Bad luck I guess but they are working just fine.</p><p>By the way is it just me or is it easier to land a nuke on a player 10 or more levels higher then on someone your own level.  Seems the resist system got reversed.  I attacked a level 70 the other day, I landed 75% of my nukes.  Keep in mind I am only level 27.  This should never happen, I should at best land one in 10 nukes if I am luck on a guy 40 levels higher.  Then I go to fight a guy my own level or one level higher and my nukes get resisted about 40% of the time.  Keep in mind I have all master I or II.  On the other hand I have noticed greys landing their fireballs nearly 90% of the time even though I have 55% fire resists.  Maybe it is just a run of bad luck but something seem a little off kilter.</p>

Pudis
07-28-2007, 12:54 AM
LoL as a cloth wearer i dont 'resist' any of your melee abilities and i go down fast so why should you reists magic. casters have been beaten on this for 2 years and now we can hit back you are monaing but this has been my combat log in pvp v melee since the release of pvp servers ... no sympathy here, all i can say is ... this is a dish best served cold

-Arctura-
07-28-2007, 02:05 AM
<cite>Pudissy wrote:</cite><blockquote>LoL as a cloth wearer i dont 'resist' any of your melee abilities and i go down fast so why should you reists magic. casters have been beaten on this for 2 years and now we can hit back you are monaing but this has been my combat log in pvp v melee since the release of pvp servers ... no sympathy here, all i can say is ... this is a dish best served cold</blockquote>(( re-read the post if you think im moaning or complaining. i was asking a question as to if resists were removed, and that they should rename the resists 'absorption values'. Eg. Mental Absorbtion (sp?) instead of Mental Resistance (cos it doesnt help you resist, it helps you mitigate/absorb that kind of damage)

-Arctura-
07-28-2007, 02:06 AM
Xash@Venekor wrote: <blockquote><p>I don't believe they were nurfed at all.  I am a fury so my main nuke does magic damage.  In a solo fight with another player one level higher, he resisted my master II nuke 6 times in a row.  Bad luck I guess but they are working just fine.</p><p>By the way is it just me or is it easier to land a nuke on a player 10 or more levels higher then on someone your own level.  Seems the resist system got reversed.  I attacked a level 70 the other day, I landed 75% of my nukes.  Keep in mind I am only level 27.  This should never happen, I should at best land one in 10 nukes if I am luck on a guy 40 levels higher.  Then I go to fight a guy my own level or one level higher and my nukes get resisted about 40% of the time.  Keep in mind I have all master I or II.  On the other hand I have noticed greys landing their fireballs nearly 90% of the time even though I have 55% fire resists.  Maybe it is just a run of bad luck but something seem a little off kilter.</p></blockquote>(( You may be right, they did say<i> it was alot easier for low levels to kill higher levels now,</i> they modified something, so that could be true if their programming values are unbalanced and they haven't noticed.

deepruntramp
07-28-2007, 02:07 AM
<cite>Pudissy wrote:</cite><blockquote>LoL as a cloth wearer i dont 'resist' any of your melee abilities and i go down fast so why should you reists magic. casters have been beaten on this for 2 years and now we can hit back you are monaing but this has been my combat log in pvp v melee since the release of pvp servers ... no sympathy here, all i can say is ... this is a dish best served cold</blockquote> +1 Full resists should only happen when Grays attack Reds tbh.  You can't "resist" a combat art, and not every piece of cloth gear has evade on it (unlike every other piece of armor which has at least some resist on it by the time you're a big boy in big boy gear).

Pudis
07-28-2007, 02:44 AM
And in addition, you cant buy potions for physical mitigation like you can arcane damage ... as your report stated ... i did read it but all i heard was the under-tones of nerf back so im a twink on rolling character again ... all i can say is, the wands are out of the closet, watch yourself ... Im loud and I'm proud ... I'm a clothie wearing, nuking, evil s.o.a.b

Izzypop
07-28-2007, 07:20 AM
If you get stun/stiffle locked many classes (Assassins, Rangers, Swashies, Brigs, Warlocks, the list goes on) can walk all over you in 5 seconds.  5 Seconds of uncontested 1 way DPS is an eternity in PvP.  A lot can happen in 5 seconds.  Lives can be lived and die in 5 seconds.  Nations can beformed and collapsed in 5 seconds.  The entire cosmos can collapse in upon it's self and explode in another big bang in 5 seconds.  It's never a surprise that anybody can be dropped in 5 seconds.  Illusions can be vicious stun/stiffle lockers that can rapidly pound away at someone like a machine gun.  Take a special note on this.  No single hit the Illusionist put out was over 500 points.  Mental resists are doubly important against an Illusionist.  If you resist the outright stun/stiffle and prevent the stun/stiffle lock cycle from starting your in good shape, if not then your mental resist also. Abolish hope also put you into a world of hurt.  It doesn't look like much on the parse but it comes with a huge mental resist debuff. Illusionists have never been a pushover class.  They have the same weakness of every other cloth dress wearing squishie in the game and die plenty fast when you kill them, but if you give a good Illusionist an inch they will take a mile.

MistrNole
07-28-2007, 08:11 AM
My mez got resisted by a level 13 gnoll in antonica on test server once.... at lvl 70

Elephanton
07-28-2007, 03:33 PM
<cite>-Arctura- wrote:</cite><blockquote> <img src="http://i53.photobucket.com/albums/g69/Arctura000/mental-4.jpg" border="0"> </blockquote><p>These are all DOTs. DOTs have only 1 resist check, when they are being cast - but not on every tick, if DOT lands, it lands for full duration. So for the whole fight, there were may be 4 casts at you max according to the log.</p><p>Prismatic Shock cannot be resisted, it is PROC with 100% chance to land.</p><p>CounterBlade cannot be resisted, it does melee damage.</p><p>Construst of Reason's actions cannot be resisted, it does melee damage.</p>

Pudis
07-28-2007, 04:12 PM
<cite>ElephantonRU wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote> <img src="http://i53.photobucket.com/albums/g69/Arctura000/mental-4.jpg" border="0"> </blockquote><p>These are all DOTs. DOTs have only 1 resist check, when they are being cast - but not on every tick, if DOT lands, it lands for full duration. So for the whole fight, there were may be 4 casts at you max according to the log.</p><p>Prismatic Shock cannot be resisted, it is PROC with 100% chance to land.</p><p>CounterBlade cannot be resisted, it does melee damage.</p><p>Construst of Reason's actions cannot be resisted, it does melee damage.</p></blockquote>And your point is what? again melee mitigation is a joke for clothie's so why should magic be any different

Yage
07-28-2007, 06:30 PM
<p>Yes my pet is still app 2 hehehehe.  and during that brief encounter i had up my 15sec buff that makes all spells 50% harder to resist. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>And yes while you were gone, they changed it so resists were less and mitigation took over.  Check the old update notes, can't remember when they did it since i have been barely playing too for the last ffew months.</p>

Borias
07-28-2007, 06:46 PM
<p>Without going into it <i>again</i> on what casters can do to do better against melee classes, you missed something.  Another helping factor is the casters skill levels.  By that I mean disruption/subjugation/etc.</p><p>They really need to fix resists though.  I was on my level 19 illusionist, and landing spells on 70s.  Granted they were ap1s, for like 18 damage, but the absurdity of landing anything on someone 51 levels on you is insane.</p>

Tremelle
07-28-2007, 06:56 PM
First off Illusionist are speed casters, but by the look of things this wasn't a vary strong illusionist for 70. Maybe it was th equipment, they have low aa, or low spells. The pet spell is a very important part of the illusionist arsenal,  weak pet, weak spells. The pet is suppoisable  weaker then the illusionist anyways, but being that high a pet spell must be extraordinary expensive.

Tremelle
07-28-2007, 06:58 PM
Then something was wrong, thoughs spells are not supposed to work of class that high.

Yage
07-28-2007, 07:09 PM
Fusegu@Antonia Bayle wrote: <blockquote>First off Illusionist are speed casters, but by the look of things this wasn't a vary strong illusionist for 70. Maybe it was th equipment, they have low aa, or low spells. The pet spell is a very important part of the illusionist arsenal,  weak pet, weak spells. The pet is suppoisable  weaker then the illusionist anyways, but being that high a pet spell must be extraordinary expensive. </blockquote><p> you must have never fought skree <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> I have really high stats, i just stink  ;p </p>

songsta
07-28-2007, 07:13 PM
Borias@Venekor wrote: <blockquote><p>Without going into it <i>again</i> on what casters can do to do better against melee classes, you missed something.  Another helping factor is the casters skill levels.  By that I mean disruption/subjugation/etc.</p><p>They really need to fix resists though.  I was on my level 19 illusionist, and landing spells on 70s.  Granted they were ap1s, for like 18 damage, but the absurdity of landing anything on someone 51 levels on you is insane.</p></blockquote>The real question here is...why was your 19 illy trying to land spells on a 70.

Borias
07-28-2007, 07:21 PM
<p>Because he was getting escorted to a zone to p-level some, and a couple 70s engaged us(we were 3 70s and 3 lowbies)</p><p>Figured I may as well take a swing and see what happens.</p>

MistrNole
07-28-2007, 07:49 PM
Fusegu@Antonia Bayle wrote: <blockquote>First off Illusionist are speed casters, but by the look of things this wasn't a vary strong illusionist for 70. Maybe it was th equipment, they have low aa, or low spells. The pet spell is a very important part of the illusionist arsenal,  weak pet, weak spells. The pet is suppoisable  weaker then the illusionist anyways, but being that high a pet spell must be extraordinary expensive. </blockquote> Actually, that's about right. I was dueling Gnarkill last night and my prismatic chaos was only proc'n for 400ish on him, and he had 2k less mental resists than what the OP had.

wormi
07-29-2007, 12:20 AM
<p>resists are definately broken, well disease resists anyway. i have about 2k disease resists in offensive stance and warlocks / necros hardly hit me without debuffs and i get resisted 70% of the time and all my spells are MI MII and couple ad 3. retrospectively greys 12 levels below me seem to hit me just fine which really sux the balls. </p><p>for example my worst case of resists are using M2 pestilent touch i got resisted 7 times in a row in offensive with + 75 to disruption, and worst time of all ........................ yes the rat in beggers courts resisted my M2 Pestilent touch i was like [Removed for Content]</p>

boon515
07-29-2007, 12:30 AM
<cite>Pudissy wrote:</cite><blockquote><cite>ElephantonRU wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote> <img src="http://i53.photobucket.com/albums/g69/Arctura000/mental-4.jpg" border="0"> </blockquote><p>These are all DOTs. DOTs have only 1 resist check, when they are being cast - but not on every tick, if DOT lands, it lands for full duration. So for the whole fight, there were may be 4 casts at you max according to the log.</p><p>Prismatic Shock cannot be resisted, it is PROC with 100% chance to land.</p><p>CounterBlade cannot be resisted, it does melee damage.</p><p>Construst of Reason's actions cannot be resisted, it does melee damage.</p></blockquote>And your point is what? again melee mitigation is a joke for clothie's so why should magic be any different </blockquote>His point is, firstly, Prismatic Shock, by spell definition, can't be resisted. So, the mental resist shown is pointless. Second, melee damage shown in CounterBlade and Construct of Reason doesn't fall into mental resistance, therefore the mental resist shown doesn't apply to this type of damage. Furthermore, since the only spells shown are those that are either not within the category of mental damage or have a proc chance of 100%, there is nothing to resist in the first place.