View Full Version : Mystic Cure and Resurection AA Lines ...
<p>The current value of the ward attached to the cures, in the frist 2 tiers anyways, are 30 points per Rank. So even at Rank 5 its 150 points.</p><p>+20% only improves that to 180...</p><p>At level 70, 180 means the mob passed some bad gas or sneezed real hard. And for wasting 5 points, I would expect somehting better. The entire Cure line is flawed in its current implementation. You can see from the Mystic forum that one of the only things currently going on in there is that EVERYONE agrees that the Cure and Resurection lines are completely borked. For all that is good and holy, please ...</p>
Freliant
07-27-2007, 11:10 AM
It doesn't increase per level/tier?
<p>The ward may increase with level, but at lvl 70 1 point gave me 30 points. Even with +20% that would be 36 per point at lvl 70. And to talk about the Cure AA line, its based on total points spent as you go down the tree. </p><p>So The first 4 basic have no pre-requisite. The next one requires 9 points to be spent, and the last cure and final ability requires 12 points to be spent.</p>
Devilsbane
07-27-2007, 11:48 AM
<cite>Java wrote:</cite><blockquote><p>The current value of the ward attached to the cures, in the frist 2 tiers anyways, are 30 points per Rank. So even at Rank 5 its 150 points.</p><p>+20% only improves that to 180...</p><p>At level 70, 180 means the mob passed some bad gas or sneezed real hard. And for wasting 5 points, I would expect somehting better. The entire Cure line is flawed in its current implementation. You can see from the Mystic forum that one of the only things currently going on in there is that EVERYONE agrees that the Cure and Resurection lines are completely borked. For all that is good and holy, please ...</p></blockquote>Since Ethereal Aegis (Master) gives a 1800 point ward to a single person and Umbral Sacrament (Master) gives a 2574 point ward to the group, Why would they need to raise the AA cure wards? Remember cure spells are fast to cast and cost a fraction of the power those previous top tier wards do.
Finora
07-27-2007, 12:27 PM
<p>Because a 180 pt ward to say... poison that lasts only a few seconds (I don't know the exact duration but definately not long enough to catch the next aoe and even in a group unlikely to catch the next spell of that type) is pretty worthless. Making spending the 5pts to get that a complete waste. </p><p>Those 5 pts don't do anything else to the cure other than add a tiny ward to whatever affliction you cured.</p>
Devilsbane
07-28-2007, 06:02 PM
<cite>Finora wrote:</cite><blockquote><p>Because a 180 pt ward to say... poison that lasts only a few seconds (I don't know the exact duration but definately not long enough to catch the next aoe and even in a group unlikely to catch the next spell of that type) is pretty worthless. Making spending the 5pts to get that a complete waste. </p><p>Those 5 pts don't do anything else to the cure other than add a tiny ward to whatever affliction you cured.</p></blockquote><p>All cures have an instance recast. They take 1 sec to cast and cost 1% of your power (or nothing if you have decent incombat power regeneration). Basically that is an additional 150 point ward every sec on top of the 4374 ward points from the highest wards (1800+2574). Since each of our top wards last for 30s, that adds up to an additional 4500 ward points (150x30). That makes a grand total of 8874 ward points (1800+2574+4500). </p><p>Now this does not include the AA Enhance Oberon. That increases Oberon and it's upgrades 7% each rank. Oberon Barrier has a 3K regenerative ward when upgraded (2284x1.35). That adds up to 7607+ ward points (1800+2574+150+3083). Since OB regenerates the total ward points may even exceed 10K during the duration.</p><p>Now I have left out Runic Aegis which is a 100+ regenerative ward against physical damage only.</p><p>If we need more ward points than that, the devs need to increase wards across the board not just on the cures. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>Note: It would be nice to know if the cure wards are regenerative as well. Why else would the cure wards have a duration of 1 min? </p>
<p>The basic cures appear to be 1.5% of your power., mine right now is at 92 power cost. In-Combat Power regen is roughly once every 4 seconds, which puts Cure Trauma at 6% power used in 4 seconds based on your calculcations. For myself right now, that would be 376 power in 4 seconds. I don't have that much In-combat power regen and I doubt many people do.</p><p>No, the ward is a 1 hit wonder and if your spamming it, you'll lose the ward because the next cast of Cure XXX will over write the previous one. Plus, it does not appear in our maintained spells window, so we have no idea if its been used or not.</p><p>I am not sure what the ward value that is attached to the second tier cures, but i think they were about the same and Ebbing Spirit, our group cure, is 371 power with a 2 second cast time and 20 second recast.</p>
iceriven2
07-30-2007, 03:03 PM
All the cure lines have useless effects. Only reason why anyone would go down a cure line for the priests that have it is the end ability....even the end abilities are so so. Suppose add a little extra to help but its soo little its honestly not worth it.
BossCre
07-30-2007, 04:05 PM
Please stop drawing attention to these AP lines. Imagine what will happen if they add functionality to them. Then, the two middle lines will be nerfed down to accomodate for the little benefits applied to the cure and resurrections lines. Mystics are awesome the way they are. We even get some improvements with the coming update. I don't know about all other mystics, but I really don't want to be nerfed on account of a few complaints about these two lines, thanks.
Rythen16
08-03-2007, 05:08 PM
<cite>Devilsbane wrote:</cite><blockquote><p>All cures have an instance recast. They take 1 sec to cast and cost 1% of your power (or nothing if you have decent incombat power regeneration). Basically that is an additional 150 point ward every sec on top of the 4374 ward points from the highest wards (1800+2574). Since each of our top wards last for 30s, that adds up to an additional 4500 ward points (150x30). That makes a grand total of 8874 ward points (1800+2574+4500). </p><p>Now this does not include the AA Enhance Oberon. That increases Oberon and it's upgrades 7% each rank. Oberon Barrier has a 3K regenerative ward when upgraded (2284x1.35). That adds up to 7607+ ward points (1800+2574+150+3083). Since OB regenerates the total ward points may even exceed 10K during the duration.</p><p>Now I have left out Runic Aegis which is a 100+ regenerative ward against physical damage only.</p><p>If we need more ward points than that, the devs need to increase wards across the board not just on the cures. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>Note: It would be nice to know if the cure wards are regenerative as well. Why else would the cure wards have a duration of 1 min? </p></blockquote>Wow, please read up about the cure line before posting this drivel. The AA cures add the ward only to the type of infliction that was cured (mental, elemental, poison/disease, trauma) it is not a ward for all damage. And they do not last long enough to get to the next AoE spell that the mobs put out. Please don't portray this as an add to our regular wards, because they are definitely not.
Ordate
08-05-2007, 10:01 PM
<p>The idea behind the cure line really isnt that bad. Which is what aggrivates the living mess out of me because it is implemented in such a way that it isn't useful.</p><p>The cure ward lasts for 1 minute. Most AE dots have a recast of 90 seconds or greater. This means that dot is applied, you cure it, ward wears off, dot is reapplied. I've looked at this line over and over trying to figure out if it is in some way worth it. I've looked at it previous the class changes and sub class changes and Ive looked at it after the changes. The fact that in 99.9999999% of the cases that any cure besides the trauma cure will never be used up. I am looking at possibly fitting the taurma ward into my build if the ward damage comes off with a regular melee hit but other then that the line is bleh.</p><p>Rez line - well its hard for me to comment on it without putting myself in a position to have grimwell come after me. To say that I dislike the idea of this line is an extreme understatement. I've stated my feeling on it on the mystic board.</p><p>As for don't say anything we might get nerfed... Umm a lot of classes out there have much more choice lines then we have. The buff is pretty solid, the CA is a copy cat with other classes sharing it. If they nerfed the CA's they would need to nerf other classes as well. If they nerf our buffs then they really do have a thing against mystics and think all shaman should be defilers. If I wasn't so invested in my mystic, I would betray him to a defiler in a heart beat. Its sad really.</p>
Urian
08-05-2007, 10:38 PM
<p>Many don't realize that the current state of Mystic's AA actually provent us (I don't want to use the word ALL but I think its safe to say Majority) speccing anything else BUT Combat and Buff lines.</p><p>Now I will admit that our KoS lines are quite good but thats because we all knows that Defilers are the studs who gets all the ladies and we are getting the free ride cus we are related.</p>
<cite>Java wrote:</cite><blockquote><p>The current value of the ward attached to the cures, in the frist 2 tiers anyways, are 30 points per Rank. So even at Rank 5 its 150 points.</p><p>+20% only improves that to 180...</p><p>At level 70, 180 means the mob passed some bad gas or sneezed real hard. And for wasting 5 points, I would expect somehting better. The entire Cure line is flawed in its current implementation. You can see from the Mystic forum that one of the only things currently going on in there is that EVERYONE agrees that the Cure and Resurection lines are completely borked. For all that is good and holy, please ...</p></blockquote><p> After the patch went live, I bugged and posted about it, but the ward which was suppose to be increased by 20% was in fact nerfed, if be by accident or on purpose, but its now only 20 points per rank.</p><p>So instead of +20% it was -33%.</p>
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