Airee
07-27-2007, 12:00 AM
<p>As a woodworker there are only a few items that people tend to buy and the rest is just useless recipe book clutter.</p><p>Most popular items a woodworker makes are Beholder totems, Spirit of the Wolf totem, Chameleon totem and Jaguar totems. </p><p>With the new expansion coming in November it would be nice to see totems take on some useful roles. For example, an adventurer enters a shady part of town and the locals suddenly become less talkative. They are hiding something but how to get them to talk. Could try sneaking up on them while invised but one of them thought he heard a noise as soon as you get close and they become silent. The adventurer notices lots of rats running through the streets. Hmm if I could disguise myself as a common rat I might be able to ease drop on their conversation. Using a newly acquired spirit totem of the rat, the adventurer is able to run through the streets and hear all kinds of interesting bits of information. The two shady individuals are more talkative when no one seems to be near. One of them mentions something about having to meet a contact at a river near some moss covered fallen tree. He mentions that the contact has information he needs about finding a way to empower a sword that a mage's apprentice politely gave to him after he stabbed him in the side. He mentions that the mages apprentice and he became good friends before he killed him and told him what little he knew about the weapon. </p><p>Well the adventurer ventures out near the river and sees a robed figure walking along it's banks near a fallen tree covered with moss. The robed figure walks off in a nervous hurry when he sees you. There isn't alot of shrubbery along the bank of the river so no good hiding spots near the tree and the ground is littered with dried leaves and accorns so a quiet approach isn't possible either if he tried to sneak up on them invised. Noticing a snake resting in a tree across the river on a low hanging branch the adventurer comes up with a plan. Using a snake totem the adventurer found out the name of the mage that was to recieve the weapon and the location of the mage's shop in town. The robed figure was going to steal some journal this mage kept in his shop that had a list of items and enchantments neccessary to empower this weapon.</p><p>Upon entering the shop the adventurer notices that the mage is in a foul mood and gives a less than welcoming greeting to a potential customer. The mage and the customer head into a back room .... now's his chance to search for the journal. A quick glance around the shop tells him that he is going to need more than a few minutes to search the shop as stacks of books and scrolls are scattered throughout the shop. The mage is coming back. The adventurer needs more time to search the shop, but how to do it unnoticed. He spots the mage's familiar, a flying serpent, hovering over the counter. </p><p>Well that's just an idea of a quest series that could use totems as a way to complete non-combat portions. This would make an excellent spin on the usual run fetch portion of quest. The final step might require the use of a lvl 75-80 woodworker totem to sneak into a huge estate and use an alter at a shrine in the middle of the garden. Could also toss some combat in there and make these totem illusions not cancel during combat, but the totem effects are still suspended.</p>