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View Full Version : I don't get it... why is spamming CA's bad??


Judo13
07-26-2007, 01:05 AM
<p>Hey guys, I'm a brigand (but brig forums aren't as active as swash forums... so I decided to post here).  I just read the post a few posts down about how spamming CA's is bad.  I don't understand why that is?!  People say that you lose an auto-attack round when you do that, but that doesn't make any sense to me.  If you have 3 seconds till your next auto attack, then queue up 5 abilities, you'll still have 3 seconds till your next auto attack, right??  </p><p>I've also seen it where I was spamming CA's like crazy, queueing everything, and auto-attack was still firing off in between my CA's even though I was queueing everything.  Could someone explain to me why timing CA's is better??</p>

Dak
07-26-2007, 02:16 AM
Depending on your haste and casting speed (with Sailwind or not) and weapon delay, you can spam CA's with missing minimal autoattacks... there's multiple long posts about that if you don't mind looking.

uberscott314
07-26-2007, 11:47 AM
<p>because shard autoattack hits harder than some of your ca's </p><p>and if you delay autoattack it hurts your dps</p><p>when i was a brigand i ran 2 2s delay weapons and spammed ca's, my haste was always around 80-100</p><p>so the delay on the weapons was around 1.1 which is almost prefect spam time, and i used all ca's and debuffs i would parse 1600-2400 zone wide depending on group, now as a swash (still need masters and couple more pieces of gear) i do 1300-1600 zone wide</p><p>going from full master to full adetp3 is like smashing your head into the wall until you blackout and then try dpsing, but my parses have went up 100-300 each week since betraying</p>

Karlen
07-26-2007, 12:27 PM
>>>People say that you lose an auto-attack round when you do that, but that doesn't make any sense to me.  If you have 3 seconds till your next auto attack, then queue up 5 abilities, you'll still have 3 seconds till your next auto attack, right??<<< The way I understand it (and please someone jump in and correct me if I am not) is as follows: - if you have a 3 second delay weapon, after you autoattack the 3 second timer begins.   - The timer is <u>not</u> stopped by combat arts or spell casting.  - When the timer runs out, if you are not currently spell casting or performing a CA, or recovering from doing one of these, then you will autoattack and the timer will restart - If you are performing a CA/spell when the timer runs out, the autoattack is delayed until after you are done (and completed the recovery time). - The timer doesn't start over until after the autoattack is complete. - If you are performing a CA (or spell) and have another queued to go, autoattack will not happen until all queued abilities have been performed. If you only perform CAs/spells in the period of the weapon delay (3 seconds in this case) and ensure that you are not performing any when the timer runs out, your autoattacks will go off on schedule every 3 seconds.  If the timer runs out while you are busy doing something, your autoattack will be delayed and you will perform fewer of them. It is easier to fit your CAs/spells in with a long delay weapon.   Short delay weapons are more likely to be delayed (since you don't have much time in between swings).

Judo13
07-26-2007, 06:42 PM
hey guys, thanks for the replies, but can some of you guys just give me some links (or if not links, tell me what forums their in and some key words <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) so I can look it up and read more about it to fully understand it?  Thanks

Meatmonster
07-26-2007, 06:56 PM
<cite>Judo1359 wrote:</cite><blockquote>hey guys, thanks for the replies, but can some of you guys just give me some links (or if not links, tell me what forums their in and some key words <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) so I can look it up and read more about it to fully understand it?  Thanks</blockquote> I dont think there are really links to this kind of stuff, this is pretty much the main source for any information on how to play your class here.

AegisCrown
07-27-2007, 04:16 PM
Karlen@Befallen wrote: <blockquote>>>>People say that you lose an auto-attack round when you do that, but that doesn't make any sense to me.  If you have 3 seconds till your next auto attack, then queue up 5 abilities, you'll still have 3 seconds till your next auto attack, right??<<< The way I understand it (and please someone jump in and correct me if I am not) is as follows: - if you have a 3 second delay weapon, after you autoattack the 3 second timer begins.   - The timer is <u>not</u> stopped by combat arts or spell casting.  - When the timer runs out, if you are not currently spell casting or performing a CA, or recovering from doing one of these, then you will autoattack and the timer will restart - If you are performing a CA/spell when the timer runs out, the autoattack is delayed until after you are done (and completed the recovery time). - The timer doesn't start over until after the autoattack is complete. - If you are performing a CA (or spell) and have another queued to go, autoattack will not happen until all queued abilities have been performed. If you only perform CAs/spells in the period of the weapon delay (3 seconds in this case) and ensure that you are not performing any when the timer runs out, your autoattacks will go off on schedule every 3 seconds.  If the timer runs out while you are busy doing something, your autoattack will be delayed and you will perform fewer of them. It is easier to fit your CAs/spells in with a long delay weapon.   Short delay weapons are more likely to be delayed (since you don't have much time in between swings). </blockquote>exactly and thats why you want your weapons dly to be a multiple of you CA cast/recov time example in my typical group my cast is 0.38 and recovery is 0.4 = 0.78 and my weapon sits about 1.4-1.6 depending on haste.   2 Cas = 1.56 so its pretty perfect for spaming, even if my weapon is over hasted and down to a 1.4, losing that .1 sec on the fast side is not nearly the problem as having the tenth of a second on the slow side for spam.

Koava
09-20-2007, 09:02 PM
<p>Okay ... the light is beginning to come on ... awefully dark in this hole.</p><p>This might seem obvious, but ... how do you get the timing of your CA's and of your auto attack ?</p><p>I know what the timing and recast of each of my ca's is ... but I am not just using one CA, I am using several, each with a different cast time and recovery time. This total can swing by a lot (respectively speaking of course). Is my auto attack timing just my weapon delay ... no it's effected by haste .. but isn't haste measured in percentages ? 10 pct haste ... 35 pct haste ... etc. How do you get that number ?</p>

Shackleton1
09-21-2007, 12:01 AM
If you type /weapon, it will give you your weapon delay *after* any worn haste or haste buffs are taken into account <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

setesh
09-21-2007, 02:04 AM
<cite>Karlen@Befallen wrote:</cite><blockquote>- If you are performing a CA (or spell) and have another queued to go, autoattack will not happen until all queued abilities have been performed. </blockquote>Spot on except this last item.  Auto attack will swing between queued combat arts.<div></div>

Hamervelder
09-21-2007, 05:03 AM
<cite>Karlen@Befallen wrote:</cite><blockquote>>>>People say that you lose an auto-attack round when you do that, but that doesn't make any sense to me.  If you have 3 seconds till your next auto attack, then queue up 5 abilities, you'll still have 3 seconds till your next auto attack, right??<<< The way I understand it (and please someone jump in and correct me if I am not) is as follows: - if you have a 3 second delay weapon, after you autoattack the 3 second timer begins.   - The timer is <u>not</u> stopped by combat arts or spell casting.  - When the timer runs out, if you are not currently spell casting or performing a CA, or recovering from doing one of these, then you will autoattack and the timer will restart - If you are performing a CA/spell when the timer runs out, the autoattack is delayed until after you are done (and completed the recovery time). - The timer doesn't start over until after the autoattack is complete. - If you are performing a CA (or spell) and have another queued to go, autoattack will not happen until all queued abilities have been performed. If you only perform CAs/spells in the period of the weapon delay (3 seconds in this case) and ensure that you are not performing any when the timer runs out, your autoattacks will go off on schedule every 3 seconds.  If the timer runs out while you are busy doing something, your autoattack will be delayed and you will perform fewer of them. It is easier to fit your CAs/spells in with a long delay weapon.   Short delay weapons are more likely to be delayed (since you don't have much time in between swings). </blockquote>And just to add to this, queing spells does <i>not</i> interrupt auto-attack.  Casting, yes.  But your auto-attack will still go off if you have a spell or CA queued.

Cocytus
09-21-2007, 05:38 PM
<p>Yes, Atelos is correct, it's not the recovery time in between CA's that kills auto attack, it's teh casting time itself.</p><p>I never queue, however. It gives me less control, imo. My versionof of "queue-ing" is casting a combat art, waiting for it to completely finish casting, use the next one. Never actual queue-ing, it's just a preference thing, I like the control I get from doing this.</p><p>Generally I use two ca's (this is with a soulfire sabre), wait half a second for auto attack, use two ca's, rinse, repeat. When inspiration is up I outright spam CA's, spam click em till inspiration is down.</p>