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Valdaglerion
07-25-2007, 07:24 PM
<p>Interesting question came up last night in-game which lead to this comment -</p><p>"Wouldnt it be nice if we could transmute mc gear or spells to recover the rare?"</p><p>Personally, not sure how I feel about this but I thought I would toss it out here for others thoughts.</p>

Rijacki
07-25-2007, 07:32 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>Interesting question came up last night in-game which lead to this comment -</p><p>"Wouldnt it be nice if we could transmute mc gear or spells to recover the rare?"</p><p>Personally, not sure how I feel about this but I thought I would toss it out here for others thoughts.</p></blockquote>You can transmute MC gear now.  Gear transmutes like treasured items.  Adept IIIs transmute like legendary items.

Dionysoz
07-25-2007, 07:38 PM
Valdaglerion wrote:<blockquote>"Wouldnt it be nice if we could transmute mc gear or spells to recover the rare?"<p>Personally, not sure how I feel about this but I thought I would toss it out here for others thoughts.</p></blockquote>I think it would be a great idea, in fact I think the devs thought it was a great idea when they put it in. Beginners Guide to Transmuting <a href="http://eq2.allakhazam.com/db/guides.html?guide=972" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides.html?guide=972</a> <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> <u><b>What can be transmuted?</b></u> <ul><li>treasured gear</li><li>adept 1 and better spell scrolls</li><li>legendary gear</li><li>fabled gear</li><li>master crafted gear <i>(note – crafted item quality is irrelevant)</i></li></ul>

Zard
07-25-2007, 07:49 PM
<p>Please re-read the OP's post. He says to "recover the rare."</p><p>For example, transmuting a Cobalt Weapon would return a <b>Cobalt Cluster</b>.</p>

Dionysoz
07-25-2007, 07:53 PM
Auric@Oasis wrote: <blockquote><p>Please re-read the OP's post. He says to "recover the rare."</p><p>For example, transmuting a Cobalt Weapon would return a <b>Cobalt Cluster</b>.</p></blockquote>Doh I stand corrected I mis-read that.

KerowynnKaotic
07-25-2007, 07:55 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>Interesting question came up last night in-game which lead to this comment -</p><p>"Wouldnt it be nice if we could transmute mc gear or spells to <b>recover the rare</b>?"</p><p>Personally, not sure how I feel about this but I thought I would toss it out here for others thoughts.</p></blockquote><p> Not really required anymore.  Back when the Rares were .. you know .. RARE .. sure.  </p><p>But, now that they are more "uncommon" verses "rare" .. *shrug*.   </p><p>The way the current method of Transmuting MC makes better sense and gives it life after you are done with (assuming you are a transmuter high enough to do so).  </p><p>I'd rather them work on a way for us Transmuters to transmute Attuned/NO Trade stuff from other people.  Using a 1-sided Tradewindow maybe .. </p>

Rijacki
07-25-2007, 08:03 PM
<cite>KerowynnKaotic wrote:</cite><blockquote><cite>Valdaglerion wrote:</cite><blockquote><p>Interesting question came up last night in-game which lead to this comment -</p><p>"Wouldnt it be nice if we could transmute mc gear or spells to <b>recover the rare</b>?"</p><p>Personally, not sure how I feel about this but I thought I would toss it out here for others thoughts.</p></blockquote><p> Not really required anymore.  Back when the Rares were .. you know .. RARE .. sure.  </p><p>But, now that they are more "uncommon" verses "rare" .. *shrug*.   </p><p>The way the current method of Transmuting MC makes better sense and gives it life after you are done with (assuming you are a transmuter high enough to do so).  </p><p>I'd rather them work on a way for us Transmuters to transmute Attuned/NO Trade stuff from other people.  Using a 1-sided Tradewindow maybe .. </p></blockquote>I agree (on both parts). I -did- read the OP.  I was just pointing out that Mastercrafted already does transmute and can thus be used a second time (since I presume that was the idea) but in a different form.

Jesdyr
07-26-2007, 11:33 AM
KerowynnKaotic wrote: <blockquote><p>The way the current method of Transmuting MC makes better sense and gives it life after you are done with (assuming you are a transmuter high enough to do so).  </p></blockquote> No reason your couldnt have both. Add another "spell" that breaks down CM gear for a chance (50%?) at getting the rare back. I say chance becuase if it was 100% then that would be used as a way to get the crafting bonus for MC items using only 1 rare.

Vonotar
07-26-2007, 12:07 PM
<cite>KerowynnKaotic wrote:</cite><blockquote><p>Not really required anymore.  Back when the Rares were .. you know .. RARE .. sure.  </p><p>But, now that they are more "uncommon" verses "rare" .. *shrug*.   </p></blockquote>Funny.. they always seem really rare to me, especially the metal rares... Or at least, if your trying to get enough rares to kit out a plate wearer it takes a bucket-load of hours (nay days!) to achieve.

Troubor
07-26-2007, 12:28 PM
Vonotar@Butcherblock wrote: <blockquote><cite>KerowynnKaotic wrote:</cite><blockquote><p>Not really required anymore.  Back when the Rares were .. you know .. RARE .. sure.  </p><p>But, now that they are more "uncommon" verses "rare" .. *shrug*.   </p></blockquote>Funny.. they always seem really rare to me, especially the metal rares... Or at least, if your trying to get enough rares to kit out a plate wearer it takes a bucket-load of hours (nay days!) to achieve. </blockquote><p> Well yeah, but I remember a time when having even one or two ebon items was considered nice.  When an ebon cluster sold for 3 plat or more.  But then again, that was way before LU24, way before any expansions in fact...when rare crafted were true legendary.  Saying to someone then "Hey, if you mine for maybe a week, you can be in full ebon" would have been a godsend.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Now...we have uncommon rares, "mastercrafted" items that are..eh..depending on the tier somewhat above or somewhat below treasured (even if officially they are inbetween Treasured & Legendary), and someone super lucky can get a full suit of mastercrafted in a day or two, unlucky a week or at very worst, two.</p><p>Anyway, just kind of rambling.</p><p>As for the OP's comment..it's an interesting idea, but I think with the current system of being able to transmute MC back down and get a shard or powder (or once in a very rare blue moon, an infusion..I think), it's fine.  I do think Mastercrafted should maybe have a wee bit better chance of an infusion...but that's another thread.</p>

Valdaglerion
07-26-2007, 12:37 PM
<p>Yes, the thought was not whether or not MC could be transmuted as we all know it can but whether you could use it to break down the craft and simply recover the rare.</p><p>The reason I said I wasnt sure how I personally felt about it has been touched on - the ability to exploit pristine bonuses by using a single rare to craft multiple recipes. I wanted to give that issue some thought before commenting.</p><p>My current thoughts anyway -</p><ul><li>Would be nice to have this ability. In watching the market current I often find items which are master crafted which sell for less than the rare used to make them, much less. This in itself does a disservice to the crafting community (but that is another discussion)</li><li>If a person wanted to make an item which used X rare and the broker had that rare for 95g but another MC item was being sold for 50g, it could provide another option to buy a cheaper item and recover the rare you needed to make the item you wanted. The effect of this should be a balancing between the cost of the rares and the cost of the MC items that make them (this should be a good thing for crafters to increase the profit they can acquire from their goods)</li><li>It also allows reuse of goods which were crafted without knowing what they look like (prior to our nifty dressing room feature). Made something that turned out rather ugly - remake it into something else. Want to re-decorate your house with different items and re-use previous components - this allows it.</li></ul><p>As for exploiting the single rare for pristine....well I agree there are probably people that are going to do it but in weighing the benefits versus the damage of the exploit I dont think this is game breaking. </p><p>By "exploiting" this for the purpose of leveling I see the following happening:</p><ul><li>A single rare gets used for grinding meaning less cheap MC items are thrown on the broker as junk that was only used for pristine bonus (not a bad thing for real crafters and might help stablize prices for profit generating items)</li><li>The crafter grinds to 70 faster?? Umm...really who cares - it isnt going to affect the markets or their ability to produce more at a faster rate (see other threads concerning product quality).</li><li>The person is going to have to be a high level transmuter anyway to continually breakdown MC goods all the way to T7 so really, does it matter if they can re-use a single rare, probably not.</li></ul><p>I just think, after looking at it, this would make sense. Anyone else see something I am overlooking which might truly affect gameplay for others?</p>