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View Full Version : Spam filter a God send


Gonzo550
07-25-2007, 04:55 PM
<p>I went afk for an hour and when I came back I found 4 tells marked {Spam}. Sure enough, it was crap from gmslacker.com. I looked a bit and there was the option to funnel all spam into a tab I used to collect crap. Neetly cleared up my spam problems. Way to go dev team. I rag on you a lot but this time, you hit a homerun. Now I'm not sure if there's a sound made when a spam tell is sent but it would be nice if there wasn't. I'd love to be able to completely ignore them. I hope your filter works off monitoring numbers of tells and not words in the tells (which can be changed). I would hate to see those dang spammers find a way around this. Of course, school's almost back in so a lot of the traffic is due to end but no spam is acceptable.</p><p> Cheers</p>

Bramwe
07-25-2007, 05:54 PM
It was brought to my attention when I asked the same question that you CAN turn off the sound and the spam of the spam.  Just look in your chat options....one of the boxes is checked spam.  Unchecking this box will turn the spam messages off(the spam filter stays on no matter what)

Zoltaroth
07-30-2007, 11:35 PM
<cite>Bramwell wrote:</cite><blockquote>It was brought to my attention when I asked the same question that you CAN turn off the sound and the spam of the spam.  Just look in your chat options....one of the boxes is checked spam.  Unchecking this box will turn the spam messages off(the spam filter stays on no matter what) </blockquote>You can disable the spam filter for yourself by putting "cl_disable_spam_filter true" in your eq2.ini.  Though I am not sure why you would want to do that.

Rutabegah
07-31-2007, 01:01 AM
For some reason, I seem to be getting more spam from a bigger variety of people than before the filters were put in.  More often than not, the spam is in horribly broken english, crazy phrases, and websites that I don't remember from before.

Rijacki
07-31-2007, 02:31 AM
<cite>Rutabegah wrote:</cite><blockquote>For some reason, I seem to be getting more spam from a bigger variety of people than before the filters were put in.  More often than not, the spam is in horribly broken english, crazy phrases, and websites that I don't remember from before.</blockquote>They're trying to find ways around the filter and they have more than one domain.

Obsidiann
07-31-2007, 03:19 AM
A godsend? Hardly. The spam filter is so weakly designed that people in 60-69 have been constantly triggering it, and some abusing it to the point where they are marked permanently as spammers and everything they say is filtered. The filter needs a hell of a lot of work. The first day "GMworker" wasn't even filtered. Well, that's a start... do a little research on the companies selling (you DO receive feedback, right SOE?) and ban their names. Second, write a regular expression to accept "G m work er" and the like. Third, how many level 60-70 plat spammers do you see? ZERO. Make the filter consider the level of the sender. Level 1-10? Okay, probably not spam. Level 1-10 sending 50 tells per minute? May be spam, may not be. Level 1-10 sending 10 tells per second? Very likely spam, or someone flooding another player. Still not positive. Level 1-10 sending 50-100 tells per minute that contain a URL or filtered word/address? Absolutely spam. It could also consider account age, player age, the player's name (If there's a random way to create a name, there's a way to test if it was randomly created), who they're sending tells to, obviously WHAT their tell contains... There are so many ways to go about this and SOE is working backwards to a solution as usual.

Josgar
07-31-2007, 03:33 AM
<p> This is in no way backwards! Its a filter thats learning... And I dont think anyone can be permenantly marked as spam... they were probabbly saying stuff that sounded close to the filter's parameters... Zoltaroth would probabbly like to see the false positives to help fix the filter.</p>

Eldcen
07-31-2007, 06:46 AM
Exnihilo@Befallen wrote: <blockquote>A godsend? Hardly. The spam filter is so weakly designed that people in 60-69 have been constantly triggering it, and some abusing it to the point where they are marked permanently as spammers and everything they say is filtered. The filter needs a hell of a lot of work. The first day "[Bad People]" wasn't even filtered. Well, that's a start... do a little research on the companies selling (you DO receive feedback, right SOE?) and ban their names. Second, write a regular expression to accept "[Bad People]" and the like. Third, how many level 60-70 plat spammers do you see? ZERO. Make the filter consider the level of the sender. Level 1-10? Okay, probably not spam. Level 1-10 sending 50 tells per minute? May be spam, may not be. Level 1-10 sending 10 tells per second? Very likely spam, or someone flooding another player. Still not positive. Level 1-10 sending 50-100 tells per minute that contain a URL or filtered word/address? Absolutely spam. It could also consider account age, player age, the player's name (If there's a random way to create a name, there's a way to test if it was randomly created), who they're sending tells to, obviously WHAT their tell contains... There are so many ways to go about this and SOE is working backwards to a solution as usual. </blockquote>I think the spam filter is working great. I've only seen one instance on Unrest of a player getting everything they said in chat channels tagged as spam, and upon further investigation with Zoltaroth's help, it turned out that that person had previously been trying to "test" the filter by sending spam of his own, even though he denied it in level chat.  The moral of that story is don't try to "test' the filter by trying to see what will or will not trigger it. If you yourself, or a friend of yours has been tagged as a spammer and has NOT sent a single message trying to trigger the filter to "test" it, please post all the details in the main spam filter feedback thread ( <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=373689" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=373689</a> ).  This thread was set up by the devs to tweak the filter.  And once the "Not Spam" button goes live, that should fix any false positives that happen. I still have not received even <b>one </b>piece of un-filtered spam since the "Report Spam" button and auto-updating filter went live almost a week ago.  Excellent work Zoltaroth, and any other devs involved! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Ealthina
07-31-2007, 10:12 AM
So far it's a joke.  On Mistmoore and the R-[Removed for Content] in 60-69 trigger it over and over on everyone in attempts to get players or them selfs set as spammers.  I have no idea why, but over and over I get spams like "Soandso buys platz".  Like I give a crap.

Oakum
07-31-2007, 11:26 AM
Exnihilo@Befallen wrote: <blockquote>A godsend? Hardly. The spam filter is so weakly designed that people in 60-69 have been constantly triggering it, and some abusing it to the point where they are marked permanently as spammers and everything they say is filtered. The filter needs a hell of a lot of work. The first day "[Bad People]" wasn't even filtered. Well, that's a start... do a little research on the companies selling (you DO receive feedback, right SOE?) and ban their names. Second, write a regular expression to accept "G m work er" and the like. Third, how many level 60-70 plat spammers do you see? ZERO. Make the filter consider the level of the sender. Level 1-10? Okay, probably not spam. Level 1-10 sending 50 tells per minute? May be spam, may not be. Level 1-10 sending 10 tells per second? Very likely spam, or someone flooding another player. Still not positive. Level 1-10 sending 50-100 tells per minute that contain a URL or filtered word/address? Absolutely spam. It could also consider account age, player age, the player's name (If there's a random way to create a name, there's a way to test if it was randomly created), who they're sending tells to, obviously WHAT their tell contains... There are so many ways to go about this and SOE is working backwards to a solution as usual. </blockquote> LoL, I would say that the people abusing it getting all their chat marked as spam is poetic justice. Spam to purposely set off the filter is still spam, right?

Obsidiann
07-31-2007, 04:37 PM
<cite>Oakum wrote:</cite><blockquote>LoL, I would say that the people abusing it getting all their chat marked as spam is poetic justice. Spam to purposely set off the filter is still spam, right?</blockquote>Yeah but I'm sure the GM who removed his spammer flag wasn't very impressed.

Bulvyne
08-02-2007, 03:20 PM
<p>I think the spam filter is one of the coolest features I've seen added in a long time.</p><p> Thank you devs for making the attempt to make the game more enjoyable for us. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Mon
08-03-2007, 05:42 PM
I have to chime in here, from my experience the spam filter is the single best thing they have done.. ever?  I have not seen a single false positive and have only had ONE spammer get through one time.  And bless their black little hearts, they are trying.  I am glad they are doing something effective to get rid of it.

Koltr
08-08-2007, 05:56 PM
I think the next thing to do with the spam filter is to reroute all spam messages to anyone flagged as a spammer, disable thier spam filters and watch the fun. Too evil, probably, poetic justice, indeed!