cronar
07-25-2007, 01:56 PM
<p>I would love an LDoN style expansion for eq2 that does the following.</p><p>Using some form of time travel, solo group and raids can get missions to travel back in time to a select amount of eq1 dungeons/lands. The missions can be as simple as verify the exsistance of a particular npc to destroying the froglok ghoul king in hopes of freeing a curse on the future of gukta.</p><p>The entire expac would use instancing technology. </p><p>The zones in question would use old school eq1 graphics with eq2 character graphics.</p><p>Proposed list of instances used:</p><p>1. faydwer: Unrest, castle mistmoore, Crushbone keep.</p><p>2. Antonica: Guk, Permafrost, Befallen, Splitpaw, Najena and Blackburrow.</p><p>3. Erudin:The hole, warrens and paineel.</p><p>Each dungeon could be scaleable based on the average level of the group/solo/raid. </p><p>-solo- An example for a solo mission. G'thule the dark elf wants you to recover an artifact dear to his heart that was stolen and held within Befallen. The mobs in befallen are a combo of solid even ability solo, group solo and one ^ solo creatures. The player is given the task to complete the mission in 60 minutes, after which the time travel is recalled and the player either succeeds or fails.</p><p>-Group- An example of a group mission. Froglok ducky wants to stop the ghoul king from cursing the gukta young. He tasks the brave group to tackle the king and use the wand of abatement that he has crafter on the curse itself. same as solo, the players are given X amount of time in which to complete the mission, and are ported out regardless of success or failure at the end.</p><p>-group- A different type could be for the group to be given a task of eliminating a set number of mobs and recovering a number of totems as well.</p><p>-Raid- A raid example would see the small army given the task of destroying the cursed minions of brell in the hole in hopes that it will stifle the future demise of Kaladin's people.</p><p>Any number of fun missions could be drawn up by sony on this. I don't think that it would be too hard to replacate the old dungeons or just port them directly over.</p><p>With the use of level scaling, this could realistically release as a 1-70 expansion. </p><p>For old school eq'ers it would be a chance to relive the glory of the old days and for those who never played, it can be a chance to experiance what used to be.</p><p>Eq2 developers have been far superior in story writing over the old game, and i am positive they could come up with some incredibly fun adventures for anyone who wants it.</p>