View Full Version : I had this CRAZY idea!
iduckie
07-25-2007, 07:33 AM
<p>Alright while repyling and reading the feed-back on Urian's post (<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=372992" target="_blank" rel="nofollow">here</a>) I had a wild and crazy idea.</p><p>Please feel free to comment and disagree but here's my 2cents on the matter.</p><p> <u><b>Change the current - Cure-line in the Mystic's EoF tree to:</b></u></p><ul><li>Adds ?% per rank Resist ward to the Ward spell line.</li><li>Adds a ?% Mit/Resist increase to the PR/DR/Mit Group buff Spell line. </li><li>Adds a Resist/Mit increase buff to Obern's ward. </li><li>Decreases recast and cast time of the Posion and Disease group ward.</li><li>Decrease's recast of the Grouped resist cures. </li><li>*Final Ability* Add's Immune to Bolster.</li></ul><p> <b><i>As for Why:</i></b></p><div align="left">If your going to give us a Resist based AP line I think it's best to add on to our current wards like other classes EoF line's add to there current abilities. <div align="left">Also I love the idea of the cure line working with what we already have.. <div align="left"> <div align="left"><b><u>Change the current Res-line in the Mystic's EoF tree to:</u></b> <div align="left"><b><span style="font-size: small"><span style="color: #ff0000">A Debuff-line!</span></span></b> <div align="left"><span style="font-size: x-small"><span style="color: #000000">Increaseing Bebuff's effects and durations along with Decreasing recast timers.</span></span> <div align="left"><span style="font-size: x-small">*Final ability" A really big "must have" Debuff with a reasonable recast/cast timer!</span> <div align="left"> <div align="left"><span style="font-size: x-small"><b><i>As for why:</i></b></span> <div align="left"><span style="font-size: x-small">The change is a big jump but resurrecting isn't the Mystic's job and our actual spell abilities would work to our benefits if they were just updated to a more usefull state rather then 25(?) AP's.</span> <div align="left"><span style="font-size: x-small">The Mystic is built around Warding, Buffing and Debuffing but NONE of our AA's support Debuffing and this is critical IMO!</span><span style="font-size: x-small"> <hr /> I would like to ask if this would be a bad idea to change or a reasonable change and if it were changed to something along these lines would you PvP Mystic's be upset or will you settle for the idea's?I played a Mystic in Everquest Online Adventures: Frontiers for the PS2 for nearly 4 years and the Mystic's played a big role in debuffing and had a "must have" Debuff but for a costly amount of points and it being well worth it.(It came to my own adventage in PvP, Soloing and along with Grouping and Raiding)Personally would love to see this update given reasonable changes of course. What do you Mystics and non-Mystics think? </span></div></div></div></div></div></div><hr /></div><hr /></div><p>Okie's here goes round 2.</p><p>Resurrection Line:</p><ul><li>Restoration: Increases Health and Power restoration by #% per rank.</li><li>Range: Increases Range and Radius by #% per rank.</li><li>Haste: Improves Casting speed by #% per rank.</li><li>Efficieny: Reduces power cast by #% per rank.</li><li>Cycles: Improved Reuse timer by #% per rank.</li><li>Spirit Dance: Resurrects up to 8 targets within 25.0meters with 52% health and power. 880power, 8.0sec cast, 1min 15sec recast.</li></ul><p>Immunities Line:</p><ul><li>Cure Noxious: Adds ward to Cure Noxious.</li><li>Cure Trauma: Adds ward that absorbs physical damage.</li><li>Cure Element:Adds ward that absorbs elemental damage.</li><li>Cure Arcane: Adds ward that absorbs arcane damage.</li><li>Ebbong Spirit: Adds ward that absorbs arcane and noxious damage.</li><li>Ancient Balm: Adds a ward that absorbs damage.</li><li>Immunization: Makes "Group" friend Immune to Mes, Stifle, Fear, Charm, Stun, Daze, Root for 15.0sec. 1.0sec cast 1min 55sec recast, 30.0meter range.</li></ul><hr /><p><b>The Immune line .. WHAT the gnomes does it actually do for 22points!?</b> </p><p>Does it even Cure when you buy the Ward AA's? does the absorbment % increase per rank? Whats the Wards duration?</p><p>Why couldn't they make Cure AA that adds a ward to all the cures in one?!?! </p><p>Why couldn't the Rez line and Cure line be combine together making it atleast more excitting!?</p><p><b>Rez line! Ok.. soo 8 of you people have to die within 25.0metors of me so I can rez you to 52% heath/power..</b></p><p>All the Healers have a Rez AA line as far as I am aware of but correct me if I'm wrong..</p><p>Inquisitors have a AoE rez already last I knew.. Is ours just a duplicate rip off?</p><hr /><p>They could combine the Cure and Rez lines quite easily without having to remove the lines completely-</p><p>Combine all the Cure Immunities to a single "Adds a ward to cures/Absorbs damage #% per rank"</p><p>Combine the Re-cast/Cast, etc together adding a "changes Group Rez to a AoE # players per rank"</p><p>and the final ability being "Adds Immune to Oberon Barrier" (Makes it so your stuned but your target is Immune)</p><p>This all Freeing up a whole Achievement Line for a Pet/Debuff line!</p><p>Free for Input or dissagreement</p><p>edit: going to give up on editting soon.</p></div> </div> </div>
Urian
07-25-2007, 04:54 PM
<p>Seeing most Priest class if not all, have a cure line. I am fine with having just 1 unless line since every other priest have to live with it <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> Its Rez we really should get rid off about.</p><p>I have seem ideas thrown around mystic board about which new lines we should have:</p><p>Debuff line</p><p>Heal Line</p><p>Ward Line (very doubful, we will become gods, GODS I TELL YOU!)</p><p>And my personal favourite pet line</p><p>I think its great that you started this thread, maybe we can unify our ideas for a new EoF AA line and chuck that into the suggestion box!</p>
rvbarton
08-02-2007, 11:37 AM
<cite>Urian wrote:</cite><blockquote><p>Seeing most Priest class if not all, have a cure line. I am fine with having just 1 unless line since every other priest have to live with it <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> Its Rez we really should get rid off about.</p><p>I have seem ideas thrown around mystic board about which new lines we should have:</p><p>Debuff line</p><p>Heal Line</p><p>Ward Line (very doubful, we will become gods, GODS I TELL YOU!)</p><p>And my personal favourite pet line</p><p>I think its great that you started this thread, maybe we can unify our ideas for a new EoF AA line and chuck that into the suggestion box!</p></blockquote><p>ANYTHING to get rid of that worthless Rez line!</p><p>I'd love to see:</p><p>a pet line that make the pet more usefull/better</p><p>a line to increase either the durations of our wards or decrease the cast time</p><p>a debuff line enchancement.</p><p>Please get rid of the rez line. it's worthless. Is it possible for Sony to do a parse and tell us how much it is actually used between players? </p>
Nregnen
08-03-2007, 12:24 AM
i've said it before, i'll say again, the res line really is useful, it's helped countless times on raids. i'm only saying this for the benefit of any gm's reading the boards so they don't think we ALL hate it and get rid of it because noone vouched for it. *edit* just to make myself clear though so you don't think i'm crazy......i'd rather use the res line based on our current choices...i'd sacrifice res line(and melee and cure) in a heartbeat for a improve debuff line, or improve ward, pet line, etc... or maybe a line that makes our buffs at least on-par with defilers!!!! Where's the love? oh, wait, that's right....defilers already took it.
WarreSammontakoja
08-03-2007, 09:58 AM
<blockquote>i've said it before, i'll say again, the res line really is useful, it's helped countless times on raids. i'm only saying this for the benefit of any gm's reading the boards so they don't think we ALL hate it and get rid of it because noone vouched for it. *edit* just to make myself clear though so you don't think i'm crazy......i'd rather use the res line based on our current choices...i'd sacrifice res line(and melee and cure) in a heartbeat for a improve debuff line, or improve ward, pet line, etc... or maybe a line that makes our buffs at least on-par with defilers!!!! Where's the love? oh, wait, that's right....defilers already took it. </blockquote> I agree with you completely!! =)) Maybe we are just 2 really twisted mystics =))
rvbarton
08-03-2007, 01:02 PM
<p>so, you are two people talk about. I knew you two weren't just myth.</p><p>Seriously though, please explain the benefits of using the res line over the buff line or the CA line. I'm not knocking you, I simply wish to understand the thought process you follow.</p><p>1. how is being able to res going to help your group survive? How does it help you solo? Perhaps, as a pure raid/group mystic, there is no need for the CA line, and in this case perhaps you are going down the res /cure or buff line, and going down other than the strenght & agility line in KoS.</p><p> Wish I could get constant groups and do that. I like solo'ing though also, so that would defeat the purpose...</p>
Finora
08-03-2007, 01:39 PM
<p>I'd like to know where the rez line is so useful myself. As a raider/grouper/soloer I can see zero point in the entire thing, other than very rare uses.</p><p>I know I've yet to be in a situation where I thought to myself "having the rez line sure would have helped us out here".</p>
SnAke19
08-03-2007, 08:02 PM
i also can´t understand how you could find rezz line usefull - in nor situation i see any use for it as a long time raiding mystic i see no chance to avoid a wipe with this line - when it comes to the point a whole grp is down fight is normally over - it takes too much time to rebuff to have any chance to come back in fight in time - when mt goes down i have the possibility to either switch to our offtank and try to keep him alive (as harder the fight is as lower the chance to stabilize his hp) or to rezz the dead (in my opinion totally wrong behavior because then there is one healer less to keep the rest alive) -when any other in raid goes down i also need time to cast a rezz (in this time i also enganger our success) - that s the reason i can´t imagine any raid will ever use a healer for this job (and no raid i know would sacrifire dd/support for an extra healer) endability -rez with 40% mana sounds n1 on paper - but the backside is that it needs us to invest/save many power for this we normally don´t have doing our job as healerclass with nothing to gain back power
WarreSammontakoja
08-04-2007, 05:37 AM
<cite>SnAke1983 wrote:</cite><blockquote>i also can´t understand how you could find rezz line usefull - in nor situation i see any use for it as a long time raiding mystic i see no chance to avoid a wipe with this line - when it comes to the point a whole grp is down fight is normally over - it takes too much time to rebuff to have any chance to come back in fight in time - when mt goes down i have the possibility to either switch to our offtank and try to keep him alive (as harder the fight is as lower the chance to stabilize his hp) or to rezz the dead (in my opinion totally wrong behavior because then there is one healer less to keep the rest alive) -when any other in raid goes down i also need time to cast a rezz (in this time i also enganger our success) - that s the reason i can´t imagine any raid will ever use a healer for this job (and no raid i know would sacrifire dd/support for an extra healer) endability -rez with 40% mana sounds n1 on paper - but the backside is that it needs us to invest/save many power for this we normally don´t have doing our job as healerclass with nothing to gain back power </blockquote>Last night in our HoS raid there was a messy pull after the nice aggro changes and MT and 2MT healers went dead. at that point our OT(note i was 1 of OT healers) tooked over and i caster Spirit Dance. Considering that SD has only 4.91sec (faster than group rezs) casting and it gets the MT up at 55% in power and HPs with no penalties, it was better choice than to wait for dirge or necro for rez. Then just a quick rebuffage-> dead Elemental Warden. Usually at our raids we have healing organized so that i do have time to cast 5sec rez between wards, debuffs, and tossing out bolster to our necro for LB easily. Of course in hard situations i wont be casting SD I know my priorities, but if i have time and situation looks ok i dont see why I cant rez. I admit Rez Line doesnt offer that much to a Soloing or even Grouping mystics as much as DPSline. I was torned between Cure and Rez Lines as i dont really need to have DPS. I had used cure line since i thought rez line was totally useless but i decided to give it a shot and I like it and my Raidleaders liked it.
SnAke19
08-04-2007, 06:47 AM
you re right in easy zones you probably could find a use for this ability - but for wiping in a zone like hos (a zone which meanwhile could easily be done by 2 grps) something before must have gone totally wrong in eof zones the possible use of this ability/tree is very limited to some trash and very easy nameds - opponents in normal case no one dies- too few to justify a whole tree for this [Removed for Content] what´s left is an ability to compensate slacking of the rest ...
iduckie
08-04-2007, 09:38 AM
<p>:Deleted because the edit button got weird.</p>
Jeridor
08-04-2007, 05:26 PM
<p>The rez line is worthless. It would have some value if it didn't cost AA. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>The problem is that rezzing is always bad, period. Always. If you are raiding or even just in a full group, and you lose a bunch of people, no amount of rez line AA will ever make up for the fact that your group members don't have their debuffs on, that you and other healers, if present, are healing all over like crazy because of the now scattered aggro as your tank is dead, and not to mention the fact that most groups/raids don't even want healers to rez in combat, they want them to focus on healing and let other classes who can rez but not heal do so.</p><p>The rez line is a cool idea and they used a lot of creativity for it, but the truth is that when you push it past theory into practice, it's not something anyone should invest points into, ever.</p><p>I think the cure line would be much more useful if a) it gave mitigation briefly, too, and b) you could eventually unlock a heat/cold/divine/trauma cure for our existing group poison/disease/mental/magic cure or even if it were a new group spell.</p>
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