View Full Version : Are there any Wardens with a lot of points in or maxed out Intelligence lines?
Chondrichtheyia
07-23-2007, 11:37 PM
I want to know how that's working out for you, because I am highly considering spending some AA down the Int line. I am a 29 Warden with 22AA (5 or 6 unspent). So far, I have put +8 into Hierophant's Wisdom (the one that gives you +4 wis/AA point). I also have max SOW (5 AA) and 3 AA in the Roots node. I have all these extra AA points gathering dust and I want to spend them wisely. The thing is that I do not want to be a melee Warden. Melee fighting almost bores me as I find it much more interesting to root and nuke. Therefore, I am thinking about investing some points into Stormcaller's Intelligence to increase my Int pool and hopefully increase my damage. To put things into perspective, I have only 39 or so Int points total. I have been questing regularly with a Fury (also level 29) and I couldn't help but notice that she kills the same mob in half the time it takes me, sometimes even at third of the time. I also notice that she gets 1000+ damage crits with her spells, while I'm lucky if I get a 200+ damage crit, even with a heroic opportunity. So would adding the 8 points into Stormcaller's Intelligence even make a difference in terms of spell damage increase? Also, if I were to go down the whole intelligence line, and become Stormcaller, will that [Removed for Content] me as a healer? Also, are there some other enhancements in other lines that I am overlooking (to either improve my spell damage or healing abilities)? And so if you're a Stormcaller warden, what is your efficiency or capability as a healer? Damage dealer? Soloer?
Oakum
07-24-2007, 02:08 AM
<p>Stormcaller is rare for warden. I cant remember seeing any warden with it on befallen. Bunch of fury's have it though. </p>
Skivley101
07-24-2007, 06:06 AM
<p>here's my current AA spec ....some int some str .... <a href="http://s199.photobucket.com/albums/aa259/Mktavish/?action=view¤t=EQ2_000008.jpg" target="_blank" rel="nofollow">http://s199.photobucket.com/albums/...=EQ2_000008.jpg</a></p><p>i have 390 ordination becuz i have Bracken master II ... That way i have the best possible root & an ok root ...other is master I 360 sub skill</p><p>If i get a boost from the magey type buffer ....nothin moves when i root it ...except epic...darn it ....I think they should make a skill level that could root epic ...if you give up that much to boost the skill ... then it should be possible ~~~ dont you think <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /> . um . ya . <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> ---}> RooTeD <{---</p><p>down by the corner cuz thats where you were hanging out</p>
Jukol
07-24-2007, 07:09 AM
My warden, currently 55, is probably one of the wierdest specced out there. I'm a semi-melee specced Stormcaller <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I never, ever used root, really... I just carry a buckler and keep my agility (and hence, avoidance) high-ish. Like I keep telling people, you don't HAVE to be at range to cast, and with my avoidance, I hardly get interrupted. I go toe-to-toe with the mob since it means not having to refresh the root; and I didn't take the melee versions of my spells since I like being able to cast from range if necessary. For soloing, I love the little AoE that Stormcaller gives you, and all that focus etc from maxing Stormvision is a big help. I can take on multiple yellows (and I don't mean linked encounters of a couple down-arrowed mobs, I mean unlinked, no arrow mobs) with ease, unless they are healer mobs, of course. As for my healing ability, no-one has ever complained, and a few have complimented me. I'm perfectly capable of solo healing a group in most situations. So, to attempt to fully answer your questions: No, it will not make you as good a damage dealer as a fury, but it will help, and.... No, it will not [Removed for Content] your healing.
Isard
07-24-2007, 11:46 AM
<p>Furies have higher damage spells than we do to begin with, correct?</p><p>So, you're never going to be able to compete with them directly in that respect but upping your INT, getting the spell crit increase and trying to get gear that procs off hostile spells will all help.</p><p>None of the druid side AA's dramatically increase your healing abilities so not putting points in them won't really hurt you. Even the heal crit AA is not a make or break ability.</p><p>If you are worried about your power pool suffering because of lower WIS then focus on having + power gear and it should balance out. After the WIS skill cap you only gte 2 points of power for each point of WIS anyway.</p>
Veedublya
07-24-2007, 01:11 PM
I see a decent amount of Stormcaller Wardens, but personally I dont think Infusion is that great. Im fully spec'd down the INT line but i dont think Infusion is worth the points, soaks up your power and barely does any damage, says its an AoE but i have only seen it work as an encounter AE so not worth it imo
DarkVantage
07-24-2007, 06:47 PM
<p>As a young warden if you are not interested in Meele and want to improve your soloability I would recommend the Int line. I have tried a number of the AA combos and found the Int line quite versatile for solo and group.</p><p>I disagree with some of the posts suggesting that infusion is not worth the points. If you use this correctly you can deal decent damage with it. For example it triggers on every beneficial spell including casting cures and sow. Furthermore if you are grouped and cast one of your group heal spells (you can cast it even if not required but use your lowest lev group heal as it uses less power) it procs for every group member. Only real downside is it can drain power which isnt usually a problem for a warden.</p><p> As for speccing the points to boost your int this really depends on your gear, the int points make a bigger difference at lower levels since the gear you get doesnt give you as much int. As you level higher you will probably be better of spending the int points elsewhere.</p><p>Re the wis line personally this is one line i have never used as for my play style the other lines offer more benefit if you are worried about gimping your healing then chose int with either agi or sta. </p><p>Speccing Int shouldnt really [Removed for Content] you as a healer just makes solo life more fun and you can dps in groups whilst healing (with infusion). </p><p>The best advise is to try out the different combos and see what suits you best, we get 5 free respecs now so its as good a time as any for trial and error. For max benefit though you may want to get a few more AA first.</p><p>Hope that helps.</p>
Arielle Nightshade
07-24-2007, 07:00 PM
<p>I have 12 points in INT - 8 in the first, 4 in the second, but no interest in maxing the line at all. Those 12 points, though, combined with some "+ to damage" items have me nuking for respectable amounts - ones that I am quite happy with.</p><p>I always recommend a lower level Warden go with 8 points in at least the first choice in the Wisdom line - as you level up, you get access to more/better gear with lots of +Wis stats and you can use those points somewhere else, but while you are under...say...level 45, those 8 points help you have a decent power pool. I like dependable power pool over less dependable heal and damage crits in the lower levels.</p><p>I think you should consider a really nice balance between healing abilities and damage abilities. If you are in a group, it's almost always because they needed 'a healer'. Don't neglect that part of it ...and I don't see a whole lot to recommend maxing the INT line as a Warden healer. Well, except "Stormcaller", which is a really cool title.</p>
Chondrichtheyia
07-24-2007, 10:42 PM
Maybe my way of thinking is incorrect, please help me clear this. In WoW, there were also trees very much like the ones here, and each class would have 3 trees. The final node of each tree would be something spectacular (or was supposed to be). And at level 60 (the max when I stopped playing), you barely had enough points to go down one tree to the end node, and halfway down another branch. For example, a lot of priests in WoW were either Holy/Disc or Shadow/Disc (which was me). Each point had to be very carefully spent, so if you spent them erratically or you went halfway down all 3 trees, you were seriously gimped (since you'd end up with 3 types of mediocre abilities, and not be specialized in one super ability). Is this also true for EQ2? Say, I went halfway down Agi, Sta, Int and Wis, will I be a useless [Removed for Content] build, as opposed to if I were to, say, specialize and spend points in either Wis or Int so that I'd be Hierophant or Stormcaller, and then spend points halfway down just one other line? And for both a soloer and a group/raid healer, what are some must-haves (either Druid tree or Warden tree) so I can start planning it out accordingly? (thank you to whoever mentioned that we had 5 free resets! However, I'm a very cheap guy, and even if they were free, I'd like to save them for when I really need them and waste them by experimenting :mrgreen<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.
Atalissa
07-24-2007, 11:58 PM
The only way to [Removed for Content] yourself is the believe you MUST take one line over the other in order to be viable. When the game launched AA wasn't even part of the make up, meaning our class was built to function well without the aa trees. There is no one better tree. I agree with Ari, 8 points in wisdom will see you well into your 40's, until you start picking up gear that you won't be swapping out for something else the next time you do an instance... Don't be fooled into thinking you HAVE to spec a certain way. <b>No matter what tree you take you are still a fantastic healer. </b>I am specced to heal and have fun, I am STA: 4/4/6/8/1, WIS: 4,4,8, INT: 4,4,1 (new change, I was all the way down wisdom) on the druid tree, and then down to Nature Walk and Reformation on the Warden tree. The only skill on any of the trees I consider a must have is the maxed Spirit of the Bat and Patron of the Forest. The only thing I think a group cares about on my AA trees is SOW, I tried not having it to 45% once and didn't make to many friends. I have to say I think those are the only must have abilities, and even then it's just my opinion. Try a few different things until you find what fits you. I don't have money to spend on resist gear for raiding, let alone bag space to cart it all around... so I stay back and nuke from a distance to avoid getting killed by an AOE, but you may find melee is your thing. Don't try and find the perfect combo yet, it'll take a while to figure out what you like and use, and what's fun for you.
Arielle Nightshade
07-25-2007, 12:44 AM
<cite>Chondrichtheyia wrote:</cite><blockquote>Maybe my way of thinking is incorrect, please help me clear this. In WoW, there were also trees very much like the ones here, and each class would have 3 trees. The final node of each tree would be something spectacular (or was supposed to be). And at level 60 (the max when I stopped playing), you barely had enough points to go down one tree to the end node, and halfway down another branch. For example, a lot of priests in WoW were either Holy/Disc or Shadow/Disc (which was me). Each point had to be very carefully spent, so if you spent them erratically or you went halfway down all 3 trees, you were seriously gimped (since you'd end up with 3 types of mediocre abilities, and not be specialized in one super ability). Is this also true for EQ2? </blockquote><p>No. 70 Shadowpriest here...who just respec'd to a combination of Holy/Discipline. </p><p>It's not the same thing in EQ2 at all. The difference between the 2 Priests (WoW vs. Here) is that in EQ2, there are 3 different archetypes for priest (druid, shaman, cleric) - in WoW...Druids and Shaman are separate and very different than they are here. </p><p>Priests' Talent points there make you either a Templar here (Holy) or a Fury (Shadow). The 13/45/0 build I have there is so closely similar to a Templar here that I am perfectly comfortable playing that way. (I have a 70 Templar here, as well as Warden).</p><p>In WoW, if you don't do a certain build, you ARE gimped. Here, you have so much versatility that it really depends on what you want to do with your Warden as to how you should spec your AA's. Nothing here [Removed for Content] you - every line has SOME addition to heals and your utilities. Just some lines are better if you are going to raid, say, than if you are casually grouping or even soloing.</p><p>If you read these forums, you can learn what's actually broken or what hasn't been useful, but there is no real 'wrong' build. Here the AA's are a way to round out your character. There, some content simply can't be done without certain specs. This game is far more forgiving of bizarre or less than standard group makeup than WoW is, IMO.</p><p>Hope this helps! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
Atalissa
07-25-2007, 12:52 AM
I rolled a Warden hoping it'd be like playing a Shaman in WoW, oops. Off topic, I know. I sort of miss my totems, but only a little tiny bit.
Skivley101
07-25-2007, 01:00 AM
<p>^^^ this is no wow thankfully</p><p>roll the dice on playing your char so to speak....it doesnt really matter unless you have fun <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>
Skivley101
07-25-2007, 01:04 AM
<p>I only log in if im going to have fun .... includeing the forums</p>
Cygnus Arnimane
07-30-2007, 05:53 PM
<p>I am a Serenist (stamina) and a Stormcaller (intelligence)</p><p>They work well together for me. You will find plenty of gear that augments both wisdom and intelligence and will let you add to team damage with spells and heal all while staying at range. Infusion can also be useful, though you need to be real careful with it since you have no control what target it will hit in the area and it can hit a neutral or mezzed target. Infusion is mostly useful for solo activities, though in team situations it can be useful, especially if you are constantly healing and removing traumas. On an individual target, Wardens do respectable damage compairable to a Fury, the Fury has the decided advanatge in area and encounter damage. You can also use potions to boost intelligence for 30 minutes. Alchemists make them and range commonly from 31 to 51 intelligence in most cases.</p>
Chondrichtheyia
07-30-2007, 10:36 PM
Arielle Nightshade wrote: <blockquote><cite>Chondrichtheyia wrote:</cite><blockquote>Maybe my way of thinking is incorrect, please help me clear this. In WoW, there were also trees very much like the ones here, and each class would have 3 trees. The final node of each tree would be something spectacular (or was supposed to be). And at level 60 (the max when I stopped playing), you barely had enough points to go down one tree to the end node, and halfway down another branch. For example, a lot of priests in WoW were either Holy/Disc or Shadow/Disc (which was me). Each point had to be very carefully spent, so if you spent them erratically or you went halfway down all 3 trees, you were seriously gimped (since you'd end up with 3 types of mediocre abilities, and not be specialized in one super ability). Is this also true for EQ2? </blockquote><p>No. 70 Shadowpriest here...who just respec'd to a combination of Holy/Discipline. </p><p>It's not the same thing in EQ2 at all. The difference between the 2 Priests (WoW vs. Here) is that in EQ2, there are 3 different archetypes for priest (druid, shaman, cleric) - in WoW...Druids and Shaman are separate and very different than they are here. </p><p>Priests' Talent points there make you either a Templar here (Holy) or a Fury (Shadow). The 13/45/0 build I have there is so closely similar to a Templar here that I am perfectly comfortable playing that way. (I have a 70 Templar here, as well as Warden).</p><p>In WoW, if you don't do a certain build, you ARE gimped. Here, you have so much versatility that it really depends on what you want to do with your Warden as to how you should spec your AA's. Nothing here [Removed for Content] you - every line has SOME addition to heals and your utilities. Just some lines are better if you are going to raid, say, than if you are casually grouping or even soloing.</p><p>If you read these forums, you can learn what's actually broken or what hasn't been useful, but there is no real 'wrong' build. Here the AA's are a way to round out your character. There, some content simply can't be done without certain specs. This game is far more forgiving of bizarre or less than standard group makeup than WoW is, IMO.</p><p>Hope this helps! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p></blockquote> Thank you for that great analogy. Thank you to everyone else who chimed in as well. Some very really helpful advice and ideas. I've decided to go bite the bullet and go the Stormcaller route. Besides the cool sounding title, I am noticing a decent increase in damage output. Still not anywhere near my Fury friends, but much better than before (in terms of casting). I just dinged 31 today, and so far, the gear that I've seen have either been +Wis/+Power or +Int/+Power. I have not noticed any +Wis/+Int gear yet, and I have been to a handful of dungeons. Being that I wish to be a good group healer, I have been choosing +Wis/+Power over the other choice, but will there eventually be +Wis/+Int gear for those of us Wardens who wish to root and nuke?
Arielle Nightshade
07-31-2007, 05:11 PM
<p>The lower levels (say...under 50) don't yield much in the way of +'s to stats...sadly. I would want to focus on +WIS items till you get to about that level, with you secondary stat being INT since you have chosen the Stormcaller route (I agree...cool title <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) WIS is your power pool, and for a Warden, nukes take up more power than heals...so you want to focus on having as much of that as you can. Power Regen items are in short supply at the lower levels as well, so you want to get as much as you can from stats.</p><p>Don't forget mastercrafted armor and bling (rings, necklaces, bracelets...etc), since game dropped items are kind of lackluster till you can either raid at 50 (If anyone is still doing them) or start getting a bit better loot out of the expansions. Splitpaw has some very nice +Wis stuff, for example - as well as a multi-priest heal that scales with you. (argueably useful, but still kind of nice to have...)</p><p>At the higher levels, there are some very nice leather and even cloth items that add plus to damage. Also weapons and other items (offhand, similar to WoW Trinkets) I have a couple - and that combined with INT items let me nuke for amounts with which I am quite happy.</p>
Skivley101
08-02-2007, 03:23 PM
<cite>Veedublya wrote:</cite><blockquote>I see a decent amount of Stormcaller Wardens, but personally I dont think Infusion is that great. Im fully spec'd down the INT line but i dont think Infusion is worth the points, soaks up your power and barely does any damage, says its an AoE but i have only seen it work as an encounter AE so not worth it imo</blockquote><p> DarkVantage wrote:</p><p>I disagree with some of the posts suggesting that infusion is not worth the points. If you use this correctly you can deal decent damage with it. For example it triggers on every beneficial spell including casting cures and sow. Furthermore if you are grouped and cast one of your group heal spells (you can cast it even if not required but use your lowest lev group heal as it uses less power) it procs for every group member. Only real downside is it can drain power which isnt usually a problem for a warden.</p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>So I went and tried this infusion thing out (solo) .... And realized it does what it says , its just that the wording can make you beleive its multiple targets, when its not. </p><p>Interesting that it works on multiple targets when you have multiple group members being effected with a group beneficial spell ( havent tried it in group yet though , just taking your word for it Dark) ... Hmm ...does that mean it will also proc from any pets? guess i can try that one out solo.</p><p>And its not an encounter based proc Veedub ...it will proc onto any mob that is attacking you or apparently group members(seemed to pick the one behind me alot) and i would have 3-4 separate encounters at once.</p><p>The real disapointment though was the dmg increase per int point .... I went from 264 int - 284 int and it only increased the max dmg by 3 pts</p><p>I could see this maybe working well for the healer/caster spec'd Warden that always groups and never solo's, But for the Mele/Caster Hybrid ... Those 4 extra points are better spent in the first 3 on the str line for having more dmg output. </p><p> I like having my disruption,ordination and focus so high though. And With my Bracken M2 fully enhanced , ord at 406 ... those yellow/orange ^^^ will be easy to root. Im just probably going to start noticeing pwr problems on the big mobs that take forever to nuke down , since i dropped my bat upgrade on the warden line. Took both roots and sow upgraded to max, took CA line maxed except cold slice, Then put enough into cures to get the maximum physical mit enhance(5 trauma,4 arcane & 5 verdant) Can get my physical mit to over 4600 for when im going to go toe to toe for a quick mele dmg burst on the big mobs.</p>
Elwin
08-02-2007, 11:23 PM
<cite>Veedublya wrote:</cite><blockquote>I see a decent amount of Stormcaller Wardens, but personally I dont think Infusion is that great. Im fully spec'd down the INT line but i dont think Infusion is worth the points, soaks up your power and barely does any damage, says its an AoE but i have only seen it work as an encounter AE so not worth it imo</blockquote><p> Have maxed out int line and have just removed infusion for the second time. If you are a warden 'healer' and playing in group I think it does more damage than good..... unless you like watching yourself die as you attract hell amounts of aggro as you cast a heal... (at least they fixed it from when mounting your horse in town you get wiped by guards!) </p><p>My other points are in sta (first three) and first wis.</p><p>This is today.. tomorrow it may all change again but its working well at mo.</p>
Skivley101
08-03-2007, 07:26 PM
Elwin@Venekor wrote: <blockquote><cite>Veedublya wrote:</cite><blockquote>I see a decent amount of Stormcaller Wardens, but personally I dont think Infusion is that great. Im fully spec'd down the INT line but i dont think Infusion is worth the points, soaks up your power and barely does any damage, says its an AoE but i have only seen it work as an encounter AE so not worth it imo</blockquote><p> Have maxed out int line and have just removed infusion for the second time. If you are a warden 'healer' and playing in group I think it does more damage than good..... unless you like watching yourself die as you attract hell amounts of aggro as you cast a heal... (at least they fixed it from when mounting your horse in town you get wiped by guards!) </p><p>My other points are in sta (first three) and first wis.</p><p>This is today.. tomorrow it may all change again but its working well at mo.</p></blockquote><p>Well i tried this out in group for the first time last night in OOB ,solo healing... All my points are in Str line & Int line. I think it was working well being a Mele/caster hybrid. Cant say as i noticed getting much more agro than i normally do ... except the times when there are multiple mobs and you hit 2 or 3 group benefical spells , is the only time i think you would want to turn it off. </p><p>Its great though for when your group is only fighting 1 mob and you hit group beneficial spells ... Procs dmg from each group member to one mob for one big nuke. As far as i can tell it doesnt proc from any pets though. But im still finding it useful solo.</p><p>There are quite a few spells that will proc this ... just has to have a beneficial effect attatched to it, like Natures Blade for example on the str line.</p><p>Not having to much of a problem with pwr consumption even without my Sotb upgraded. When i hit about 30% pwr i go into pwr conservation mode anyways ... With a phantom handle and my Natures Boon I seem to do allright in most cases.</p><p>The range on this appears to only be about 10 meters to the mob though ... And im not sure If each ally has to be at that range to proc onto a mob. Since oob is a pretty tight dungeon wasnt much of a problem with keeping in range.</p><p>Well thats my 2cp after giving it a shot in group. Gona try it in a Raid tonight (Just a Courts run though) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>
<cite>Skivley101 wrote:</cite><blockquote> As far as i can tell it doesnt proc from any pets though. But im still finding it useful solo. </blockquote>Infusion procs from necro and conjuror pets. <cite>Skivley101 wrote:</cite><blockquote>There are quite a few spells that will proc this ... just has to have a beneficial effect attatched to it, like Natures Blade for example on the str line.</blockquote>In Groups/Raids a good way to made infusion proc a lot its just "spam" group heals when nukes/CAs not up, group regen, group heal or even group cures, who cares if none need a cure or a heal ? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> u can use even the water breath spell <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> The good part abouth that damage proc its you are doing damage AND healing at same time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I not have the STR druid line, me STA/INT but got the 75% melee crit from EOF, i use nukes and autoattack instead of CAs. Like to have have all crits: heal crits, spell crits and melee crits.
I am semi-fully spec'd as a stormcaller 4-4-8-8-1. As stats become less important in higher tiers, I have respec'd to redistribute achievement points away from those stats. I think that stormcaller is great for wardens who like to solo and group, but may rarely raid. In my experience, infusion just gets in the way in a raid, you usually [Removed for Content] off some wandering mob, although they've recently fixed infusion somewhat you are usually just wasting your mana in a raid situation. Wardens, of course, have better mana conservation than most priest classes, an advantage that is confounded by infusion in many cases, even when grouping. It's really a situational thing, I'd turn it on only if you're soloing or your group needs some extra dps (e.g. guardian, paladin, illusionist, dirge, monk and you) I find that the most useful aspect of the stormcaller line is the bonus to crit damage, and the bonus to disruption/focus etc. If you couple the bonus to focus with infusion and Wild Regeneration (4th level agility-line power that makes your heals recharge faster) you can have decent damage output when you solo or partner,although matching a fury is really never easy for us wolfies <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
<cite>Loeke wrote:</cite><blockquote>I am semi-fully spec'd as a stormcaller 4-4-8-8-1. As stats become less important in higher tiers, I have respec'd to redistribute achievement points away from those stats. I think that stormcaller is great for wardens who like to solo and group, but may rarely raid. In my experience, infusion just gets in the way in a raid, you usually [Removed for Content] off some wandering mob, although they've recently fixed infusion somewhat you are usually just wasting your mana in a raid situation. Wardens, of course, have better mana conservation than most priest classes, an advantage that is confounded by infusion in many cases, even when grouping. It's really a situational thing, I'd turn it on only if you're soloing or your group needs some extra dps (e.g. guardian, paladin, illusionist, dirge, monk and you) I find that the most useful aspect of the stormcaller line is the bonus to crit damage, and the bonus to disruption/focus etc. If you couple the bonus to focus with infusion and Wild Regeneration (4th level agility-line power that makes your heals recharge faster) you can have decent damage output when you solo or partner,although matching a fury is really never easy for us wolfies <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </blockquote>Sorry but u have no clue at all abouth infussion when RAID, looks like you not used infusion at all on raids. U c'ant pull agro on infussion on wandering mobs in a raid, NEVER, cause to get in range to infusion HIT a mob you have to be really close, hence allready agroed mob. Wasting mana on infussion ? lol wath its a waste its save the mana doing NOTHING, infusion only drains mana when DO DAMAGE, so its not wasted AT ALL. In the game there its some ppl who spam spells/CAs and use the mana/power and there its some ppl who save the mana doing nothing. Its the difference on good players Vs bad players. Look at that parses, from a single raid fight and from a entire Emerald Halls run and please tell my raid leader i am wasting my power on Infusion, thx. <img src="http://img393.imageshack.us/img393/2617/ehparse2gr5.jpg" border="0"> <img src="http://img237.imageshack.us/img237/3221/ehparselk8.jpg" border="0">
Arielle Nightshade
08-09-2007, 03:55 PM
<p>/runs to respec INT. </p><p>That's amazing, Gitana.</p>
GinFan
08-09-2007, 05:47 PM
<p>Yes, thx for the parse Gitana. I've been thinking about making this switch for a while, and that's the push I needed. </p><p>Ive spent most my time with Animalist and Serenist. I tried trading Serenist for Naturalist, but decided being a melee Warden made me a less attentive healer during raids. Trading Serenist for Stormcaller might be the compromise I'm looking for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I'm unwilling to give up Animalist because I love having maxed Wild Regeneration, and since I'm almost there anyway, I add Tortiose Shell which is handy thing to have as well.</p><p>Serenist vs. Stormcaller (purely my opinions here)</p><p>+Sta vs. +Int (winner Stormcaller)</p><p>Debuffs vs. Melee Attack (Debuffing a raid monster would rank higher if it wasn't usually done by somebody else by the time healing is stabilized)</p><p>16% (max) heal crit vs. 28% (max) damage crit (fairly equal in my book since I like to heal first, dps second, but the extra 12% gives a slight edge to Stormcaller)</p><p>proc stun immunity vs. extra disruption/ordination/focus (odds of proc happening at the right time so small, I'd say Stormcaller wins)</p><p>Serenity vs. Infusion (I'd say Serenity if the recast wasn't so slow, as is, due to its situational use and slow timer, I'm leaning towards Stormcaller)</p>
Skivley101
08-09-2007, 07:52 PM
Gitana@Runnyeye wrote: <blockquote><cite>Skivley101 wrote:</cite><blockquote>As far as i can tell it doesnt proc from any pets though. But im still finding it useful solo. </blockquote>Infusion procs from necro and conjuror pets. <cite>Skivley101 wrote:</cite><blockquote>There are quite a few spells that will proc this ... just has to have a beneficial effect attatched to it, like Natures Blade for example on the str line.</blockquote>In Groups/Raids a good way to made infusion proc a lot its just "spam" group heals when nukes/CAs not up, group regen, group heal or even group cures, who cares if none need a cure or a heal ? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> u can use even the water breath spell <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> The good part abouth that damage proc its you are doing damage AND healing at same time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I not have the STR druid line, me STA/INT but got the 75% melee crit from EOF, i use nukes and autoattack instead of CAs. Like to have have all crits: heal crits, spell crits and melee crits. </blockquote><p>Thanx for the info on what pets do proc it ... you are refering to their single pets? , not the swarm pets?</p><p>And for group spells ... I put my lower teir group heals ,cure,ward on the hot bar too (oh ya ...didnt think of the group water breath)</p><p>And off the subject ....Im curious why you would spend all those points on CA's and not use them ... The 75% mele crits just doest seem worth it ...especially unsupported by the druid str line . The real Boon (pun intended) from mele is the free healing IMO. </p>
<cite>Skivley101 wrote:</cite><blockquote><p>Thanx for the info on what pets do proc it ... you are refering to their single pets? , not the swarm pets?</p></blockquote> Yup the main pets, not work on any swarm pet of any class Skivley101 wrote: <blockquote>And off the subject ....Im curious why you would spend all those points on CA's and not use them ... The 75% mele crits just doest seem worth it ...especially unsupported by the druid str line . The real Boon (pun intended) from mele is the free healing IMO. </blockquote> Not use CAs cause on that setup (on no STR line) i do more damage on nukes, its a lot easy gear up on INT (700+ int solo easy), and also there its more gear on procs who benefits from spells and not from combat arts. If u plain to go melee u need to choose the melee rewards like the freethinkers league set, etc.. etc.. I was STR/STA on the 75% melee crit and used CAs before, and was doing more damage vs the current template (the part i miss more from STR atm its the % double attack) but not liked it at end cause for raids the CAs only had a use for me on trash mobs and when did the Pumpkin Head Horseman, in any other difficult fight i have no chance at all to use CAs, so i prefer have maxed spell crits, that way at least i can do "a bit" damage on adds (avatar fights) getting off AEs at range. Crap DPS on that fights anyways cause me 90% time healing/curing, but for me its better 200dps on one of those fights helping on adds Vs the zero benefit from CAs. When i respecced from STR to INT i just left the 75% melee crit alone, cause to be honest the rest of the EOF AAs are all useless for raiding. I played on the old KB/root inmune (its bleh), had full cures line and shater infections (its bleh) etc.. etc.. well at least i tryed but are not worth it at all. The warden cures line was the more promising line at EOF start but ended to be the more worst cures line off all healer classes. I only keep from cures line 5 points at arcane and 5 at trauma and cause need to spend the points somewhere... At least on the hight melee crits i get benefit when autoattack on trash, on a long delay weapon like the vrasakin club. If u got the Enhanced Spores and Bat u got allready all "healing" related benefits from EOF aas, and are not really heal benefits, just buffs enhancers, that and the enhanced SOW its the only things other ppl gonna notice at all. Its sad but true the only thing u gonna be asked for the eof line its the SOW <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Skivley101
08-10-2007, 03:30 PM
<p>You bring up an interesting point Gitano ... Just respec the druid line ... it will make the most impact on healing ... and leave the warden line alone. </p><p>Im gona respec tonight for a raid in Labs ... Still having the CA's with a healing spec isnt going to matter much ...I think im going to take Agi/Sta though, What do you think ?</p>
Frametree
08-10-2007, 08:04 PM
What about breaking mez? Does it do that?
yup can break a mezz can made coffins in last named in FTH explode too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> just need to toggle off or on when need <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<cite>Skivley101 wrote:</cite><blockquote><p>Im gona respec tonight for a raid in Labs ... Still having the CA's with a healing spec isnt going to matter much ...I think im going to take Agi/Sta though, What do you think ?</p></blockquote> Agi its only good for the Ae inmune, i got atm STA and INT but if my raid leader tell me whe need one more AE avoid i just respect in next minute <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> have a really good use if our raid need it.
<i>gitano said: Sorry but u have no clue at all abouth infussion when RAID, looks like you not used infusion at all on raids. U c'ant pull agro on infussion on wandering mobs in a raid, NEVER, cause to get in range to infusion HIT a mob you have to be really close, hence allready agroed mob. Wasting mana on infussion ? lol wath its a waste its save the mana doing NOTHING, infusion only drains mana when DO DAMAGE, so its not wasted AT ALL. In the game there its some ppl who spam spells/CAs and use the mana/power and there its some ppl who save the mana doing nothing. Its the difference on good players Vs bad players. Look at that parses, from a single raid fight and from a entire Emerald Halls run and please tell my raid leader i am wasting my power on Infusion, thx. </i>Ok, firstly I specified that infusion <u>used to</u> aggro unwanted mobs before a recent update, those words represent a subtle part of English speech, a language which you seem to have a tenuous grasp on anyway. Secondly, what I was trying to say about infusion is not that it uses mana that I'd rather horde , but instead mana that I would use on healing exclusively. I was speaking more about grouping, as I said, I don't raid much. In a group, infusion, before the patch, would attack a non-targeted enemy seemingly at random, demezzing left and right, whereas now, it will damage the enemy you yourself are targeting. That said, in a group where you are the only healer, your mana is better spent on something else. I mean, try doing Unrest with infusion activated. Even in a raid, while infusion may do 15% of your damage, or whatever, it's still 15% of a <u>warden's damage</u>, and not all wardens have the 700+ intelligence necessary to yield such impressive numbers. I'm sure you do very well in raids, but I'm speaking more about pre-70 gaming, which for many people is the better part thereof. As you may or may not have realized, the original poster said he was a level 29 warden with 20 something aa's. I was trying to respond to his question.
<cite>Loeke wrote:</cite><blockquote><i>gitano said: Sorry but <span style="color: #cc0000">u have no clue at all abouth infussion when RAID</span>, looks like you not used infusion at all on raids. </i>Ok, firstly I specified that infusion <u>used to</u> aggro before a recent update, those words represent a subtle part of English speech, a language which you seem to have a tenuous grasp on anyway. Secondly, what I was trying to say about infusion is not that it uses mana that I'd rather </blockquote>my english its crap yeah not my first language, but u stiill have no clue at all abouth infussion on RAIDS, at least i know how to read my own language <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> maybe u re-read it again IN RED at get a clue. if u only know abouth groups and solo, fair enought, but just dont speak on things u have no clue, saying infussion its a waste of power in a raid its just dumb, and only a dumb player can get agro of a roamer in a RAID even on the OLD infussion cause the range its really low.
Ok seriously, that's what I was talking about dude. I made a qualified claim. I didn't say it was a waste of mana in an objective sense, I said it was a waste of mana in my opinion, especially because I specc'd for wisdom. I just have stormcaller so I can get the extra focus, and enough dps to solo occasionally. No one wants to listen to us squabble,so let's get back on track and cut the personal attacks before someone reports you.<img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" />
Echgar
08-11-2007, 01:46 PM
<cite>Loeke wrote:</cite><blockquote>No one wants to listen to us squabble,so let's get back on track and cut the personal attacks before someone reports you.<img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> </blockquote>Too late. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Less squabbling and more constructive discussion would be good though. Let's be constructive and respectful of each other without the insults please.
Skivley101
08-11-2007, 08:59 PM
Gitana@Runnyeye wrote: <blockquote><cite>Skivley101 wrote:</cite><blockquote><p>Im gona respec tonight for a raid in Labs ... Still having the CA's with a healing spec isnt going to matter much ...I think im going to take Agi/Sta though, What do you think ?</p></blockquote> Agi its only good for the Ae inmune, i got atm STA and INT but if my raid leader tell me whe need one more AE avoid i just respect in next minute <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> have a really good use if our raid need it. </blockquote><p>well i did find the tortise shell usefull on the end of vyemm ...but that was about it .... couldve made it without im sure. </p><p>And out of curiosity i went and speced Agi/Int ... The infusion does proc off of a charmed pet , So i guess any pet that has a pet bar will do it.</p><p>But After commin from a mele spec ...I feel totally gimped <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /> </p>
Skivley my opinion its u need to find the AAs more useful for your raid (each one its different), wath i mean its if our raid its progressing and the main tank still not geared up to much, the druid need to go full defensive, heal crits from STA and the AE avoid from AGI sounds the best option. The templates to do dps are just for when our raid progressed on content, the tanks get all the good gear, and our heals start to become useless, so druids to no stand there doing nothing just take the melee lines or the int line to go dps. Usually when new content comes our raid need all the healing power and utility from the warden, but when our raid its doing the same content allready learned its when the warden can relax and go to the dps templates. in my opinion the only line who i never gonna dismiss its the STA line, i dont care if can do 500 or 1000 dps but i dont want loss the heal crits at all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> cause when fight hard mobs i want all crit heal i can have from AAs and gear. Even the melee druids change gear and go to a defenssive healing role when fight hard mobs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Arielle Nightshade
08-12-2007, 05:45 PM
<p>Perfect Post, Gitana...well said. Bored Wardens have good tanks.</p>
Skivley101
08-12-2007, 10:24 PM
Arielle Nightshade wrote: <blockquote><p>Perfect Post, Gitana...well said. Bored Wardens have good tanks.</p></blockquote><p> Yes ...And us boring forum posters can thank Tunare we have you Arie ...</p><p>I liked your post on the old growth redwoods <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>To Gitana : Ive been specing around quite a bit for the Halibut ... Just getting back into raiding actually with this new guild im in that has scheduled raids with non guild members . So I have no idea who's going to show up.</p><p>{Did anybody else notice we get 5 respecs on the warden tree also ? ... or am I just that slow}</p><p>So I think im going to go with Sta,Int .... Cures & Reformation ... try that out for awhile and see how its works. And when im feeling totally gimped mele wise ...Ill just go play my 27 Zerker.</p><p>By the way , You type english well enough for those who read to understand it. I would just suggest dont let this forum start to sound like the Hissy KItty Fury Forum...lol <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I speak from experience, Ive been warned by a few mods for all kinds of crazy stuff and actually banned once.</p>
Veedublya
08-13-2007, 01:40 PM
<cite>Skivley101 wrote:</cite><blockquote><p>By the way , You type english well enough for those who read to understand it. I would just suggest dont let this forum start to sound like the Hissy KItty Fury Forum...lol <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I speak from experience, Ive been warned by a few mods for all kinds of crazy stuff and actually banned once.</p></blockquote> Sigh, too bad they let you back <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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