View Full Version : Beginning tinker question
Jeger_Wulf
07-23-2007, 05:27 PM
<p>So I just started levelling my tinker. Is there any secret to making it less expensive or boring?</p><p>It looks like it's going to take 5 leaded loam per attempt at this tier, and each attempt is not guaranteed to give a point. There is nothing to counter, and so you just sit there pressing buttons. At 20-25 silver per leaded loam, we are talking 1+ gold per attempt (maybe 5 gold per point?)</p><p>Is there any way I can make this better somehow? I thought armorcrafting was bad.</p>
The only thing I can tell you is not to buy your supplies, but to go harvest them yourself. Granted it may take some time, but you will save a lot of money, and also possibly pick up other things you can sell to help make more money.
Rijacki
07-23-2007, 05:46 PM
Harvesting T1 is the easiest of all the tiers. If you have a spare character slot, create an alt of the same alignment of your tinkerer on the outpost of Qeynos or Freeport. Run that character to the water way about mid-zone (possible even at level 1.. you might need to dodge around a little to avoid some aggro mobs). In the water, you will find only rocks, stones, and fish. As long as you don't get too close to the shore or the big blob (Qeynos side) doesn't come alive, you can harvest 100% aggro free. Sell the rares to transmuters <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> If you don't have a spare character and want to deal with only mineral nodes, go to G'Fay, to the caves between the nursery and Kelethin with all the mushroom men. You'll need to be 15+ for aggro-less harvesting and the nodes don't refresh as quickly, but you don't have to worry about clear cutting the other types of nodes to get the ones you want. Again, sell the rares to transmuters. Harvesting in T1 is also a higher rare rate. You can have furniture made from the root, ore, and wood rares or they're handy for transmuters, especially the gem, soft metal and loam rares (those make adept IIIs which have a higher powder chance).
Liyle
07-23-2007, 11:08 PM
Do not sell off your leaded loams as soon as you finish the first Blueprint and are ready to scribe the next one at skill level 20! T2 doesn't start till you have skill level 50. Stupid me... I thought I had hit t2. Granted I made a small fortune on the sale but I am basically cheap so I had to re-harvest all those stacks I got rid of. Other than that, discover internet radio, audiobooks and podcasts.
Valdaglerion
07-24-2007, 02:40 PM
<p>First thing to note - </p><p><b><u><span style="color: #ff3300">UNLESS YOUR TOON IS A TOON YOU PLAN ON ADVENTURING WITH - STOP NOW!!!</span></u></b></p><p>Tinkering is worthless unless you plan on using the items yourself and you are adventuring primarily with that toon. Many items are no-trade and the only worthwhile items are Tinker only (meaning you must be a tinkerer with a skill level appropriate to the item in order to use it in the first place). Do not think you will be able to see these items as a viable crafting skill.</p><p>Once you have decided on the appropriate toon to skill up in tinkering there are two ways to do - cheaper or faster (cant help you with the boring part - its crafting..mash button to make item, rinse and repeat).</p><p>Cheaper method: harvest your own raws (nothing special about tinkering, all the raws are available). You can skill up on grey items, it maxes downward about 20%'ish. (Its 25% for transmuting but tinkering seems less). Meaning on grey recipes you will get 1 skillup for every 5-6 recipes you complete on the average.</p><p>Faster method: buy your materials on the broker (this is very expensive, plan on spending about 120-150 plat to skill up if you buy your materials (its more for Transmuting). This is an average as prices vary from server to server and as supply fluctuates. If you have many people skilling up Tinkering at the same time, supply depletes quicker and price goes up)</p><p>Boring issue: get as many of your raw materials together as you can. Set up your toolbars with the reaction arts you will be using and drag your recipes on the toolbar as well. Sit in front of the tv and watch something infinitely more interesting. Click the button for your recipe, it will bring up your recipe window. Click create. Every now and then, click the 1-2 buttons to boost your durability to get your items created. </p><p>Someone recently posted that you only need to finish the item to the first bar. So when your item gets into the second bar, hit "Stop". This should reduce the crafting time by about 75% thus reducing the amount of bordeom factor anyway. Rinse and repeat. Enjoy~</p>
Wallzak
07-24-2007, 06:11 PM
I was the was that mentioned that you only need the first bar to get your chance of leveling.... the downside is you get less raws back so it means you will need more raws overall. It comes down to faster vs more expensive/harvesting.
pointytail
07-24-2007, 08:31 PM
<cite>Wallzak wrote:</cite><blockquote>I was the was that mentioned that you only need the first bar to get your chance of leveling.... the downside is you get less raws back so it means you will need more raws overall. It comes down to faster vs more expensive/harvesting.</blockquote> Most of the time, the raws that do get returned are probably going really cheap on the broker or you'll have an excess of them from harvesting. Generally the rough gems or soft metals are the returned materials and seems kind of pointless as you'll be using more loam and hard metal. But that's not to say there aren't recipes that return hard metals or use very little hard metal and more rough gems/soft metal. Sometimes you have to look at each and every one of your recipes before making that decision to grind off just one of them depending on the materials you have on hand and what is cheap on your server.
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