View Full Version : Revivication Info From Test Please
<p>Right now, revivication does 15% for health and power when rezzing. </p><p>So what Im wondering is, will you now need master to achieve 15%, or perhaps you'll get 25% with a master? That's what happened with Tsunami when the master finally became useful. You needed the master suddenly to do what you had been able to do all along with appr1.</p><p>I'd really love to know. Thanks in advance.</p>
Sinful One
07-23-2007, 02:14 PM
i second that, when i read that the differant grades would do somethign i went out and bourt the master for a plat before other people got note of it going up please some test necros post !!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
quamdar
07-24-2007, 02:33 AM
24% at master 1 and with 5 AAs spent in EoF tree ability to increase it that doubles (20% per rank, 5 ranks) to 48% rezz.
Sinful One
07-24-2007, 10:52 AM
sweet thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> not much of an increase to sadly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
<cite>quamdar wrote:</cite><blockquote>24% at master 1 and with 5 AAs spent in EoF tree ability to increase it that doubles (20% per rank, 5 ranks) to 48% rezz. </blockquote><p>24% is rockin! Ok so, I must be calcuating the AA enhancement wrong. It's currently 2%. It's going to be 3% (unless they changed it). So 24+15 = 39%. Can you doublecheck that for me?</p><p>EDIT: I saw where it reads 3% per AA (or 20% of it's original value per rank). Based on a 15% original Revivication value, both of those figures add up to 30. Having it mastered at 24% makes the 20% more valuable. I hope it really does all add up to 48%. My value on a raid is fairly decent, but one of my two major functions (rezzing) is not the preferred the rez. I always come after dirges and pally's, and sometimes templars. But if I was sitting on 48%, I could walk around the raid with quite the smile. I know, not really a big deal, but it is to me.</p>
quamdar
07-25-2007, 11:58 AM
i guess i just remembered it wrong, i thought i remembered it saying a 20% increase per rank or 100% increase with 5 AAs over the initial value.
evhallion
07-25-2007, 01:01 PM
<p>What they need to do is revisit this idea:</p><p><img src="http://eq2images.station.sony.com/000/001/496/409.JPG" border="0"></p>
Triste-Lune
07-25-2007, 05:21 PM
the key sentence of that screenshot is : TELEPORT TARGET TO CASTER!!! If this could only happen i d be happy.
Duskwo
07-25-2007, 05:47 PM
yea <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> miss summon corpse from EQ1.
Estean1
07-26-2007, 03:32 PM
Does anyone remember why they took out the summon component from the original rezz? I remember that being in the spell description but I never remember it actually working.
evhallion
07-26-2007, 03:43 PM
Estean@Butcherblock wrote: <blockquote>Does anyone remember why they took out the summon component from the original rezz? I remember that being in the spell description but I never remember it actually working. </blockquote> It never made it off test server. This was around the time of LU13 & DOF comming out. It worked like CoH and would call the corpse to you but then it wouldn't Rez them. So in the end as a compromise they said they would give necros the longest rez range in return. However I think there are others who have just as long a range as us.
I thought you all would like to know that I confirmed last night it is 48% with the master and 5 AA's to enhance it.
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