PDA

View Full Version : Butler,Maid, Chef, Servant


Adal
07-22-2007, 11:55 PM
<p>I posted this over on EQ2Flames, but I figure that I will post in here again so it will get a bit more opinion<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Ok maybe I am just lazy, but I think I am being practical. I was going to buy a workbench for my house so that I could craft in my house, but this seems a bit silly since I will still have to go to the broker and buy materials or if I have them on me I still have to go to the merchant to buy fuel. So I was thinking that it would be cool to be able to purchase a butler or something, maybe with guild status that can roam around the house and I can purchase crafting goods from him.</p>

Barbai
07-23-2007, 01:17 AM
An in house fuel  merchant idea has been around for awhile, I think most just end up taking some time to transfer all the fuels they need into the house safe if they really want to craft inside the house.

trovan2
07-23-2007, 04:45 AM
<cite>Adal wrote:</cite><blockquote><p>I posted this over on EQ2Flames, but I figure that I will post in here again so it will get a bit more opinion<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Ok maybe I am just lazy, but I think I am being practical. I was going to buy a workbench for my house so that I could craft in my house, but this seems a bit silly since I will still have to go to the broker and buy materials or if I have them on me I still have to go to the merchant to buy fuel. So I was thinking that it would be cool to be able to purchase a butler or something, maybe with guild status that can roam around the house and I can purchase crafting goods from him.</p></blockquote><p> lol, i love it! Yes, it is quite lazy, but it has RP potential. Maybe have upkeep pay like a house? can't use until pay for the week is paid. Also, would have a 5% mark-up.</p><p>"Alfred, please go out and fetch me some tallow wax candles."</p><p>"How many, sir?"</p><p>"Oh, about a hundred or so."</p><p>"Excellent, Sir."</p><hr /><p><b>Helpful Servant</b></p><p><i>This item can be placed in your house.</i></p><p>Status reduction: 150</p><p>"Whenever you need a helping hand ... or a go-fer."</p><hr />

Amataelia
07-23-2007, 01:01 PM
We have portable menders in game, I don't see an issue with adding portable fuel merchants either.  So many crafting classes are in dire need of new recipes, this could just be one more.  It could also be added in as a faction reward with the Ironforge or the Coalition.  I have six toons that craft out of my mains basement and would love to free up some vault space to add more raws. Excellent Idea!!!!

Calthine
07-23-2007, 02:31 PM
<cite>Amataelia wrote:</cite><blockquote>We have portable menders in game, I don't see an issue with adding portable fuel merchants either.  So many crafting classes are in dire need of new recipes, this could just be one more.  It could also be added in as a faction reward with the Ironforge or the Coalition.  I have six toons that craft out of my mains basement and would love to free up some vault space to add more raws. Excellent Idea!!!! </blockquote> Heh...  you're not suggesting having to spend 7 adamantines to have someone fetch you fuel, are you? I file the "fuel for in-home crafting" under Not Broken.  If I want to cook IRL, I have to make sure all the supplies are there.  Unless my husband is handy to run out for butter.  I store everything I need in my vault.  There are fuel merchants in the city zones: it's not a long walk and it gets me out of the house. It assures the botters have to leave home occasionally too.

Amataelia
07-23-2007, 02:50 PM
<cite>Calthine wrote:</cite><blockquote><cite>Amataelia wrote:</cite><blockquote>We have portable menders in game, I don't see an issue with adding portable fuel merchants either.  So many crafting classes are in dire need of new recipes, this could just be one more.  It could also be added in as a faction reward with the Ironforge or the Coalition.  I have six toons that craft out of my mains basement and would love to free up some vault space to add more raws. Excellent Idea!!!! </blockquote> <b> Heh...  you're not suggesting having to spend 7 adamantines to have someone fetch you fuel, are you?</b> I file the "fuel for in-home crafting" under Not Broken.  If I want to cook IRL, I have to make sure all the supplies are there.  Unless my husband is handy to run out for butter.  I store everything I need in my vault.  There are fuel merchants in the city zones: it's not a long walk and it gets me out of the house. It assures the botters have to leave home occasionally too. </blockquote>OMG no LOL!!  I just like the idea, botters are going to be botters anyway.  I do store stacks of fuel in my vault, I just like the idea of being able to clear more space out for the raws I need instead of having to run to the store for them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I would much rather see it go to another crafting class or be obtainable via faction with the tradeskill societies.

Kaycerzan
07-24-2007, 12:13 AM
I like this idea as well, it's the one thing that's prevented me from turning my basement into a workshop.  As for botters, nothing to stop them from doing it in the workshop instead of their basement, no process to catch them any more reliable in the workshop than in their basement.

eqaddict101
07-24-2007, 03:47 AM
<p>Maybe not a butler .. Although that sounds fun but something like this would be awesome... </p><p>I zone really slow =( .. I live way out in the middle of no where and I'm on dial-up..lol </p><p>So if I forget something UGH!</p><p> But having my Stations in my house with my mailbox so I can </p><p>Mail orders or mail stuff as I make it to my toon who Brokers is most helpfull..</p><p>I like it hehe</p>

Adal
07-25-2007, 04:41 PM
<p>Very great ideas to make it a craftable item. I would go for 5% increase in costs. That would be worth it. We do need more recipes and it is an excellent idea. It isn't that long of a walk to the mailbox... but they added one of those for you house. Even though you may be fine walking I am sure a lot of people would love to have something like this in game. Don't nay say just to nay say.</p>

Valdaglerion
07-25-2007, 05:05 PM
<cite>Calthine wrote:</cite><blockquote><cite>Amataelia wrote:</cite><blockquote>We have portable menders in game, I don't see an issue with adding portable fuel merchants either.  So many crafting classes are in dire need of new recipes, this could just be one more.  It could also be added in as a faction reward with the Ironforge or the Coalition.  I have six toons that craft out of my mains basement and would love to free up some vault space to add more raws. Excellent Idea!!!! </blockquote> Heh...  you're not suggesting having to spend 7 adamantines to have someone fetch you fuel, are you? I file the "fuel for in-home crafting" under Not Broken.  If I want to cook IRL, I have to make sure all the supplies are there.  Unless my husband is handy to run out for butter.  I store everything I need in my vault.  There are fuel merchants in the city zones: it's not a long walk and it gets me out of the house. It assures the botters have to leave home occasionally too. </blockquote><p>Botters arent botting in the homes, it is too time consuming. TS bots BTW - I do not believe are prevalent anymore in the traditional sense. Plat sellers make far more money regularly in botting the hunting side of the game. As a 2 box player I can make 3-6 plat per hour killing for drops in T7. I cant make anywhere near that with 1-2 toons crafting in the same time frame (gotta harvest or buy mats, make items, etc - not worth it). If there are any botters that would like to correct that statement, please do, we would love to hear from you <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Seriously though - the obvious botters I see in the TS instances as is. They have brokers, fuel merchants and crafting stations right there. Why would they hide in a house somewhere and have to run back and forth to a TS instance to dump goods or buy fuel? Money is time for botters and plat sellers, they arent going to waste it hiding in a house and making a marginal profit disappear by wasted time in the effort.</p><p>The next thread is to make the clipboard in your home more useful so you can actually get writs from it and do them in your home...been a while since I have seen that one. </p>

Amataelia
07-26-2007, 10:40 AM
The only people I strongly suspect being TS botters on my server tend to be legitimate players.  They are generally in average to high end guilds, group and raid regularly and yes, they do hide out in their houses.  However, nothing is going to change this regardless if they need to run out for fuel occasionally or have it available to them in their homes. The TS botters of old days are gone, I still don't see the harm in this and hope the OP's suggestion is taken seriously.

Lariu
07-26-2007, 11:33 AM
<p>I love this idea - I was about to throw my support behind it on flames, then I saw you reposted here and yeah, more likely to get the right audience.</p><p>The butler idea is good - and has comedy potential - but I think it's more likely to be a high level tinkering recipe like the repair bot.</p><p>Anyway, I give this idea a big 'Aye!'</p>

Liyle
07-26-2007, 11:37 AM
If there are still botters in game they would be better off in an outside zone like Neriak anyway, where you have the banker, the fuel merchant, the writ giver, the mail box and the broker right there with no zoning at all. I too doubt there are such animals anymore. There is no point to it other than as a leveling service for eBay toons. I would truly like to see my house be something more than just a storage unit for status reduction items and 6 slots I can access from the Neriak market. I do keep it decorated just because it pleases me to do so, but I don't think it makes any difference to sales or whatever. Just cool factor. However, I do love the fact that the market is alive with crafters now.

Martrae
07-26-2007, 11:52 AM
DAoC has merchants you can place in your house. It was a really nice arrangement when I played. You could stay in your house and craft to your hearts content.

Troubor
07-26-2007, 12:38 PM
<cite>Liyle wrote:</cite><blockquote>If there are still botters in game they would be better off in an outside zone like Neriak anyway, where you have the banker, the fuel merchant, the writ giver, the mail box and the broker right there with no zoning at all. I too doubt there are such animals anymore. There is no point to it other than as a leveling service for eBay toons. I would truly like to see my house be something more than just a storage unit for status reduction items and 6 slots I can access from the Neriak market. I do keep it decorated just because it pleases me to do so, but I don't think it makes any difference to sales or whatever. Just cool factor. However, I do love the fact that the market is alive with crafters now. </blockquote><p> My experience, most botters don't bother with decorating their home...I've walked into a known farmer/botter's house to see what it looks like a few times..and almost every time, it has a salescrate of their farmed masters in the middle of the floor, and that's it..if they even bother with a salescrate, so many spam level chat and other chat channels selling stuff they have looted.  I don't really see any tradeskill bots now...what would they sell?  They would have to farm for rares..which many botters do, but they always just seem to slap those into their one or two crates sitting in another wise bare 1 room inn room and sell them as rares.  (Some reason, they don't spam rares on the channels, just masters).</p><p>Anyway, as long as there were logical/RP reasons for said servants/merchants in the home, I suppose I could see such, even if they did pull something like have the fuel cost 20 or 30 percent more for the "conveinence".  (hopefully they wouldn't, would make grinding expensive...but I could see them pulling this if they did impliment it)</p>

Valdaglerion
07-26-2007, 01:03 PM
<p>IMO there should not be a price difference in the merchants you can place in your home, especially if status is used to purchase them or faction  is required to acquire them first.</p><p>This game is already peppered with redundant taxing -</p><p>It absolutely sucks to spend time griding over 300 writs and then be charged 3p+ to BUY the title you spent months in writ grinding EARNING.</p><p>I say yay for in home merchants and nay for making them higher priced than current in-game merchants. If our high priced homes were as convenient as the cheap starter areas we wouldnt need/want them in the first place.</p>

Adal
07-30-2007, 01:01 PM
Thanks for supporting the idea!!