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View Full Version : GU37 Test change on SK EoF AA


MirageKnight
07-22-2007, 05:37 PM
<p>Shadowknight</p><ul><li>Enhance: Cleave Flesh: Increased wisdom reduction amount from 10% to 12% per rank.</li><li>Enhance: Despoiling Mists: Improved reuse speed bonus from 3 to 6 seconds per rank.</li><li>Alternate: Siphon Armament: Increased mitigation gained by 33% more than before. Can now be cast on a raid ally.</li><li>Pools of Blood: Increased bleed pool amount by 60% more than before.</li><li>Reaver: Reduced health returned from 2.5% to 2%.</li></ul> Unfortunatelly, they didn't pay attention on Hate line at all. I have been using these resistability increase by 30% in Hate line for long but still getting stupid amount of resists by epic mobs. Developers haven't even change anything off this EoF AA after putting "Aggression" thing in game, which making this AA not working as intended probably. Since EoF AA revising, I think this should have been changed to in the matter including Agression as well for Hate line. As for recast timer reduction AA, Despoil : 120sec recast 3sec per rank (1/40) > 6sec per rank (1/20) on test change GU37 Death March : 180sec recast 5sec per rank (1/36) Tap Vain : 60sec recast 3sec (1/20) Thinking that, Death March too should be adjusted to 1/20 per rank, which is 9sec rank. Play style affect how EoF AA would be taken but as for raid tank SK, GU37 is ended up as just "nerf" of reaver. Pools of Blood, if MT is needed to use this hidden hp, raid already not giving enough heals to MT. Alternate: Siphon Armament, something better than nothing but most raid tank never pay attention on mitigation now espcially after getting priest buff which already gives enough to hit the mitigation curves' benfit vs cost. Making this 350mitigation to 465mitigation, which is about 150 mitigation gain doesn't really give any mitigation boost (probably 0.1%) after raid buffs imo. Enhance: Cleave Flesh, from start to end totally pointless AA which doesn't give any dps boost return to raid, that I don't know what they even bother. Should have been pure resist down debuff than WIS which is very minimum impact on mobs' resist (unless developer shows the proof on effectiveness of WIS debuffing on mobs, as I have tested many times, this has been totally stupid 1 digit boost or zero boost).

CHIMPNOODLE.
07-22-2007, 09:28 PM
I would have been happier to see more boosts, but for me this is a pure improvement at least. I didn't have Reaver.

Coica
07-22-2007, 09:36 PM
but not ALL SK's are in big Raid guilds. a lot of the "how this effects us in raids" wont apply to me.  any drop in Reaver is no bueno though.

verydanger
07-23-2007, 03:57 AM
<cite>MirageKnight wrote:</cite><blockquote>Pools of Blood, if MT is needed to use this hidden hp, raid already not giving enough heals to MT. Alternate: Siphon Armament, something better than nothing but most raid tank never pay attention on mitigation now espcially after getting priest buff which already gives enough to hit the mitigation curves' benfit vs cost. Making this 350mitigation to 465mitigation, which is about 150 mitigation gain doesn't really give any mitigation boost (probably 0.1%) after raid buffs imo. </blockquote> "Hidden" HP or "real" HP, what difference does it make when it lets you survive a big spike? Thats exactly what HP is for, be it regular HP's or unconscious ones - they work exactly the same. Pools of blood was an excellent choice for raiding SK's as it was, now its just wicked. And as for Siphon armament and the mitigation curve, you have to remember your mitigation percentage is displayed as damage taken from a EVEN CON opponent. Lets say RoK is released and you level to 75 without upgrading your gear at all - surely your mit. percentage wont be as high any longer. Thats exactly whats happening when we are figting those orange cons today. However, if Siphon armament still is gonna be limited to fighter-targets only they might as well had left it alone. If you can slap it on some unsuspecting bard though...

MaCloud1032
07-23-2007, 10:18 AM
<p>Iam sorry but for being one of the most usless AAs i use my bleedpool a lot.  Haveing an almost 2k bleedpool I love it.  I recomend that if you arent a MT to at least try it.  In my case it uped my DPS.  I stay in on a lot more out calls I intercept alot.</p>

HentaiB
07-23-2007, 10:41 AM
Why not use pools of blood if you are a MT?  Reaver has always seemed useless unless you solo.  Stunned for 10 seconds and watch that health tick tick tick away since you can't cast any spells.  Pools of blood especialy after LU37 is gonna be super nice.

MirageKnight
07-24-2007, 03:39 PM
Hidden HP as for Bloodpool is totally different from real hp imo. If MT going down to 20% hp, sure this extra reserve might save from getting killed from 5-7k dmg of raid mob. But I'd say healers task is more like keep MT hp always at least 50% above thus this reserve hp never taking place. But yeah, reaver to bloodpool might be choice if healers in raid not keeping up. Though still im not satisfied with SK's Hate liine especially after "aggression" change. Developer should take a look and change these as GU37 is EoF AA revisit.

Bowser
07-24-2007, 06:59 PM
<p>Reaver is an awesome ability solo or grouped. It sucks that they are nerfing it. If they are going to reduce the health return then they should also remove the permanant health cost.</p>