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View Full Version : Some characters more proficient than others?


Thunderthyze
07-22-2007, 06:30 AM
<p>Is it my imagination or do characters have an "inbuilt" invisible modifier that makes them more proficient at certain tradeskills than others?</p><p>Case in point. I decided to respec my Armorer, who had been grinding his way VERY slowly to about level 28, to become a woodworker. This would allow him to craft arrows and so allow me to recycle my current woodworker monk who had become surplus to requirements. So I respec to level 10 and start upping my fletching. It soon became apparent that this was going to be a VERY slow process. Few events to counter and speed up the process, and very small increments while crafting. In order  to maximise my first time bonuses I do a few sculpting recipes and the difference is amazing. Events occur almost every other tic and the increments must be at least twice compared with fletching.</p><p>Bottom line is I decide to go with Carpentry when I reached 19 and the benefit is STILL aparent. My existing carpenter, who was finding life difficult up at around level 28 consequently has ALSO now been respecced in order to try and be my woodworker. Hopefully he will find his niche too.</p><p>I had noticed over the years that my provisioner also seemed to be far more proficient than say my alchemist. I put it down to RNG vagaries as I never spent more than about an hour crafting at any one time. Now I am beginning to think that maybe there is a hidden modifier somewhere in character creation that can make our job easier if only we take the time to islolate its affect.</p>

Rijacki
07-22-2007, 11:37 AM
Holymoly@Runnyeye wrote: <blockquote><p>Is it my imagination or do characters have an "inbuilt" invisible modifier that makes them more proficient at certain tradeskills than others?</p><p>Case in point. I decided to respec my Armorer, who had been grinding his way VERY slowly to about level 28, to become a woodworker. This would allow him to craft arrows and so allow me to recycle my current woodworker monk who had become surplus to requirements. So I respec to level 10 and start upping my fletching. It soon became apparent that this was going to be a VERY slow process. Few events to counter and speed up the process, and very small increments while crafting. In order  to maximise my first time bonuses I do a few sculpting recipes and the difference is amazing. Events occur almost every other tic and the increments must be at least twice compared with fletching.</p><p>Bottom line is I decide to go with Carpentry when I reached 19 and the benefit is STILL aparent. My existing carpenter, who was finding life difficult up at around level 28 consequently has ALSO now been respecced in order to try and be my woodworker. Hopefully he will find his niche too.</p><p>I had noticed over the years that my provisioner also seemed to be far more proficient than say my alchemist. I put it down to RNG vagaries as I never spent more than about an hour crafting at any one time. Now I am beginning to think that maybe there is a hidden modifier somewhere in character creation that can make our job easier if only we take the time to islolate its affect.</p></blockquote>It's not the characters, it's the class.  Some classes are easier or have better arts and less damaging effects for missing an event.

Jrral
07-22-2007, 02:12 PM
Holymoly@Runnyeye wrote: <blockquote>Few events to counter and speed up the process, and very small increments while crafting. In order  to maximise my first time bonuses I do a few sculpting recipes and the difference is amazing. </blockquote>Note a misconception here: you <i>do not</i> need an event up to use your arts. You can use them at any time to boost progress or durability whether or not there's an event up. Now, if an event is up, you want to counter it before using any non-matching arts, since failing to counter it or mis-countering it tends to cause bad things to happen (durability loss, power loss, health loss) and successful counters sometimes cause good things to happen (anything from a bonus to your skill up to a free rare). The only limitation is that you can only use one of a given set of arts (a set being all the arts with the same icon) per tick. Since you've three sets of arts, that means you can apply 3 per tick. A tick, BTW, can be spotted by the numbers that appear and drift upwards from the crafting station. Events happen on the tick, and art bumps get applied at the next tick after they're used.