View Full Version : some OLD footage
Rayle
07-20-2007, 09:31 PM
<p><a href="http://video.google.com/videoplay?docid=2200320318572591850&q=eq2+alfa&total=1&start=0&num=10&so=0&type=search&plindex=0" target="_blank" rel="nofollow">http://video.google.com/videoplay?d...h&plindex=0</a></p><p> follow the link, watch the vid...</p><p>why oh why cant we look like that?! </p><p>1.) the armor the human male has on is great! his hair looks good, why toss out that armor?</p><p>2.) the human female "paladin" armor, wow... </p><p>3.) the spell effects! jeez give them back! </p><p>put this stuff back in the game, its so crazy badass... i love the idea of having different armor for female and male, it would add so much more diversity to the graphical look of the game... and those spell effects, i can just imagine some goodie healer graphics compared to a necro or shadowknight..GIMME!</p>
Winter
07-20-2007, 11:19 PM
<span style="font-size: small; color: #ffccff; font-family: comic sans ms,sand">You have to take into consideration the year that footage was shown. It was not feasible for most desktop pc's. Heck, some people still have trouble running the game as it is because it is so graphically intense. They needed to make it accessible to as many people as possible while keeping the quality up. There was even a point where Ingrid (I believe that's the name of the high elf from the old initial quest) had long hair. Long hair destroyed the frame rates. Half of the character and armor textures wouldn't make sense for loadtimes, etc... and as it is, we can hardly have many high quality characters on screen at a time.</span>
Guy De Alsace
07-21-2007, 10:51 AM
Looks better now tbh. Those spell effects are naff and the armour just looks too "barbie doll" IMO.
Chondrichtheyia
07-21-2007, 06:50 PM
That human female Pally armor is simply magnificent, and extremely SEXY! We need more of that stuff in-game today. Most people should be able to handle those new textures and whatnot by now. If not, it just might be time to upgrade!
Trulaf
07-21-2007, 07:45 PM
What good would a metal swimsuit do against a horde of orcs? Nothing. Paladin Bits for all!
FireDragon
07-21-2007, 09:58 PM
I didnt see any armor on the female.. wait.. they called that armor?
Wyrmypops
07-22-2007, 08:14 AM
What I found more interesting was what the guy was saying. Letting us be able to customise our looks and all that. A shame that way of thinking died and hasn't been rezzed. <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" />
Novusod
07-22-2007, 03:39 PM
If you follow what the audio was saying about the armor is that they could create one set of armor that fits all humanoids. That is not what they have now where they have to create unique armor for each race. The one size scales to all concept is what they are doing with the skeletal revamp. What you are seeing in this footage may actually be what the models will look like after the skeletal revamp. This means it is not really a revamp at all but a re-introduction of a graphical system they origionally intended to put in the game.
Chondrichtheyia
07-22-2007, 03:59 PM
<cite>Trulaf wrote:</cite><blockquote>What good would a metal swimsuit do against a horde of orcs? Nothing. Paladin Bits for all! </blockquote> It's all about <i>style</i> baby!
Guy De Alsace
07-22-2007, 08:19 PM
<p>If you thought that was good you should see the promo video for EQ2. Practically none of which is accurate or appeared in the game. Making Freeport look like an armed camp with marching company's trudging round and a <i>ton</i> more dynamic things happening in cities...link: <a href="http://www.youtube.com/watch?v=NngkljDiv0E" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=NngkljDiv0E</a></p><p>Was the same with DoF promo. Making Maj Dul look like a living, breathing town instead of just another overland zone with mobs dotted about doing the usual "March forward 20 ft, turn between 100 and 180 degrees, march forward 20ft...etc).</p><p>I would view RoK with exactly the same level of "yeah right" as well. </p>
xOnaton1
07-22-2007, 11:23 PM
Guy De Alsace wrote: <blockquote><p>If you thought that was good you should see the promo video for EQ2. Practically none of which is accurate or appeared in the game. Making Freeport look like an armed camp with marching company's trudging round and a <i>ton</i> more dynamic things happening in cities...link: <a href="http://www.youtube.com/watch?v=NngkljDiv0E" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=NngkljDiv0E</a></p><p>Was the same with DoF promo. Making Maj Dul look like a living, breathing town instead of just another overland zone with mobs dotted about doing the usual "March forward 20 ft, turn between 100 and 180 degrees, march forward 20ft...etc).</p></blockquote>Generally, things change from alpha, from beta, and into the live game. It's pretty obvious that Freeport had to be changed so that it would be playable with existing computers and graphics cards. If it had that many NPCs you would be seeing a slide show in West Freeport on even a top of the line computer in 2004. As for the E3 demo of the alpha character models and armor-- it's been stated many times that those models were built to demo the graphics engine but they were not built in a way that is usable in the current engine. We're just going to have to wait for the skeletal revamp that incorporates unified body meshes and body mesh deformations. Then it will be more feasible for the art department to fit clothes and armor models to all the races quickly. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
Armawk
07-23-2007, 04:57 AM
Guy De Alsace wrote: <blockquote><p>If you thought that was good you should see the promo video for EQ2. Practically none of which is accurate or appeared in the game. </p></blockquote> Well actually... most of that video is pretty much how the game looks. The marching crews in freeport are the main difference but a hell of a lot of the video looks totally familiar, in fact some stuff is much improved.
transcendant
07-23-2007, 04:32 PM
The female paladin armor, while it may not be practical, shows vastly more creativity than the armors we get now, and *gasp* it's asymmetrical!
Dionysoz
07-23-2007, 08:01 PM
<cite>Chondrichtheyia wrote:</cite><blockquote>That human female Pally armor is simply magnificent, and extremely SEXY! We need more of that stuff in-game today. Most people should be able to handle those new textures and whatnot by now. If not, it just might be time to upgrade! </blockquote>The female Pally armor was the deciding factor for me buying EQII, only to realize they did not put it in. I still hope one day they will put it in.
adolf102
07-23-2007, 08:39 PM
Oh would be great to get more armors like the one from female paladin! Realistic or not armors we have are very dull :/ And fix shadows! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Guy De Alsace
07-24-2007, 06:20 AM
<cite>shaunfletcher wrote:</cite><blockquote>Guy De Alsace wrote: <blockquote><p>If you thought that was good you should see the promo video for EQ2. Practically none of which is accurate or appeared in the game. </p></blockquote> Well actually... most of that video is pretty much how the game looks. The marching crews in freeport are the main difference but a hell of a lot of the video looks totally familiar, in fact some stuff is much improved.</blockquote><p> I'm not talking only about appearances. The "features" touted in the video are almost all non-existent. People cried blue murder when Valve revealed they faked most of their demo videos but overselling of features they couldnt dream of actually implementing is dubious marketing to say the least.</p><p>Just approach these "demo's" with large helpings of skepticism and you should arrive at what the end product will <i>actually </i>feature.</p>
Ruut Li
07-24-2007, 07:15 AM
oh nice! even the skellies had nice armor! I can understand that it would of been too much for the putors back then, but why on earth did they change the appearance of the human female? They could of simplified the appearance not totally morph her into what we see today. Or do human females HAVE to be ugly to avoid my computer from crashing? <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />
this is only the one thousandth thread about this video, good to see it, i learned so much !
Deadrus
07-24-2007, 02:42 PM
I dont get it why couldnt they have kept the armor scaleing engine back from 2002 rather then this 2 year or longer venture for them to be remakeing it for us? If it was a feature way back in 2002 why wasnt it kept when the game released in 2004 sounds like they really shot there self in the foot there. Sure computers couldnt run it the way it was shown back then but thats no reason to change everything. They shoulda had just Alot more graphics cusomiztoin tools as well an autodecet so it would run smoothly on your system and as people upgraded they could get more and more features out of the engine. Like maybe haveing a bumpmaping off, low, medium, high. Cuz the quality of the armor and the faces on the humans is MUCH MUCH more realistic looking then what we have now. I really hope the skeletal revamp gives us what we saw in thoes 2002 videos. Its 5 years later I for one am hopeing on finaly geting what i saw and wanted 5 years ago.
Seraki
07-26-2007, 10:08 AM
<p>Ah yes I remember her. The EQ2 poster girl pre beta. She didnt make it in though and nether did her armor as we all can see. What I want to know is who made the early graphic models like that and did they stay on the dev team, if not how long did they actually stay on the team. </p>
metacell
07-26-2007, 10:51 AM
<cite>Dionysoz wrote:</cite><blockquote>Chondrichtheyia wrote: The female Pally armor was the deciding factor for me buying EQII, only to realize they did not put it in. I still hope one day they will put it in. </blockquote>Well, yeah, as a guy I think it's sexy. But I couldn't get my girlfriend to wear it. IN-GAME! Don't look at me that way! I mean IN-GAME! <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />
Josgar
07-27-2007, 05:49 PM
<p>Those lok like different character models/more detailed than what we have now.</p><p>Am I right?</p>
LordFyre
07-27-2007, 06:12 PM
Kenozh@Valor wrote: <blockquote>this is only the one thousandth thread about this video, good to see it, i learned so much ! </blockquote>It only keeps coming back because so many people (myself include) are so dissatified with the visual look of the armor/clothing (and some character models) that have existed in the game from phase 2 beta.
Squigglle
07-27-2007, 10:26 PM
<cite>Chondrichtheyia wrote:</cite><blockquote>That human female Pally armor is simply magnificent, and extremely SEXY! We need more of that stuff in-game today. Most people should be able to handle those new textures and whatnot by now. If not, it just might be time to upgrade! </blockquote> yeah it does look great. im going to guess and say we will start getting that stuff as soon as the skeli revamp comes. then it will be easier to implant it. and now most peoples pcs can handle those graphics. sure we will lagg more. probably will lose 15% stability. but over time they can fix that. and with more dsl being spread throughout the world and the price of pcs lowering, they will have it done with no problems.
Laomie
07-31-2007, 02:32 AM
I wanna play that game! oh wait I do... [Removed for Content] happened?! robbed! I was robbed! Kidding aside for a moment, I love how those characters look, female pali armor=awesome I only hope defiler armor will look that sweet if something like that is ever put in.
Cocytus
07-31-2007, 07:47 AM
On max settings, the game doesn't look as good as that video. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Norrsken
07-31-2007, 09:42 AM
<cite>Cocytus wrote:</cite><blockquote>On max settings, the game doesn't look as good as that video. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></blockquote>Prolly because they had to make it work on computers back 3 years ago. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Optimizing isnt just a matter of shaving off .0003 seconds in a rendering loop. Have to cut down on eyecandy too. Hehe.
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