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Birn
07-20-2007, 08:13 PM
<p>Mystic</p><ul><li>Enhance: Resurrection Efficiency: Improved power reduction from 8% to 12% per rank.</li><li>Spirit Dance: Increased resurrection amount from 15% to 40%. Improved reuse speed from 2 minutes to 90 seconds. Increased radius to 30m.</li><li>Enhance: Cures, Fading Spirit, Ancient Balm: All ward amounts have been increased by 20%.</li><li>Immunization: Improved reuse speed from 3 to 2 minutes.</li><li>Weapon Mastery: Also increases effectiveness of Summoned Spirit Companion (single down arrow instead of double down arrow).</li></ul> Nothing good really <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Bit dissapointed to see the changes, I still wont even look at the rez line and those wards are still too small imo.

Cuz
07-20-2007, 08:28 PM
<b>Weapon Mastery</b>: Also increases effectiveness of Summoned Spirit Companion (single down arrow instead of double down arrow). Two things, does this mean dogdog is gonna suck less? And isn't he at 3 down right now?

Sandain666
07-20-2007, 08:43 PM
<p>Two things, does this mean dogdog is gonna suck less?</p><p>That remains to be seen but I hope so </p><p> And isn't he at 3 down right now?</p><p>Yes </p>

Ordate
07-21-2007, 04:00 AM
<p>In reverse order, I thought he was also.  But it wasnt something I payed close attention to.  Will he suck less?  The easy answer is yes.  The hard answer is depends on what you are fighting.</p><p>And now my opinions on the changes:</p><p>1) res crap.  It's still rezzes.  Nuff said in the last page of my post in the gu 36 thread.</p><p>2) cures:  Its better, but the fact still remains that the wards are more likely to expire then be used for anything other then trauma.</p><p>3) Immunization.  I feel like I should get excited about this skill... But I just cant.  Its still at the top of the cure line.</p>

SnAke19
07-21-2007, 06:37 AM
<i>Enhance: Resurrection Efficiency: Improved power reduction from 8% to 12% per rank Spirit Dance: Increased resurrection amount from 15% to 40%. Improved reuse speed from 2 minutes to 90 seconds. Increased radius to 30m</i> still can´t see any sense in the whole resurrenction thing-even if it would be 100% resurrection amount this whole tree remains total crap - can´t see what´s the message behind this- are we mysts supposed to be the resurrectors of the raid or what? nore raidgild or force would use a healer for rezzing during a fight ... nor (that will still be the role of support classes- am i in future supposed to be one?) and if it comes the point that a complete grp is down no grprezz would help to come back in fight before total wipe because all buffs are down (not in a hard fight and in any other no one dies) -> *confused* <i>Enhance: Cures, Fading Spirit, Ancient Balm: All ward amounts have been increased by 20%.</i> <i>Immunization: Improved reuse speed from 3 to 2 minutes</i> 20% increase from nothing is still nothing - what´s the mater with the whole curestuff for me is that with our grpward and some other spells we shamans have very long cast times (and with long i mean long) -thats a fact which doesn´t suit very good with the role of curer in grp (cancel a grpward for the sake of a cure can mean death for the mt) and then there is the other thing that we have nothing to cure us from stuns/charm/etc-makes us no good curers because before using our cures we first need to be cured by another healer who´s imun against such effects Immunization- if it still doesn´t work with epics (thats the last stand i know -tried this tree at eof release) its useless at all <i> You can now respec your achievements and spend the points in another tree </i>if this means i can spend all 100 points in the old kos tree and delete crap eof this would be really really nice but for the changes i hoped and hoped so much that devs realize how bad our role in raids is at the moment - i no longer know what i´m supposed to be as a myst- am i a healer who´s supposed to make dmg? (thinking on the crits und the dmg line in the eof tree) or am i supposed to be supporter who waits till raid dies? or am i supposed to be spamcurer? nothing makes sense looking over the directions our class takes i´m really afraid what comes with t8 in november for us mysts (maybe we get taunts) - probably this whole thing is a clue from sony to us mysts to become defilers - i don´t know it (even defilers once were jealos on abilities we have nowerdays feel sry for us) <i> </i>

Ordate
07-21-2007, 09:31 AM
<p>I know the pain of going ok what is our role?  I mean as a whole a lot of our huge omg issues have been taken care of slowly over the years.  But with how AA effects things it really makes one scratch our collective heads.  Add to that the frustration of trying to beat into the dev's heads that we think something is a joke always has been a joke and always will be a joke... and we get Ohh were tweaking the cost of one of the rez skills...</p><p>When I first saw they were playing with EOF aa's in this patch I was excited!  I was like omg they might actually change the rezz'es to something useful like we have been asking since EOF beta.  Then I read the changes and wanted to cry.</p>

Rythen16
07-21-2007, 12:19 PM
<p>This is also in the GU37 test notes:</p><p>    Casting skill debuffs will have improved results against NPC targets.</p>

Owlbe
07-23-2007, 02:08 PM
Any one on test with a dog? Are we getting a 2 down dog or a one down dog? Hope its a 1 down (an even con dog would be nicer!) dog as it might be able to take a hit and dish out a bit more damage since we lost the nice ritualistic aggression aa!

Aela@Test
07-24-2007, 02:45 PM
With Weapon Mastery DogDog is still 3 arrow down.  I bugged it.