View Full Version : Some new (and familiar) changes on Test...
Raidi Sovin'faile
07-20-2007, 03:35 PM
<p>Coercer</p><ul><li>Enhance: Dispel Magic: Improves casting and reuse speed as well.</li><li>Thought Snap: Improved reuse speed from 3 minutes to 90 seconds.</li><li>Tashiana: Increased duration from 10 to 13 seconds.</li><li>Coercive Healing: No longer increases power cost of heals.</li></ul> Dispel Magic... uh, whatever. Still don't use it that much. Tashiana is kind of a wimpy increase, but it's still being boosted. Coercive healing.. kind of not a big deal, but I guess it can't hurt. Thought Snap. Now this is a nice change that pushed me over the edge to getting this one. Definitely a nice update there! BUUUUTTTT>... Guess what's baaaaack... <ul><li>Modified effectiveness on certain hate increase/reduction/transfer abilities on scout classes and coercers. This makes all achievements that modify hate more worthwhile, and places slightly more responsibility on predators/rogues in controlling their aggro generation.</li><ul><li>Assassin - Shadows: Reduced percentage</li><li>Ranger - Reconnoiter: Reduced percentage</li><li>Swashbuckler - Swarthy Distraction: Reduced percentage</li><li>Brigand - Confound Adversaries: Increased trigger percentage. Doubled hate reduction amount, but removed hate position decrease.</li><li>Dirge - Hyran's Angry Sonata: Lower level bonuses are higher than before, but its highest level upgrade bonuses are slightly reduced.</li><li>Troubador - Alin's Serene Serenade: Its highest level upgrade bonuses are reduced by 3%.</li><li><b>Coercer - Smirking Demeanor: Reduced hate increase component, but added a hate transfer component. This allows it provide additional hate transfer bonuses, even when the hate increase percentage cap is reached.</b></li></ul></ul><p>Yep.. we'll have to step up the DPS again I guess... oh god.. hahaha...</p> Let the uproar begin!
Tandy
07-20-2007, 03:58 PM
<p>I just wanna know what the new % is on it...and they really need to add a way to get the master 1 of it a diffrent way if they leaving the final one at lvl 52. I have seen it for sale ONE time on unrest for 48 plat.</p><p>And when and where was it decided that coercers needed to have the lowered % and the transfer when dirge hate buff uses a conc slot and they have tons more buffs than they can have up. Just seems weird for the class that can have it up for no costs is the one that has to be used to make it stack with the class that pays to have it up. If it were reversed dirges in MT group can throw it up when the extra uumph is needed and let the free coercer buff work most of the time while they use something else from their huge amount of buffs they can never have up. (or be in the DPS groups raising the raids DPS a good bit more)</p>
Blumfield
07-20-2007, 04:46 PM
<p>With the Thought Snap recast reduction and the addition of Sever Hate, recent changes have been the best ever for MT coercers. The elimination of the power cost on coercive healing is nice too.</p><p>If (when) coercers argue against these changes, it'll be pretty interesting to see what sort of "logic" they employ to back it up. I expect stunning imaginative feats; I'm sure the community won't disappoint. </p><p>Have at it, guys!</p>
Raidi Sovin'faile
07-20-2007, 04:56 PM
If my Reactives would be made to go off at the end of the duration (or at least a charge or two went off at the end if they weren't used), then my DPS wouldn't suck hardcore against lvl 70 or lower content, and thus a hate transfer might actually be useful to some extent. As it is... if I could reliably pull down 1200-1500 DPS WHILE spec'd for helping the raid (Stamina and Wisdom most likely, over Agi/Int), then I'd be all for a hate transfer.
Wrapye
07-20-2007, 05:44 PM
The Wisdom line really is more solo-oriented than raid. Once you get to raiding, the bonuses to resists, focus and subjugation don't add as much as other lines do. I have yet to read of a solid find of an epic that can be affected by the new Hypnosis - every one that I tried it on in Testing resulted in 'Some enemies cannot be charmed' or 'Enemy too powerful' messages. I'm spec'ed Sta/Agi. I figure I can hit 95.4% spell cast haste along with 42% recovery haste when I'm chain casting, which essentially doubles dps. Remember, too, that more than just damage generates hate to be transferred. Debuffs, control spells and power damage generate hate as well.
Blumfield
07-20-2007, 06:41 PM
Even if you only do 100 dps zonewide, you'll be putting more hate on the tank then he got from you without the change, assuming you also have a dirge in the MT group. With thought snap, healer/dps buffs, and this change, not putting a coercer in the MT group would be pure silliness. (This is not to imply that there aren't some purely silly raid leaders out there.)
Raidi Sovin'faile
07-20-2007, 10:31 PM
<cite>Wrapye wrote:</cite><blockquote>The Wisdom line really is more solo-oriented than raid. Once you get to raiding, the bonuses to resists, focus and subjugation don't add as much as other lines do. I have yet to read of a solid find of an epic that can be affected by the new Hypnosis - every one that I tried it on in Testing resulted in 'Some enemies cannot be charmed' or 'Enemy too powerful' messages. I'm spec'ed Sta/Agi. I figure I can hit 95.4% spell cast haste along with 42% recovery haste when I'm chain casting, which essentially doubles dps. Remember, too, that more than just damage generates hate to be transferred. Debuffs, control spells and power damage generate hate as well. </blockquote> Just to remind you... Recovery haste is just the 0.5s in between spells. The recast on your spells will not be any faster. So it would be hard to "double your dps" when your recast timers are basically standing still.
vyxar
07-21-2007, 12:53 AM
The buff to Coercive Healing is awesome, 5% goes a long way in big raid fights. Tashiana should last 30 seconds IMO especially with the new hate Xfer mechanic. Thought Snap is much more viable now but I would still reduce the recast more to 45 seconds.
Encantador
07-21-2007, 07:23 AM
Takuya@Mistmoore wrote: <blockquote>The buff to Coercive Healing is awesome, 5% goes a long way in big raid fights. Tashiana should last 30 seconds IMO especially with the new hate Xfer mechanic. Thought Snap is much more viable now but I would still reduce the recast more to 45 seconds. </blockquote><p> Can I just correct a few things here.</p><p>5% extra power usage for a shammy is nothing. I never have a problem with my shammy running out of power unless the whole group is suffering. So this is a trivial buff, it might allow me to channel once or twice a month extra.</p><p>Question to you all ... How much extra healing does Coercive healing give to a healer ? if you guess 15% then think again. Or rather go do some testing. Run a parser and don't use it, next week do the same raid and use it. For my particular MT group it makes very little difference. Why ? because healers don't need it for trash and they over heal for boss fights. I have no doubt that it occasionally makes the difference between MT survival and not, but that is about it.</p><p>Thought Snap is ok when it works, but making it a more frequent cast will not make much difference. It is another of our abilities does not fit well with others. If your MT/OT is on the job then its only really needed if they get a resist and I don't know of any tank that announces when they get a taunt resist. i would much rather they increased the recast time and made it unresistable.</p><p>Oh and did people notice the brawler AA changes? Seems they are getting raid usable aggro control abilities too. </p>
Raidi Sovin'faile
07-21-2007, 07:38 AM
Did you see the global reduction in everyone's deaggros? How can you say Thought Snap won't be needed until you see if the 50-70% reduction in aggro transfer/reductions in play? As for Coercive healing, I agree.. anyone in my group that is getting Coercive healing in the first place won't be having power issues. However, the real use of the spell is that a Ward can eat 15% higher damage than before... meaning it can take a spike hit more and less risk on the tank. This is a benefit you won't see in parsing, because all it does is make spike damage easier to handle by a little bit. It's not a pure numbers crunching benefit, more of an ease of play benefit. And yes, I've looked at the Brawler aggro abilities. Bruisers only affects himself, so unless he's a tank it doesn't change anything for anyone, and Monks can basically give his group a minor threat reduction... how does that affect a Snap Aggro ability like ours?
Blumfield
07-21-2007, 12:25 PM
<blockquote><p> more frequent cast will not make much difference. It is another of our abilities does not fit well with others. If your MT/OT is on the job then its only really needed if they get a resist and I don't know of any tank that announces when they get a taunt resist. i would much rather they increased the recast time and made it unresistable.</p></blockquote><p> If you're waiting for the tank to announce when he's gonna lose aggro, Thought Snap is not going to be much use. Target his target, see the mob's target, thought snap it if that target isn't the tank. Ideally no one even has time to notice the tank lost aggro.</p><p>People talk a lot about TS being resisted. I've had it resisted quite a bit on Vilucidae in his last stance, but beyond that, I haven't gotten many resists in EoF or KoS. Where are these mobs that consistently resist thought snap?</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.