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View Full Version : The nerf bat hit us again


Bremer
07-20-2007, 03:14 PM
From test : <p>Berserker  </p><ul><li>Enhance: Screaming Rage: Reduced bonus from 6% to 5% per rank.</li><li>Berserk: Increased bonuses when this Berserk is in effect.</li></ul>6 % to 5 % from this awesome ability that about every Zerker worldwide took, I wonder how many people will now betray to Guardian. But good to know that SOE knows that our EoF tree is broken and invests a lot of time to make spending points in it worth it.

Keno
07-20-2007, 03:21 PM
they had to decrease it because the hp regen cap was too low ! our eof tree is one of the sadest trees over all classes and there is like no change at all, it makes me cry.

uux
07-20-2007, 03:25 PM
<cite>Bremer wrote:</cite><blockquote> From test : <p>Berserker  </p><ul><li>Enhance: Screaming Rage: Reduced bonus from 6% to 5% per rank.</li><li>Berserk: Increased bonuses when this Berserk is in effect.</li></ul>6 % to 5 % from <span style="color: #ffff00">this awesome ability that about every Zerker worldwide took,</span> I wonder how many people will now betray to Guardian. But good to know that SOE knows that our EoF tree is broken and invests a lot of time to make spending points in it worth it. </blockquote>That's pretty funny.  Speaking for myself, I will never spend points on that as long as the cap is so low. The increased bonuses on forced berserk is a welcome one.  I haven't looked yet, but it was pretty sad that it overwrites any active berserk with lower bonuses.

Slayer505
07-20-2007, 04:18 PM
Oh noes!  Next they might change the awesome focus on our fabled set legs!  I'd have to re-roll to guardian if they did that... /sarcasm In combat regen is a joke for pretty much anything but soloing.  I'm glad they're upping the bonus on clicky berserk though.  Even though I only use it to trigger Juggernaut early, it'll be nice.  Also, I don't think our EoF tree is that bad.  Not amazing, but certainly not bad.  Hopefully they'll work on it some more to bring it from mediocre to good.

kenm
07-20-2007, 07:31 PM
This nerf is a major /facepalm. Does anybody at SOE even play this game?  If anything, they should have increased the bonus to 50% every point.  And even then, I'm not sure how many people would take the stupid thing.  Health regen is the most worthless piece of crap there is, and it's laughable that SOE finds our AA to improve it to be overpowered.

Bremer
07-20-2007, 07:50 PM
Karsgaar@Antonia Bayle wrote: <blockquote>Oh noes!  Next they might change the awesome focus on our fabled set legs!  I'd have to re-roll to guardian if they did that... /sarcasm </blockquote>Let's hope no dev will read this, he might get the idea to nerf the ridicolous overpowered bonus from 10 to 9 hp regen or even worse, to 8, that would be the end <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /> <blockquote>In combat regen is a joke for pretty much anything but soloing.  I'm glad they're upping the bonus on clicky berserk though.  Even though I only use it to trigger Juggernaut early, it'll be nice.  Also, I don't think our EoF tree is that bad.  Not amazing, but certainly not bad.  Hopefully they'll work on it some more to bring it from mediocre to good. </blockquote>The beserk effects weren't changed as far as I can tell. For my lvl 10 test zerker 8.8 DPS/haste. I guess they just increased the dps/haste over 17 at lvl 70. If you think our tree is not bad you may simple don't know other class trees. The enhancements are simply laughable/useless/laughable useless. They add as good as nothing to our class, the final spells are dangerous/useless and don't benefit any playstyle. Just compare it to other classes. I also have Conjurer and a Defiler. My Conjuror gets 15 % ressist reduction for all spells (player and pet), 50 % faster casting for all direct damage spells, a spell that can make my pet ae immune, 40 % more damage for the lvl 50/70 special, etc. And I could get more stonekins for me/my pet/my group than I can count, faster pet healing, etc. My Defiler gets 50 % faster debuff casting +  reduced ressist and power cost, enhancements for every single damage spell ( 40 % more damage, faster recast, hastened ticks etc), a spell that increases power by 10 % every 20 seconds, an extremely powerfull ward, etc. And what do we get? 50 more hp regen while mobs deal up to a 100 times more damage, more damage for our least used combat arts, awesome debuff improvements like additional -8 melee skills, increased trigger chance for the beserk proc to compensate that they nerfed the proc rate to make this a viable choice and as finals even more hp regen, increased open ae range = increased chance to pull unwanted adds, a very unreliable random luck ae blocker and a tiny beserk proc that you only get if you maxxed the proc rate of the beserk proc before...

Schmalex23
07-20-2007, 07:54 PM
<cite>Bremer wrote:</cite><blockquote> 6 % to 5 % from this awesome ability that about every Zerker worldwide took </blockquote> Bwahaha i thought you were serious for a second...  nice one

ZerkerDwarf
07-21-2007, 06:48 AM
<span style="font-size: x-small"><span style="color: #000000"><p><span style="color: #ffffcc">Ok, why are we angry about this change?</span></p><p><span style="color: #ffffcc">NO serious berserker is using the hp reg. And those using it, don't know what useless c**p it is. ABSOLUTELY useless in full groups and raids. What happens? A currently useless c**p is nerfed even more.</span></p><p><span style="color: #ffffcc">The REALLY sad thing is that the devs spend time in reworking aspects of the EoF AA tree but don't change things that are important to our class.</span></p><p><span style="color: #ffffcc"><span style="color: #ffff00">DEAR DEVS</span>, does anybody you don't like play a berserker and want to spit in his soup? If yes, please TELL us. We might understand. Please only TELL us at least why we are standing in the rain in comparison to other classes.</span></p><p><span style="color: #ffffcc">Please don't get me wrong. But you can't assume we are not noticing what is going on: making combat harder and you have to buy EoF to be able to keep up with that and all we get is this comparably lousy EoF AA tree.</span></p><p><span style="color: #ffffcc">We berserker players have ALSO payed additionaly for EoF. But why are we treated that way?</span></p><p><span style="color: #ffffcc">Do you think, a berserker of an EoF raidcom has the faintest interest in something that gives 0.1% more survivability versus green mobs when SOLOING, such as the hp reg of the fabled legs? Those who are condamned to solo/group due to the fixed combat system that requires the use of certain classes in a certain amount in a raid, will never get these legs and those who get it, don't need such kinds of procs. o_O</span></p><p><span style="color: #ffffcc">And who the heck had the idea of increasing the RANGE of open AE CAs? Oh of course, we as berserkers are meant to fight against many mobs at once. So we don't mind adds in Castle Mistmoore. Oh of course, we can avoid using open AEs in such zones. We can avoid our speciality "bring destruction to many foes at once". We can avoid exploiting 80% of our EoF AA tree in EoF zones.</span></p><p><span style="color: #ffffcc"><span style="font-size: x-small">We are soft-chewed guardians whose survivability was removed without any NOTICABLE replace. Make the berserker as survivable as a guardian, only in another way. Two different kinds of survivability.</span></p><p><span style="color: #ffffcc">Or at least ONE precious ability in the EoF tree. Such as "+5 to all melee combat skills per rank"</span></p><p><span style="color: #ffffcc">Please don't get me wrong, dear devs. Just take a silent hour and think about the whole berserker treatment. And remind: players wouldn't react pi**ed to things if EQ2 wasn't the greatest game if its kind. If it was a bad game, nobody would care at all.</span></p></span></span>

Bremer
07-21-2007, 11:04 AM
Just an addition: to visualize the nerf I calculated what we lost: Combative Rage M1 is 82 regen, 5 points on the enhancement means 30 % or 24.6 regen more, after this ninja nerf 25 % or 20.5. So we all (erm, well, nobody or did someone spend points on this "enhancement"?) lose 4.1 hp regen <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" />. Nobody can deny how overpowered 4.1 hp regen more are, SOE just had to nerf it. But now I wonder, how will our class survive this massive hit to our survivabilty? Will Zerker still be a viable choice for tank? Only time cann tell...

PlasticL
07-21-2007, 11:28 AM
<p>Some of you are missing it entirely...</p><p>These "changes" were done to make it look like we were not completely ignored (we were). While they beefed up the already superior guard tree.</p><p>Both of these changes are trivial and meaningless.</p>

Necodem
07-21-2007, 01:01 PM
It's not that "the nerf bat hit us again", but that they didn't only 2 changes, which are ridiculous and that our AA EoF are still useless in raid.

Triste-Lune
07-21-2007, 03:18 PM
lol i didnt even remember that screaming rage was our group HP regen line. it took me over 10 min to remember what it was. tells much how this line is worthless. if only the clicky zerker could be change to an increase % in effectiveness of our group berserker and self berserker proc then i d might concider it. i dont think any AA is worth spending point in except the unyellding will enhancement.