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View Full Version : Getting Set Gear, an observation and a solution.


Aeg
07-19-2007, 12:41 PM
<p>In KoS, the set gear was relic, in EoF the set gear is 'Eof Set gear' getting eof set gear is much harder and much odder than getting relic. relic would drop all of the time from trash and from every trash mob, since it was only restricted by slot and armor type, it was easier to get. EoF set gear is painful to get, in the way that it drops it is almost broken.</p><p>consider this, 1 Piece of set gear has a chance of dropping from all static mobs in all of the instances in EoF except clockword menace and Tunarian Throne room, all mobs who drop set gear will drop gear of 2 class archtypes besides wuoshi and Mayong mistmoore who drop all 4 class archtypes. on any given mob besides the 'big bosses' you can drop 1 of 12 classes depending who is on the raid. if a class isnt on the raid, there is no chance for their piece of loot to drop, also confirmed is that the more of one class you have on a raid, the higher chance you have of seeing a drop for that class.</p><p>Example, you have 1 Inquisitor and 3 Furys on your raid and you are killing Malkonis D'morte, when he dies he has 2 loot slots, and 2 chances to drop set loot, you have 3 times the chance of getting a fury piece than you do a Inquisitor piece, if you have no Defilers on the raid, no defiler piece has a chance to drop. </p><p>now say you've been to Freethinkers several times, and you've had so many furys in the raid so many times that you get fury loot off malkonis frequently more than any other attending classes, your furys should and will recieve their set armor faster because of the enhanced droprate, even for furies who already have this piece, when all of the furies in your guild have this piece, you will continue to see this enhanced droprate and this will turn into massive rots and less loot for your other classes who need it. </p><p>Right now, the only solution to this is to stop bringing as many furies, but when then there is still this chance. this is a bad loot system, and this isnt the only example. if you have classes which you do not have many of or do not bring into raids often because they arent good for the fight, there is even a lesser chance to see loot for them. not only do they get less of a chance to get a piece because they are the only ones of their class in the raid, but also they need to brought in for that specific fight to give them a chance to begin with.</p><p>i understand this change was made because on pvp servers and such loot was just rotting that they couldent loot under any circumstances, as it is now however it is as bad or worse then before because of the way it refuses to recognize who has loot and who doesnt and will dramatically increase droprates depending on who is in the zone at the time of the kill.</p><p>KoS Relic was too easy to get, so my proposal is this, instead of droping 1 of 12 potential drops per mob, drop 1 of 2 (or 2 of 4 for mayong or wuoshi) molds which can be turned into the loot that your class can use based on your archtype. this means no more rots on gear that can drop and no more waiting forever for a piece of gear to drop that you can finally use. it also means classes who sit out can log over and loot the piece without having to be there for the actual fight.</p><p>This should be the staple for all of the set drops in future expansions as well, or at least some close variant.</p>

Emerix
07-19-2007, 12:49 PM
The way it is now is perfect . Its not supposed to be easy . Its a long term goal for people .

Kizee
07-19-2007, 01:00 PM
Kalyria@Antonia Bayle wrote: <blockquote>The way it is now is perfect . Its not supposed to be easy . Its a long term goal for people .</blockquote><p> You don't raid much do you?</p><p>No, it's not perfect. Getting the same stuff over and over and over again equals frustration not being perfect.</p><p>My guild has been raiding EoF zones ince it was released and we have yet to get someone a full set....not because we arn't killing the mobs but we get the same crap every week. We have alts that are more geared out than our main raiders and thats not right.</p><p>I have 4 pieces of the set gear and the way drops are going I don't even plan to have a full set by the time kunark comes out where it will be useless.</p><p>SoE needs to add a check in thier code that makes it so if the person has that slot already it will reroll to something someone in raid will actually use.</p><p>Sitting people out of raid to avoid certain drops = a broken loot system.</p>

TsarRasput
07-19-2007, 01:06 PM
you do know there is already a thread about this... 2 threads below this....

Agaxiq
07-19-2007, 02:59 PM
Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="http://eq2flames.com/images/smilies/smiley-happy.gif" border="0"> __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 <i> Last edited by Aeralik : 07-19-2007 at 12:25 PM. </i>

KBern
07-19-2007, 03:03 PM
Agaxax@Unrest wrote: <blockquote>Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="http://eq2flames.com/images/smilies/smiley-happy.gif" border="0"> __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 <i>Last edited by Aeralik : 07-19-2007 at 12:25 PM. </i> </blockquote> I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?

Aeralik
07-19-2007, 03:38 PM
Saurakk@Guk wrote: <blockquote>Agaxax@Unrest wrote: <blockquote>Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="http://eq2flames.com/images/smilies/smiley-happy.gif" border="0"> __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 <i>Last edited by Aeralik : 07-19-2007 at 12:25 PM. </i> </blockquote> I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?</blockquote> It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove.

lonedrow05
07-19-2007, 03:44 PM
My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items?

Groma
07-19-2007, 04:12 PM
<cite>Aeralik wrote:</cite><blockquote>Saurakk@Guk wrote: <blockquote>Agaxax@Unrest wrote: <blockquote>Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="http://eq2flames.com/images/smilies/smiley-happy.gif" border="0"> __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 <i>Last edited by Aeralik : 07-19-2007 at 12:25 PM. </i> </blockquote> I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?</blockquote> It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove. </blockquote>Chris, what about mobs that drop more than just set pieces? Lets just say every class that Malkonis drops a set item for has that item, will he drop only the other items in his loot table or will he continue to drop a random set item with a rare chance for something outside of class gear?  I know there are a few nice weapon/jewelery drops in MMIS that come from the first few named mobs, and most of the set drops that we loot are just extra items that we sell to a vendor, will we be seeing more of their other loot from now on or will this new system be adding items to the loot table if the raid is already fully equipped with the class drops from particular mobs? I'm not sure exactly how it works now, but say a mob drops 12 set gloves, 1 weapon and 1 piece of jewelery.  It seems to me like it would be more beneficial to have 1 person on the raid NOT have a set piece, and have a 1 to 1 to 1 chance to drop either that set piece, a weapon, or a piece of jewelery rather than have it have a 1/14 chance to drop 1 of 12 set pieces, 1 weapon or 1 piece of jewelery. Like i said, the % chance to drop jewelery/weapons might be completely different from the set gear, i have no clue.  Just speculation.

Aeralik
07-19-2007, 04:12 PM
Rizam@Befallen wrote: <blockquote>My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items? </blockquote>We are looking into the distribution as well but more on that later once its finalized <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kizee
07-19-2007, 04:18 PM
<p>Thanks for the heads up Aeralik.</p><p>Any chance if you can tell us how soon these changes will go in? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Supp
07-19-2007, 04:40 PM
Rizam@Befallen wrote: <blockquote>My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items? </blockquote> I agree that is a concern Rizam, but I am so jazzed by this improvement, Im happy to distance myself from that for now. Once again I see why I dont play other sheisty nonDev supported games.

Mabes
07-19-2007, 04:41 PM
Woot, an excellent change, can't wait to hear more details, and for it to go live.

KBern
07-19-2007, 05:07 PM
<cite>Aeralik wrote:</cite><blockquote>Saurakk@Guk wrote: <blockquote>Agaxax@Unrest wrote: <blockquote>Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="http://eq2flames.com/images/smilies/smiley-happy.gif" border="0"> __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 <i>Last edited by Aeralik : 07-19-2007 at 12:25 PM. </i> </blockquote> I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?</blockquote> It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove. </blockquote>That definately sounds promising.  Thanks for even thinking about putting something like this in.

Findara
07-19-2007, 05:30 PM
That sounds very good.  I am getting tired of seeing the same items drop and get transmuted while I sit there needing just one more piece =(

Archonix
07-19-2007, 10:05 PM
In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets.  The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm). The following encounters will drop the noted armor set piece for all 24 subclasses .  They also have an <b>additional</b> chance to drop loot other than armor set pieces: <u>Freethinker Hideout</u> Malkonis D'Morte - Boots. Treyloth D'Kulvith - Gloves. Othysis Muvarian: No longer drops armor set pieces. <u>Mistmoore's Inner Sanctum</u> Mayong Mistmoore - Chest (x2). D'Lizta Viswin - Gloves. D'Lizta Cheroon - Forearms. Enynti - Shoulders. Tactician's Armor - Helms. V'Tekla K'Zalk - No longer drops armor set pieces. <u>The Emerald Halls</u> Wuoshi - Leggings (x2). Gardener Thirgen - Forearms. The Herald of Wuoshi - Helms. Sariah the Bloomseeker - Boots. Tender of the Seedlings - Shoulders. Treah Greenroot - No longer drops armor set pieces. The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.) For example:  When a raid defeats Malkonis D'Morte in Freethinkers Hideout, set-boots will drop for one of the classes present who does not already have their set-boots.  When this raid reaches the point where everyone present has their set boots, Malkonis will drop a pair of set boots randomly as before.

Methriln
07-19-2007, 11:16 PM
awesome cant wait

bdlarmor
07-20-2007, 12:36 AM
<p>-----------------------------------------------------------------------------------------------------------------------------</p><p>The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.)</p><p>-----------------------------------------------------------------------------------------------------------------------------</p><p>OMG /nut</p><p>bout time /cheer sick of T-muting drops, and/or gearing up alts of alts of alts of alts.......</p><p>Now if only that applied to the legendary set gear from instances etc.</p>

Aeralik
07-20-2007, 12:38 AM
Jarek@Mistmoore wrote: <blockquote> <p>Now if only that applied to the legendary set gear from instances etc.</p></blockquote>Legendary pieces won't drop if someone in the group already has one just like the fabled.  If everyone in the group has their set piece then it just drops a piece at random.

Findara
07-20-2007, 12:44 AM
So all the names that drop set gear will now drop 2 things, each on their own sorta randomness?

NosajMa
07-20-2007, 01:22 AM
<cite>Archonix wrote:</cite><blockquote> In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets.  The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm).</blockquote><b><span style="font-size: xx-large">THANK YOU. </span></b>This is what I've wanted from the start, and while I'm sure some people in certain guilds will [Removed for Content] to high heaven about it, it's nice to see the mobs stop catering to certain classes only.

bdlarmor
07-20-2007, 01:43 AM
<cite>Aeralik wrote:</cite><blockquote>Jarek@Mistmoore wrote: <blockquote> <p>Now if only that applied to the legendary set gear from instances etc.</p></blockquote>Legendary pieces won't drop if someone in the group already has one just like the fabled.  If everyone in the group has their set piece then it just drops a piece at random. </blockquote><p> Has it always been like that like you're eluding to? or is this a new change too? </p><p>I distinctly remember doing run after run in Acadechism and getting shaman pieces every time with no shaman in group. </p><p>So, if that's new too, shouldn't it be listed as an update? Don't get me wrong I think its a great change, just  /boggling why something like that wouldn't be expressly stated. The lines you listed refer to "raid" only. Last I knew you couldn't (and who would need to?) raid Acad</p>

Archonix
07-20-2007, 02:06 AM
The changes to Smart Loot also apply to the Legendary class armor sets.

the flu
07-20-2007, 02:07 AM
Jarek@Mistmoore wrote: <blockquote><p> Has it always been like that like you're eluding to? or is this a new change too? </p><p>I distinctly remember doing run after run in Acadechism and getting shaman pieces every time with no shaman in group. </p><p>So, if that's new too, shouldn't it be listed as an update? Don't get me wrong I think its a great change, just  /boggling why something like that wouldn't be expressly stated. The lines you listed refer to "raid" only. Last I knew you couldn't (and who would need to?) raid Acad</p></blockquote> Set pieces don't drop in achadeism, at least not the ones these changes pretain to. The achadisim armor is a set, but it is not a class set.

Groma
07-20-2007, 02:46 AM
Well, with the removal of set pieces from some of the mobs that dropped them previously, what with they drop now?  Just the small handful of items they previously held in their loot table?  Anything being added or moved from other mobs?

Magnethjelmen2
07-20-2007, 08:06 AM
<span style="color: #ff0000"><span style="font-size: large">WOOOOOOOOOOOOOOOOOOOOOOOT THANK YOU <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span></span>

Kaleyen
07-20-2007, 09:29 AM
Awesome SOE, WOOT!

AnAnimatedcorpse
07-20-2007, 09:32 AM
WOOOHOO! No more warden loot!

Dak
07-20-2007, 10:10 AM
I love you.

Emerix
07-20-2007, 10:13 AM
<p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p>

Wytie
07-20-2007, 10:35 AM
Woot better late than never <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

jjlo69
07-20-2007, 10:38 AM
<p>one question/concern i have is this what happens when there are 2 of the same class in a given raid one has the set peice the other needs will it still have a chance to drop or do raid forces need to make the percons with that set peice sit?? and how will this be tested properly on the  test server since  there are not a strong enough raid froce on test to take out of of the riad mobs in question... IE tender of seeding/guarder/woushi just to name a few.</p><p>morzerk</p>

Rijacki
07-20-2007, 10:52 AM
The problem I see with this, especially for instances but even for raid forces, excluding or including characters based on if they have their set-piece for that location or don't. It will become the new question when forming groups, do you have your thus and so piece? no? sorry, you can't come, we want so-and-so to get his.

KBern
07-20-2007, 11:00 AM
Kalyria@Antonia Bayle wrote: <blockquote><p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p></blockquote><p> It is just as much as an achievement as it was in the past.  You will still need to beat the mobs and be at the raid.  The only thing this takes away is the enormous amount of rots.</p><p>If anything, the people NOW getting the loots are the raiders that are killing the mobs....not random player_01 or Alt_47 who simply pay a guild for lotting rights, or zone in so the loot doesnt rot.</p>

Aeralik
07-20-2007, 01:18 PM
<cite>jjlo69 wrote:</cite><blockquote><p>one question/concern i have is this what happens when there are 2 of the same class in a given raid one has the set peice the other needs will it still have a chance to drop or do raid forces need to make the percons with that set peice sit?? and how will this be tested properly on the  test server since  there are not a strong enough raid froce on test to take out of of the riad mobs in question... IE tender of seeding/guarder/woushi just to name a few.</p><p>morzerk</p></blockquote>When the system chooses a class to use it checks all members of that class that participated in the encounter.  If any one of those players needs the item then the item will drop.

Kaleyen
07-20-2007, 01:19 PM
Awesome, thanks Chris for answering the questions and concerns in this thread. This is a very good leap in the right direction!

MadGiggler
07-20-2007, 01:52 PM
Archo<blockquote> The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.) For example:  When a raid defeats Malkonis D'Morte in Freethinkers Hideout, set-boots will drop for one of the classes present who does not already have their set-boots.  When this raid reaches the point where everyone present has their set boots, Malkonis will drop a pair of set boots randomly as before. </blockquote> so... the real question is have is....   when it says "randomly as before" does that mean that its back to a true "random" (for all classes) or "random" ( for ONLY classes on the raid)? either way i have to say im actually impressed that SoE has made a change that will benefit everyone, very impressive.

foslos
07-20-2007, 02:06 PM
Kalyria@Antonia Bayle wrote: <blockquote><p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p></blockquote>How is this even logical? You still Have to defeat the mob with tons off effort and strategies to get that nice shiny treasure chest to appear. I don't get your statement.

Feonyx
07-20-2007, 03:44 PM
<p>Please for the love of Mithaniel Marr make this happen in Unrest (and other similar zones) as well.</p><p>I don't know how many times I have whacked the Priest and have someone win and go "Oh I already have that.. I'm just here for the BP" /sigh</p><p>Feonyx <a href="http://www.red3.com/eq2" target="_blank" rel="nofollow">www.red3.com/eq2</a></p>

scl
07-20-2007, 03:52 PM
Kalyria@Antonia Bayle wrote: <blockquote><p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p></blockquote> Because consistantly clearing all the raid zones that actually drop this loot isn't an achievment, right?

scl
07-20-2007, 04:00 PM
<cite>Rijacki wrote:</cite><blockquote>The problem I see with this, especially for instances but even for raid forces, excluding or including characters based on if they have their set-piece for that location or don't. It will become the new question when forming groups, do you have your thus and so piece? no? sorry, you can't come, we want so-and-so to get his. </blockquote> Then it's time to get a new guild that isn't run by fools. This is only a problem for people who are willing to be walked on. Seriously, if I got dropped from a raid for the sole reason of already having the class loot that drops there, I'll find a guild that had thier heads screwed on. You're also forgetting that these nameds drop more than just class loot. There are still things to obtain even if you have your armour set.

daray
07-20-2007, 04:05 PM
<cite>Archonix wrote:</cite><blockquote> In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets.  <span style="color: #ff0000">The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm).</span> The following encounters will drop the noted armor set piece for all 24 subclasses .  They also have an <b>additional</b> chance to drop loot other than armor set pieces: <u>Freethinker Hideout</u> Malkonis D'Morte - Boots. Treyloth D'Kulvith - Gloves. Othysis Muvarian: No longer drops armor set pieces. <u>Mistmoore's Inner Sanctum</u> Mayong Mistmoore - Chest (x2). D'Lizta Viswin - Gloves. D'Lizta Cheroon - Forearms. Enynti - Shoulders. Tactician's Armor - Helms. V'Tekla K'Zalk - No longer drops armor set pieces. <u>The Emerald Halls</u> Wuoshi - Leggings (x2). Gardener Thirgen - Forearms. The Herald of Wuoshi - Helms. Sariah the Bloomseeker - Boots. Tender of the Seedlings - Shoulders. Treah Greenroot - No longer drops armor set pieces. The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.) For example:  When a raid defeats Malkonis D'Morte in Freethinkers Hideout, set-boots will drop for one of the classes present who does not already have their set-boots.  When this raid reaches the point where everyone present has their set boots, Malkonis will drop a pair of set boots randomly as before. </blockquote> So, the test update notes for Gu37 are up today, but i didn't see any mention of this change. Does this mean they have been delayed?

Garnaf
07-20-2007, 05:15 PM
Just because something is planned to go in with an update doesn't mean that it's going to part of the initial test patch for that update.  They add stuff over the next few weeks until the Update goes to Live.  It's called "fine tuning".

Borias
07-20-2007, 05:20 PM
I am also curious if loot is going to be moved around some to the 2 that don't drop set pieces anymore.  I think V'tekla has like 3 non set drops?

Wrapye
07-20-2007, 05:34 PM
Kalyria@Antonia Bayle wrote: <blockquote><p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p></blockquote> Is it an 'achievement' to be lucky enough to have the RNG generate the gear for your class?  My guild has cleared MMIS every week for months, but the coercer vest has yet to drop - despite having 2-3 coercers in the raid at the time.  I guess by your standards I have haven't achieved much.

Cathars
07-20-2007, 06:25 PM
<cite>Feonyx wrote:</cite><blockquote><p>Please for the love of Mithaniel Marr make this happen in Unrest (and other similar zones) as well.</p><p>I don't know how many times I have whacked the Priest and have someone win and go "Oh I already have that.. I'm just here for the BP" /sigh</p><p>Feonyx <a href="http://www.red3.com/eq2" target="_blank" rel="nofollow">www.red3.com/eq2</a></p></blockquote> Yah, one of them said a few posts back that it applies to the Legendary sets as well.

Sandain666
07-20-2007, 08:40 PM
Kalyria@Antonia Bayle wrote: <blockquote><p>So im  playing devil's advocate when i say :</p><p>Boo</p><p>EOF set won't be an achievement anymore .</p></blockquote><p> Are you serious?  I would be interested to listen to the logic behind this statement</p>

quamdar
07-20-2007, 10:33 PM
i think he is saying that because if you can clear all the mobs that drop the items then in 12 weeks you will have your entire raid force equipped in full set gear.  i disagree with that though since there are only going to be about 3.5 months from when this comes out till the expansion and most guilds are still not able to clear all of MMIS and EH (i don't know but if i had to guess probably 5-6 guilds per server).  i don't really mind seeing this because for a lot of classes several of the pieces or a majority of them can be replaced with other harder to obtain loot so it being a little bit easier to get when we are only a few months from expansion isn't that big of a deal imo.

Foosa
07-21-2007, 02:18 PM
<cite>Archonix wrote:</cite><blockquote>The changes to Smart Loot also apply to the Legendary class armor sets. </blockquote> THANK YOU !! after 49 runs into CoV for my legendary set bracers, and not 1 time seing them drop. now finally looks like i can get these .

Krontak
07-23-2007, 02:17 PM
<p>After finally aquiring my 4th fabled set piece this is good news.  What's was the point of having these sets if only about 10 or so gamewide of each class were able to aquire the whole set?  I had seriously given up and really didn't give a crap anymore about the sets at this point.  After I recieved my 4th piece this weekend I didn't care because I figured it had taken what, 2-3 months to aquire the 4th piece so at that pace, it would have taken another 9 months to get the remaining pieces.  Some people were lucky, many of us weren't.  </p>

CapnJax21
07-23-2007, 03:42 PM
<p>Will this also effect KoS raid zones - or only EoF instances/raid zones?</p><p>Ranger Relic BP trumps all <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p>

Bright_Morn
07-23-2007, 03:48 PM
<cite>CapnJax21 wrote:</cite><blockquote><p>Will this also effect KoS raid zones - or only EoF instances/raid zones?</p><p>Ranger Relic BP trumps all <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p></blockquote> No, only EoF set gear (Legendary/Fabled).  Since KoS gear do not qualify as a set since they have no bonus associated with wearing them.

KassieEmma
07-24-2007, 11:08 AM
<p>/faints </p><p> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />This is awesome news!  Way to go SOE!!!!<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Noo
07-30-2007, 08:41 AM
<p>So since it wasnt mentioned in the update news of the test server, is this going to make it into LU#37 ?</p><p>Noogi</p>

Archonix
07-31-2007, 12:53 AM
<cite>Noogi wrote:</cite><blockquote><p>So since it wasnt mentioned in the update news of the test server, is this going to make it into LU#37 ?</p><p>Noogi</p></blockquote> Yes, these changes will be going out with Game Update 37 (currently scheduled for tomorrow morning).

Terrius
07-31-2007, 04:59 AM
The devs that worked on this ROCK!!!!! and since all the eq2 devs ROCK that means they UBER ROCK! lol, Anyways YAY. Kyle bayle's Dogmatic set will be mine!!!!!!

Hikinami
07-31-2007, 05:16 AM
*high-fives Terrius* My thoughts exactly

Findara
07-31-2007, 12:12 PM
Now to see if it actually works.

Wytie
07-31-2007, 01:06 PM
<cite>Aeralik wrote:</cite><blockquote>Saurakk@Guk wrote: <blockquote>Agaxax@Unrest wrote: <blockquote>Posted on EQ2Flames: ---- <span style="color: #000000"><a href="http://www.eq2flames.com/members/aeralik.html" target="_blank" rel="nofollow">Aeralik</a></span>Code-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />

MirageKnight
08-01-2007, 07:10 AM
<cite>Archonix wrote:</cite><blockquote><cite>Noogi wrote:</cite><blockquote><p>So since it wasnt mentioned in the update news of the test server, is this going to make it into LU#37 ?</p><p>Noogi</p></blockquote> Yes, these changes will be going out with Game Update 37 (currently scheduled for tomorrow morning). </blockquote> Duoed Avatar of Serillis (for EoF legendary glove piece) with defiler. Having SK EoF legendary glove on me and this should make defiler drop?.... ended up with conj/necro gloves. Yes this is after GU37. 2hr repop event mob, not guranteed legendary box and not using smart loot system.... for glove is still hard.

sah
08-01-2007, 04:30 PM
<cite>MirageKnight wrote:</cite><blockquote>Duoed Avatar of Serillis (for EoF legendary glove piece) with defiler. Having SK EoF legendary glove on me and this should make defiler drop?.... ended up with conj/necro gloves. Yes this is after GU37. 2hr repop event mob, not guranteed legendary box and not using smart loot system.... for glove is still hard. </blockquote> The smart loot system has a minimum number of different classes that must be present for it to work.  I think that for heroic mobs, the number is 3.  So if you duo it you get random gloves but if you were to trio it, the smart loot would apply.

daray
08-01-2007, 05:18 PM
<cite>sahet wrote:</cite><blockquote>The smart loot system has a minimum number of different classes that must be present for it to work.  I think that for heroic mobs, the number is 3.  So if you duo it you get random gloves but if you were to trio it, the smart loot would apply.</blockquote>Correct. 3 players on the mob's hate list is required to force the new loot system to kick in. Anything less will get you a completely random drop.

Tae
08-03-2007, 11:07 PM
I was under the impression that only instanced zones used the smart loot rules, and therefore the Avatar Of Serilis would just drop whatever it wanted? Or did that only apply to the previous rules of "things will only drop for whoever you bring along".

Nidrew
09-18-2007, 10:33 AM
<p>I have killed the Avatar of Serilis 9 times now and still no armor drop, it would not be QUITE so bad if it would drop someones armor.....but it keeps droping the Mallet....Am i doing something wrong or is this just going to take a long time?</p><p>I clear the center of the first, then second then the third, and the go for the avatar....keeps droping the mallet, any ideas?</p>

thebunny
09-18-2007, 12:08 PM
<cite>Nidrew wrote:</cite><blockquote><p>I have killed the Avatar of Serilis 9 times now and still no armor drop, it would not be QUITE so bad if it would drop someones armor.....but it keeps droping the Mallet....Am i doing something wrong or is this just going to take a long time?</p><p>I clear the center of the first, then second then the third, and the go for the avatar....keeps droping the mallet, any ideas?</p></blockquote>Nope, that's just the way it goes.  The gloves are extremely rare - those and the legs are (in my experience) the most time-consuming items to get.  Out of 20 Avatar runs I've seen exactly one set of gloves drop.  At this point it's just not worth it anymore.

TuinalOfTheNexus
09-19-2007, 01:33 AM
<p>If you want a full set of EoF fabled, apply to a hardcore raid guild, exploit the fact the [Removed for Content] loot code will mean you get a full set in a week (since nobody else will need pieces), then quit the guild. Voila.</p><p>Seriously, it's ridiculously unfair that people who raided since EoF launch and put the effort in working out encounters had to take up to 10 months to complete sets, only to have recruits gear up in a week. I mean why the hell even subscribe for 10 months of the year when you can just log on before the next expansion and take advantage of the easymode loot bonanza.</p><p>From the start, a mold system should have been used. It was ridiculously shortsighted to have 1/24 drop chances and many, many players pointed it out before and after launch. The devs have never given a justification for not using molds because there isn't any possible good explanation, and it's simply laziness and lack of foresight that drives the EoF system. The "intelligent" loot code shows how utterly out-of-touch they are with raiding, since it flies in the face of concepts like DKP and people sitting out.</p><p>If think fundamentally, it should take any person roughly the same amount of time raiding to get their class set. This is totally not the case with the EoF system. Start raiding from scratch with your friends and it'll take you 6 months to gear up. Leech off an uberguild (fair few threads on eqflames from people buying their sets), or join as a recruit, and full set in 2 days. Blindingly awful design.</p>