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View Full Version : Harvesting tools should not have to be equipped, just carried.


CoLD MeTaL
07-18-2007, 04:26 PM
<p>It kind of defeats the purpose of a faster harvest if i have to take the time to equip the tool.</p>

dartie
07-18-2007, 04:35 PM
CoLD MeTaL wrote: <blockquote><p>It kind of defeats the purpose of a faster harvest if i have to take the time to equip the tool.</p></blockquote><p> Dude, how did you miss the neverending thread (in this forum or gameplay--I forget which) with detailed instructions for setting up a harvesting macro?</p><p>Do yourself a favor and run a search on it.  You only need 3 harvesting tools once you get to the overclocked stuff, so you can have those 3 items and the 5 harvesting commands (including fishing) and the command to reequip your torch or hex doll or whatever.  It's Dyn-O-Mite!</p>

Bramwe
07-18-2007, 04:37 PM
<cite>dartie wrote:</cite><blockquote>CoLD MeTaL wrote: <blockquote><p>It kind of defeats the purpose of a faster harvest if i have to take the time to equip the tool.</p></blockquote><p> Dude, how did you miss the neverending thread (in this forum or gameplay--I forget which) with detailed instructions for setting up a harvesting macro?</p><p>Do yourself a favor and run a search on it.  You only need 3 harvesting tools once you get to the overclocked stuff, so you can have those 3 items and the 5 harvesting commands (including fishing) and the command to reequip your torch or hex doll or whatever.  It's Dyn-O-Mite!</p></blockquote>Yep, works great it just makes a lot of noise lol.

Maroger
07-18-2007, 05:09 PM
I agree they should just be in our inventory and not be equipped.

bensilvi
07-18-2007, 05:19 PM
CoLD MeTaL wrote: <blockquote><p>It kind of defeats the purpose of a faster harvest if i have to take the time to equip the tool.</p></blockquote> disagree! MAke a macro and it works fine. Next you will say Armor shouldnt have to be equipped just in my inventory. Learn how to use the game mechanics fully instead of suggesting things like this.

Mighty Melvor
07-18-2007, 05:39 PM
CoLD MeTaL wrote: <blockquote><p>It kind of defeats the purpose of a faster harvest if i have to take the time to equip the tool.</p></blockquote><p>I'm on a PvP server.  There are two reasons why this is a bad idea.</p><p>1.  Without equiping the tool, you get the benefits of your hex dolls or whatever charm while also getting the benefits of faster harvesting.  Not earth-shattering, but it would be an edge. 2.  The intent of the tools is to give you a benefit on two type of nodes.  If you could purchase all tools and not be required to equip them, you can get the harvesting bonuses on all nodes.  I don't think this was ever SOE's intent.</p>

FoxRiverRanger
07-18-2007, 05:49 PM
Mighty Melvor wrote: <blockquote><p>1.  Without equiping the tool, you get the benefits of your hex dolls or whatever charm while also getting the benefits of faster harvesting.  Not earth-shattering, but it would be an edge. </p></blockquote>My harvesting macros run along the following lines:  1) Equip overclocked device in charm slot one,  2) target nearest NPC, 3) use appropriate harvesting skill, 4) equip hex doll into charm slot one.  As each harvest is about to end I click the macro again.  Watching the inventory window, the hex doll returns too fast to see the overclocked harvesting device was ever equiped.

Calthine
07-18-2007, 05:53 PM
I keep all my charm slot stuff on a hotbar.  I click a button.  It's equipped.  I click a button and equip something else. Yeah, that's real rough....

Morgarag
07-18-2007, 06:13 PM
I just use a macro, almost identical to the one discussed in the other thread.  I just hit one button and the nearest node is targeted, appropriate tools are equipped and the node is harvested.  Just one button.  I don't see why anyone would want it even easier than that, as it is it almost feels like cheating.

CoLD MeTaL
07-18-2007, 06:21 PM
<cite>Calthine wrote:</cite><blockquote>I keep all my charm slot stuff on a hotbar.  I click a button.  It's equipped.  I click a button and equip something else. Yeah, that's real rough.... </blockquote> I do use the hotbars, however there is a problem with the hotbar useage.  If you like me use 2 identical hex dolls, it looses track of what goes where what goes and won't equip the hex doll back.

Rijacki
07-18-2007, 06:28 PM
CoLD MeTaL wrote: <blockquote><cite>Calthine wrote:</cite><blockquote>I keep all my charm slot stuff on a hotbar.  I click a button.  It's equipped.  I click a button and equip something else. Yeah, that's real rough.... </blockquote> I do use the hotbars, however there is a problem with the hotbar useage.  If you like me use 2 identical hex dolls, it looses track of what goes where what goes and won't equip the hex doll back.</blockquote>Or if you're like me and are running low on hotbar space from so many things needing a hotbar slot... Tinker stuff is all charm slot.  I might have to give up one of my charm slots permanently to play with the toys in normal situations.  I've been trying to get macros to work and, even with Use after the equip, it says it needs to be equipped.. probably because I have an equip right after the Use to put my hex doll back into place.  Bleah.  Why make toys if you can't use them. (oh and I've never used the harvesting tools.. not even the woodworker ones.  Just never got around to it *shrug*)

CoLD MeTaL
07-18-2007, 06:39 PM
<p>Well i can't find said post on harvest macro (since search has been broken on this site since it was converted), although I have seen it in the past with pages and pages of "this isn't working".</p><p>Equipping them should just not be necessary.  They already waste a slot on my hotbar, and in my bags.  Isn't that enough pain to get to use them.</p><p>And my current harvesting char is conj since they can harvest in solo combat with pet, but he isn't up to 66 yet for overclocked stuff.</p>

Calthine
07-18-2007, 06:50 PM
CoLD MeTaL wrote: <blockquote><p>Well i can't find said post on harvest macro </p> </blockquote> Someone bumped it just for you:  <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=354690" target="_blank" rel="nofollow"> Harvesting Macro for the New Macro System</a>

Morgarag
07-18-2007, 06:57 PM
It's on the first page, just a few posts down from this thread. <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=354690" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=354690</a> It works. A tool is a tool.  It's not a buff.  What you're asking for is more or less the same as making every harvesting tool a permanent buff.  We don't buy weapons, leave them in our bags, and then expect to see mobs fall at our feet.

Wallzak
07-18-2007, 06:59 PM
I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Calthine
07-18-2007, 07:01 PM
<cite>Wallzak wrote:</cite><blockquote>I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> Three, ain't it?  Pick, shovel, and net? 

CoLD MeTaL
07-18-2007, 07:12 PM
Erys@Najena wrote: <blockquote>It's on the first page, just a few posts down from this thread. <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=354690" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=354690</a> It works. A tool is a tool.  It's not a buff.  What you're asking for is more or less the same as making every harvesting tool a permanent buff.  We don't buy weapons, leave them in our bags, and then expect to see mobs fall at our feet. </blockquote><p> tools do not compare to weapons, please.</p><p>a harvesting tool on my person should be a buff as long as i am carrying it, making me jump through a bunch of hoops to try to get a macro working that makes the annoying equip 5 times to harvest something.</p><p>with the macro, they are a permanent buff, so why force noobs to come to these unsearchable forums to find stuff like that.</p><p>Just make em a buff.</p><p>rings were clicky buffs until they figured out it makes people irritated to have to click something every time they want to do something.</p><p>if you can macro a work around like that, it should be a perm buff.</p>

dartie
07-18-2007, 07:14 PM
<cite>Calthine wrote:</cite><blockquote><cite>Wallzak wrote:</cite><blockquote>I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> Three, ain't it?  Pick, shovel, and net?  </blockquote><p> Yup, the net is for both fishing and trapping.  Since I intend to keep trapping, I slotted fishing into my macro.  I won't fish after hitting 350 in the category, but it's handy to be able to do it quickly when the opportunity presents itself.</p>

Morgarag
07-18-2007, 07:21 PM
Yet a tool compares to a buff and a macro IS a permanent buff?  Yeesh ... I give up.

Calthine
07-18-2007, 07:31 PM
Erys@Najena wrote: <blockquote>Yet a tool compares to a buff and a macro IS a permanent buff?  Yeesh ... I give up. </blockquote> huh?  Lost me there.

Morgarag
07-18-2007, 07:36 PM
None of this is making all that much sense anymore, so I give up.

Looker1010
07-18-2007, 08:08 PM
<cite>Wallzak wrote:</cite><blockquote>I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> And I would like to point out that tinkered harvesting tools are much better than those woodworkers can make, thereby causing WW's a lot of lost business.

Calthine
07-18-2007, 08:13 PM
<cite>Looker1010 wrote:</cite><blockquote><cite>Wallzak wrote:</cite><blockquote>I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> And I would like to point out that tinkered harvesting tools are much better than those woodworkers can make, thereby causing WW's a lot of lost business.</blockquote>Not really.  The best overclocked ones aren't equipable until the mid-60's.  I still sell plenty of WW tools.

mellowknees72
07-18-2007, 08:18 PM
<cite>Calthine wrote:</cite><blockquote><cite>Looker1010 wrote:</cite><blockquote><cite>Wallzak wrote:</cite><blockquote>I would like to point out with overcloak stuff, unless you're fishing you only need two items.... and you have two slots... no switching <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote> And I would like to point out that tinkered harvesting tools are much better than those woodworkers can make, thereby causing WW's a lot of lost business.</blockquote>Not really.  The best overclocked ones aren't equipable until the mid-60's.  I still sell plenty of WW tools. </blockquote> Not to mention that you have to be a tradeskiller in order to use the tinkered thingies.  I have 12 characters and only two of them are tradeskillers beyond "Artisan".  My non-TS characters all have the appropriate woodworker made tools.  I just buy tools for the 2 types of nodes I want to do fastest - a pick and a shovel for mining and gathering.  The other nodes, meh, I don't need to be so speedy with fishing, trapping, etc., as I tend to do it less on my non-tradeskillers.

Syndic
07-18-2007, 09:44 PM
CoLD MeTaL wrote: <blockquote><p>rings were clicky buffs until they figured out it makes people irritated to have to click something every time they want to do something.</p></blockquote>Actually I think you'll find that rings were changed because people would equip click and then switch back to whatever they were wearing before, thereby getting the benefit of the ring without wearing it, so it was changed to a proc. I use normal harvesting tools (only recently returned and just found out about the tinker toys) and don't have a problem using macros, in fact the creation of the macro has helped my harvesting to improve all on it's own without the tools to help.

Valsehna
07-19-2007, 12:26 AM
<p>Like Rijacki, I too have never used any of the harvesting tools, although perfectly capable of making all of them.</p><p>I think the reason I have not is so simple, I just do not want even more stuff to juggle around and fiddle with in my baggage.</p><p>As far as hotkey things..that probably works ok, I don't know.  But I do know I don't want even more of my screen space taken up by more of them.  Kinda like to "see" the game ya know.</p><p>Macro's...also do not know.  I don't use any.  Kinda feel as if a game object/tool..should not be macro-dependent to have ease of use anyways.</p><p>Maybe more charm slots will appear! (pleads) <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

CoLD MeTaL
07-19-2007, 12:52 PM
<p>You are gonna force me to type in this macro and test it.</p><p>BUT since there is no  (pause)", and you switch the tool out right after it is used, you actually lose the buff for the harvesting tool.</p><p>That macro doesn't provide benefit of the tools, at least not the full benefit.  Since you don't get the benefit of the tool while it is in your pack.</p><p>I can manually switch the tool out in mid harvest and get between the buff and not buffed time.</p><p>You may not have noticed it, but the macro simply harvests, does not provide the buff to the harvest.</p><p>I might waste some time testing it.</p>

Lilj
07-19-2007, 01:19 PM
CoLD MeTaL wrote: <blockquote><p>You are gonna force me to type in this macro and test it.</p><p>BUT since there is no  (pause)", and you switch the tool out right after it is used, you actually lose the buff for the harvesting tool.</p><p>That macro doesn't provide benefit of the tools, at least not the full benefit.  Since you don't get the benefit of the tool while it is in your pack.</p><p>I can manually switch the tool out in mid harvest and get between the buff and not buffed time.</p><p>You may not have noticed it, but the macro simply harvests, does not provide the buff to the harvest.</p><p>I might waste some time testing it.</p></blockquote>You have quite the nerve to come here and claim it doesn't work before you have even tried it, compared to those of us that are using it daily and can see it works (and time it with a stopwatch). I am saying this because it sounds to me like you are saying the speed 'buff' doesn't work if using the macro. As far as I can see you are right about the buff that gives a bonus to the skill though. By using the macro that bonus doesn't seem to apply. But remember this 'problem' is only for the tinker tools. The woodworker tools doesn't give a bonus, and will therefore not have this 'problem' But the funny part is, I could really care less about the +10 or +20 to my harvesting skill. I use the tools for the speed, and that is why I use the tinkertools and the macro. It makes it so fast and easy, it almost feels like cheating *giggle* edit: clarifications.

Off
07-19-2007, 01:21 PM
It's not technically a buff.  A buff is something that is on you allowing YOU to do something.  The tool is what you equip and the power is in the tool not on you, therefore it's not a buff.  As for having the same time benefits for having a tool just in your inventory as opposed to taking the extra 5 nanoseconds to equip it from your hotbar...it's preposterous and will never happen.  I know this isn't real life, but let me put it into perspective for you...bear with me...you go fishing...the fishing pole is in a tackle box...but you don't want to "equip it".  Well, then how are you going to fish?  If you want to get technical about "buffs", think of lures the same way...without putting the lure on the pole, you won't catch the fish you want.  That's essentially what you are requesting if you really think about it outside the box.  It doesn't take a whole lot of extra time to equip something or click a button.  Stop being lazy.

Oakum
07-19-2007, 01:30 PM
The tools should be equiped to be used. A shovel does not make you dig deeper/faster unless you actually use it. To have it in a backpack while you dug with your bare hands would not and should not give you the benefit of using it.

Off
07-19-2007, 01:33 PM
Exactly!!!  It would make no sense.

Valsehna
07-19-2007, 02:37 PM
<cite>Oakum wrote:</cite><blockquote>The tools should be equiped to be used. A shovel does not make you dig deeper/faster unless you actually use it. To have it in a backpack while you dug with your bare hands would not and should not give you the benefit of using it. </blockquote><p> So I just use the tools that magically shoot out of the ends of my hands out of nowhere whenever I interact with a harvestable specimen...go-go gadget harvest-arms.</p><p>Following what you suggest, if tools should be equipped to be used, shouldn't that then apply to all harvesting and corresponding tools?  In other words...you could not mine a rock unless you equipped an actual pick, enhanced (crafted/tinkered) or generic.</p>

CoLD MeTaL
07-19-2007, 02:41 PM
<cite>Liljna wrote:</cite><blockquote>You have quite the nerve to come here and claim it doesn't work before you have even tried it, compared to those of us that are using it daily and can see it works (and time it with a stopwatch). I am saying this because it sounds to me like you are saying the speed 'buff' doesn't work if using the macro. As far as I can see you are right about the buff that gives a bonus to the skill though. By using the macro that bonus doesn't seem to apply. But remember this 'problem' is only for the tinker tools. The woodworker tools doesn't give a bonus, and will therefore not have this 'problem' But the funny part is, I could really care less about the +10 or +20 to my harvesting skill. I use the tools for the speed, and that is why I use the tinkertools and the macro. It makes it so fast and easy, it almost feels like cheating *giggle* edit: clarifications. </blockquote><p>Ok, yes it does trim the time.</p><p>What is now really funny to me is that you are getting the benefit of the tool WHILE it is in your bag through the use of a macro.  Even though you complain that my requested change doesn't make sense, because the tool is in the bag.</p>

Off
07-19-2007, 04:23 PM
Macros change things out for you so you don't have to click and change it out of a bag yourself.  Didn't you know that?  Maybe you've never macro'd anything before?

CoLD MeTaL
07-19-2007, 04:35 PM
<cite>Offem wrote:</cite><blockquote>Macros change things out for you so you don't have to click and change it out of a bag yourself.  Didn't you know that?  Maybe you've never macro'd anything before? </blockquote><p> I use a lot of different macros, I just didn't realize they allowed you to create exploits so easily.</p>

Off
07-19-2007, 04:39 PM
CoLD MeTaL wrote: <blockquote><cite>Offem wrote:</cite><blockquote>Macros change things out for you so you don't have to click and change it out of a bag yourself.  Didn't you know that?  Maybe you've never macro'd anything before? </blockquote><p> I use a lot of different macros, I just didn't realize they allowed you to create exploits so easily.</p></blockquote>ROFL it's not an exploit, it's in the game as a part of the design.  If anything it's a facilitator, but nothing compared to an exploit.  An exploit is something beneficially used, which was not intended as part of the design of the program/game.

CoLD MeTaL
07-19-2007, 04:46 PM
<cite>Offem wrote:</cite><blockquote>ROFL it's not an exploit, it's in the game as a part of the design.  If anything it's a facilitator, but nothing compared to an exploit.  An exploit is something beneficially used, which was not intended as part of the design of the program/game. </blockquote><p> You are getting the benefit of the tool while it is in your bag, I don't get the benefit if i switch the tool manually.  (And yes, you can quit implying that i am stupid, I know what an exploit is)</p>

Calthine
07-19-2007, 04:54 PM
Touchy today Cold?  No one implied anything.

Off
07-19-2007, 05:59 PM
CoLD MeTaL wrote: <blockquote><cite>Offem wrote:</cite><blockquote>ROFL it's not an exploit, it's in the game as a part of the design.  If anything it's a facilitator, but nothing compared to an exploit.  An exploit is something beneficially used, which was not intended as part of the design of the program/game. </blockquote><p> You are getting the benefit of the tool while it is in your bag, I don't get the benefit if i switch the tool manually.  (And yes, you can quit implying that i am stupid, I know what an exploit is)</p></blockquote>First of all, I never implied anything.  I was explaining the difference because you used a term incorrectly.  Secondly, you do get the very same benefit if you switch the tool manually.  Whether you use switch the tool manually or you use a macro to switch it, you'll still the speed benefit from that tool.  Oh, and it's not still in your bag when it's switched.

Lilj
07-19-2007, 08:15 PM
CoLD MeTaL wrote: <blockquote><cite>Offem wrote:</cite><blockquote>ROFL it's not an exploit, it's in the game as a part of the design.  If anything it's a facilitator, but nothing compared to an exploit.  An exploit is something beneficially used, which was not intended as part of the design of the program/game. </blockquote><p> You are getting the benefit of the tool while it is in your bag, I don't get the benefit if i switch the tool manually.  (And yes, you can quit implying that i am stupid, I know what an exploit is)</p></blockquote>Or you could see it another way: By using the macro you get the benefit of the time, by switching manually you get the benefit of both time and skill buff. You are asking for a solution that combines those two solutions. You want all the benefits for no work. I kinda like that there are more than one way to 'use' the tools and the different ways gives different benefits.