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View Full Version : A little confused on sever hate...


Kain3
07-17-2007, 06:28 PM
<p>I just came back to my coercer after a break from him, and I noticed the change to Sever Hate. </p><p>The description on the spell seems a bit confusing to me: "...aggression that an enemy has towards your targeted ally's enemy."  </p><p>To me it sounds like something that is cast on a mob to keep it from social aggro when you pull a nearby mob.  But the actual spell effect says that it decreases the threat priority by 2 positions.</p><p>So is it a simple deaggro that is cast on a group member?  Like a beefed up version of touch of empathy (the first ability in the line)?</p><p>Any help is appreciated, thanks.</p>

Raidi Sovin'faile
07-17-2007, 08:11 PM
Yeah, it's basically a reverse rescue. The wording is poor. It's like they were in the middle of typing two sentences.. like "Wipes a few hate positions of aggression that an enemy has towards your ally" and "Wipes a few hate positions of aggression from your targeted ally's enemy". It definitely solidifies the Stamina line as a raiding line. Between that and Thoughtsnap, you should have a fairly good role at snap aggro control.

Obsidiann
07-18-2007, 02:44 AM
Kaisoku@Mistmoore wrote: <blockquote>It definitely solidifies the Stamina line as a raiding line. Between that and Thoughtsnap, you should have a fairly good role at snap aggro control. </blockquote> If only that were true. Sever Hate is great and actually works as intended. The only problem is that 1) Casting it can be cumbersome. Casting through the mob can be risky and does not allow you to assist. This can be mostly negated by setting up a macro with a target, but if your group or raid changes a lot it can be a pain. 2) It only wipes one single target's aggression. This makes it pretty much useless with warlocks. If there are 4 mobs in an encounter, Sever Hate can only wipe aggression towards one mob's target, not all 4. If the warlock pulls aggro on all of them (likely), you can only pull 2 of them off (memwipe, sever hate) and often not fast enough to save the warlock from dying. I have no real beef with the spell, I only wish it could somehow be cast on an encounter. It at least does what it says it does, which is an improvement over some of our spells.

Raidi Sovin'faile
07-18-2007, 05:17 AM
It can be used in raids. Everything in the Stamina line is useful in a raid except the actual Stamina (which brings up health, so in a way that can be useful for surviving unavoidable AEs). So it solidifies the Stamina line as a Raiding Line. It could be more useful, yes... but Sorcerers already get an encounter based reverse Rescue like this for themselves. It's still useful in a raids...

Obsidiann
07-18-2007, 05:36 AM
Kaisoku@Mistmoore wrote: <blockquote>It can be used in raids. Everything in the Stamina line is useful in a raid except the actual Stamina (which brings up health, so in a way that can be useful for surviving unavoidable AEs). So it solidifies the Stamina line as a Raiding Line. It could be more useful, yes... but Sorcerers already get an encounter based reverse Rescue like this for themselves. It's still useful in a raids... </blockquote> All warlocks get is 2 single target threat decreases and one encounter threat decrease. No position drops and definitely nothing like any sort of reverse rescue. Usually using all of their deaggro they can "cancel out" one tick of their best DOT... so their deaggros are useless if their DPS is any good.

Raidi Sovin'faile
07-18-2007, 08:23 AM
Umm... check their Int line (now, after the recent AA changes). Check the posts on the warlock boards (possibly wizard too, I play a warlock so I've only looked at that forum). The Intelligence tree final <i>was changed </i>to drop 2 positions on target encounter. <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=368835#4182752" target="_blank" rel="nofollow">People have already tested it</a> and it's saved their [Removed for Content], like their own personal rescue. It's exactly like our Stamina final only encounter-wide. Sorry if I wasn't clear that I was comparing AA's.

Rarlin
07-18-2007, 09:37 AM
<p>Hey guys,</p><p>I love our new de-rescue!  It's great in the raids and with a recast of 1-minute (Rescue is 5 or 10 mins I think... been a while since I tanked), it really gives Enchanters a nice tool for aggro management in raids.</p><p> Also, for the Warlocks in the raid...  If you're in the same group you can just continually cast the detaunt on them to assist with multiple-mob encounters.</p>

Ibunubi
07-18-2007, 08:09 PM
<p>It's definitely a fun ability. A lot of mobs aggro swapping is negated by this AA. Every other time the Tactician swaps to a healer (every other because 1 minute recast keeps you from doing it every time), you can put it right back onto the tanker with no extra work. I also use it on longer fights to keep people low on hate -- just grab a jester's from Troub or wisdom shaman. I even had a lot of fun with the AA during Matron event.</p><p>It only works on the mob your ally has in his target window or implied target. This happens EVEN IF you cast Sever Hate through the named while said ally is targeted. That's one thing you've got to watch while using it. And of course, it hurts when it snaps back to the tank just before you cast it.</p>

slippery
07-20-2007, 11:13 AM
Kaisoku@Mistmoore wrote: <blockquote>Umm... check their Int line (now, after the recent AA changes). Check the posts on the warlock boards (possibly wizard too, I play a warlock so I've only looked at that forum). The Intelligence tree final <i>was changed </i>to drop 2 positions on target encounter. <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=368835#4182752" target="_blank" rel="nofollow">People have already tested it</a> and it's saved their [Removed for Content], like their own personal rescue. It's exactly like our Stamina final only encounter-wide. Sorry if I wasn't clear that I was comparing AA's. </blockquote> No Sorceror worth anything is ever going to take the Int line. Find any top raiding Sorceror out there and ask, I gurantee you get laughed at.

Blumfield
07-20-2007, 11:32 AM
Ibunubi wrote <blockquote><p>It only works on the mob your ally has in his target window or implied target. This happens EVEN IF you cast Sever Hate through the named while said ally is targeted. That's one thing you've got to watch while using it. And of course, it hurts when it snaps back to the tank just before you cast it.</p></blockquote>I've found simply casting it through the mob to be too risky.  If you're a fast typer, type /[Removed for Content] with mob targeted so you're sure you don't accidentally cast it on the tank.  Adds another fraction of a second, but ensures you don't make the tank waste his taunts.  Or, if you have a few frequent aggro-grabbing offenders, you can make /target Warlockname, /useability Sever Hate macros. 

Obsidiann
07-20-2007, 05:11 PM
Schmutzen@Vox wrote: <blockquote>you can make /target Warlockname, /useability Sever Hate macros.  </blockquote> Actually you can just right click -> Create Macro and fill out the Target field now.

Wrapye
07-20-2007, 05:48 PM
Exnihilo@Befallen wrote: <blockquote>Schmutzen@Vox wrote: <blockquote>you can make /target Warlockname, /useability Sever Hate macros.  </blockquote> Actually you can just right click -> Create Macro and fill out the Target field now. </blockquote> If there is only one person who tends to pull aggro all the time, sure.  Might be better to make several macros, one each for the characters that pull aggro most often.