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View Full Version : Disarm


LaurnaRose Fauldorn
07-16-2007, 10:38 PM
<p>Its not game breaking, just a simple request.</p><p>Can we PLEASE get a /disarm command or an ability icon ... please please???</p><p>After a while right-clicking simply becomes extremely hazardous to game play.  I know this isnt a "top of the list" addition to the game, but I'm sure if it were implemented there would be a lot of extremely happy scouts out there.</p><p>Also, maybe add a feature where the group leader could turn off/on opening chests that have not been disarmed to prevent people from triggering traps in the middle of battle or before a scout has the chance to disarm them.</p><p> Just a thought.</p>

Lortet
07-16-2007, 11:23 PM
<p>I like the idea of changing the damage effects from traps to be aoe's rather than group "attacks". It should be a legitimate tactic to allow one character to sacrifice themselves while the other stand around a corner in safety (far enough away this does work, but the distance is a bit rediculous) - also if there is an explosive etc trap, why don't the enemy mobs wear it as well?  </p><p>As to having a leader set no disarm on the group - this is just a nursemaid option - if you have a village idiot who insists on opening chests mid fight with or without disarming, I would suggest dealing with them, rather than placing some sort of lock within the game</p>

LaurnaRose Fauldorn
07-17-2007, 10:33 AM
<cite>Lortet wrote:</cite><blockquote><p>I like the idea of changing the damage effects from traps to be aoe's rather than group "attacks". It should be a legitimate tactic to allow one character to sacrifice themselves while the other stand around a corner in safety (far enough away this does work, but the distance is a bit rediculous) - also if there is an explosive etc trap, why don't the enemy mobs wear it as well?  </p><p>As to having a leader set no disarm on the group - this is just a nursemaid option - if <b><u>you have a village idiot who insists on opening chests mid fight with or without disarming, I would suggest dealing with them</u></b>, rather than placing some sort of lock within the game</p></blockquote> Bold/Underlined = I totally agree, but have you seen how many village idiots wind up in pickup groups?  It was just a suggestion, but my main concern is the rightclicking to disarm.  They really need to give scouts a feature that bypasses the right-click of doom.