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Maroger
07-16-2007, 02:11 PM
<p>Currently my weaponsmith is 31. Is it worth continuing with him or not? I just don't see much call for mastercrafted items when you can buy fabled and legendary so cheaply. </p><p>Would appreciate advice on this point. Should I keep him or delete him?</p>

Kellin
07-16-2007, 02:42 PM
<p>Depends.  Are you in it for cash?  Equipping yourself?  A guild?</p><p>I'm working up a weaponsmith.  I've sold a few items.  Just missed getting a commission the other day.  Don't expect to get rich, or even a lot of work.  My guild, however, can use a weaponsmith for the adornments they make.</p><p>Domino is looking hard at weaponsmithing right now.  No idea what is going to happen with the class once she's figured out what to do.  Might make the class great, might make the class go away.</p><p>The only one who can decide if it's worth it is you.  It's your time going into it, after all.</p>

Ookami-san
07-16-2007, 03:03 PM
<p>I have a 68 weaponsmith and it is THE mostly disappointing tradeskill I've leveled... and I have a 70 alchemist, 70 carpenter, 70 woodworker, 70 provisioner and just started (35) jeweler.</p>

Illmarr
07-16-2007, 04:01 PM
<cite>Maroger wrote:</cite><blockquote><p>Currently my weaponsmith is 31. Is it worth continuing with him or not? I just don't see much call for mastercrafted items when you can buy fabled and legendary so cheaply. </p><p>Would appreciate advice on this point. Should I keep him or delete him?</p></blockquote>I make a few a week for people asking in crafting channel. I never got into it to be a businessman. I <i><u>may</u></i> restock my weaponrack on the broker every 3 months or so. I got into it to make stuff for guildies. I still do that. Works for me. Not so sure it would work for you honestly.

Sapphirius
07-16-2007, 04:07 PM
<p>I stopped leveling my weaponsmith when I lost the ability to make ammunition on her. The only reason I became one was to make my own ammo, and that was the bulk of the money she pulled in as well. Once ammo was given to woodworkers, I lost a <i>huge</i> chunk of buiness and started having to pay out the wazzoo to have my ammo made for me.</p><p>It was my intention to respec my weaponsmith to woodworker once GU36 came out. However, Domino has promised to take a long hard look at weaponsmiths, so I will wait to see what she and her team come up with before I respec. If it's actually worth it, I may begin leveling her up again.</p>

Borias
07-16-2007, 04:45 PM
You can make some money off of it, but not in T7.  I think I've made weapons for maybe 10 people total.  I have made more cash off butterfly and owl totems from my level 39 WW than xegonite weapons.  I still like being a Weaponsmith though, and wouldn't change it.

CoLD MeTaL
07-16-2007, 06:12 PM
<p>At 31 start over, weaponsmith is completely useless.  I have a 70 weaponsmith, 70 tailor, 70 provisioner, 70 sage, 70 jeweler, 52 woodworker (oh the pain with 2 recipes per level+imbues), and lower others.  </p><p>Weaponsmith is completely useless, i have made maybe 6 weapons in more than 2 years playing him, not gonna reset him though since they added that after i capped him, thought i was stuck forever.</p>

Maroger
07-16-2007, 06:51 PM
CoLD MeTaL wrote: <blockquote><p>At 31 start over, weaponsmith is completely useless.  I have a 70 weaponsmith, 70 tailor, 70 provisioner, 70 sage, 70 jeweler, 52 woodworker (oh the pain with 2 recipes per level+imbues), and lower others.  </p><p>Weaponsmith is completely useless, i have made maybe 6 weapons in more than 2 years playing him, not gonna reset him though since they added that after i capped him, thought i was stuck forever.</p></blockquote><p>I have alts doing all the other tradeskills -- so far weaponsmith has been the most disappointing and seems to make stuff that only the NPC Vendor wants. </p><p>As I don't need the character slot yet, I will just let him sit and rot for now and see what Domino is going to do for us.</p><p>Thanks all for giving me insight into your experience with weaponsmiths. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </p>

Mighty Melvor
07-17-2007, 07:46 PM
<cite>Maroger wrote:</cite><blockquote><p>Currently my weaponsmith is 31. Is it worth continuing with him or not? I just don't see much call for mastercrafted items when you can buy fabled and legendary so cheaply. </p><p>Would appreciate advice on this point. Should I keep him or delete him?</p></blockquote><p>If transmuting is ever fixed the right way you may have some hope.</p><p>Currently a transmuter is forced to make weapon adornements to lvl up beyond transmuting skill 100.  Many people agree this is nonsense.  Most would rather see the skill come from transmuting only so that the raws can become a reasonably affordable community on the broker, rather than consumed to make stack upon stack of cheap weapon adornments.</p><p>If you look at the current adornment distribution, many of the less desired tradeskills get many adornments, but weaponsmiths got the shaft!  I can only assume, that SOE put in a quick-fix to keep transmuters from powerlvling by instituting the weapon adornment requirement.</p><p>Hopefully, transmuters can get to work skilling up the right way, by making adornment raws!  Weaponsmiths would then get all of the recipes that are currently with transmuters!!!</p><p>Cross your fingers <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </p>

ashen1973
07-17-2007, 09:51 PM
<p>Weaponsmith was my first crafter I reached cap with.</p><p>Is it worth picking up as a new skill class now?</p><p>All depends what you want to get out of the class.</p><p>If you want to make coin, then its definetly not worth doing. You won't get many orders, or sell much on the broker. Tier7 weapons (Tier7 being where the majority of crafters earn coin) are well below par, with legendary weapons of much better stats being available on the broker for not much more (or sometimes less) than the price of a xegonite.</p><p>If you just want to outfit yourself/guildmates during leveling. then maybe worth doing. I for one always use have mastercrafted weapons waiting when I ding level X2, as do many of my guildmates.</p><p>But again, other classes will probably be more usefull (i.e an armorer or tailor can supply 7 pieces of equipment per tier. jeweller 8, woodworker can supply ammo/totems throughout the tier, provisioner can supply food/drink throughout the tier)</p><p>Only plus point for weaponsmith is the ease of leveling. They get a fair amount of recipes (doubled by imbuing) that can get a nice amount of first-time pristine bonuses.</p>

Lasai
07-18-2007, 05:11 AM
<p>I find myself not wanting to bother crafting on either my Armorsmith or Weaponsmith.  It is just mind-numbing repetive creation of non-existant junk, to level up for what.. to create a few items for my guild and alts.  It's just becoming not worth it.  </p><p>Considering the timesink of rare harvesting, the cost of rare books, the cost of raws to level, I could have outfitted my entire guild with purchased mastercrafted weapons and been money ahead.</p><p>for me, its not even worth the Tradeskill society faction, as I am still so deep in the hole from minus faction carried over from the old system.</p><p>My Woodworker, Provie  and tailor are still fun.. making actual products for sale as opposed to writ grinding.  I make sellable products from common harvests on these three, and they remain fun and profitable.  Pounding out 2-3k of arrows I KNOW will be sold within a day somehow makes it more meaningful, and certainly nicer for my bank balance.</p>

Oakum
07-18-2007, 12:08 PM
Ashenshugar@Splitpaw wrote: <blockquote><p>Weaponsmith was my first crafter I reached cap with.</p><p>Is it worth picking up as a new skill class now?</p><p>All depends what you want to get out of the class.</p><p>If you want to make coin, then its definetly not worth doing. You won't get many orders, or sell much on the broker. Tier7 weapons (Tier7 being where the majority of crafters earn coin) are well below par, with legendary weapons of much better stats being available on the broker for not much more (or sometimes less) than the price of a xegonite.</p><p>If you just want to outfit yourself/guildmates during leveling. then maybe worth doing. I for one always use have mastercrafted weapons waiting when I ding level X2, as do many of my guildmates.</p><p>But again, other classes will probably be more usefull (i.e an armorer or tailor can supply 7 pieces of equipment per tier. jeweller 8, <b>woodworker can supply ammo/totems throughout the tier</b>, provisioner can supply food/drink throughout the tier)</p><p>Only plus point for weaponsmith is the ease of leveling. They get a fair amount of recipes (doubled by imbuing) that can get a nice amount of first-time pristine bonuses.</p></blockquote>Just some more info about the woodworker. The woodworker make arrows at the _3 lvls which they can make the rest of the tier. The totems are made at the very end of the tier so they can only be made really for the previous tier.

Sapphirius
07-18-2007, 12:53 PM
<cite>Oakum wrote:</cite><blockquote>Ashenshugar@Splitpaw wrote: <blockquote><p>But again, other classes will probably be more usefull (i.e an armorer or tailor can supply 7 pieces of equipment per tier. jeweller 8, <b>woodworker can supply ammo/totems throughout the tier</b>, provisioner can supply food/drink throughout the tier)</p></blockquote>Just some more info about the woodworker. The woodworker make arrows at the _3 lvls which they can make the rest of the tier. The totems are made at the very end of the tier so they can only be made really for the previous tier. </blockquote><p>I don't think the problem outlined is <i>when</i> woodworkers can make these items so much as they <i>can</i> make them.</p><p>Even though a woodworker makes<i> totems</i> "for the previous tier" (the ammunition is still current to the tier even if they can't make it till level X3), it is still used by people throughout those tiers. Weaponsmiths have recipes scattered throughout the tier as well, but those rare times I actually get a commission to craft a weapon, it's usually for a weapon that doesn't appear in our book until the<i> end</i> of the tier. This is the same with armorsmiths. As a result of this, I fail to see how crafting "for the previous tier" is a problem. Every outfitter must craft "for the previous tier."</p><p>When he says used throughout the tier, he means that characters will always use these things no matter where in the tier they are, as opposed to one or two mastercrafted weapon with will be used at level X2 and replaced around level X5 with a better one. My monk uses her ammo from level 60 to 70. There is never a time that she will find better ammo dropped from a named to replace the stuff she uses. The same with totems. </p>

Raveller
07-18-2007, 01:30 PM
I will never respec either my armorer or my weaponsmith. It is far too much of a pain to try to find someone to make mastercrafted gear when you want something for a lower level character.

pikeymoose
07-19-2007, 01:02 PM
<p>Weaponsmiths have really taken some hits over the years.  Don't you find it funny that we used to make all the range ammo?  Way back when it was freaking junk and no one wanted it.  So they take the useless range away from us, but fix the problem of no one buying range ammo, and now it is profitable to make.  go figure.</p><p>T7 weapons are the biggest joke going.  Armorers had the shaft with us, but whinned harder since there are 10 times as many of them (it is more profitable to be an armorer, or was) and Sony fixed them, or at least lessened the t7 nerf.  We were left to hang...all what 35 of us?  lol  </p><p>I quit playing my weaponsmith 3 days after I was the first to hit lv70 on AB.  You may remember Moose.  GU37 might just bring the loser out of retirement.</p>

Sir Longsword
07-19-2007, 02:19 PM
Since T6 and T7 hit, weaponsmiths are worthless except to make filler weapons for friends.  I got mine to 65 before I realized this.  Save yourself the agony. 

ShallaBal
09-09-2007, 09:59 AM
<p>What happened so far:- taken away ammu (went to WW because of great lobbying of a specific WW)- LU24 killed crafting higher rare material weapons for lower tiers (by doing crude, shaped, etc.). While this was done for all tradeskills, it hit the WS the hardest. It was a good source of money.- Stats on weapons have been significantly "harmonized", diversity taken out- Recipes were incomplete, weapon stats across tiers inconsistent (same weapon being dw in one, 1h in next tier, etc.). - Adornments gave us exactly one good recipe per tier, and it is NOT for a weapon (occult clasp). By the way, in case some dev reads this, the tier 5 adornment recipe for the occult clasp is missing!What will happen next:- Kudark will have epic weapons for all classes. Not epic armour, or epic diaper, no, epic weapons! Good job, guys!Consequences?You can do what you wish, SOE, I am prepared to take one humiliation after the other and will not yield. Bring it on! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />Suggestions to further demoralize weaponsmiths:- Give 2h weapons to Armorers, really they are so big they are almost like shields.- Give small dw weapons to WW, since they do the throwing daggers anyway, why not the regular daggers as well.- Remove the ability to adorn mastercrafted weapons, no one will notice, really- Disable all forges for weaponsmiths, open one forge for all somewhere in high tier zone in the middle of 50 agro mobs (I think we had something similar before <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />Honestly, if you really care for this one petty subscriber do me two favours for the expansion:- Change the crafting screen somehow so the macro users need some time to adjust their tools and we get a head start against them- Please, please make sure all recipes are correct, please give it some thought which weapons get what stats, please, please <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /> Please, please <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /> Pleeeeeease? <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />Best RegardsSha</p>

Amalthea
09-09-2007, 12:30 PM
Since this thread has already run its course and recently veered in a non-constructive direction, I think it's time to lock 'er up.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />