View Full Version : 1 handers and tanking
Kaishod
07-15-2007, 03:31 PM
<p>Is it better to have a faster delay or slower when tanking? </p><p>is a dmg rating of 60, delay 1.5, dmg 68 better/worse then</p><p>dmg rating of 70, delay of 2.5, dmg of 153.</p><p>I know when in dps mode its better to have a slower weapon in order to cast spells, but does the same hold true for tanking? I would guess that its the same... would just like to get everyone's opinion/facts before I upgrade some new 1 handers</p>
Dead Knight
07-15-2007, 03:56 PM
Slow delay big spread is what you're looking for whether tanking or DPSing.
Sylphier
07-15-2007, 06:39 PM
Dead Knight wrote: <blockquote>Slow delay big spread is what you're looking for whether tanking or DPSing. </blockquote>explain please
Kaishod
07-15-2007, 07:04 PM
<cite>Sylphier wrote:</cite><blockquote>Dead Knight wrote: <blockquote>Slow delay big spread is what you're looking for whether tanking or DPSing. </blockquote>explain please </blockquote><p> he means:</p><p>slow delay: the speed... 2.5 or higher being better then 1.5... you time your cast in between auto attacks... if you just button mash, you loose out on the dmg from your auto-attack</p><p>Big spread: the dmg range... 25-200 is better then 50-200 though I can't remember why atm, lol... </p>
Dead Knight
07-15-2007, 07:56 PM
Bigger damage spread makes for bigger crits.
Korpo
07-16-2007, 01:38 AM
<p>To elaborate:</p><p>Damage Rating on a weapon is calculated as (Min + Max) / Delay, and crits range from Max + 1 to Max * 1.3. So let's compare two made up weapons.</p><ul><li>Club of the Crazy Monkey - hits for 1 to 399, delay of 4.0, means it has a DR of 100.</li><li>Sword of the Drunken Jester - hits for 175 to 225, delay of 4.0, also means it has a DR of 100.</li></ul><p>Ignoring crits, if you auto attack with these two weapons for an hour, you'll put out approximately the same damage due to the same DRs. However, when these weapons crit, the CotCM will crit for 400-519 while the SotDJ will crit for 226-293. You get a potential "free" 120 points of damage by swinging the CotCM vs. only 68 with the SotDJ. If you have the crit boost AA, an some crit boost gear, and a bard in your group, and and and, you'll actually be critting pretty often. That extra 50 damage adds up.</p>
Controlor
07-16-2007, 01:44 PM
<cite>Sylphier wrote:</cite><blockquote>Dead Knight wrote: <blockquote>Slow delay big spread is what you're looking for whether tanking or DPSing. </blockquote>explain please </blockquote>Well like the person above me said higher spread = bigger crits. There is a sticky on the combat forum all about calculating Criticals. While tanking there are multi reasons for long delay. 1) Someone said already. Casting time is easier to time with longer than shorter delay. 2) Reposite (BIG REASON FOR LONG DELAY). When tanking epic faster you hit more chances it will repose 3) Criticals. If memory serves delay actually will also factor into criticals 4) Haste. Longer delay the more "benefit" you see from haste. at 100% haste a 4 sec delay becomes 2 secon (saying 100% actual NOT stated haste). Vs 100% haste on a 1.6 becomes .8. So longer delay coupling with haste = a lot better critting and hitting.
Karlen
07-16-2007, 02:12 PM
>>>4) Haste. Longer delay the more "benefit" you see from haste. at 100% haste a 4 sec delay becomes 2 secon (saying 100% actual NOT stated haste). Vs 100% haste on a 1.6 becomes .8. So longer delay coupling with haste = a lot better critting and hitting.<<< I don't understand this one. The benefit from 100% haste is that you hit twice as often. >>>100% haste a 4 sec delay becomes 2 secon (saying 100% actual NOT stated haste). <<< So you hit twice as often. >>>Vs 100% haste on a 1.6 becomes .8.<<< So you hit twice as often. >>>So longer delay coupling with haste = a lot better critting and hitting.<<< What do you mean by "better"? Longer delay gives you bigger hits. Shorter delay gives you more hits. Shouldn't it work out the same in the end?
Korpo
07-16-2007, 04:05 PM
The only reason haste helps more with a long delay weapon is that your 4s swing gets hasted to 2s (in the example given), so you have 2s to spam CAs before your next auto attack. If you have a 1.6s weapon, you only have 0.8s to spam CAs before you'll start hurting your auto attack damage. The amount of auto attack damage you get from two weapons with the same DR will be the same over a long enough timeframe, assuming you ignore crits and don't interrupt a bunch of your auto attacks with CA spam.
striveldt
07-16-2007, 05:26 PM
I think the post comparing a 4 second with haste to a 2 second with haste was getting more at the seeming increase. The slower weapon without haste is 2 seconds slower than the fast. With haste it's 1.2 seconds slower. It appears, through this flawed math, that a slower weapon benefits more from haste.
Controlor
07-16-2007, 05:58 PM
<cite>striveldt wrote:</cite><blockquote>I think the post comparing a 4 second with haste to a 2 second with haste was getting more at the seeming increase. The slower weapon without haste is 2 seconds slower than the fast. With haste it's 1.2 seconds slower. It appears, through this flawed math, that a slower weapon benefits more from haste. </blockquote>Thus the quotation around benefit. I know that its all about appearance. Sure you swing twice as fast in either case. But as the poster also mentioned that at .8 seconds your timing with your spells (specially if they are 1 second cast time) interupt your auto attack. One less auto attack per spell can reduce your over all dps. With a longer delay you have more flexable room to use your CA/Spells. I know that if your just mearly auto attacking that the 100% haste wont effect your dps (negating crits). Take in account CA and Spell usage and slower delays being hasted have a "higher benefit" than faster delay hasted. Due entirely to the timing between swings. *edit* but thats why i put that as the last benefit. Its the smallest. The big reason and they are reason enough to go slow weps vs fast weps is point 2. Reposite. As MTing raids if you can keep the same dps as a fast delay wep but get less hits in means less chance the mobs will reposite. Less times they do that means less hits you will take. This is benefit enough to go with a long delay wep vs a fast when MTing.
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