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View Full Version : TS Instance Idea


pantswearer
07-15-2007, 11:25 AM
<p>First off, yeah, I know, this may be better off in the Zones and Population board. I'm posting it here because it would mainly affect crafters though. </p><p> I have an idea for the TS instances in both Qeynos and Freeport. Consolidate them all!</p><p> Qeynos has the Ironforge Exchange, and Freeport has the Coalition of Tradesfolk, so rather than having a different TS instance in each small town of Qeynos and FP, how about we zone into ONE instance- the IE or the CoT respectively?</p><p>I'd love to be able to call home to Castleview Hamlet, run to my inn room, then zone from Castleview to the Ironforge Exchange. Once my crafting is complete I could then click on the staircase to leave the zone and get a pop-up just like the bells on the docks give you, to zone out to any of the towns (or NQ/ WFP, since they have TS instances as well). </p><p> I think this would bring crafters closer together in community, as they would be crafting in the same zone as one another rather than in eleventy billion instances throughout the city. The only downside I could see is that the one TS zone might get a bit crowded, but of course they could always bring up an "Ironforge Exchange 2" etc. if necessary. </p><p> Thoughts?</p>

Looker1010
07-15-2007, 12:00 PM
I like crafting where I live, in Nettleville.

pantswearer
07-15-2007, 12:32 PM
<cite>Looker1010 wrote:</cite><blockquote>I like crafting where I live, in Nettleville.</blockquote><p> This idea wouldn't change that...you could still zone in from Nettleville, and zone out to Nettleville. You'd just be zoning into the same instance as the crafters zoning in from all the other towns, and would have the <i>option</i> of zoning out to any of the towns. </p>

Jrral
07-15-2007, 02:19 PM
Kalte@Blackburrow wrote: <blockquote><p> I have an idea for the TS instances in both Qeynos and Freeport. Consolidate them all! </p></blockquote>Please, NO! There's only a limited number of each type of station in the instance, usually 3 for most types of station. If every crafter in Qeynos were crammed into a single instance we'd be standing on top of each other competing for space at stations. And I've found that the more people there are in the instance the worse crafting sessions go. About the only advantage I see is the ability to use the tradeskill instance as a transport nexus, and I'm not sure we need that.