View Full Version : AA question
<p>I know a lot of people seem to ask this, but for some reason I just dont understand what to do first.</p><p>As a newly betrayed lvl 13 Froglok Inquisitor, is it better to go Cleric line first? Or Inquis line?</p><p>Any suggestions or feedback would be appreciated. Thanks</p>
Spider
07-14-2007, 04:56 PM
<p>first and foremost always all the time </p><p>1 point in yaulp ftw lol </p><p>then i would recomend getting melee crits asap then ca's then battle cleric and from there what ever floats your boat </p>
<p>Well I already started with INT line. Was that a bad move?</p><p>(Thanks for your quick response by the way! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p>
Duskwo
07-15-2007, 08:35 AM
I did yaulp first, and am now getting the battle cleric line.
Spider
07-15-2007, 03:14 PM
for both of you i would suggest holding off on int line for a while and i would take the battle line second jsut to focus on getting melee crits first and foremost
Could you explain yaulp to me? I dont really understand what it does? I mean I dont see the benefit from using it because it degenerates your mana?
Spider
07-15-2007, 06:32 PM
Deth@Blackburrow wrote: <blockquote>Could you explain yaulp to me? I dont really understand what it does? I mean I dont see the benefit from using it because it degenerates your mana?</blockquote><p> it has a VERY small power drain but it gives you 20 % haste 20% dps and 20% chance to double attack </p><p>esspecialy at later levels when combined with your hp dps bugg and melee crits etc it makes for a lot of fast and hard swinging </p>
<p>Ok, so even if I have about 4 or so points in Cleric line, do Battle cleric then go back?</p><p>Thanks for all your help again!</p>
so I started putting points into battle cleric, but right now, the recharge is so much longer then the origional spell, (for first spell in battle cleric line). Does it become more effective later?
Norrsken
07-17-2007, 07:38 AM
Deth@Blackburrow wrote: <blockquote>so I started putting points into battle cleric, but right now, the recharge is so much longer then the origional spell, (for first spell in battle cleric line). Does it become more effective later?</blockquote>No, the reuse will always be longer. The reason they are better than spells; <ul><li>Cant be interrupted.</li><li>Fast casting, which lets you toss a ca in between heals.</li><li>Never ever needing to go buy M1 upgrades.</li><li>Not on a 14 lvl upgrade schedule. Meaning, 13 levels after you got the spell equivalent, your CA will do a lot more damage.</li><li>100% crits. </li></ul>
Chanah
07-17-2007, 08:18 AM
I heard that getting ca's first rock as they hit already harder then the spells at app1, but i havent tried myself as i started my inq 2004 :
<p>ok thanks for the responses everyone!</p><p>one more question guys... sorry. Should I go Sta or Int line first after I get BC?</p>
Norrsken
07-18-2007, 06:24 AM
Deth@Blackburrow wrote: <blockquote><p>ok thanks for the responses everyone!</p><p>one more question guys... sorry. Should I go Sta or Int line first after I get BC?</p></blockquote>Sta, to get the 100% melee crits. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
cool, thanks a bunch everyone!
roces9
08-02-2007, 12:17 PM
Okay, I just rolled a Baby Inq on AB the other day and I wanted to just clarify one thing. By Battle Cleric Line, do you guys just mean the EoF line that Turns my Nukes into CAs? What else goes into the BC line? Thanks.
graxnip
08-02-2007, 12:39 PM
yes mostly the eof aa that turn the spells into combat arts, along with the actual endline ability 'battle cleric' but to make the most of choosing that path, nearly all inquisitors put points into the kos tree stamina line to get 100% melee crit. however to go full out melee, you would do strength / agility / stamina to maximize bolt of power / skull crack / max double attack and 100% melee crit. the eof combat arts will always crit when you have those points in stamina significantly upping your damage. inquisitors who prefer to remain casters (as well as having an edge on heals) put the majority of points in the int line that will provide faster casting and lower recast times for spells as well as spell damage crits.
roces9
08-02-2007, 03:57 PM
Awesome, thanks.
gizzardgulper
08-02-2007, 04:22 PM
what's the final % of double attack if you max out the double attack AA in the agi line and add it to yaulp? around 80%? its not 100% like melee crit, i assume?
Uilamin
08-02-2007, 04:28 PM
<cite>gizzardgulper wrote:</cite><blockquote>what's the final % of double attack if you max out the double attack AA in the agi line and add it to yaulp? around 80%? its not 100% like melee crit, i assume? </blockquote> 52% with just yaulp and the AAs
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