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View Full Version : Decent spec for raiding for Druid AA tree?


AsYxThief
07-12-2007, 07:00 AM
<p>Shapeshift - 1/1</p><p>Wisdom - 8/8</p><p>Stamina - 4/8  Serene Symbol - 4/8 Serene Knowledge - 5/8 Serene Focus - 8/8</p><p>Agility - 4/8 Calm Animals - 4/8 Charm Animal - 4/8 Wild Regeneration - 8/8</p><p>If any raiding Wardens could comment on if this is a decent spec for raiding, any criticsm would be nice though.</p>

Valena
07-12-2007, 08:06 AM
<p>Don't forget the final Sta ability - Serenity. It's an anti-stun that can be can be cast whilst stunned and can save your [Removed for Content]. Some also like the final Agi ability but others find it too limited in its use. Personally I'd say that if you were going so far down the Agi / Sta tree then it'd be worth losing 4 out of Wis to get the final abilities.</p><p>Serene Knowledge has such a small chance of proccing that it can't be relied on. Maybe move the exra point to Serene Symbol?</p><p>Wild Regeneration is nice but so is the Natural Boon proc in the Str tree - I've had it do up to 7% of my total heals in some fights.</p><p>My only comments would be that going Sta / Agi seriously effects your ability to solo and deal damage in a raid as you don't get the nice melee stuff from Str or the ranged crits from Int. If you can live with that then just add Serenity and Tortiose Shell and you're pretty much set. Oh, and I personally think that any in Wis is a bit of a waste as you only get 4 Wis per point. I'd put it in Str which helps your carry capacity / melee damage.</p>

xandez
07-12-2007, 09:06 AM
Valena@Splitpaw wrote: <blockquote><p>Don't forget the final Sta ability - Serenity. It's an anti-stun that can be can be cast whilst stunned and can save your [I cannot control my vocabulary]. Some also like the final Agi ability but others find it too limited in its use. Personally I'd say that if you were going so far down the Agi / Sta tree then it'd be worth losing 4 out of Wis to get the final abilities.</p><p>Serene Knowledge has such a small chance of proccing that it can't be relied on. Maybe move the exra point to Serene Symbol?</p><p>Wild Regeneration is nice but so is the Natural Boon proc in the Str tree - I've had it do up to 7% of my total heals in some fights.</p><p>My only comments would be that going Sta / Agi seriously effects your ability to solo and deal damage in a raid as you don't get the nice melee stuff from Str or the ranged crits from Int. If you can live with that then just add Serenity and Tortiose Shell and you're pretty much set. Oh, and I personally think that any in Wis is a bit of a waste as you only get 4 Wis per point. I'd put it in Str which helps your carry capacity / melee damage.</p></blockquote><p> definitely agree with Valena, even thou im not a raiding warden <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>ditch the 8 wis and put them into STA or AGI or STR trees</p><p>the natural boon heal proc is awesome, its manafree heals and in long fights (raids) its especially good... is the AGI path any good after the improvement? earlier i felt it as a "waste" since the AGI is not that important stat and the 2 animal stuff are... well i'd bet they are not very useful in raids...</p><p>anyway, consider to take points into STR tree, since natural boon is very nice, of course if ya prefer to stand back and heal in raids... then its not <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ++Xan </p>

Dragonreal
07-12-2007, 09:52 AM
definitely take at least one of the two end-lines if you're gonna go that far down the trees, and what everyone else said is pretty much true. If I were you though, I would modify it to: Sta: 45581 Agi: 44681 or Sta: 4758 Agi: 44681 I had serenity waaaay back when kos came out and had hardly any use for it since every time I got stunned, it wasn't actually a stun (ie mez/stifle) or it was a stifle/stun combined, so I'm not really a big fan of that particular end-line. Agi one isn't bad once you get people "trained" to it, and it helps a lot if you can get your raid leader's support so that the people who don't move in to you for AEs get yelled at for not listening. I do also agree though that the full heal build may not be the best option simply because as a druid, you WILL have a non-healing role to fill in quite a lot of situations (both in and out of raids) and as a warden, the str line is extremely viable for that role because you still gain a healing AA with it so you'll be boosting both your damage (which can be good damage for a healer if you gear properly and have the CA line in the eof tree) and your healing with one line.

Isard
07-12-2007, 02:07 PM
<p>I'm a casual raiding Warden and I went down the STR and INT lines.  I love the heal proc from the STR line and it allows me to solo pretty well combined with the CA line from the Warden tree.</p><p>I've always felt that I should never, ever, ever rely on or hope for heal crits and that I should be able to heal effectively without them.  They are just an added bonus.</p><p>As mentioned above, the other effects and procs are so situational and unreliable I never saw the point in investing in them.</p><p>Anyway, seeing as I parse as the top healer for my guild when we raid, and do the most DPS of the other healers, I guess I'm doing what I can for us.</p>

AsYxThief
07-12-2007, 06:06 PM
thanks guys helps a lot.

Arielle Nightshade
07-12-2007, 06:36 PM
<p>I have STA line mastered and WIS and INT half way for both.   That is the best setup for me.   For EoF I kind of took 2 from column A and just mixed and matched till it looked good.</p><p>I don't think there's any one "right" way to set these up - just try out a few and see what works best.   There are so many variables that make one setup work for me (gear, spell quality, the way I play) that might not have the same results for you.</p><p>If you haven't already respec'd yourself into a 10p bill, give a few pathways a try, would be my advice.  We can tell you what is clearly not useful, or downright broken - but the ones that actually work are so dependent on how you Warden  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

AsYxThief
07-16-2007, 11:53 AM
I went with the STA for heal crit and serenity and STR tree for grp heal. So far I enjoy it for raiding and grps that little extra healing helps and even with soloing, and  I can do a little extra dmg which helps me with questing when I just wanna be alone. Right now I only have 70 AA so I just filled up my druid tree now ill be working on my Warden tree with the C and D tree.

Alao
07-17-2007, 06:57 AM
<p>How often does the aoe heal proc from the STR line??  Is it based of melee crit %??  and what does it heal for with max points in it??</p><p>I'm curious is all.. I've spec to anti-aoe and anti-stun for the guild raids.</p>

Isard
07-17-2007, 02:00 PM
<p>The heal proc is a heal for 313 hp's which I believe is modified by all of the + healing items and such.  It goes off in 5% increments?  Something like that.  It is not crit based as far as I know but any melee hit can trigger it.</p><p>Perhaps I'll parse it tonight and see just how much free healing I get with it.</p>

Atalissa
07-18-2007, 06:38 PM
My primary job is healing, I don't consider myself a melee or dps healer, I'm a healing healer. I do melee and nuke, every little bit of damage helps if the situation allows for it... Right now I've maxed out my root line, and nearly maxed out my heal line on the warden tree.... and have maxed out the sta line, and am close to maxing out the wisdom line, simply because I enjoy the extra in combat run speed on the 4th ability, and rebirth comes in handy. I only raid once or twice a week tho... so I've just picked what's fun for me, and what helps my group.

AsYxThief
07-19-2007, 12:31 PM
I agree with Atalissa the point of rolling a healer is to heal. Why the hell roll a healing class if your going to "try" and do dmg I mean if your wanting to dps roll a melee or caster class. Thats how I feel about it... yeah in a raid just standing like a [Removed for Content] sumtimes gets boring, so you will cast a few other things but rolling a healer that means your job is too heal.

Valena
07-22-2007, 09:43 AM
<cite>AsYxThief wrote:</cite><blockquote>I agree with Atalissa the point of rolling a healer is to heal. Why the hell roll a healing class if your going to "try" and do dmg I mean if your wanting to dps roll a melee or caster class. Thats how I feel about it... yeah in a raid just standing like a [Removed for Content] sumtimes gets boring, so you will cast a few other things but rolling a healer that means your job is too heal.</blockquote> That is a very narrow view of what being a healer is imo. In many raids you won't need to full out heal unless on the Names and sitting around waiting for the tank to take damage is both boring and a waste of lost dps - you may as well throw in a little damage to speed things up. Likewise in groups, especially with 2 healers, you have time to do other things other than waiting to heal. Finally it's good to solo now and then, certainly if you are a crafter and need to harvest. Lets face it, if a Defiler has time to debuff, we have time to clobber things.

Cathars
07-22-2007, 04:01 PM
Valena@Splitpaw wrote: <blockquote>That is a very narrow view of what being a healer is imo. In many raids you won't need to full out heal unless on the Names and sitting around waiting for the tank to take damage is both boring and a waste of lost dps - you may as well throw in a little damage to speed things up. Likewise in groups, especially with 2 healers, you have time to do other things other than waiting to heal. Finally it's good to solo now and then, certainly if you are a crafter and need to harvest. Lets face it, if a Defiler has time to debuff, we have time to clobber things.</blockquote> Ah, but when you DO need to fullout heal, you better be as good at it as possible.  A 20% increase in my dps means virtually nothing on the zonewide dps, but even a 10% increase in my healing can be the difference when working on non-trivial fights.

Valena
07-23-2007, 04:38 AM
<cite>Catharsis wrote:</cite><blockquote>Valena@Splitpaw wrote: <blockquote>That is a very narrow view of what being a healer is imo. In many raids you won't need to full out heal unless on the Names and sitting around waiting for the tank to take damage is both boring and a waste of lost dps - you may as well throw in a little damage to speed things up. Likewise in groups, especially with 2 healers, you have time to do other things other than waiting to heal. Finally it's good to solo now and then, certainly if you are a crafter and need to harvest. Lets face it, if a Defiler has time to debuff, we have time to clobber things.</blockquote> Ah, but when you DO need to fullout heal, you better be as good at it as possible.  A 20% increase in my dps means virtually nothing on the zonewide dps, but even a 10% increase in my healing can be the difference when working on non-trivial fights.</blockquote><p> Very true, but then we are back to asking just what is the best spec? I use different kit if raiding, grouping or solo to give me more Wis and Power over Str where needed, afterall Natural Boon procs the same if you have 100 or 800 Str. I think most agree that it's worth going down Sta for the increased Heal Crit chance but is Str or Agi the next best? I suppose that is the mark of a well balanced game, where people can argue over what is best rather than it being obvious. It's just a pity that the EoF tree doesn't offer more healing benefits but some of the changes in LU37 do look promising.</p>

Atalissa
07-23-2007, 04:49 AM
I <b>do</b> nuke, I <b>do</b> melee, but I spec for neither, simply because that's not my primary purpose in a group or a raid. When I solo I normally root/send in the dogs/and nuke on heroics or groups, and melee/nuke regular mobs. It depends on how hard I'm getting beat compared to how long I can keep myself healed. Personally, in a group or a raid I <i>rarely</i> feel like I'm doing nothing. I hit when I can, nuke when I can, heal whenever it's needed, throw on a hex doll or two, and try to use Serene Symbol if it's going to be beneficial (not sure how well it works to be honest) and when appropriate I will run up and melee, but not unless I can handle whatever aoe the mob has and know my tank isn't bothered by it. It may be narrow of me, but it's how I like to play and I've never had a group complain that I wasn't doing enough.

Skivley101
07-23-2007, 02:32 PM
<cite>AsYxThief wrote:</cite><blockquote>I agree with Atalissa the point of rolling a healer is to heal. Why the hell roll a healing class if your going to "try" and do dmg I mean if your wanting to dps roll a melee or caster class. Thats how I feel about it... yeah in a raid just standing like a [Removed for Content] sumtimes gets boring, so you will cast a few other things but rolling a healer that means your job is too heal.</blockquote><p> Ya .... im just about sick of all these extra buttons i have to put on my hotbars ... They should just make one button for HEALING!!!</p><p>Then i could put myself on auto follow and put one of those drinking birds on the desk to hit the button for me, so i could go outside and actually have a life. And not have to spend so much time figuring out all the different things that it takes to play this game.</p><p>And whats up with the other classes that get heals?   I mean Fighters should just fight,Scouts should just scout, And Mages should just have a yell for help button. <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /></p>

Arielle Nightshade
07-23-2007, 05:20 PM
<cite>Skivley101 wrote:</cite><blockquote><cite>AsYxThief wrote:</cite><blockquote>I agree with Atalissa the point of rolling a healer is to heal. Why the hell roll a healing class if your going to "try" and do dmg I mean if your wanting to dps roll a melee or caster class. Thats how I feel about it... yeah in a raid just standing like a [Removed for Content] sumtimes gets boring, so you will cast a few other things but rolling a healer that means your job is too heal.</blockquote><p> Ya .... im just about sick of all these extra buttons i have to put on my hotbars ... They should just make one button for HEALING!!!</p><p>Then i could put myself on auto follow and put one of those drinking birds on the desk to hit the button for me, so i could go outside and actually have a life. And not have to spend so much time figuring out all the different things that it takes to play this game.</p><p>And whats up with the other classes that get heals?   I mean Fighters should just fight,Scouts should just scout, And Mages should just have a yell for help button. <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /></p></blockquote><p>So young yet so cynical....sigh.</p><p>I agree with Atalissa.  I think we probably play in about the same way.   And I LIKE all the buttons!  They are pretty and colorful, and I think my UI setup makes me look really technically oriented! </p>

DarkVantage
07-24-2007, 07:02 PM
<p>To answer the question on the main thread I am personally specced in Agi and Sta with both end lines. The end lines are very useful in the EoF raids. I dont think there is any obvious choice, which is a good thing and personally i think alot depends on your raid setup and play style.</p><p>Most of our high end raids have a "healers at max distance" rule seeing as alot of the nameds aoes can wipe you out (although turtle shell can let you meele with aoe resist for 30sec).</p><p>Another consideration is the difficulty level of the raids your working on. If for example you are only raiding in labs then max healing is not really required.</p><p>The best advise really is to experiment and now is as good a time as any with the 5 free respecs. It worth parsing the results of your different builds on the same raid and checking the results.</p><p>On that note has anyone actually got any decent parse stats for natural boon? I tried this for a whlie and couldnt really see the benefit over extra heal amount through sta crit. In order to compare the two we need some hard figures <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>