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View Full Version : How high do I take a jeweler or say a armourer to sell to the lockers


Fodslad
07-11-2007, 11:00 PM
<p><span style="font-size: small; font-family: arial,helvetica,sans-serif">I am on a pvp server and lets face reality there are a lot of customers locked in at level 20 or so. I think it would be more profitable to have several crafters that provide gear for the twinkers. The question I have is aside from a provisioner who would have to level all the way how high would you need to take some of the other crafters to provide a burgeoning market.</span></p>

dartie
07-11-2007, 11:15 PM
<cite>Fodslad wrote:</cite><blockquote><p><span style="font-size: small; font-family: arial,helvetica,sans-serif">I am on a pvp server and lets face reality there are a lot of customers locked in at level 20 or so. I think it would be more profitable to have several crafters that provide gear for the twinkers. The question I have is aside from a provisioner who would have to level all the way how high would you need to take some of the other crafters to provide a burgeoning market.</span></p></blockquote><p> From what little I know of PVP, I think you are correct.  Your market probably is best from L9 to L22.  </p><p>If you can forego those last 3 levels and cut things off at 19, you will be set with 3 crafters.  Your provi can handle woodworking and carpentering to L19 (don't forget that carpenters get an extensive set of symbol adorns at L15, so they can definitely play a role on a PVP server).</p><p>You would then just need a L19 outfitter and a L19 scholar.  You could specialize each of these in something (I would guess armorer and jeweler considering the popularity of scouts in PVP) to L22.  I guess you could probably have your entire "army" of crafters ready in 3 hours.</p><p>(Then again, I guess you'd take the jeweler and armorer to 29 so that they could make all the things people can wear at L22.  But that wouldn't take too much longer.)</p>

Liyle
07-12-2007, 12:11 PM
When I played PvP I kept a level-locked harvester who was also a crafter. I started with a Prov and rolled another as soon as she hit the PvP agro level. This way I added crafters and they seemed to reach max selling efficiency at about the time they were no longer useful for harvesting. I was able to harvest with an under 10 up through Rivervale without any problem. I liked to wear a pretty crafted dress and carry a nice looking weapon so that I didn't look like just another a plat farmer. You kind of have to feel your way along in the market. Most people like to play Antonica where you have knights on horseback defending the castle, so you have a lot of under 20's but there is def a market in the 30's and 40's. It just depends. Most people level up crafters as fast as possible and of course they all stop at 70, so you are going to have a lot more competition in t7. But, for pure money-making t1-4 is the place to be. The best food/drink is at the end of each tier, so you want to be 29 (for example) to get those recipes and probably continue producing them into the lower parts of the next tier. I would say that lvl 29 would be a good point to shoot for if you want to level a bunch of crafters to fatten your pocket on PvP. Another thing I did was to craft whenever I could at an outdoor station next to a broker. That way you can keep the broker window up beside the crafting station window and drop into your sales crate as you go. Also you can pick up raws off the broker if you run short. If I was harvesting a lot I would backstock raws on the broker where I could tap into my own sales stacks if I ran short (otherwise they would make a little money.) I used whoever was doing this as my merchant of course.