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View Full Version : So where are all the plentiful succulent roots?


Zehl_Ice-Fire
07-11-2007, 10:12 PM
I checked nearly all the spots I know where harvestables are in Sinking Sands, Nothing really seems any different. Unless they are in crock caves now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'll go look there now?

Syndic
07-11-2007, 10:27 PM
I wouldn't say they were plentiful, but they were adjusted. Here is a quote from Domino <i> The harvests in the Twin Tears area were not changed.  The affected areas are the beaches, along the top of the cliffs (i.e. the curve of land at the cliff edge that sweeps around and includes the Chimney) and some of the islands.  I was mainly focusing on areas where lower level adventurers would find it easier to harvest, the Twin Tears is a little dangerous for those lower level folks. </i>Can see the post here <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=369110�" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...10�</a>

Looker1010
07-11-2007, 10:47 PM
<p>Nothing but ore in the croc caves. </p><p>Interesting how differently we see things. Harvesting in the SS I find that roots are triple what they were before GU36. Do you go to Onerock Island and Pirate's Perch? Both have heavy resource spawns with lots of roots.</p>

Zehl_Ice-Fire
07-12-2007, 10:48 AM
<cite>Looker1010 wrote:</cite><blockquote><p>Interesting how differently we see things. Harvesting in the SS I find that roots are triple what they were before GU36. Do you go to Onerock Island and Pirate's Perch? Both have heavy resource spawns with lots of roots.</p></blockquote><p> I don't think I would call it seeing things differently <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I'm harvesting pirate's perch, the same spot I did before which was good for roots, it seems pretty much the same. Any of these places suck if anyone else is also harvesting there. Onerock I have known of but for some reason never really hung out there for harvesting. I'll check it out too because I did not in my checkings out yesterday.</p><p>Succulent roots are still on the market for close to a gold on Unrest after the change. Go figure.</p><p>My tailor is 56, and then I have 3 more tradeskillers to go through this tier soon <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Cry. Feyiron & succulent roots should blow me.</p>

Calthine
07-12-2007, 12:31 PM
As I recall, shrubs, wood, dens, and roots are on the same spawn in Sinking Sands. Clear the shrubs, folks....

Peysel
07-12-2007, 12:32 PM
Is this a joke?  I have succulent roots coming out of my ears, in fact while harvesting I can end up with a few hundred succulent roots and only 100 pelts which is really frustrating for my tailor.  Getting T6 pelts is like hoping for rares to me.  Perhaps you should try clearing the area instead of cherry-picking, then the roots can come out of your ears too! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In fact, I had no problem getting T6 roots prior to the update, now T5 which I had not long finished before the update was another story...  All those ^^^ mobs in LS, RV, and next to no roots in Feerot.

kukubird
07-12-2007, 12:35 PM
Catherine - I was under the impression that all nodes are linked for example clear any type of node and it could come back any type. Are you sure that wood, shrubs and roots are only linked? After 2 years would have thought I would have noticed lol.

dartie
07-12-2007, 12:40 PM
<cite>kukubird wrote:</cite><blockquote>Catherine - I was under the impression that all nodes are linked for example clear any type of node and it could come back any type. Are you sure that wood, shrubs and roots are only linked? After 2 years would have thought I would have noticed lol. </blockquote><p> There is a road near a camp (bandit camp?  something like that) along which you see many T6 root nodes, bushes and dens.</p><p>Another poster (the post was in one of the many threads on succulent roots on this forum) explained that when you harvest a bush, there is something like a 90% chance that the node will respawn as a den--and that when you harvest the den, there is roughly a 90% chance that the node will respawn as roots.  </p><p>I checked it out.  I didn't do a mathematical analysis of the percentages, but I found that bushes almost always came back as dens, which almost always came back as roots.  </p><p>Never an ore.  Never a tree.  Just bushes, dens, and roots--almost always in that order. </p>

Calthine
07-12-2007, 12:47 PM
<cite>kukubird wrote:</cite><blockquote>Catherine - I was under the impression that all nodes are linked for example clear any type of node and it could come back any type. Are you sure that wood, shrubs and roots are only linked? After 2 years would have thought I would have noticed lol. </blockquote> In the olde worlde all node types except fish are linked.  A good example is the area in Thundering Steppes between Towers 3 and 4: everything spawns there. In the expansions nodes are distributed in "logical" places (rocks by cliffs, wood and roots by trees, dens by animals).  Nodes that share the same logical place, like wood, roots, dens, and shrubs along the beach in SS, share a spawn.  (Fungi and rocks used to share spawns in the croc caves.)  Butcherblock is also a good example:  ore and gem rocks share a spawn, and the non-rock nodes all share spawns out in the open.  Whether or not nodes share spawns seems to depend on design.  In KoS there are clear areas where only one type of nodes spawn.  But where multiple node types spawn, they share a spawn. So - clear shrubs!! 

kukubird
07-12-2007, 01:08 PM
Thanks for the replies, I am just tired... I wasn't thinking about KOS EOF etc... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I was talking about the old world <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Valdaglerion
07-12-2007, 01:18 PM
<cite>Calthine wrote:</cite><blockquote>So - clear shrubs!!  </blockquote><p> QFE</p><p>The best advice I can give to harvesters is this -"Clear everything insight of the nodes you need. Destroy or sell what you dont need and you will find plenty that you do need." Cherry picking exponentially decreases the possibility of obtaining the correct node type. For instance, </p><p>On Pirate Perch there are 4 node types that spawn (wood, root, den, shrub). You remove the roots, leaving the remainder. Those roots you removed will be replaced by either of the nodes for that area. You have a 75% of getting another node you dont need and thereby decreasing the number of nodes you will harvest on your next round of repops. This is why you see certain areas with nothing but bushes and wood. By removing the remaining nodes you dont need on the island while waiting for  repops you are increasing the chance of a node you need by 25% per node cleared in addition to the increased opportunity to hit the RNG for a rare item in one of the other nodes (albeit not from a bush but I sigress). </p><p>Everything in the game is numbers, so play the numbers game and good luck!</p>

Cathars
07-12-2007, 01:20 PM
Yup.  The fundamental game mechanic hasnt changed.  Clear cut everything else if you want to see some roots.

Lishara
07-12-2007, 01:23 PM
Yeah, cherrypicking is annoying.  But it is also annoying to be clearing out all the 'trash' nodes you don't want to have some cherry picker sweep past you to the nodes you need.  So sometimes defensively you just have to do it too.  There is no good solution.

Calthine
07-12-2007, 01:31 PM
<cite>Valdaglerion wrote:</cite><blockquote><p>By removing the remaining nodes you dont need on the island while waiting for  repops you are increasing the chance of a node you need by 25% per node cleared in addition to the increased opportunity to hit the RNG for a rare item in one of the other nodes (albeit not from a bush but I sigress). </p></blockquote> That changes next update, according to Domino...  shrubs will get rare roots.

TheSpin
07-12-2007, 01:34 PM
<cite>Lishara wrote:</cite><blockquote>Yeah, cherrypicking is annoying.  But it is also annoying to be clearing out all the 'trash' nodes you don't want to have some cherry picker sweep past you to the nodes you need.  So sometimes defensively you just have to do it too.  There is no good solution.</blockquote> This is how I feel exactly.... I agree that adding rare roots to shrubs will help, but I remember a couple weeks ago someone traded me an ebon cluster for 2 stacks of my T5 roots, so it's not a 'perfect' solution.

Valdaglerion
07-12-2007, 01:38 PM
<cite>Calthine wrote:</cite><blockquote><cite>Valdaglerion wrote:</cite><blockquote><p>By removing the remaining nodes you dont need on the island while waiting for  repops you are increasing the chance of a node you need by 25% per node cleared in addition to the increased opportunity to hit the RNG for a rare item in one of the other nodes (albeit not from a bush but I sigress). </p></blockquote> That changes next update, according to Domino...  shrubs will get rare roots. </blockquote><p> Well WOOT! [More points to Domino]. This can be considered a bonus to all us harvesting dogs!</p><p>As for cherry picking in defense, bah. You dont "have" to do anything. Sure, I see other people run to the ore or roots while I am clearing away some trash, so what. Chances are they are going to grab 2-3 nodes and leave the area while I can harvest the remaining 20-30 time and after in relative peace.</p><p>But if it bothers you that much, find places with fewer modes that are more out of theway and harvest there. I have found rares to occur in higher frequency in those areas anyway for some reason. You choices are plantiful, dont let someones actions dictate yours.</p>

ottugi
07-15-2007, 09:10 PM
T6 harvesting sucks in any shape or form. No amount of changes to nodes will drastically change that. Just to support nine of my T6 crafters, I've literally spent all day harvesting for 3 days in a row now. With mats costing so much on the broker and I figure I need in excess of 30 cratefull of mats, I have no choice but to harvest everything in sight, deleting what I don't need & etc, etc. I think it was about 3am or so in my dazed state, it occurred to me. Is this any fun? Why am I paying over $30/mon to be this stressed out, staying late at nights, etc, etc... I'm seriously about to quit the game as I think I've found the worst aspect of this game. I think more than anything, it's the changes to mats in recipes when subcombines were removed that we all need to blame. Yes, I've gotten used to the no-brainer, harvest what you need and just click method that we have now. But when that shift was made to get rid of more complicated aspect, they decided to make something else more challenging, you know the whole give/take aspect in eq2, but unfortunately that was harvesting. Yes, we now have chance to get more on harvests but it is all offset by 1) the increase in mats in the recipes 2) higher frequency of other imbue mats 3) addition of loam I'd say, things are more diluted now then before and now you just need to spend more effort into harvesting, an activity least engaging imo. So who cares we get more rares now with the change? At higher level, you can do well without getting crafters' support. In fact, I've been making a list of where to raid to get what even with all my crafters are pushing to get out of this godforsaken tier. I know about the changes coming up for GU37, i think it's all good news but I really do think that underlying issue is still the recipes and we're just addressing the simptoms much like cold medicines do. Please I beg of you to 1) reduce the mats in recipes, specially for rocks, pelts, roots 2) make harvesting in EOF zones more viable. Lesser Faydark is a joke. lvl60^^^, which I believe cons to lvl70, killed me while I was harvesting the last of only 4 nodes I spotted in that zone.

Calthine
07-15-2007, 09:34 PM
<cite>ottugijr wrote:</cite><blockquote> Just to support nine of my T6 crafters, I've literally spent all day harvesting for 3 days in a row now. </blockquote> I'm sorry, the first thing that came to mind was "is that all?  3 days for 9 toons?"  I've spent 3 full full days harvesting for one toon, lol.

ottugi
07-15-2007, 10:02 PM
Lol, I don't know how much longer of all day harvesting sessions I can take. I'm nowhere near done yet and I never had this bad case of puffy eyes from staying late.

Galldora
07-15-2007, 10:09 PM
<cite>Calthine wrote:</cite><blockquote><cite>ottugijr wrote:</cite><blockquote> Just to support nine of my T6 crafters, I've literally spent all day harvesting for 3 days in a row now. </blockquote> I'm sorry, the first thing that came to mind was "is that all?  3 days for 9 toons?"  I've spent 3 full full days harvesting for one toon, lol. </blockquote>Ha ha, I was thinking something similar!  But then, I enjoy harvesting so it's not that big a deal to me.  Also, I don't harvest all my materials all at once.  I go out and get several hundred roots, etc, grind them up and go back out to harvest some more.  If someone else is harvesting and there's not enough to share, I just camp that character, sign on someone else and come back to harvesting later.  I'm sure I've spent way more than 3 full days harvesting in SS, but not all in a row, and never when it's overcrowded and stressful.  I harvest to relax and enjoy the scenery, not to get all wigged out.  I have noticed that I'm getting more succulent roots now than I used to, so that's been very helpful.   And it's going to be great when the bushes have a chance to give rare roots.  I harvest them now out of necessity, but once that change goes in I will be swooping down on all bushes, none will be safe from my shovel -- my tailor and carpenter never have enough rare roots to satisfy them! If you really hate harvesting and it's making you seriously think about quitting the game, maybe you should consider doing something else other than harvesting for several hours, then taking all the cash you make during that time and buying T6 materials with it.  I've made pretty good cash by hunting shinies for a couple of hours and selling them on the broker.