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View Full Version : How Many Posters on this Forum Have Maxed out their crafters?


dartie
07-11-2007, 09:10 PM
<p>I saw a couple of assertions recently that have me wondering.</p><p>Rijacki (whom I would consider a regular poster on this board) acknowledged that he only has one L70 crafter (and some alts who are slowly moving along).</p><p>Valdeglerion (whom I would also consider a regular poster on this board) said he thought that most of the posters here had maxed out their crafters.</p><p>So which is it?  Do the posters here for the most part have their crafters maxed out?  </p><p>You don't need to have 9 L70 crafters to be maxed out.  But of the crafters you use regularly (whether 1 or 4 or 7), how many are at L70 and holding for the Kunark expansion?</p><p>I wouldn't say I am anywhere near maxed.  I will probably only use 5 of my 9 crafters with any regularity, but I only have one L70 (my tailor) at the moment.</p>

Syndic
07-11-2007, 09:53 PM
I came back to the game about 2 months ago now, at that time I started all the remaining classes I had to get (6 of them) they are now just entering the 40's.  The other 3 are 70's.  I wouldn't say I use them regularly though, the prov had so much stock made up to get to 70 it'll be past new expansion before I use it all.  Plus I use crafters to keep myself self sufficient so unless I (or my guild) need something they don't get touched.

KerowynnKaotic
07-11-2007, 10:12 PM
<ul><li>70 Tailor (been 70 for at least 4 months?)</li><li>70 Alchemist / Destroyer of lvl 52 junk (transmuter)</li><li>68 Sage (yeah, despite the whole pristine bonus "bull&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></li><li>59 Provisoner</li><li>32 Woodworker/20 skill Tinkerer  ( I think I don't use her that much because I miss the Fletcher Title )</li></ul><p>The hubby has the rest of the crafters but his highest is his Armorer, who is lvl 63. They are all used to supply our Alts needs and the hubby is grinding his armorer up to be able to craft his first full set of Armor to wear.  He refuses to ding lvl 62 till he finishes his set of armor. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

NiamiDenMother
07-11-2007, 10:14 PM
<cite>dartie wrote:</cite><blockquote><p>I saw a couple of assertions recently that have me wondering.</p><p>Rijacki (whom I would consider a regular poster on this board) acknowledged that he only has one L70 crafter (and some alts who are slowly moving along).</p><p>Valdeglerion (whom I would also consider a regular poster on this board) said he thought that most of the posters here had maxed out their crafters.</p><p>So which is it?  Do the posters here for the most part have their crafters maxed out?  </p><p>You don't need to have 9 L70 crafters to be maxed out.  But of the crafters you use regularly (whether 1 or 4 or 7), how many are at L70 and holding for the Kunark expansion?</p><p>I wouldn't say I am anywhere near maxed.  I will probably only use 5 of my 9 crafters with any regularity, but I only have one L70 (my tailor) at the moment.</p></blockquote>Psst, Rijacki is a she.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Depending on definitions, I'm either very maxxed, or very not.   <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> My "main" crafting army consists of four level 70 crafters (carpenter, tailor, provisioner, alchemist). One of those is 70/70 adventurer/crafter (and 327 transmuter), another is 69/70 (and 200-something tinker).  However, given the nature of what I do, I've got at least one crafting alt on my primary server for every single tradeskill, so that I can check stuff out firsthand.  The "late bloomers" are 40 weaponsmith, 42 armorsmith and 48 woodworker.  I once in a while also break out my token evil folks, who are a 50 jeweler and a 58 sage.  Note that all of these, other than the provisioner, who is a 20-tanksomethingorother, are also used for adventuring as the mood strikes me. As long as I can help out my guildmates here and there, and have some fun, well, I'll level the lower alts as I feel like it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TaleraRis
07-11-2007, 10:45 PM
None of mine are 70 right now. The sage, alchemist and jeweler are 60, tailor and woodworker are in the late 50s, provisioner, weaponsmith and carpenter are in the low 50s and my armorsmith is tier 3 still since my guild already has a main armorsmith. From what I've seen, there are a lot of crafters who have maxed their main and might have some alts, or just decided to concentrate only on that trade. I would say from what people have said in threads and indicated in signatures, that's probably the majority of those who actively post.

Looker1010
07-11-2007, 10:49 PM
My goal is for all my gals to be level 70 by the time ROK comes out. 4 down, 5 to go.

denmom
07-11-2007, 11:54 PM
Just what's in my sig...which I update as the three which are left gain in levels. But right now I'm holding off leveling the WS, WW, and Carpy until GU37 when the writ xp goes live. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I did have an Armourer but when a guildee surpassed mine, they took over as guild Armourer.

Spyrit
07-12-2007, 12:11 AM
<p>I have;</p><p>70 Jeweler / 120 Transmuter</p><p>70 Carpenter</p><p>70 Sage</p><p>70 Provisioner</p><p>70 Wood Worker</p><p>43 Tailor </p><p>40 Armourer</p><p>33 Alchemist / 65 Tinkerer</p><p>30 Weaponsmith (will probably stay at 30)</p><p>They are the legacy of the Nektolus Server (very quiet in my time zone). I moved all toons to Najena during the recent free transfers and now find I have very little time to craft. I will have my Congy maxed by RoK (currently 67) and feel that they are the best harvesting toon for agro zones (send the tank pet in while you harvest raws, then kill the mob) but I also need to get her to 350 Tinkerer so I also have FD when things go wrong.</p>

Deson
07-12-2007, 12:12 AM
All capped including tinkering and transmuting and all but the main (woodworker) capped on faction(oldest guy and I hated old writs because of timers and "shaped").

Rijacki
07-12-2007, 01:12 AM
It really doesn't say anything about a player whether they have one 70 crafter or multiples or even if they only have 1 character at all.  Someone can even be playing every day since release and still not be 70 in anything if they're not concerned about leveling. It doesn't mean that person is any less involved in the game or "doing it wrong", they're just doing it different. I'm also an RPer.  I've had characters set aside because the RP reason I had for them fizzled or got.. umm.. altered.  Not just in EQ2 but in other games before, too. Motivations in the game don't have to be the same for every player for each individual player to have fun.  My boyfriend is quest obsessed enough so that he's doing -all- of the old book quests that he bought ages ago.  Killing endless greys drives me buggy.  Camping something for too long (like the last bouncer) drives me nuts.  I'm distractable.  Alchemy in the early days held my interest.  Each time alchemy has changed I've found stuff I enjoy about it again even if it takes a bit of time to do so.  I haven't really sustained that kind of... umm.. motivation for my other crafting.  Having fun in the game is really -all- that it's about.  It's a game.  It's entertainment.  It's supposed to be fun, not a task you're required to do in order to have some fleeting renown. (oh.. and yeah.. I'm a she.  definately a she.  very definately a she *laugh*).

Zuiya
07-12-2007, 02:43 AM
<p><span style="color: #006600">Greetings, Dartie</span></p><p><span style="color: #006600">I am a level 69 tailor with a few steps to go to 70. That ding will be my first ever "woohoo I'm at the top" event. I have a provisioner who's at 51. I really need her to cook better food for me, but what'a girl to do, there's only 24 hours in the day and in between tailoring and my job as a warden, there's little elves to tend to and laundry to be done. And even sleep a little.  </span></p><p><span style="color: #006600">The other crafters I have <span style="font-size: xx-small">(alchemist - made because I reckoned it would fit in with her character; sage - because I have all mage/priest characters and wanted to make at least some of my own spells; woodworker - because I'd been saving up almost an entire library of advanced woodworker books, ROFL!! and because fletching is racial trait of wood elves and I'd already picked the tailoring one with my main wood elf)</span> are left in the twenties and rarely played. So much to do, so little time. </span></p><p><span style="color: #006600">If it hadn't been for the difficulty harvesting materials for quite some time, I would have spent much more tailoring. But when you're forced to take a break every so often because you run out of materials and can't find more, then it's difficult getting your work done. And besides from that, levelling means little to me besides the ability to make things that I want or need to make. It's just a number. It says little about my dedication to my craft. Just as a level 40 adventurer can be much more dedicated and have spent a lot longer time playing than a level 70 adventurer. It's in the what, how and why's of the things you do.</span></p><p><span style="color: #006600">Tunare's Blessings! Zuiya Silverfern</span></p>

Off
07-12-2007, 03:47 AM
Hiya, I have a L70 Provi, (she's also 131 transmuting), followed by a slew of upcoming crafters...but not quite near being maxed yet.  Jeweler is 40, carp. is 31 (or so), and my alchy is...gah I can't remember as it's very late, but she's a baby too. 

ashen1973
07-12-2007, 04:55 AM
<p>I have Carpenter/weaponsmith/Jeweller/Alchemist/Provisioner all at 70 and Transmuter at 350.</p><p>Also have tailor and sage in 60's. And Woodworker at 50 something. My armourer got into the teens and sort of stalled :p and for some reason just can't bring myself to start the tinkerer grind!</p><p>I seem to level in spurts. Will suddenly get a month where I just hit the tradeskills, then leave the grind for a couple of months.</p><p>I very rarely craft with my weaponsmith, although he was my first to cap (when cap was 50 and when it was 60)</p><p>Alchie gets used quite often, mainly for poisons/potions. jeweller a little less so.</p><p>I craft quite a bit with my provi, but my carpenter is always my favourite (and is used a lot as he is also my broker toon)</p>

Terron
07-12-2007, 06:37 AM
I have <ul> <li>Jeweler 64 / Transmuter 127</li> <li>Woodworker 48 / Tinker 11</li> <li>Tailor 52</li> <li>Alchemist 54</li> <li>Carpenter 34</li> <li>Provisioner 31</li> <li>Artisan 9</li> </ul> I just about stopped crafting for several months after LU24. My jeweler sometimes makes stuff for my alts, and sometimes stocks up on resistance jewelry for sale.  He still has several level 64 prisitines to get so I expect him to get to 65 within a month or so. My woodworker sells a fair amount of arrows and totems, and I'd like to get her to 49 for the invis totems and then 50 for the FD quest. My tailor is the one I most want to level currently as my fury has just reached 52. I got him to 52 last weekend. 53 will be a very good level for him. However he does need a lot of raws to level. Mostly I make bags which do sell for a good profit. My alchemist will probably get to 55 fairly quickly when I get around to using up the rest of her level 54 prisitines. I recently moved 2 of my toons to larger status housing, and my carpenter got several levels from making items for them. I still need a few items for one of them, and 35 should be good for the larger boxes, so I expect to get him to 35 soon. My provisioner has been catching up a bit due to the recent changes. I normally only make provisions for my other toons, though they also buy some when they need level appropiate stuff. I stocked up recently so it depends on when the mood next takes me on when she levels up again. My most recent toon got to level 9 with 17 minutes crafting doing the initial crafting quests. None of the other three classes apeals to me to I haven't chosen one for her.

Taltos40k
07-12-2007, 08:53 AM
I have all my crafters over 40 and a few over 50, I started my own guild so I could pass raws easily between them (different factions and alignments). Using only tradeskill writs when I had no pristine bonus options, I have levelled the guild to level 18 (no HQ or city writs by adventure classes). My aim is a level 30 guild and all crafters at 70. AllI have learnt so far, is armorer and weaponsmith the hardest to level, as they need raws (feyiron, fulginate), that seem more like rares on my server <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Karlen
07-12-2007, 10:52 AM
Woodworker level 67.  This is my only crafter so I have no maxed crafters.

FoxRiverRanger
07-12-2007, 11:22 AM
<p>I have one level 70 crafter: a woodworker (the character in my signature).  I enjoy running writs to the point of neglecting leveling the others: 17days, 8 hours, 29 min tradeskill time played with almost 352,000 items crafted and over 720,000 GSP contributed.  With the woodworker I usually end up completing between 5 and 20 writs a night.  This is the only character that might come close to being called maxed, although I see no need to level transmuting beyond the point where I can transmute the items my 70 woodworker/34 ranger can loot.</p><p>The others: a 38 provisioner, a 40 tailor, a 40 armorer, and a 50 jeweler (who has yet to attempted a level 49 or 50 combine).  They, excluding the provisioner, were created to use the rares I harvested and to help equip my ranger.  I hate selling an item when I can craft something with it.  </p><p>I have only sporadically logged on the alts to grind for XP, preferring to just craft what I need to replace on the broker.  Both the jeweler and armorer have over 1 day of tradeskill time; the majority of which was spent replacing sold items for the broker.  Often they are crafting lower tier recipes for little to no XP.</p><p>The provisioner is the only one that I made a concerted effort to level, and that was just to catch up to the others as he got off to a late start.  But I was pleased to find I could make 6 stacks of food/drink an hour, providing enough for all my characters to use; and have additional to sell.</p><p>Between restocking the broker and timed writs, I usually craft between 50 and 100 combines a night.  I have never felt the need to rush all my characters to 70 and then ‘get back to the game', as crafting, selling, and harvesting are the aspects of the game I most frequently choose to play.</p><p>I am looking forward to leveling my woodworker again, although the others might not see any play time for weeks.  Particularly if I can find safe places in which a 34 ranger can harvest in tier 8.  I harvest all my commons in tier 1 to 6, but find it is better to buy tier 7 harvests.</p>

Kalyai
07-12-2007, 11:23 AM
<p>Not that I am a very regular poster...but...</p><p>70 Carpenter 70 Jeweler 69 Provisioner</p>

Galldora
07-12-2007, 11:33 AM
<span style="font-family: comic sans ms,sand"><span style="font-size: small">I have: 70 Provisioner/45 Fury 70 Alchemist/38 Troubador 64 Tailor/70 Monk 55 Jeweler/34 Assassin </span><span style="font-family: comic sans ms,sand"><span style="font-size: small">54 Carpenter/20 Wizard 37 Sage/24 Warden </span> <span style="font-size: small"> Plus I have two accounts, and I also have several other characters I've begun to level up in each of the other crafts -- but they're very low-level at this point.  Leveling my characters has always been a somewhat low priority for me.  I just let it happen as it happens. </span> </span><span style="font-size: small"> </span> </span>

Illmarr
07-12-2007, 11:36 AM
<p>Aside from the four listed in my sig, I also have a 40 Armorer and have leveled my g/f's Alchemist and Jeweler to 64</p>

Liyle
07-12-2007, 11:41 AM
My main (Tailor) is 70 is my only one maxed out. I have 2 more: 63 Woodworker and 65 Alchemist on hold while I level up my 51 Jeweler to replace my hubby's (he wants to reroll.) So I will end up with 4 or 5 before the expansion in November. At lower levels I have a 33 Prov and a 31 Carpenter who is working on my new house  I have started leveling her up too after a long time in mothballs. She might end up 70 eventually. My husband has a 70 Prov, 68 Jeweler and a 68 Armorer. Also a 48 Sage and a few lower levels.

Valdaglerion
07-12-2007, 11:47 AM
<cite>dartie wrote:</cite><blockquote><p>I saw a couple of assertions recently that have me wondering.</p><p>Rijacki (whom I would consider a regular poster on this board) acknowledged that he only has one L70 crafter (and some alts who are slowly moving along).</p><p>Valdeglerion (whom I would also consider a regular poster on this board) said he thought that most of the posters here had maxed out their crafters.</p><p>So which is it?  Do the posters here for the most part have their crafters maxed out?  </p><p>You don't need to have 9 L70 crafters to be maxed out.  But of the crafters you use regularly (whether 1 or 4 or 7), how many are at L70 and holding for the Kunark expansion?</p><p>I wouldn't say I am anywhere near maxed.  I will probably only use 5 of my 9 crafters with any regularity, but I only have one L70 (my tailor) at the moment.</p></blockquote><p>Seems that a great majority of replies do indeed have at least one maxed out toon in crafting if not multiples. Those that do not seem to be in T7 or close to it at this point. So now comes the question - what does that information mean in the context of what will be done with it?</p><p>Things that make you go hmmm.....</p>

Jai1
07-12-2007, 11:58 AM
<p>I have 2 T7, 1 T6, 3 T5 and 2 sages at T4 almost T5.  I haven't bothered with a weaponsmith and also have a 314 tinker and 120 transmuter.</p><p>These aren't just pure crafters and I like to level adventure levels. The 2 T7 are about maxed in both.  I craft mostly to gear my main and twink somewhat.  I enjoy the game with better gear and skills/spells.  I also am working on doing WOs to level my guild to 60.  I don't think that even if I get all those crafters to max while doing work orders that we will be 60 but it's not just my guild.  My current goals are maxing tinkering which at this point is just a grind and getting the other crafters as high as I can while getting GSP.  I don't mess with rares to broker items on cap raised expansions.   The prices are out of control.   Orders are better.</p>

Calthine
07-12-2007, 12:03 PM
I actually only have two maxed crafters, my Woodowrker and Provisioner.  My Sage is 69, and my Weaponsmith is in her mid 50's.

Dagorgil
07-12-2007, 12:07 PM
<cite>NiamiDenMother wrote:</cite><blockquote><cite>dartie wrote:</cite><blockquote><p>I saw a couple of assertions recently that have me wondering.</p><p>Rijacki (whom I would consider a regular poster on this board) acknowledged that he only has one L70 crafter (and some alts who are slowly moving along).</p><p>Valdeglerion (whom I would also consider a regular poster on this board) said he thought that most of the posters here had maxed out their crafters.</p><p>So which is it?  Do the posters here for the most part have their crafters maxed out?  </p><p>You don't need to have 9 L70 crafters to be maxed out.  But of the crafters you use regularly (whether 1 or 4 or 7), how many are at L70 and holding for the Kunark expansion?</p><p>I wouldn't say I am anywhere near maxed.  I will probably only use 5 of my 9 crafters with any regularity, but I only have one L70 (my tailor) at the moment.</p></blockquote>Psst, Rijacki is a she.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Depending on definitions, I'm either very maxxed, or very not.   <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> My "main" crafting army consists of four level 70 crafters (carpenter, tailor, provisioner, alchemist). One of those is 70/70 adventurer/crafter (and 327 transmuter), another is 69/70 (and 200-something tinker).  However, given the nature of what I do, I've got at least one crafting alt on my primary server for every single tradeskill, so that I can check stuff out firsthand.  The "late bloomers" are 40 weaponsmith, 42 armorsmith and 48 woodworker.  I once in a while also break out my token evil folks, who are a 50 jeweler and a 58 sage.  Note that all of these, other than the provisioner, who is a 20-tanksomethingorother, are also used for adventuring as the mood strikes me. As long as I can help out my guildmates here and there, and have some fun, well, I'll level the lower alts as I feel like it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote><p> Yes, but Denmother, you are a special kind of crafter.  You take things to a whole 'nother level of crazy!</p><p>I submit my proof in the form of links!</p><p><a href="http://www.wtfcomics.com/archive.html?304_145" target="_blank" rel="nofollow">Exhibit A</a> <a href="http://www.wtfcomics.com/archive.html?304_146" target="_blank" rel="nofollow">Exhibit B</a> <a href="http://www.wtfcomics.com/archive.html?304_150" target="_blank" rel="nofollow">Exhibit C</a> <a href="http://www.wtfcomics.com/archive.html?304_170" target="_blank" rel="nofollow">Exhibit D</a></p><p>I rest my case. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  (Such a small appearance for such a large part of the involvement of the Tradeskill community of both EQ1 + 2. hehe)</p>

Kirico
07-12-2007, 12:22 PM
<p>I don't post much, but I read almost everyday.</p><p>My main character is a 70 Swash/70 Jeweler/340 ish Tinkerer.</p><p>My only other tradeskill character is my 33 Fury/35 Sage.</p>

sliderhouserules
07-13-2007, 04:36 AM
I started Purrgo weaponsmithing in the old days and since I don't grind I didn't quite reach max before DoF came out. But when it did I hustled and leveled through into T6 to cash in on the buying frenzy that every expansion brings. I was 60 not too long after. And I reached 70 a few weeks after the cap was raised again (with KoS? it's late, can't remember right now for some reason). A couple WS's on Unrest beat me but I was in the first few to the top. I started leveling my Tailor sometime in the DoF days, or just before, and reached T7 before GU24. I think I got some of my levels in T7 shortly after GU24 but I can't remember. Been 70 tailor since GU24 timeframe, I believe. Can't remember when updates happened compared to expansions, so... might be getting that wrong. GU24 really [Removed for Content] me off so I took some time off from crafting. I used to craft all the time, do writs, etc. I spent more time in the crafting dungeon than out in the world, and I actually had a lot of fun at it. I worked the market, played the broker a bit, had repeat customers and was fairly well-known. People would look me up, saying their friend recommended me, etc. I mostly focused on custom orders, kept a stock of subs so I could make people's weapons while they waited, talked in the crafting channel a lot. Crafting really made this game engaging for me. My Paladin's adventure levels were always right in line with his Weaponsmith levels, so it's not like that's *all* I did (and I had a Warden that was usually about half as high adventure-wise, too). I just liked crafting, so I spent a lot of time doing it. Not so post-GU24. To be fair, after my initial disgust with GU24 subsided I leveled a jeweler from 1 to 70 to give the new single-combines system a full shot. I actually made more money selling common jewelry as I leveled the jeweler than all the prior stuff I did in this game to make money (mostly just after EoF release, so that's a little slanted, but... still valid). Yet despite making money hand-over-fist it was the most mind-numbing, boring, turn-me-off-to-EQ2 time I've ever spent. I actually liked leveling my transmuting more than I liked leveling the jeweler. I figure I spent around 70 to 80 real hours playing Goblin Invaders on Queen's Colony with a level-locked level 4 wizard to get transmuting fodder -- but those are better memories than leveling the jeweler. Memories of how much I liked the system pre-GU24 die hard. I honestly have no idea how I'd like the current system if I hadn't played in those days. I still craft with all three of my crafters. I typically only do work for my own chars, my guildies, and people that look me up/get referred to me/etc. Or if I'm bored or working my broker I'll answer calls in the channels, especially when someone has been asking for a while and it's apparent they're not finding anyone to help them (Weaponsmiths are a bit scarce on Unrest). I make my money nowadays selling my adventure loot, and playing the numbers game buying fodder off the broker, transmuting it and selling adornment raws. I find I have zero inclination to start any new crafters. I really don't like the system now, and between me, my wife, and one other guy in my guild we have all crafting classes at 70, so there's very little motivation for me (my guildie is working on all 9 to 70, so apparently there is for him...). I've been concentrating on questing, and getting my little guild organized enough to start doing small raids. And I've leveled a wizard, and had some of the most fun in the game with him so far. Glide is the shiznat, and I just recently got Manaburn... hehehe love it. I'm not sure what perspective having maxed crafters gives me compared to someone who hasn't reached 70, cause I've been "maxed" for so long now. I think there are a couple other important achievements that amount to paradigm shifts, that just reaching max level doesn't really do for you: getting to the point where you *know* the system, and having played during some of the different "stages" of the crafting system. I think both of those give a crafter more relevant experience and perspective than simply reaching 70. Which is why I thought to explain myself more verbosely above.

Dragmoon
07-13-2007, 04:52 AM
<p>YAY for a Lvl 70 Weaponsmith.....</p><p>awwwww.... good old Rubicite weapon time...... /sigh</p><p>Dragmoon</p>

Sciari
07-13-2007, 10:06 PM
I don't post much either but read almost every day.. 70 carpenter / 70 transmuter 70 alchemist 70 provo 54 jeweler / 52 tinkerer 51 tailor 52 woodworker   gonna try and see how many i can get to 70 before RoK ;p Sciari

OmniDrac
07-14-2007, 01:07 AM
<p>Hello,</p><p>My current crafting list consist of the following:</p><p>Provisioner 50 - Top 4 on Unrest overall, First on the Freeport side.  Then PvP was made and I retired and went to Nagafen, there I made the following: </p><p>Jeweler 70 </p><p>Provisioner 40</p><p>Alchemist 40</p><p>Sage 40</p><p>Woodworker 40</p><p>Tailor 40</p><p>Armorer 40</p><p>Weaponsmith 30 - Next in line to get 40.</p><p>Carpenter 30</p><p>Those that play on a PvP server can relate to how tough it can be to gather resources and get advanced books.    That is why I level them 10 levels at a time and will proceed towards 70 on all of them.   I create my guild for the extra bank space and well I have gotten it to lvl 21 now on 95% PvP kills and the occasional HQ I stumble on.    Overall it is fun times for Crafting Elite.  </p>

leiela
07-14-2007, 06:15 AM
<p> ok ive got .... erm .... let see if i can remeber. </p><ul><li>70th Provisioners X 2 ( don't ask it seemed like a good idea at the time )</li><li>70th Jewellar / 350 Transmuter.</li><li>70th Alchamist </li><li>70th Woodworker</li><li>70th Armourer</li><li>70th Weaponsmith</li><li>50th Carpenter</li><li>54th Tailor</li><li>53rd Sage</li></ul><p>  i am soooo slacking cause i dont have a tinker yet.  </p>

Lakaah
07-14-2007, 07:48 AM
60 Jeweler, 48 Carpenter, 30something Alchemist, 23 Armorer. Once I can harvest my own supply from T7, I'll get the Jeweler to 70 quick. I'm not cra.. er, dedicated enough to try to harvest in zones where the mobs can one-shot me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> The carpenter was my first, but leveling has gotten too slow for my tastes so he's only made a couple levels in the past few months. Might finally make some progress with him again once XP for writs goes in <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Troubor
07-14-2007, 07:59 AM
<p>I only post here once in a blue moon, but what the heck, I'll answer:</p><p>Order is most frequently played, both as an adventurer and as an artisan, but I'll only list artisan levels:</p><p>70th Weaponsmith/tier 7 Transmuter almost maxed out (something like 330/350 skill, give or take)</p><p>70th Alchemist</p><p>40th Armorer (semi on hold until GU 37, armorer takes a LONG time, want the help tradeskill writ EXP will give)</p><p>25th Carpenter (been meaning to level him more, really should with all the new recipes in Gu 36 and coming with GU 37)</p><p>Have plans on making an otherwise dormant character either a woodworker or a tailor, waiting until GU37 so levelling is a bit easier if/when I do.</p><p>Think that's it.  So..some maxed, some not, want at least the armorer at 70th by November.</p>

VolgaDark
07-14-2007, 08:12 AM
<p>70 Provisioner who is also mid range Trasmuter but omg transmuting is sooooo boring (to me at least) so I don't see her maxing it anytime in near future. </p><p>70 Jeweler</p><p>70 Alchemist</p><p>65 Sage</p><p>56 Woodworker </p><p>The provisioner is my main and she's also my only character with maxed adventuring level, rest are all over the level range in adventuring ...... 4, 20-ish, 32, 63..... </p>

TniEradani
07-14-2007, 10:34 PM
<cite>Taltos40k wrote:</cite><blockquote>I have all my crafters over 40 and a few over 50, I started my own guild so I could pass raws easily between them (different factions and alignments). Using only tradeskill writs when I had no pristine bonus options, I have levelled the guild to level 18 (no HQ or city writs by adventure classes). My aim is a level 30 guild and all crafters at 70. AllI have learnt so far, is armorer and weaponsmith the hardest to level, as they need raws (feyiron, fulginate), that seem more like rares on my server <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p>roflmao. I just had to log in for this. I started my own guild so I could pass stuff easily between my crew too. Guild Level 10 - Woot - 40 more shared bank slots. I don't however, level the guild souly off tradeskilling - play on a pvp server and dinged guild level 13 off one of my favorite arch-enemies - priceless. </p><p>I started on Nagafen and had 6 crafters - 5 in their 30's and 1 at 45 - this was my cook and she actually went all the way up to lvl 39.8 before I noticed I hadn't even bought the T4 recipe books yet. Now that's a lot of food on the broker. </p><p>Started rerolling on Venekor right before free transfers were announced so the only one of these to survive was the 45 provisioner who owned the house.</p><p>Now, I've got 9 crafters on Qeynos Venekor, all at least 32. I think 6 of them have transmuting at 100 and my main has transmuting 132. Started tinkering on one and gave up around Gnomish Stilts.</p><p>When I was on Nagafen, I just wasn't learning how to pvp and sort of hid in tradeskill most of the time. My ambition then was for all my crafters to hit lvl 70 in the same month. Since moving to Venekor and having a partner for a while who actually encouraged me out pvping every day, I started learning how fun it can be and got kinda bored of "the grind" of lvling up. I will, however, keep all my crafters in the tier higher than my highest adventurer as I just can't get into days upon days of [Removed for Content] <insert tradeskill here> or getting guildies to make stuff for me. I don't know - I enjoy wanting to try out a new weapon with a different adorn and just going and making it.</p><p>That being said, I am really excited about lvling up on writs as this might reawaken the desire to grind my carpenter all the way as I'd really like to be able to make all the cool furniture I see around different places and can't find on the broker.</p>

MrWolfie
07-15-2007, 07:42 AM
<p>Monk (70)/Sage (70)/Transmuter (295-ish)</p><p>Warlock (70)/Tailor (70)</p><p>Conj (69)/Jeweller (70)</p><p>Templar (52)/Armorer (30) <<--- my first character!!</p><p>Illusionist (60)/Alchemist (69)</p><p>I also deleted a 35 woodworker to make room for a character when the fae were introduced.</p><p>Warden (52)/No TS yet/Transmuter (100)</p><p>Wizard (39)/No TS yet/Transmuter (100)</p><p>My partner also has a Carpenter (67) and a provisioner (53) but hates harvesting <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Sapphirius
07-15-2007, 11:38 AM
<p>Two seperate accounts, only one is currently active and may be reactivated when ROK releases. I do have a third (for my children) that has been closed for well over a year and may never be reactivated. (Yes, I'm no spring chicken. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</p><p>70 Fury-turned-Warden (<span style="color: #ff0000">PvP</span>) / Transmuter / 70 Sage</p><p>70 Guardian (<span style="color: #ff0000">PvP</span>) / 70 Alchemist</p><p>70 Warden / Tinkerer / 40 Alchemist</p><p>70 Monk / Transmuter / 36 Weaponsmith (with no plans to grow unless good changes come Weaponsmith's way)</p><p>11 Warlock / 70 Jeweler</p><p>18 Inquisitor /  70 Sage</p><p>20 Mystic / 53 Provisioner</p>

Lionidas
07-16-2007, 02:17 PM
I have had to take some time off from crafting for awhile now due to raiding but have been able to get back into it lately. 70 Sage 70 Alchemist 70 Jeweler 68 Tailor/329 Transmuter 30 Carpenter 16 Outfitter - Going to be my Weaponsmith My goal right now is to max the tailor out and to get the carpenter/weaponsmith lvled up and get a provisioner going this week.

Ookami-san
07-16-2007, 02:57 PM
<p>I have:</p><p>Main - 70 swashy/68 weaponsmith (why bother going to 70?!)/350 tinkerer</p><p>Alt - 45 Bruiser/70 Alchemist </p><p>TS Only - 70 Provisioner</p><p>TS Only - 70 Carpenter </p><p>TS Only - 70 Woodworker</p><p>TS Only - 35 Jeweler (just started with her)</p>

CoLD MeTaL
07-16-2007, 06:19 PM
<p>70 Tailor</p><p>70 Sage</p><p>70 Jeweler</p><p>70 Weaponsmith  (Very Painful)</p><p>70 Provisioner</p><p>52 Woodworker  (MOST painful)</p><p>45 Alchemist</p><p>33 Carpenter (fairly painful)</p><p>No armorer because I am not THAT masochistic.  Although I may eventually get bored enough.</p><p>And in those 480 levels I have not seen 'favor of innovation' and the 'flawless' thing, 5 times total.  Those weren't worth the time to code them being that rare, IMO.</p>

Wrapye
07-16-2007, 11:24 PM
70 Woodworker/350 Tinkerer 70 Tailor/350 Tinkerer 70 Provisioner 70 Alchemist 59 Armorer/111 Tinkerer 44 Carpenter 39 Jeweler

evhallion
07-17-2007, 01:27 AM
<p>70 provisioner/350 Tinkerer/70 Necro</p><p>That is my main toon since I started playing and the only one I have. I'm not much for alts and only like to do a grind once. I have been lucky to pick classes, tradeskill and adventuring, that I love.</p>

Aeldritch
07-17-2007, 08:36 PM
70 Woodworker / 350 Tinkerer 70 Sage 70 Tailor 70 Armorer 68 Alchemist 61 Carpenter / 127 Transmuter 40 Jeweler 28 Weaponsmith 28 Provisioner Like others, I've got this silly goal of trying to max all of them by RoK. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Carp / WS are proving the most daunting so far, though I expect Provi won't be a picnic, either.

TaleraRis
07-18-2007, 02:25 AM
Eradani@Venekor wrote: <blockquote><p>roflmao. I just had to log in for this. I started my own guild so I could pass stuff easily between my crew too. Guild Level 10 - Woot - 40 more shared bank slots. I don't however, level the guild souly off tradeskilling - play on a pvp server and dinged guild level 13 off one of my favorite arch-enemies - priceless. </p> </blockquote> My guild is a small, just mainly a RL friends one, and since I'm the Uber Crafter, I commandeered one of the Guild Banks entirely for my own use. The flip side is that that's where I put their finished products, if they're not mailed, and they can easily pass me rares they want crafted into things, etc. It works out nicely.

Oakum
07-18-2007, 12:47 PM
<p>70 alchemist/330 (just a little past high enough to scribe last book which is all that is  needed for skill there) transmuter</p><p>70 Provisioner</p><p>62 woodworker</p><p>Various other lower lvls on alts made with daughter and she plays arouond with. </p><p>Now that being said, I am Oakum, alchemist/warden/transmuter, who ocasionally role plays other crafts and adventurers classes if you get my drift. Hopefully in the next lu or two they will allow us to do both secondary skills so it will give me more to do before the expansion and it will be Oakum the alchemist/warden/transmuter/tinkerer. </p>

Sapphirius
07-18-2007, 12:57 PM
Oakum wrote: <blockquote><p> Hopefully in the next lu or two they will allow us to do both secondary skills so it will give me more to do before the expansion and it will be Oakum the alchemist/warden/transmuter/tinkerer. </p></blockquote>Hopefully, they don't do that. It's a secondary tradeskill, and like the primary tradeskill, you can only choose <i>one</i>. I like having to make that choice.

Ovidious
07-18-2007, 01:26 PM
I have: On Venekor, a 70 Provisioner, 38 Assassin (have not played him in 8 months) On Oasis, 70 Provisioner, 51 Assassin edit: this one is also a 265 tinkerer 70 Alchemist, 36 wizard edit: this one is also a 150-ish transmuter 42 Jeweler, 25 shadowknight 30-something armorer, 20 something warrior. I do not post too often, but thought I would chime in. Happy Hunting. Ovidious

Valdaglerion
07-18-2007, 01:44 PM
<cite>Oakum wrote:</cite><blockquote><p>Hopefully in the next lu or two they will allow us to do both secondary skills so it will give me more to do before the expansion and it will be Oakum the alchemist/warden/transmuter/tinkerer. </p></blockquote><p>Me too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I have my transmuting on this toon but feel as though I am missing out on tinkering. Respecing doesnt seem like much of an option given the time, effort and money that goes into maxing these skills. Here's to hoping that secondary skills get realized as supplemental skills and you should be able to have all of those not choose between them.</p>

Rast
07-18-2007, 02:04 PM
<p>I have a single crafter at 69, he's an armorer.  I've had him since Nov 14, 2004.</p><p>My next highest crafter is a lvl 33 weaponsmith, who has been lvl 33 for 6 months now.  But then, I all but gave up on crafting at lu 24...  it lost alot of appeal to me at that point, between losing subs and all the nerfs to the classes I sought to enjoy (armorer and weaponsmith), I've found it exceptionally hard to craft...</p><p>Over the years, I've deleted toons that were as high as 40 in their tradeskills</p>

Sapphirius
07-18-2007, 02:16 PM
Artemiz@The Bazaar wrote: <blockquote><p>I have my transmuting on this toon but feel as though I am missing out on tinkering. <b>Respecing doesnt seem like much of an option given the time, effort and money that goes into maxing these skills.</b> Here's to hoping that secondary skills get realized as supplemental skills and you should be able to have all of those not choose between them.</p></blockquote> Yes, but if suddenly everybody can be <i>both</i> a tinkerer <i>and</i> a transmuter at the same time on the same character, it devalues the secondary tradeskills. Part of their value is that you can only choose <i>one</i> per each character, no matter how stupid you may think it is to have to choose.

Valdaglerion
07-18-2007, 02:46 PM
<cite>Sapphirius wrote:</cite><blockquote>Artemiz@The Bazaar wrote: <blockquote><p>I have my transmuting on this toon but feel as though I am missing out on tinkering. <b>Respecing doesnt seem like much of an option given the time, effort and money that goes into maxing these skills.</b> Here's to hoping that secondary skills get realized as supplemental skills and you should be able to have all of those not choose between them.</p></blockquote> Yes, but if suddenly everybody can be <i>both</i> a tinkerer <i>and</i> a transmuter at the same time on the same character, it devalues the secondary tradeskills. Part of their value is that you can only choose <i>one</i> per each character, no matter how stupid you may think it is to have to choose.</blockquote><p> I have never really understood the argument for devaluation if the same player can accomplish the identical end result regardless of doing it on one toon or two (There wouldnt be any more or any less carpenter items on the broker if all the sudden my sage could be a carpenter as well. I would simply be making the same number of items on one toon as I am on 2, just wouldnt have to switch the items around to sell them or log in and out of toons to accomplish the same result). The only difference I see is the inconvenience of switching toons. /shrug</p><p>Truly, the only changes the secondary skills would implement are (as I see it anyway, feel free to elaborate if I am overlooking something):</p><p>All toons would have the ability (once they earned it of course by skilling up transmuting/tinkering high enough) to:</p><ul><li>Transmute their own "Lore" and more importantly, "No-Trade" items</li></ul><p>Aside from this one addition, everyone can be a tinkerer currently and have the benefit of a transmuter on an alt with the exception of No-Trade transmuting. I have seen multiple threads recently asking for a commission window to allow transmuting of no-trade items similar to the tinkerer being able to make no-trade items. If that happens, there will be 0 advantage to being a Transmuter any longer as a secondary skill. It would make perfect sense for long term game strategy to have every toon you adventure with be a Tinkerer and have a guild alt somewhere with Transmuting to slave away in the dungeon.</p><p>The true value, as I see it anyway, in these skills is the sense of accomplishment as they were made to be difficult. Other than that, the end results are just a purchase away at the broker for all adornments and transmuted results and most of the tinkerer objects with the exception of those that are tinkerer only (as no trade can be comissioned).</p><p>Either way, I never said it was stupid to have to choose, just something I wouldnt mind seeing added. This is not game breaking for me, just thought it would be nice to have and something more to accomplish. </p>

Hukklebuk
07-18-2007, 03:49 PM
back on topic::: 70 Tailor / 315 Transmuter 70 Alchemist / 302 Tinkerer 70 Provisioner 61 Sage 41 Woodworker 39 Carpenter 30'ish -- Jeweler / Armorer / Weaponsmith .02 cents --- commission window for transmuting -- undecided / double-dipping secondary skills. no.

Kayteekai
07-18-2007, 10:14 PM
<p>I only work on the crafts I enjoy, here are mine so far:</p><p>70 Carpenter (70 Warden (ex-Fury), first character and crafter I had)</p><p>70 Provisioner (26 Illusionist)</p><p>64 Sage (My new favorite alt, 42 Conjuror).</p><p>30 Tailor (30 Monk, retired, wasn't as enjoyable as the others)</p><p>Just started an Alchemist, Jeweler and Woodworker - all in the mid 20s</p>

Atalissa
07-19-2007, 05:31 AM
70 Warden/51 Provisioner I don't post here at the moment. I do read every single day. and repeatedly gush about the information here to my guild-mates on Vent, to the point where they have protested "If you say harvesting algorithm or RNG one more time!!!"... lol My next toon will be a Mystic/Alchemist, when RoK comes out : )

Pantoffelsluiper
07-19-2007, 10:23 AM
70 provisioner/350 transmuter 70 jeweler 66 alchemist 54 sage 32 carpenter 31 tailor I'm more of a 'forum reader' than a 'forum poster', but I thought I might as well join this discussion.  All of the above's adventure lvls range from 46-70 and then I have my 'baby character' who has yet to pick a tradeskill.

Oakum
07-19-2007, 11:53 AM
<cite>Sapphirius wrote:</cite><blockquote>Artemiz@The Bazaar wrote: <blockquote><p>I have my transmuting on this toon but feel as though I am missing out on tinkering. <b>Respecing doesnt seem like much of an option given the time, effort and money that goes into maxing these skills.</b> Here's to hoping that secondary skills get realized as supplemental skills and you should be able to have all of those not choose between them.</p></blockquote> Yes, but if suddenly everybody can be <i>both</i> a tinkerer <i>and</i> a transmuter at the same time on the same character, it devalues the secondary tradeskills. Part of their value is that you can only choose <i>one</i> per each character, no matter how stupid you may think it is to have to choose.</blockquote><p>But did they not remove the tradeskill level requirement for them? So obviously SOE does not consider them secondary <b>tradeskills</b> any m ore if a lvl 70 adv lvl 20 crafter can become a lvl 350 tinkerer or transmuter. </p><p>That means they are just secondary skills, not secondary tradeskills any more. They just happen to use tradeskill tables for part of the leveling and players want to remove that part from transmuting all together and give that portion to weaponsmith for more recipies.  Just like the high lvl HQ's use tradeskill combines in them. They are still adventure HQ's, not tradeskill HQ's. </p>

Raislisa
07-19-2007, 12:28 PM
<p>70 Jeweller/325 Transmuter/70 Fury</p><p>70 Alchemist/31 Dirge</p><p>70 Provisioner/350 Tinker/44 Warlock</p><p>70 Sage/18 Inquistor (alt account)</p><p>50 Tailor/10 Defiler (alt account)</p><p>42 Carpenter/25 Bruiser</p><p>35 Woodworker/ 17 Bruiser (alt account)</p><p>32 Armorer/70 Necro</p><p>No weaponsmith started yet, as not had the time.</p><p>But much better then my partner who started provisioning along time before my warlock, and is still only 53 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Vashte
07-19-2007, 12:32 PM
<p>I also don't post often, and mostly surf the crafting boards when there's a patch going on.. thought I would post too!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>70 Provisioner & 70 Transmuter (350/350) / 70 Fury</p><p>70 Tailor / 32 Warden (retiring soon)</p><p>70 Carpenter /32 Templar</p><p>70 Armorer & 70 Tinker (350/350) / 70 Mystic</p><p>53 Tailor / 28 Brigand</p><p>20 Alchy / 43 Bruiser</p><p>9 Undecided / 63 Warden (thank you tradeskill respec!)</p><p>But what I don't have on my list, my hubby has at 70, so between us we supply our crafting services to guildies, friends, and whoever catches us with a random tell in need of services! and yes... we would confess to be tradeskill junkies, just a little..! <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></p>

Brinie
07-19-2007, 12:41 PM
I rarely ever post myself however as my guild will attest to I love to TS thus having 7 of the 9 already at lvl 70 now, my woodworker is in the 60s and my carpenter is in the mid 50s.  Have made it my goal to have all 9 at 70 by RoK and I am way ahead of schedule lol.  I also have a 350 Transmuter and tinkerer.

Verky
07-19-2007, 01:52 PM
I have: 70 Sage/329Transmuter/70 Templar (Main character) 70 Alchemist/70 Fury 70 Woodworker/45 Illusionist 70 Armorer/26 Dirge (just can't get into leveling the dirge) 70 Tailor/28 Ranger 70 Jeweler/13 Swashbuckler 70 Carpenter/31 Paladin Working on a weaponsmith at the moment, level 24 My husband has a 70 provisioner and 350 tinkerer on his 70 Illusionist

Valdaglerion
07-19-2007, 02:22 PM
<p>It appears as though most PLAYERS are already high level MULTI-CLASSED crafters already or at the very least are heading in that direction. What I havent seen is a redundancy in the classes, ie. "I  like Provisioning so much that I have 5 level 70 Provisioners". What I am seeing is that people have 1-2 accounts and are using each toon to do a different craft with thereby making the player self-sufficient anyway, being able to respond to market changes, keep from destroying raws by having one of their alts craft into something to sell, etc. </p><p>So, I am truly failing to see how allowing multi-classing on a single toon will affect the economy or gameplay when it is being done with multiple toons by a single player in the current implementation. I cant see that allowing multi-classing is going to all the sudden flood the market because everyone that already has a single carpenter is going to run out and create 6 more with every alt they have...</p><p>If this is really just about SOE wanting to create a money sink for the players to ensure we have to keep that 2nd account to do all crafts, then I wish they would jsut say that. </p><p>Can someone please explain this to me because I just cant see it?</p>

Nuhus
07-21-2007, 02:47 AM
<p>I have 2 maxed and they are listed in my sig. Someone called me a dedicated crafter a little while back for some reason but truth be told I wouldn't consider myself a dedicated crafter, I lean more that way but I wouldn't say dedicated. I have a level 70 Sage and a level 70 Provisioner. I also have a level 69 Coercer and a level 70 Necromancer. My main (Coercer actually has mostly masters and very few adept III's heh.)</p><p>My most enjoyable is actually a lower level crafter. I've actually gone through about a whole tier stocking the broker with previous tiers goods (almost no T4 pristine bonuses used). Having a blast, he's only level 37 but doing very well. </p>