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MikeMatsumo
07-11-2007, 12:25 PM
Hi guys, lets post here some stuffs that everybody wants knows before start play with paladins in pvp server. After few good posts, i will get all good information and make a single post. Maybe opp stick. try answer this topics in your post(ALL):  - what best aa and why  - how to fight against each class     - strategies     - stance: offensive or defensive?     - shield + one-hand or two hand weapon? I will try start. Sorry for English. <b>Crusader:</b>        1 points in <a rel="nofollow" href="http://eq2.wikia.com/wiki/Concenter" target="_blank">Concenter</a> (focus) <span class="wikiwyg_section"><ul><li>STA: 6 4 4 8 2 (<a rel="nofollow" href="http://eq2.wikia.com/wiki/Divine_Aura" target="_blank">Divine Aura</a> is great against any dps all others if for have more hp) </li><li>INT: 4 4 8 7 2 (all because crits in spells, heals and reflect) </li></ul> <p><b>Paladin:</b> </p> <ul><li>Wraths: <ul><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Holy_Circle" target="_blank">Enhance: Holy Circle</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Righteousness" target="_blank">Enhance: Righteousness</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Relentless_Conviction" target="_blank">Enhance: Relentless Conviction</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Brimstone" target="_blank">Enhance: Brimstone</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Smite_Evil" target="_blank">Smite Evil</a> 1 </li></ul> </li><li>Hero: <ul><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Righteous_Condemnation" target="_blank">Enhance: Righteous Condemnation</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Ardent_Belief" target="_blank">Enhance: Ardent Belief</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Blessing_of_the_Reverent" target="_blank">Enhance: Blessing of the Reverent</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Sigil_of_Heroism" target="_blank">Enhance: Sigil of Heroism</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Blocking_Mastery" target="_blank">Blocking Mastery</a> 1 </li></ul> </li><li>Healing <ul><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Fervent_Aid" target="_blank">Enhance: Fervent Aid</a> 5 </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Enhance:_Devotion" target="_blank">Enhance: Devotion</a> 3 </li></ul> </li></ul></span> <span style="font-size: small;"><span style="color: #990000;">NOTE: im using right now 10/02/2007 full sta and int line. in sta i change a little how i spend my points in there for have more hp but still have full in there. remember, more hp more results in Divine aura. so, sta because divine aura and int because crits and reflect spell. reflect spell its a little hard to learn how to use but when you learn is the best spell you have against mages. Reflect spell works like a trigger, so dont run out there with that spell casted. pumice stone can take off you that spell so you need try use that in the middle of fight. already kill one group of 66 with that. i never did that before since we are a duel class.  in paladin tree im still using full hero and full wraths but how Denzei says in one post bellow.</span></span> right now im fighting only in defensive stance with shield/one-hand sword. in last week im trying fight with few classes in offensive stance. but someone prolly knows exactly what stance is best for each class. strategies: mages: use well your stunds. stund dps stund dps. do not cast spells in random way. 1 stund + 2 or 3 damage....if you have same aa then me you have like 5 spells for stund and interrupt. mages have long cast in most times. if you use your hammer ground you have like 5 or 6 seconds for use all you combats arts. then stund again and that it. if you use well your stunds / interrups you even need heal. if he root you throw arrows and keep you in wards and heal until root efect finish. potion wards against magic and cold is good with wiz and against poison with warl and necros. i always use. its good have one macro /target_previous if your target have pets that can taunt you like necro. scouts: still my big problem. bards and assassi are cake. i can use offensive stance. fight is like 35% heals and 65% dps. burn more then heal and you are cool swash/brigands: i should not say anything. im not good against this classes. 99% i only win if Divine aura and celestial touch is up. when i win i just try stund before heal and ward. looks like if you can keep you up for few seconds theirs dps will slow down so you can stop heal for while and start your dps. need some post here. fighters: most times i win just using heals and wards. i dont spend my mana with nothing else. i stay in autoattack going to their back. soon they dont have power, i start with dps. looong fight. but in most times i win in that way. i knock with hammer ground and cast str dolls too. i use potions for power too. healers: same as fighters. i go to offensive / 2 h weapon if another class is inq. if they cast that stupid heal tree, target that tree and KILL. save aoe for kill the dogs and pets but dont need target. fighters and healers:  you need make him spend his power and still keep yours. so, use your spells wisely for make him spend his power and still keep yours. thats the key for me. most times fights take like 10-15m. refusal of conviction, smite evil, dot and stund are good for that. cast all your combats arts will just make you spend your mana and not make dps enough. cast potion for wisdom is a good idea. theres one for 57 if im not wrong in value. cast potion for ward against magic and divine will make all difference. tip:  - before heal and ward: STUND. so you will not get interrupts.  - use your taunt for debuff his divine resists before cast big damage spells. resists is bad. ALL times. its not just a taunt think in that as your debuff <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" />  - healers/fighters: use potion for power soon. if you have 95% use. in that way you prolly can use 3 times in one fight. most people just use when they have like 10%. <span style="color: #0099cc;">  - Castigate: remember less hp you have more damage you make. dont cast castigate if you have alot hp. use potion for cure. (deprecated...you just need make sure you have something for cure and you will make more damage)</span>  - more important attributes for me: 1 sta(if you have divine aura, if not i think wiz more important), 2 wiz, 3 int (more damage).    thats it folks. hope help a little and hope see nice posts here from a ancients paladins. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /> take care all.

Kaleyen
07-11-2007, 01:10 PM
Good thinking, I've been asked about PVP advise and since nobody wanted to read my Paladin guilde on tentonhammer.com :p  I'll post what I've been basically typing to people via PMs. PVP Paladins have a major frustration, they have to AA spec for survivability for PVP yet they're expected to fill more of a DPS role during Raid time.  When spec'd for DPS a Paladin can hold their own on raids, specially on multimob encounters.  However a PVP Paladin is probably one of the top, if not the top tank, thus the need to spec for it. KoS AAs: STR/STA EoF AAs: Hero/Heal STA being a no brainer as having DA for PVP is just awesome, no contest on that same goes for the Hero line, I don't think that it requires much of an explanation on either of them. STR/Heal line means faster casts and recasts of our heals which allows us to actually if need be toss up a ward and group heals when our Taunts and AoEs are down.  Group vs Group this isn't really noticeable, but for 1 vs 1 and Raid vs Raid you will really notice a difference. <u><b> <span style="color: #99ff00">**In the EoF tree make sure to put 5 points into group armament **</span></b></u> For Group/Raid PVP Realize that the first target that an opposing group/raid is going to go after is the Warlock/Wizzy or Healer, so make sure to put amends on them...amends does work in PVP, I have tested it out with a few den mates. When engaging the group hit them with righteousness right away and follow that up with Sigil (Also should have sigil max'd in the hero tree) this will force them to stay on you longer then 2-3 seconds then just a taunt would.  Also, when you hit that combo of group taunt + sigil you'll be taking a lot of damage, this is where you'll need DA (the end line STA ability).  Because of PVP mechanics if you're over 9k HP chances are nobody is going to hit you for over that in a single shot.  So within a matter of seconds you have forced everyone in that opposing group onto you while making yourself invulnerable.  When this wears off cycle through your taunts, use your rescue against those that have high single target DPS so Assassins, Brigs, Wizards etc.  You should of course be using all your AoEs during this fight, when your AoEs and taunts are down try to throw up your group heals since Paladin single target DPS isn't the best, you'll help more with your group heals. Solo PVP Mages- Best advise I can give you is get to them before they have a chance to root you.  I've won 1v1 fights against all mages, but that's when I resist their initial root, this holds true specially for a Wizard where they can actually burn you down in a matter of moments if you're rooted.  Your heals won't help against that much oncoming damage. Scouts- Carrying around the right potions scout 1v1 fights are extremely fun.  Consecrate is your friend as it will break the scouts stealth before they're able to get a stealth attack off. Fighters- Only fighters that are hard to beat is a good SK or Zerker, they have the mit and HP and can put out better single target DPS then a Paladin. Healers- Heh, fastest Healer fight I was in lasted 45 minutes against a Warden...he was DPS spec'd too, however these fights usually run me over an hour and turns into a power battle.

MikeMatsumo
07-11-2007, 01:59 PM
man: i love you just because that: Scouts- Carrying around the right potions scout 1v1 fights are extremely fun.  Consecrate is your friend as it will break the scouts stealth before they're able to get a stealth attack off. thank you!

MikeMatsumo
07-11-2007, 04:08 PM
<span style="color: #ffffff">rea</span><span style="color: #ffffff">dy in in tentomhammer.com: about pallys vs healers </span> <span style="color: #ffffff"> </span> <span style="color: #ffffff"><span style="color: #ffffff">Additionally, a little trick that I’ve found when fighting druids is when you engage do not heal or ward yourself, let them try to burn you down, let them see you go from green, to yellow to orange and waste all their power, when you hit red then do a lay on hands and that’s when you start the fight. By that time they would have wasted a big c</span>hunk of their power where as you wasted hardly any giving you the clear advantage of the fight.</span>

Kaleyen
07-11-2007, 04:11 PM
Yup, that was my article <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It works too, people get all excited when they see the health bar go down and will do spells that they normally wouldn't do to try and "burn" you down. That's how I've won my fights against Druids.

jam3
07-12-2007, 07:37 AM
Somebody should try to get ahold of Abel for this thread he can give great advice. I've pvp'd with him before and often and was by far my favorite pvp tank aside from a guardian. He's currently exiled  though.

Denzei
07-13-2007, 12:33 PM
<p>Alright, I might aswell add a few points myself...</p><p>First of all, the aa setup that was made in the first post.. is not that good... (no offense)</p><p>let me see... you said </p><p>"crusader: 1 in focus    sta: 4 8 4 7 2   ( hammer ground knockback and stund people in aoe for 3 seconds. Divine aura is great against swash/brigands )    int:  4 4 8 8     (all because crits in spells/heals) paladin:     full hero line (because bonus in blockshield)     wraths: 2 holy circle, 3 righteousness,  5 relentless conviction, 5 doom judgment, 5 brimstone, 1 smite evil (smite evil is the best spell ever. great damage, dont spend mana, aoe JUST DO IT)     healing: 5 fervent aid, 3 devotion" </p><p>Crusader: The hammer ground aint worth anything any longer, it's crap, it used to do good damage and be very effective but after the pvp changes, a few points in the AGI line is better. Divine aura is great as you said but the heal crit ain't that good anymore...</p><p>I'll post a very good aa  setup below soon.</p><p>Paladin: Full hero line, yeah I agree, it's one of the better lines that we have... I can break almost 56.9% - 60% avoidance self buffed (as a Paladin!!!) so yeah, the 24% extra block chanse really do help.</p><p>The wrath line advices are not that good though... for ex. holy circle is on a quite short reuse timer and should therefor have 5 points in it. righteousness should also have 5 points in it, so should relentless conviction. The 5 points in doom judgment is worthless, you usually use that spell ONCE in each fight since it's on a 5 min timer. Instead of wasting 5 points to increase it's damage by a few hundred, you spend 5 points in the holy circle and righteousness line and violla, ya now have a really good debuff and a spell that you can use really often with some serious damage. The 5 points in brimstone is good though because that's the only ranged spell that you can use while running, which makes it very good  to hunt down runners.  and yeah, ofc. you will have to take the best spell aswell... smite evil.</p><p>Screw the healing line... After the pvp changes, our heals became... weak... instead of wasting points there, hand the healing over to the healers. Turn away from the healing line to get the "increased proc chanse by 1% on call to duty (or w/e it's called lol) put 3 points in that one and then put 5 points in group mitigation. Increasing all non fighters mit by 700 without loosing any mit yourself is really good. That way the healers will be able to take more damage and heal you more efficient (since they don't die after 3 - 5 hits lol).</p><p> ___________________________________________</p><p>Summary of the aa's to go for: </p><p>    Crusader:  </p><p> Focus (1 point)</p><p>Int:</p><p> 4/4/8  (16 points)  --> reason: the spell crit is one of the best things that you will get. That one together with the wrath line is amazing.</p><p>Sta:</p><p> 4/4/8/6/1 (24 points) --> You need the extra melee crit since a big portion of your damage is infact melee hits. You also need the divine aura.</p><p>Agi:</p><p> 4/4/1 (9 points) --> The 2nd spell here is a teleport spell, you know how chocked ppl get when you suddenly teleport to them, stun them and dot them? it's great, and the 1 point in the 3rd line gives you a 5% chanse to hit 4 targets at once when you melee (good together with melee crit)</p><p>_______________</p><p> Paladin: </p><p>Hero line: spend 5 points in everything and get the final aa for the 24% block efficiency.</p><p>Wrath: 5 to holy circle, 5 to righteousness, 5 to relentless conviction and 5 to brimstone, 1 to smite evil.</p><p>Support: 3 into call to duty (or w/e it is called) and 5 into the group mitigation.</p><p>____________________________</p><p>So, with this setup you can teleport to kiters, you do serious aoe damage in pvp and pve, you give your group good mitigation and you have a really high avoidance.</p><p>Trust me, this is a good aa setup <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Kaleyen
07-13-2007, 12:43 PM
Aeeron@Nagafen wrote: <blockquote>Somebody should try to get ahold of Abel for this thread he can give great advice. I've pvp'd with him before and often and was by far my favorite pvp tank aside from a guardian. He's currently exiled  though. </blockquote>Abel is a nub, he knows Liluk > Abel :p

MikeMatsumo
07-13-2007, 05:01 PM
Thanks for help to Denzei. really. I will chance my aa line today for what you say. I just dont like put 3 in call to duty and 5 in group mitigation. I think i will still put in Devotion and Fervent Aid. Im really unhappy with my paladin. I just cant bit brigands. Special when they cast that ancient teaching spells with 3 pets. I was thiking in go down all  in agi line. Maybe if i make more dps(last spell) i can hurt brigands more faster. what you think? PS: you dont wanna give a little more help in strategies? like: if you chance your stances, weapons for fight against one special class....stuffs like that. Thanks again. <b><span style="color: #3366ff"> </span></b>

lavasoul
07-13-2007, 09:53 PM
<p>Paladin in PVP is a fun class to play. Spec wise I think Denzei with the Agi/Sta/Int buff which was similar to what I had before I exile.</p><p>My orginal spec was Agi-4/1 to get joust for teleport, Sta-4/4/8/6/1 to get DA, Int-4/4/8/4 for spell/heal crit. I can't say what is better to get with EOF AA cause its more up to the player but I didn't go with Hero line. Beside specs your gear/adornment will make much of a difference in PVP. I suggest getting Barbed Guard for the damage shield which adds up a lot overtime. Everything else is alreay mention by other players on this thread and the rest is mostly skill of a player on how fast they react in a fight.</p>

lavasoul
07-13-2007, 09:59 PM
Eomnir@Nagafen wrote: <blockquote>Thanks for help to Denzei. really. I will chance my aa line today for what you say. I just dont like put 3 in call to duty and 5 in group mitigation. I think i will still put in Devotion and Fervent Aid. <b>Im really unhappy with my paladin. I just cant bit brigands. Special when they cast that ancient teaching spells with 3 pets. </b> I was thiking in go down all  in agi line. Maybe if i make more dps(last spell) i can hurt brigands more faster. what you think? PS: you dont wanna give a little more help in strategies? like: if you chance your stances, weapons for fight against one special class....stuffs like that. Thanks again. <b><span style="color: #3366ff"> </span></b></blockquote><p>When you fight a scout class of any type they put alot of debuff on you and if you use castigate it will clear those debuff plus puts damage on their pets. If thats not enough to kill their pets you have many other AE to add damage to the brig along with taking out his pets. Stun and stifle pots are mandatory on PVP server when you pvp so hope you are carrying those around also. </p>

Denzei
07-14-2007, 07:15 AM
Abel@Nagafen wrote: <blockquote>Eomnir@Nagafen wrote: <blockquote>Thanks for help to Denzei. really. I will chance my aa line today for what you say. I just dont like put 3 in call to duty and 5 in group mitigation. I think i will still put in Devotion and Fervent Aid. <b>Im really unhappy with my paladin. I just cant bit brigands. Special when they cast that ancient teaching spells with 3 pets. </b> I was thiking in go down all  in agi line. Maybe if i make more dps(last spell) i can hurt brigands more faster. what you think? PS: you dont wanna give a little more help in strategies? like: if you chance your stances, weapons for fight against one special class....stuffs like that. Thanks again. <b><span style="color: #3366ff"> </span></b></blockquote><p>When you fight a scout class of any type they put alot of debuff on you and if you use castigate it will clear those debuff plus puts damage on their pets. If thats not enough to kill their pets you have many other AE to add damage to the brig along with taking out his pets. Stun and stifle pots are mandatory on PVP server when you pvp so hope you are carrying those around also. </p></blockquote><p> Yeah I have to agree with Abem /smile .  But as you asked for it, I'll give ya an idea of how to beat brigands really easy. First of all, don't bother about the debuffs, just be ready to cast divine aura and an anti stun/stifle potion.</p><p>As you enter the fight try to start with Doom judgement in defensive stance. Cast extinguishing will and dot him by now he will start debuff ya but keep it cool, cast your aoe stun and holy circle, this will damage the pets for abit.  You should now start getting alot of debuffs on you, once you reach about 30% cast your divine aura and quickly change to offensive stance (coz this is the only bit in the fight where you will not take 'extra damage' for being in offensive stance, if you haven't reached 30% yet, keep chaining stun/kb spells . </p><p>Anyways, as soon as you've switched into offensive stance, pop an anti stun/stifle potion (unless it's alredy down) and then (now this depends of the situation) </p><p>1.chain castigate. Since you have alot of debuffs you will really hurt him so make sure he is in range, </p><p>2. if he's moving out of range, use your teleport spell to get close to him, then stun him and then use castigate.</p><p>If the [I cannot control my vocabulary] is still alive, go back into defensive stance and try to knock him away alittlebit, then start casting smite evil (unless you used it before you went down to 30%) He should die of a hit or two now.</p><p> ________</p><p>Even if it sounds like alot, this happends quite fast while you'r in the middle of the fight. If he tries to kite you around, just pull out a bow and shot him down and use the teleport spell now and then.</p><p>_______________</p><p>Good luck</p>

MikeMatsumo
07-16-2007, 09:01 AM
thanks for messages guys. I will try pay more attention in potions for stund/stifle. Most times i just use for wards against poison, mana and cure. Really thanks. Abel, you fight against scouts in defensive stance or switch like Denzei? What instance you use against fighters, mages and healers denzei? 2h weapons or 1h + shield? cya you guys

lavasoul
07-16-2007, 11:03 AM
<p>I always use 1h+shield and mostly in defensive stance cause I didn't go with hero line. If you went with Hero line you might want to test going offensive. Offensive stance I do use it when chasing down fleeing target or when fighting brawler class. Also with kick/bash spread these attack out and use them before casting heal/ward.</p>

MikeMatsumo
07-16-2007, 01:42 PM
what are you using besides hero line?

MikeMatsumo
07-16-2007, 01:53 PM
whats the exaclty name of stund/stifle potions? i find one blaba freedom of mind...10 seconds make you immune to stund/stifle. but recast is like 15m. its the same potion that you are using?

lavasoul
07-17-2007, 02:22 AM
<p>Yea thats the correct potion to use. So you can only use 1 per PVP fight.</p><p>Not sure what to say about my AA setup but majority would go Hero line to help with tanking. So far without Hero line I tank instance fine and also OT sometime on raid so putting 22 aa doesn't seem like its worth it for me. If you're an MT for a raid sure its good. I feel I gain more using those AA in other areas. I guess its mostly in playstyle that a person set their AA in a certain way. Really no wrong/right way of setting it as long as you're happy with it.</p>

MikeMatsumo
07-19-2007, 09:23 AM
Kuian, I love you man. Yesterday i bit 2 healers really easy doing that trick. and guess: the fight as only 3:30m. (most time was 10m) The both was inquisitor. I still need check with furys and wardens. They have better dps then inquisitor but i still think that will work. I record one fight with fraps. Soon i have more videos I will merge all and put here. If you guys have any video let me know, and i can merge all videos. 1vs1. Cya you guys.

Feanadil
07-26-2007, 07:51 PM
Thanks for the tips guys great info.

Falc410
08-03-2007, 05:50 PM
Thanks for the hints. I have been away from the game for several months and now my lvl 70 char from Darathar turned up on Venekor. There seems to be some changes made to the AA lines, so just a quick question. I have been in a static group from lvl 1 to 70 so I went for the whole WIS line and put the rest of the points into the INT line. The fear ressist was extremely useful in the early days of pvp and the final skill from the STA line didn't work at that time. So now I see multiple people suggest going full STA line and nobody uses the WIS anymore. Is it not worth investing points there? I will not solo, always grouped. So what do you suggest?

Excalibre33
08-10-2007, 09:03 PM
<p>OK guys, I've turned this into a wiki using the OP. Please flesh it out on what seems to be the agreed Paladin PvP Guide. </p><p><a href="http://eq2.wikia.com/wiki/Paladin_PvP_Guide" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Paladin_PvP_Guide</a></p><p>As strategies can be very opinionated and based on individual playing skill, use the Discussion page to iron out different opinions and possibly just update the Guide with alternate solutions as opposed to replacing the opinion of another player.</p><p><a href="http://eq2.wikia.com/wiki/Talk:Paladin_PvP_Guide" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Talk:Paladin_PvP_Guide</a></p>

MikeMatsumo
08-16-2007, 06:32 PM
I learn few new tricks, I will post in your wiki page soon i have a free time. my work is killing me in this week. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Excalibre33
08-16-2007, 08:27 PM
"Our" wiki page. =)

MikeMatsumo
10-02-2007, 06:13 PM
i post just few tricks in the main post.its in red.need  update wike paladin page....

Willian
10-12-2007, 01:45 AM
What class should I be for a Paladin, or does it really matter?

Kaleyen
10-12-2007, 02:57 PM
<cite>Eomnir@Nagafen wrote:</cite><blockquote>Kuian, I love you man. Yesterday i bit 2 healers really easy doing that trick. and guess: the fight as only 3:30m. (most time was 10m) The both was inquisitor. I still need check with furys and wardens. They have better dps then inquisitor but i still think that will work. </blockquote> Glad it worked for you, spread the news to other Paladins <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />It works even better on furies since they have a greater ability to "burn" you then say those Inquisitors they'll see the health bar drop and get all excited.

Willian
10-14-2007, 01:14 AM
<cite>Denzei wrote:</cite><blockquote><p>Alright, I might aswell add a few points myself...</p><p>First of all, the aa setup that was made in the first post.. is not that good... (no offense)</p><p>let me see... you said </p><p>"crusader: 1 in focus    sta: 4 8 4 7 2   ( hammer ground knockback and stund people in aoe for 3 seconds. Divine aura is great against swash/brigands )    int:  4 4 8 8     (all because crits in spells/heals) paladin:     full hero line (because bonus in blockshield)     wraths: 2 holy circle, 3 righteousness,  5 relentless conviction, 5 doom judgment, 5 brimstone, 1 smite evil (smite evil is the best spell ever. great damage, dont spend mana, aoe JUST DO IT)     healing: 5 fervent aid, 3 devotion" </p><p>Crusader: The hammer ground aint worth anything any longer, it's crap, it used to do good damage and be very effective but after the pvp changes, a few points in the AGI line is better. Divine aura is great as you said but the heal crit ain't that good anymore...</p><p>I'll post a very good aa  setup below soon.</p><p>Paladin: Full hero line, yeah I agree, it's one of the better lines that we have... I can break almost 56.9% - 60% avoidance self buffed (as a Paladin!!!) so yeah, the 24% extra block chanse really do help.</p><p>The wrath line advices are not that good though... for ex. holy circle is on a quite short reuse timer and should therefor have 5 points in it. righteousness should also have 5 points in it, so should relentless conviction. The 5 points in doom judgment is worthless, you usually use that spell ONCE in each fight since it's on a 5 min timer. Instead of wasting 5 points to increase it's damage by a few hundred, you spend 5 points in the holy circle and righteousness line and violla, ya now have a really good debuff and a spell that you can use really often with some serious damage. The 5 points in brimstone is good though because that's the only ranged spell that you can use while running, which makes it very good  to hunt down runners.  and yeah, ofc. you will have to take the best spell aswell... smite evil.</p><p>Screw the healing line... After the pvp changes, our heals became... weak... instead of wasting points there, hand the healing over to the healers. Turn away from the healing line to get the "increased proc chanse by 1% on call to duty (or w/e it's called lol) put 3 points in that one and then put 5 points in group mitigation. Increasing all non fighters mit by 700 without loosing any mit yourself is really good. That way the healers will be able to take more damage and heal you more efficient (since they don't die after 3 - 5 hits lol).</p><p> ___________________________________________</p><p>Summary of the aa's to go for: </p><p>    Crusader:  </p><p> Focus (1 point)</p><p>Int:</p><p> 4/4/8  (16 points)  --> reason: the spell crit is one of the best things that you will get. That one together with the wrath line is amazing.</p><p>Sta:</p><p> 4/4/8/6/1 (24 points) --> You need the extra melee crit since a big portion of your damage is infact melee hits. You also need the divine aura.</p><p>Agi:</p><p> 4/4/1 (9 points) --> The 2nd spell here is a teleport spell, you know how chocked ppl get when you suddenly teleport to them, stun them and dot them? it's great, and the 1 point in the 3rd line gives you a 5% chanse to hit 4 targets at once when you melee (good together with melee crit)</p><p>_______________</p><p> Paladin: </p><p>Hero line: spend 5 points in everything and get the final aa for the 24% block efficiency.</p><p>Wrath: 5 to holy circle, 5 to righteousness, 5 to relentless conviction and 5 to brimstone, 1 to smite evil.</p><p>Support: 3 into call to duty (or w/e it is called) and 5 into the group mitigation.</p><p>____________________________</p><p>So, with this setup you can teleport to kiters, you do serious aoe damage in pvp and pve, you give your group good mitigation and you have a really high avoidance.</p><p>Trust me, this is a good aa setup <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></p></blockquote>Is this still a good sertup ?

Willian
10-15-2007, 02:11 AM
Anyone ?

MikeMatsumo
10-15-2007, 09:27 AM
Willian, i re-edit my first post telling what im using right now.basicly is sta + int.ready the first message in this topic. the changes are in red.